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Remember the time Smudboy made his 6-part video on ME2 plot analysis? Cross-examination given (completed)


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#1026
HappyHappyJoyJoy

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Bamboozalist wrote...

HappyHappyJoyJoy wrote...

I'd like to know how to build a Mass Relay.  It could probably tell us more about how they work, and maybe more about Reaper technology and how to stop them.  I believe the Protheans know how to build one... because they did. 

They were also able to detect Indoctrination (Vigil explicitly mentions that you aren't indoctrinated, meaning it can tell.)  That would also be a useful skill.  Could have come in VERY handy during "Arrival."

:whistle:


So instead of making all their beacons contain the same message and warning from the future (which so far they have) they deside to keep a seperate secret beacon with vital information that they didn't put in the normal message? That's retarded. Vigil also mentions that they couldn't figure out who was indocrinated until it was too late and that is how many of their resistance pockets were found by the Reapers.

Also in case you haven't noticed Vigil isn't the only one who notices indocrination, there is the digsite where the scientist killed all his co-workers because they started to get indocrinated and the indocrinated people you come across show pretty heavy signs of being indocrinated. The Reaper Artifact probably purposely released it's hold over the science team in Arrival to lure Shepard there so that he/she wouldn't notice they just rescued a raving lunatic talking about how great the Reapers were.


Why would beacons with different messages be "retarded"?  The Protheans didn't invent beacons just for the purpose of distributing a warning message.

And unlike the suspicions about the digsite, Vigil has a nice scientific way of deducing who is indoctrinated.  An Indoctrination Detector would work even if someone pretended to be on our side. 

#1027
Bamboozalist

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HappyHappyJoyJoy wrote...

The scene in ROTJ had very much to do with Vader's offer - his offer showed that he wasn't entirely loyal to the Emperor and would have been willing to overthrow him, and that he wanted to re-unite and rule with his son.


Character Development - "The change in characterization of a dynamic character, who changes over the course of a narrative."

That's exactly what that was. That's what 90% of The Empire Strikes Back was. Learning about the characters and watching them grow and develop. Vader suddenly was no longer this evil non-human thing that we couldn't identify with, his character DEVELOPED by us learning that he wanted to re-unite with Luke and that he had humanity as shown by the final scene of the movie where he let Luke escape.

#1028
HappyHappyJoyJoy

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Bamboozalist wrote...

iakus wrote...

Yes, and I questioned how in the world these people are going to function as a team and watch each others' backs on a mission into the unknown, where there is no one to trust but each other.


Most real life combat units don't function like that, despite the term "band of brothers" outside of combat most of the time they don't even like each other.


Which branch of the military are you with?

#1029
Bamboozalist

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HappyHappyJoyJoy wrote...

And unlike the suspicions about the digsite, Vigil has a nice scientific way of deducing who is indoctrinated.  An Indoctrination Detector would work even if someone pretended to be on our side. 


What scientific way? He simply says that he doesn't sense it in Shepard, we're never told how, if the method requires Prothean on Prothean communication to detect, if it can be duplicated, or if Vigil was simply observing that Shepard was murdering his/her way through the people working with the Reapers.

Why would beacons with different messages be "retarded"?  The Protheans
didn't invent beacons just for the purpose of distributing a warning
message.


No, but they did invent the warning message Beacons to warn future races and help give them the fighting chance they never had.

So what you and Smudboy are saying is that instead of putting all the information in to one set of Beacons to make sure that who ever got them had all the information to maximize the possibility of sucess, they split the information up so that it could risk never getting found?

#1030
Bamboozalist

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iakus wrote...

I'm not talking about "like' I'm talking about "trust"  Miranda and Jack are both there for Shepard.  They both trust him.  But is Miranda going to trust Jack to watch her back in a firefight?  Can she trust that Jack won't "accidentally" let something happen to her?  Can Samara trust Zaeed?  Can anyone trust Grunt?  I'm pretty sure Smudboy had a section on this.


Their loyalty to Shepard, not only are loyal squadmates not "distracted" by their problems they're also not distracted by the team. For Example Jack doesn't like Miranda and vice versa but since say Shepard helped her out she's going to over look that not for Miranda but for Shepard since she owe's him/her and the other way around. Samara swears her loyalty to you meaning her code is temporarily suspended which is why she'll kill you after the mission is done if you do bad things, not before it's done, so there is no problem with her turning a blind eye to the rest of the squad in fact she'd be the most likely to do it especially with her speech about how she doesn't want to know that she killed a devoted father because her code demanded it. Grunts entire loyalty mission is about calming him down precisely so he doesn't do something stupid and so on...

#1031
Lunatic LK47

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Bamboozalist wrote...

iakus wrote...

I'm not talking about "like' I'm talking about "trust"  Miranda and Jack are both there for Shepard.  They both trust him.  But is Miranda going to trust Jack to watch her back in a firefight?  Can she trust that Jack won't "accidentally" let something happen to her?  Can Samara trust Zaeed?  Can anyone trust Grunt?  I'm pretty sure Smudboy had a section on this.


Their loyalty to Shepard, not only are loyal squadmates not "distracted" by their problems they're also not distracted by the team. For Example Jack doesn't like Miranda and vice versa but since say Shepard helped her out she's going to over look that not for Miranda but for Shepard since she owe's him/her and the other way around. Samara swears her loyalty to you meaning her code is temporarily suspended which is why she'll kill you after the mission is done if you do bad things, not before it's done, so there is no problem with her turning a blind eye to the rest of the squad in fact she'd be the most likely to do it especially with her speech about how she doesn't want to know that she killed a devoted father because her code demanded it. Grunts entire loyalty mission is about calming him down precisely so he doesn't do something stupid and so on...


I agree with this. Are you exactly going to expect the team to basically interact with each other in a suicide mission where your team is composed of an Al-Qaeda fighter, a KKK footsoldier, a Neo-****, a North Korean soldier, and a Latin Kings gang member are at each other's throats in everyday life?

#1032
Mister Ford

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iakus wrote...

Mister Ford wrote...


The Alliance doesn't believe in the Reapers, nor does the Council  There is one group still doing something to fight them. With the fate of the galaxy in the balance, I'd hope Shepard would temporarily put aside past grievances and take advantage of the only resources he has available to him. But maybe you want him to put his personal grudges above saving all organic life in the galaxy.



The arguement isn't that Shepard would never join with Cerberus.  Or rather, it shouldn't be.  The arguement is that Shepard seems to grow an acute case of amnesia regarding Akuze and Cerberus' involvement with it.  This blind spot is especially noticeable if Shepard is a Sole Survivor, since was a receipient of one of their mad scientist experiments.  The fact that it takes a DLC character to mention it to Shepard is...troubling


So basically what you have a problem with is that Sole Survivor Shep didn't get a speical dialogue option talking about Akuze?

Regardless of background, Shepard can make it pretty clear that he/she has issues with Cerberus, in the conversation with WIlson and Jacob, with TIM, with Miranda, with Tali, and with Garrus, depending on your dialogue choices.  I don't see any problem with the fact that there isn't a special line of dialogue somewhere for Sole Survivor Shep. 

Any background you played should have a problem with Cerberus, after what we saw in ME1.  And if the writers can make dialogue general and broad enough that it fits with any class or background, I think they're going to go with it.  If you want your Sole Survivor to have more of an issue with Cerberus, choose the harsher dialogue options

Modifié par Mister Ford, 04 avril 2011 - 06:24 .


#1033
Fixers0

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The problem is, is there is no teamfeeling, and as i remember on of smudboy point's was that all characters just live in their own worlds, that are completley seperated from everybody else's worlds, meaning that one characters has nothing to do with any other characters, As Smudboy said loyalty isn't a theme but a gameplay mechanic, that can causes doors to jam and people not being able to hold a barier up a few seconds.

#1034
CroGamer002

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HappyHappyJoyJoy wrote...

*sigh*  Smudboy, during his Fixing Mass Effect series, talks about an idea of having more beacons which may have important information on the Reapers, how to fight them, etc.  Shepard, being the only person who has the Prothean "mind", is critical because he and only he can understand the signal in the beacons.

I was saying that this was a good idea, contrasting it with ME2 where Shepard's ability to understand Prothean - which made him unique in ME1 - wasn't important at all.


And why on Earth would Reapers talk in Porthean?
And Prothean's lost like every single race before in Cycle.
So unless they somehow find out about weapon that killed derelict Reaper from IFF mission, Prothean's are not very useful unless Bioware pulls something out of their asses.

Also doing I need to repeat squee913 argument about Shepard being a hero of Citadel?

#1035
piemanz

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[quote]squee913 wrote...

[quote]Mister Ford wrote...

[quote]Anacronian Stryx wrote...

[quote]piemanz wrote...

[quote]Autoclave wrote...

Instead of human reaper, they could've made Collectors gather humans just for creating an army of husks.[/quote]


Sure, they could have made an army of husks instead, but for whatever reason, makng a human reaper was obviously more important to them or they would indeed have made an army of husks instead.

[/quote]

I think many people suspects that the Reaper Larvae was important to put in the end because then they had something big to fight and go boom at the end of the game..and nothing more than that. [/quote]

After playing Arrival I completely agree. I feel more like it was simply one of the projects the reapers were doing. Simply a plan that might help make the conquest easier, but not the main plan. Some people will complain that this makes ME2 pointless filler. I disagree, mainly because I think the point of the game was to build your relationship with the team and the universe you are supposed to save. Think LOTR Two Towers. The whole second book was about dealing with Sauroman. He was a threat to be sure, but he was not Sauron main force. If Sauroman was simply a tool that could make the conquest easier, and wiping him out did not stop the main invasion. Still, I don't think it was pointless to take him out.[/quote]

I never got the impression that the human reaper was central to the Reaper's overall plan, and I'm not sure why so many people have jumped to that conclusion.  Didn't EDI suggest that they tried and failed to create a reaper from the protheans?  It makes sense that would try with humans as well.  But I don't think their plans to carry out this current cycle of destruction hinged on whether or not the human reaper was created.  I always assumed they were seeing if they could create a new one with this new species they're encountering for the first time.[/quote]


[/quote]

It's not that i think the human reaper was central to their plans, but i do think the fact they're trying to build one is relevant to ME3 and not just something big to destroy at the end of the game.

We already know they're targeting earth, now this could be because they have a huge boner for shepard and want to make him pay. It could be just because the local system is the easiest to get to on their current path.But the fact Harbinger keeps telling you in game that humans are viable due to their genetic diversity and also gives reason why the other species are not 'viable', i don't think it's unreasonable to assume that the fact they we're trying to build one will be very relevant in ME3.

Like some of the posters i quoted have said, they could just be building one to make sure they can, an experiment if you like.Either way it's still obviously more important for them to build it than it is to build an army of husks.

Some people argue that this makes the story of ME2 irrelevant, but they seem to forget that the game was always about stopping the collectors taking human colonist, and without the collectors to build it, the human reaper was not much of a threat

Modifié par piemanz, 04 avril 2011 - 10:00 .


#1036
piemanz

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Almostfaceman wrote...

Nah, project Lazarus is just Medigel On Steroids because Shepard is not just Slightly Dead he's Mostly Dead.

Miracle Max: See, there's a big difference between mostly dead, and all dead. Now, mostly dead: he's slightly alive. All dead: well, with all dead, there's usually only one thing that you can do.
Inigo: What's that?
Miracle Max: Go through his clothes and look for loose change.


I like it.
This is now how i'm going to think of shepards death and resurrection. :)

Modifié par piemanz, 04 avril 2011 - 10:09 .


#1037
Iakus

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Lunatic LK47 wrote...

Bamboozalist wrote...

Their loyalty to Shepard, not only are loyal squadmates not "distracted" by their problems they're also not distracted by the team. For Example Jack doesn't like Miranda and vice versa but since say Shepard helped her out she's going to over look that not for Miranda but for Shepard since she owe's him/her and the other way around. Samara swears her loyalty to you meaning her code is temporarily suspended which is why she'll kill you after the mission is done if you do bad things, not before it's done, so there is no problem with her turning a blind eye to the rest of the squad in fact she'd be the most likely to do it especially with her speech about how she doesn't want to know that she killed a devoted father because her code demanded it. Grunts entire loyalty mission is about calming him down precisely so he doesn't do something stupid and so on...


I agree with this. Are you exactly going to expect the team to basically interact with each other in a suicide mission where your team is composed of an Al-Qaeda fighter, a KKK footsoldier, a Neo-****, a North Korean soldier, and a Latin Kings gang member are at each other's throats in everyday life?


If the squadmate is the third on a mission, yeah, I'd expect them to interact.

If this was the case, then why give them these backgrounds?  What's the point in giving them any histroy at all if it's just going to be used up in an hour or two of game time?Why give them personalities if they're not going to be used?  COnflict is interesting to watch.  Character development is watching different personalities interacting.

#1038
xboxlivegamer

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@happyhappyjoyjoy

It would be nice to have beacons again, yes, but it wouldn't make much sense as vigil told you pretty much everything they knew about the reapers, even how to counter their strongest weapon which is surprise. It would just be odd to have a beacon that suddenly starts hinting at how to beat them.

#1039
Bamboozalist

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iakus wrote...

If the squadmate is the third on a mission, yeah, I'd expect them to interact.

If this was the case, then why give them these backgrounds?  What's the point in giving them any histroy at all if it's just going to be used up in an hour or two of game time?Why give them personalities if they're not going to be used?  COnflict is interesting to watch.  Character development is watching different personalities interacting.


Well...

If the squad comes back in ME3 - so that Bioware had stuff to keep the squad fresh and grow as a squad and actually start to feel like a cohesive team that has grown over a year+ of working together

If the squad gets cameoed in ME3 - No purpose what-so-ever, horrible writting, wasted chance interaction.

Bioware's real problem is that they wrote the ME2 squad to where they really need to be in multiple games to function properly, since ME2 was simply about you getting to know all their backstory and getting to know them if it just ended at that then ME2 is completely pointless.

#1040
Anacronian Stryx

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xboxlivegamer wrote...

@happyhappyjoyjoy

It would be nice to have beacons again, yes, but it wouldn't make much sense as vigil told you pretty much everything they knew about the reapers, even how to counter their strongest weapon which is surprise. It would just be odd to have a beacon that suddenly starts hinting at how to beat them.


There is one vital piece of information we haven't gotten from the Protheons yet and that is exactly how they changed the Keepers to only respond to the signals made by the citadel and ignore the Reapers signals.
 
Discovering this could lead to all sorts of vital weaponry against the Reapers like : Control over the citadel though the Keepers, Knowledge about how to break the reapers control over subjects.

#1041
Mister Ford

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HappyHappyJoyJoy wrote...

*sigh*  Smudboy, during his Fixing Mass Effect series, talks about an idea of having more beacons which may have important information on the Reapers, how to fight them, etc.  Shepard, being the only person who has the Prothean "mind", is critical because he and only he can understand the signal in the beacons.

I was saying that this was a good idea, contrasting it with ME2 where Shepard's ability to understand Prothean - which made him unique in ME1 - wasn't important at all.


Ok, and if this is the way the game went, if Shepard stumbled upon more of the incredibly rare Prothean beacons, and gained knowledge of some secret Prothean weapon to defeat the Reapers, I can already see the new complaint:  "if the Protheans had a way to fight the Reapers why didn't they use it, why did they lose?  It's a plothole!".  Amirite?

#1042
Whatever42

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Mister Ford wrote...

Ok, and if this is the way the game went, if Shepard stumbled upon more of the incredibly rare Prothean beacons, and gained knowledge of some secret Prothean weapon to defeat the Reapers, I can already see the new complaint:  "if the Protheans had a way to fight the Reapers why didn't they use it, why did they lose?  It's a plothole!".  Amirite?


Personally, my bigger complaint would be that this has been done already. Ultimately, plotholes are not that important. There are plotholes aplenty in ME1 and yet most of the complainers happily overlook them. The problem is that they didn't like the main story in ME2 and are trying to define why the story is bad. I simply disagree that they should blame it on plotholes and try to invent plotholes everywhere. They should simply say they don't like the story instead of trying to objectively prove that the writing has sinned in some way.

#1043
piemanz

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Whatever666343431431654324 wrote...

Mister Ford wrote...

Ok, and if this is the way the game went, if Shepard stumbled upon more of the incredibly rare Prothean beacons, and gained knowledge of some secret Prothean weapon to defeat the Reapers, I can already see the new complaint:  "if the Protheans had a way to fight the Reapers why didn't they use it, why did they lose?  It's a plothole!".  Amirite?


Personally, my bigger complaint would be that this has been done already. Ultimately, plotholes are not that important. There are plotholes aplenty in ME1 and yet most of the complainers happily overlook them. The problem is that they didn't like the main story in ME2 and are trying to define why the story is bad. I simply disagree that they should blame it on plotholes and try to invent plotholes everywhere. They should simply say they don't like the story instead of trying to objectively prove that the writing has sinned in some way.


Spot on.

#1044
Dave666

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piemanz wrote...

Whatever666343431431654324 wrote...

Mister Ford wrote...

Ok, and if this is the way the game went, if Shepard stumbled upon more of the incredibly rare Prothean beacons, and gained knowledge of some secret Prothean weapon to defeat the Reapers, I can already see the new complaint:  "if the Protheans had a way to fight the Reapers why didn't they use it, why did they lose?  It's a plothole!".  Amirite?


Personally, my bigger complaint would be that this has been done already. Ultimately, plotholes are not that important. There are plotholes aplenty in ME1 and yet most of the complainers happily overlook them. The problem is that they didn't like the main story in ME2 and are trying to define why the story is bad. I simply disagree that they should blame it on plotholes and try to invent plotholes everywhere. They should simply say they don't like the story instead of trying to objectively prove that the writing has sinned in some way.


Spot on.


Thats actually very well put Whatever. Nice one. :)

(I'll hold my hand up to mentioning a few plot holes here and there in both games, but I do it more as a thought exercise and as a fun debate, still makes me guilty though. lol)

#1045
piemanz

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Dave666 wrote...

piemanz wrote...

Whatever666343431431654324 wrote...

Mister Ford wrote...

Ok, and if this is the way the game went, if Shepard stumbled upon more of the incredibly rare Prothean beacons, and gained knowledge of some secret Prothean weapon to defeat the Reapers, I can already see the new complaint:  "if the Protheans had a way to fight the Reapers why didn't they use it, why did they lose?  It's a plothole!".  Amirite?


Personally, my bigger complaint would be that this has been done already. Ultimately, plotholes are not that important. There are plotholes aplenty in ME1 and yet most of the complainers happily overlook them. The problem is that they didn't like the main story in ME2 and are trying to define why the story is bad. I simply disagree that they should blame it on plotholes and try to invent plotholes everywhere. They should simply say they don't like the story instead of trying to objectively prove that the writing has sinned in some way.


Spot on.


Thats actually very well put Whatever. Nice one. :)

(I'll hold my hand up to mentioning a few plot holes here and there in both games, but I do it more as a thought exercise and as a fun debate, still makes me guilty though. lol)


Theres nothing wrong with pointing out plot holes, as long as it's not only a plot hole because you dont like it.

Modifié par piemanz, 04 avril 2011 - 10:14 .


#1046
JKoopman

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Whatever666343431431654324 wrote...

We know that Shepard was recovered intact because we saw it. We know that he was exposed to vaccuum because we're told. We see Shepard's dead tissue. We know that Shepard was seen falling toward the planet. We know that his helmet was found on the planet.

I would say that a reasonable conclusion was that he was found on the planet. I would say that an unreasonable conclusion was that he was saved by pixies.

However, Koop, now we have you adding in facts not in evidence. We have you saying that the body could not be found intact - which we have seen - because Shepard would have burned up. This is the same as saying he was saved by pixies. We have no evidence of him burning up.


I'm not saying that his body could not be found intact. I'm saying that no explanation is provided in the narrative for Shepard's body inexplicably being found intact. I'm not saying that Shepard's body didn't survive intact. I'm saying that logically it should not have. Without any data to suggest or explain otherwise, we can only assume that A should naturally lead into B and Shepard's body should've burned up on reentry. The fact that it apparently did not is an inexplicable event forming a gap in the narrative, which is the very definition of a plothole. It leaves us with no other recourse but to assume that a [space] wizard did it.

I'm not against there being a possible explanation for these events. I'm arguing that, if there is an explanation for them, then it needs to be explicitly implied or referrenced in the narrative, not invented by the audience. The later is bad writing. I'm not sure why this is such a difficult concept for people to grasp.

Lets assume that kinetic barriers are never referrenced or shown in use anywhere in ME. There's nothing at all to indicate to the audience that these shields exist in the ME universe. Now we're shown a scene where Shepard is shot in the head and it inexplicably does no damage; and his surival is never mentioned or explained throughout the rest of the game. This would naturally leave the audience wondering HOW IN THE HELL this is possible. According to the data available, he should be dead. He is not. This creates a logical disconnect in the narrative. It doesn't matter if some fan then comes along and suggests that "Well, maybe there are these mass effect-generating shields (let's call them 'kinetic barriers') that deflected the bullet away." Even if that's the actual explanation that the author intends. Because if that's what we're meant to believe, then it needs to be implied or referrenced by the author. Now in ME1, kinetic barriers are first referrenced when Jenkins is shot dead by geth drones in the opening act and Kaidan states "Ripped right through his shields. Never had a chance." Now we know of the existence of barriers, and Shepard getting shot in the face no longer causes a disconnect.

Where is the existence of suit-mounted air brakes referrenced or implied in ME2? If we're meant to believe/assume that Shepard's armor had some sort of air-braking system built into it that slowed his descent, that's fine. But we need to be told this, or shown it, or have it referrenced after the fact, or have some prior example of it's use or existence. Without that, you are basically saying that he was saved by fairies, because both explanations have the same amount of credibility.

xboxlivegamer wrote...

HappyHappyJoyJoy wrote...

xboxlivegamer wrote...

Smudboy was an idiot. I disagree with him on almost all his points. He never once offered a point on how to make Mass Effect 2 a better game overall...


Yes, he should have done a series called Fixing Mass Effect or something. 


You clearly didn't bother reading a single word passed that. Most of what he suggest as improvements were based on his own opinion and not something practical that would actually make the game better.


And what should he have based his video on? Your opinion? It's his video. Of course his suggestions are going to be based on his opinion.

Bamboozalist wrote...

HappyHappyJoyJoy wrote...

I disagree.  I didn't like all of his ideas, but I thought some of them were clever and could have helped patch some of the more egregious plot holes, and were entirely practical (like making the beacons important  and thus Shepard important because of his unique ability to understand Prothean.)


Shepard already was important, the entire squad was there for Shepard. One of the reasons I don't get too angry with the lack of banter and isolated party in ME2 is that they're never really supposed to be a crew, they're there for Shepard and their own personal reasons, yes Garrus and Tali + Jacob and Miranda are comrades but that's about it.


The entire squad was there for Shepard? Are you sure? Tali and Garrus maybe, but the rest of them?

Miranda? She's Cerberus. She goes whereever and does whatever TIM tells her to.
Jacob? Ditto. He goes where Miranda goes.
Mordin? He joined because he and Cerberus shared a common goal (stopping the Collectors).
Jack? She joined for the promise of acquiring Cerberus data, and because the Normandy was her only way off Pergatory.
Grunt? He joined out of a desire for a worthy enemy to fight.
Samara? She joined out of a promise to aid you if you got her the information she desired.
Thane? He joined out of a death wish and a desire for attonement.
Kasumi? She joined because she needed Cerberus' help retrieving her partner's greybox.
Zaeed? He's a mercenary. He joined because Cerberus paid him to.

Legion is the only new character who joins you in ME2 out of an actual attachment to Shepard. Now, as for the OLD characters who actually would have joined for Shepard...

Wrex? Can't. Too busy independently organizing the krogan.
Liara? Can't. Too busy seeking vengeance against the Shadow Broker.
Kaidan/Ashley? Can't. Too busy with their own mission and Shepard is a traitor anyway.

So Legion, Garrus and Tali. Three characters out of FIFTEEN. Clearly Shepard was the indespensible linchpin holding them all together...

Bamboozalist wrote...

HappyHappyJoyJoy wrote...

It wasn't important at all in ME2. 


WHY WOULD IT BE? Did you even play ME1? You already found the conduit, what purpose would the beacons serve now? To let you know how hard the Protheans got raped? You already got everything you could from the Protheans that could help you against the Reapers.

What is Shepard going to do? Go up to the council with the Beacon and tell them to use it and just trust him/her about what the vision means because he/she can speak Prothean?


Don't focus too much on the importance of the beacons. I think the real focus of smudboy's argument was the cipher. The only thing that trully sets Shepard apart from any other Alliance marine is the fact that he can not only understand the Prothean language, but understand their minds as well.

The beacons I can understand having no further relevance beyond ME1. But the Prothean cipher? Shepard's sole unique quality? No. Especially when it's revealed that the Collectors are Prothean. That's just a depressing waste of potential.  I really liked smudboy's suggestion that Shepard could've had some sort of attachment to the Collector General where he's able to communicate or share thought on some basic level, perhaps tapping into some shred of unsubjugated spirit left in the General similar to how you could influence and pursuade Saren to redeem himself in ME1. This could've not only developed the character of the General far more than his current one-dimensional Reaper-proxy, but been a great opportunity to acquire valuable information on the Reapers' plans, their motivations, a potential means to stop then and created some real relevance for Shepard as well as been a nice nod to the previous game.

Modifié par JKoopman, 05 avril 2011 - 12:46 .


#1047
piemanz

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JKoopman wrote...


I'm not saying that his body could not be found intact. I'm saying that no explanation is provided in the narrative for Shepard's body inexplicably being found intact. I'm not saying that Shepard's body didn't survive intact. I'm saying that logically it should not have. Without any data to suggest or explain otherwise, we can only assume that A should naturally lead into B and Shepard's body should've burned up on reentry. The fact that it apparently did not is an inexplicable event forming a gap in the narrative, which is the very definition of a plothole. It leaves us with no other recourse but to assume that a [space] wizard did it.

I'm not against there being a possible explanation for these events. I'm arguing that, if there is an explanation for them, then it needs to be explicitly implied or referrenced in the narrative, not invented by the audience. The later is bad writing. I'm not sure why this is such a difficult concept for people to grasp.


The thing is it's not a plot hole.

You're assuming he will burn up in the atmosphere and crash to the ground and get splattered, based on the assumption he's falling to earth or a planet like earth.When the narative indicates nothing like that.Therefore you have to create narative to formulate a plot hole.

The codex entry for Alchera says it has a surface gravity of 0.85g compared to earths 1.0g, .That alone tells us he's going to be crashing to the planet slower than he would if he had crashed to earth.

It's atmospheric density is also much lower than Earths, so theres less chance he/she will burn up.Not to mention the fact we  know he's wearing a state of the art suit, from the future.

So given this infomation, is it illogical that he survived intact?.I would say no, at very best it's improbable but certainly not illogical.

Now, even though i have not seen the event take place, i can formulate from infomation given to me in the narative, that it is entirely possible that shepards body would have remained intact to some degree,  therefore not a plot hole.

It's only a plot hole if it makes absolutly no sense at all.

Sure we're both inventing narative, the only difference being that i'm inventing narative within the narative to explain it and you're inventing narative to claim it's a plot hole.

JKoopman wrote...

Lets assume that kinetic barriers are never referrenced or shown in use anywhere in ME. There's nothing at all to indicate to the audience that these shields exist in the ME universe. Now we're shown a scene where Shepard is shot in the head and it inexplicably does no damage; and his surival is never mentioned or explained throughout the rest of the game. This would naturally leave the audience wondering HOW IN THE HELL this is possible. According to the data available, he should be dead. He is not. This creates a logical disconnect in the narrative. It doesn't matter if some fan then comes along and suggests that "Well, maybe there are these mass effect-generating shields (let's call them 'kinetic barriers') that deflected the bullet away." Even if that's the actual explanation that the author intends. Because if that's what we're meant to believe, then it needs to be implied or referrenced by the author. Now in ME1, kinetic barriers are first referrenced when Jenkins is shot dead by geth drones in the opening act and Kaidan states "Ripped right through his shields. Never had a chance." Now we know of the existence of barriers, and Shepard getting shot in the face no longer causes a disconnect.


Now this is a plot hole.because it's completely illogical.

This anology would only work if i had seen shep burn up in the atmosphere with my own eyes and was 100% sure his body was not intact, and then suddenly he's being ressurected.


At this point, i'd just like to add that theres nothing wrong with voicing concerns about the game or writing in the game or whatever, or even claiming plot hole.I for one have enjoyed this thread for the most part, any issue i have is with Smudboy for reasons i've already stated.

Modifié par piemanz, 05 avril 2011 - 02:41 .


#1048
Mister Ford

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JKoopman wrote...

Don't focus too much on the importance of the beacons. I think the real focus of smudboy's argument was the cipher. The only thing that trully sets Shepard apart from any other Alliance marine is the fact that he can not only understand the Prothean language, but understand their minds as well.

The beacons I can understand having no further relevance beyond ME1. But the Prothean cipher? Shepard's sole unique quality? No. Especially when it's revealed that the Collectors are Prothean. That's just a depressing waste of potential.  I really liked smudboy's suggestion that Shepard could've had some sort of attachment to the Collector General where he's able to communicate or share thought on some basic level, perhaps tapping into some shred of unsubjugated spirit left in the General similar to how you could influence and pursuade Saren to redeem himself in ME1. This could've not only developed the character of the General far more than his current one-dimensional Reaper-proxy, but been a great opportunity to acquire valuable information on the Reapers' plans, their motivations, a potential means to stop then and created some real relevance for Shepard as well as been a nice nod to the previous game.


If it's the Cipher that's important, then Shiala is every bit as
important as Shepard, probably more so, because she can probably make
more sense of it then Shepard can.

But for this to work, the nature of the vision Shepard received would have to be completely changed.  Yes, Shepard could understand the Prothean message on Ilos, but he never fully understood what he saw from the Cipher or the beacons, it was all just images he didn't really comprehend.  And without Liara that stuff would have been useless to him.  And it didn't really seem like it was a perfectly clear picture to her either, she just happened to recognize a few things from her research.

Still, even if the info in his head could somehow be used to study the Protheans, what does that really do for the story?  Beyond changing the signal to the Keepers, The Protheans did not have a way to fight the Reapers.  I'm sure Prothean scholars like Liara would love to study Shepard, but do we really need to see that in the game?


EDIT:  and personally I think the stuff about Shep having a connection to the Collector General is ridiculous.  It could not have been stated any more clearly that the Collectors are no longer Protheans. 

Modifié par Mister Ford, 05 avril 2011 - 03:08 .


#1049
HappyHappyJoyJoy

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piemanz wrote...

JKoopman wrote...


I'm not saying that his body could not be found intact. I'm saying that no explanation is provided in the narrative for Shepard's body inexplicably being found intact. I'm not saying that Shepard's body didn't survive intact. I'm saying that logically it should not have. Without any data to suggest or explain otherwise, we can only assume that A should naturally lead into B and Shepard's body should've burned up on reentry. The fact that it apparently did not is an inexplicable event forming a gap in the narrative, which is the very definition of a plothole. It leaves us with no other recourse but to assume that a [space] wizard did it.

I'm not against there being a possible explanation for these events. I'm arguing that, if there is an explanation for them, then it needs to be explicitly implied or referrenced in the narrative, not invented by the audience. The later is bad writing. I'm not sure why this is such a difficult concept for people to grasp.


The thing is it's not a plot hole.

You're assuming he will burn up in the atmosphere and crash to the ground and get splattered, based on the assumption he's falling to earth or a planet like earth.When the narative indicates nothing like that.Therefore you have to create narative to formulate a plot hole.

The codex entry for Alchera says it has a surface gravity of 0.85g compared to earths 1.0g, .That alone tells us he's going to be crashing to the planet slower than he would if he had crashed to earth.

It's atmospheric density is also much lower than Earths, so theres less chance he/she will burn up.Not to mention the fact we  know he's wearing a state of the art suit, from the future.


The planet may have a lower surface gravity - not that much lower - but it's still going to cause massive hurt.  Go check out the calculator I posted before and see what the terminal gravity would have been for (say) Mars, which has a very thin atmosphere and an even lower gravity than Alchera.  You're still talking about thousands of feet per second. 

A state of the art suit isn't going to help much if you are going from 4000 fps to 0. 

#1050
Almostfaceman

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HappyHappyJoyJoy wrote...

piemanz wrote...

JKoopman wrote...


I'm not saying that his body could not be found intact. I'm saying that no explanation is provided in the narrative for Shepard's body inexplicably being found intact. I'm not saying that Shepard's body didn't survive intact. I'm saying that logically it should not have. Without any data to suggest or explain otherwise, we can only assume that A should naturally lead into B and Shepard's body should've burned up on reentry. The fact that it apparently did not is an inexplicable event forming a gap in the narrative, which is the very definition of a plothole. It leaves us with no other recourse but to assume that a [space] wizard did it.

I'm not against there being a possible explanation for these events. I'm arguing that, if there is an explanation for them, then it needs to be explicitly implied or referrenced in the narrative, not invented by the audience. The later is bad writing. I'm not sure why this is such a difficult concept for people to grasp.


The thing is it's not a plot hole.

You're assuming he will burn up in the atmosphere and crash to the ground and get splattered, based on the assumption he's falling to earth or a planet like earth.When the narative indicates nothing like that.Therefore you have to create narative to formulate a plot hole.

The codex entry for Alchera says it has a surface gravity of 0.85g compared to earths 1.0g, .That alone tells us he's going to be crashing to the planet slower than he would if he had crashed to earth.

It's atmospheric density is also much lower than Earths, so theres less chance he/she will burn up.Not to mention the fact we  know he's wearing a state of the art suit, from the future.


The planet may have a lower surface gravity - not that much lower - but it's still going to cause massive hurt.  Go check out the calculator I posted before and see what the terminal gravity would have been for (say) Mars, which has a very thin atmosphere and an even lower gravity than Alchera.  You're still talking about thousands of feet per second. 

A state of the art suit isn't going to help much if you are going from 4000 fps to 0. 




Again, parachutes. :D