Mesina2 wrote...
A) Why Shepard's death and resurrection bad thing?
Why is railroading to Cerberus bad? It's plot of Mass Effect 2. Shepard worked for Cerberus. You can leave Cerberus by the end of the game if you don't like it.
C) How is VS reaction on Horizon bad thing?
D) How is abduction of Normandy crew contrived?
E) What the hell is coincidental is SM?
ŽNj) How is Human Reaper ridiculous?
Okay. Being that I'm feeling a bit more rested now, I'm willing to elaborate.
A) It was bad because it was pointless. The protagonist of a story
dying should be a MAJOR PLOT POINT and even moreso if they're then brought back to life, not just some insignificant plot device that's handwaved away and never mentioned again. As it stands, there was no reason for it to happen and nothing came of it besides a plot excuse for why 2 years have passed and Shepard's level and skills have reset. There's no growth or change of Shepard's character because of it, it has no relevance to the plot and it's literally only even mentioned 1 or 2 times beyond the tutorial level and then only in passing. "Pay no attention to the man behind the curtain! Just move on and don't ask questions!" Yes, yes, "Destroying the Normandy showed how badass the Collectors are and that the Reapers were still a threat..." Shepard didn't need to DIE for that. He could've made it into an escape pod but the explosion cripples it as it's launched, knocking out his locator beacon and sending him off into deep space where he drifts for a time in cryo-sleep before being recovered by a Shadow Broker team that holds him in confinement while they broker a deal with the Collectors, only to have a Cerberus team break him out and take him to speak with the Illusive Man. See, I've just come up with a plot in the space of 3 minutes that not only sets up the Collector threat, covers Shepard's 2 year absense
and explains his allegiance with Cerberus but also doesn't require a contrived death and resurrection.

There's nothing wrong with Shepard working with Cerberus, but it should be shown to be his
choice for a valid reason. Have Shepard go back to the Citadel and Alliance,
try to work with them,
try to organize an investigation into the colony disappearances. Have him be frustrated when he's blocked at every turn by bureaucracy. Have him go back to Cerberus because he
and the player realize that they're the only ones who can get the job done; don't just have Shepard roll with "space-Al-Queda" because
TIM says it's the only way. Have Shepard discover it for himself. And even then, when TIM is giving his speeches about how benevolent Cerberus is,
give me the option to name-drop Akuze, and Corporal Tombs, and Admiral Kahoku. Give me some real arguments with TIM, not just a few grumbled protestations that amount to nothing more than a bad attitude before Shepard inevitably goes along with whatever TIM says.
C) The fact that they refer to you as the Savior of the Citadel--a literal "God"-- and then fly into some histerical bippolar rant about you being a traitor the instant you mention Cerberus? The fact that they try to claim that Cerberus is behind the colony attacks despite clearly witnessing not 5 minutes earlier the
obviously alien Collectors abducting colonists and the
Cerberus-allied Shepard
rescuing them? The fact that Shepard is railroaded into name-dropping Cerberus within the first 2 sentences of the conversation, and apparently loses all ability to communicate effectively and makes no attempt to explain to the VS why Cerberus isn't the enemy or to share the intel they've uncovered so far and simply ends the conversation abruptly with "Well, I can see you're not going to listen to reason"? The fact that Tali and Garrus join without exception to your ties with Cerberus--and even your engineering team aboard the SR-2 describes how they were formerly Alliance but joined Cerberus because they couldn't stand the way the Alliance was smearing your name and dismissing the Reaper threat--yet the person who was potentially
your lover and who fought the Reapers by your side apparently took no issue with the way the Alliance turned it's back on you and actually accuses
you of turning your back on the Alliance by accepting Cerberus' aid? The fact that Anderson--who's on the frickin'
Council and could have his career ruined by his association with you--invites you to the Citadel, gives you the opportunity to explain yourself and even offers to reinstate your Spectre status, but your former
lover can't give you 5 minutes? The fact that all you get by way of explanation after all this is a lousy dear-John email, and then only if you romanced the VS in the previous game?
JKoopman wrote...
VS: Mission accomplished, sir! Reporting for debriefing.
Anderson: Ah, excellent! What did you uncover about Shepard and the missing colonies?
VS: Well, sir, I can confirm that Shepard is alive.
Anderson: Okay, well, I already knew that because Shepard came to visit me here on the Citadel at my own invitation. Didn't you get my email?
VS: Oh, well... I can confirm that Shepard is working with Cerberus at least!
Anderson: Uh... again, I already knew that. Shepard told me as much himself, and he explained that his alliance with Cerberus was only out of necessity. Did you uncover evidence to the contrary?
VS: Well... no. I mean, Shepard told me that he was only using them to investigate the colony attacks but...
Anderson: So then you uncovered evidence that Cerberus is controlling him somehow?
VS: Err, well... no. I mean, I kinda flipped out and stormed off as soon as he name-dropped Cerberus and didn't really give him a chance to explain...
Anderson: So Shepard freely admitted to working with Cerberus?
VS: Err, yes. In retrospect, sir, he actually seemed quite up-front about it. Garrus even...
Anderson: Wait, Garrus was there too?
VS: Yes, sir. He seemed to be quite convinced that Cerberus wasn't the enemy.
Anderson: *sigh* Well, did you at least find out anything about the missing colonies?
VS: I did, sir. Shepard seemed to think the Collectors are responsible for the colony attacks and that they're working for the Reapers...
Anderson: .....Again, already knew that, but proceed.
VS: ...um, but I think Cerberus might actually be behind them, sir.
Anderson: Interesting. I assume you have evidence to support this?
VS: Well... no. It's just my suspicion, sir. After the aliens attacked Horizon, I...
Anderson: Wait. They actually attacked Horizon? Well, you must have seen them then!
VS: Err, well... no, actually. I got stung by some sort of alien insect and spent the entire attack frozen in stasis behind some crates. All I saw was their ship flying away after Shepard fought them off.
Anderson: Shepard actually engaged them?
VS: Yes, sir. He saved half the colony from being abducted, myself included.
Anderson: *facepalm* So Shepard is working with Cerberus, Shepard fought off the Collectors and saved the colony... and you think that Cerberus are secretly working with the Collectors? So you think that Cerberus is using Shepard to fight themselves?
VS: Err... it seemed to make sense at the time, sir.
Anderson: Well, did you at least acquire any data from Shepard? Collector scans? Weapon specs? He must have all sorts of intel regarding the Collectors if he successfully engaged them. Perhaps even some countermeasures we could use to protect ourselves.
VS: Um... no. Nothing.
Anderson: Wasn't he willing to cooperate?
VS: Actually, he wanted to take me back to his ship.
Anderson: .....So then, what was the problem?
VS: Umm......... I kinda called him a traitor and stormed off.
Anderson: *facepalm* So let me get this straight. Shepard fought off the Collectors, saved the colony, rescued your own dumb ass and then offered to let you inspect a classified Cerberus warship and share valuable data about advanced alien technology... and your response was to call him a traitor and walk away without so much as a "thank you"?
VS: ..........
Anderson: So... you basically came back empty-handed. Am I correct?
VS: ....................
Anderson: Useless. Just... leave. That'll be all.
VS: *salutes*
Anderson: If I were you, I'd be thinking of some way to make this up to Shepard. You owe him that much for saving your ass.
VS: Yes, sir! *turnsto leave*
Anderson: *shouts* And it better not be some half-assed email apology!
'Nuff said?
D) "Okay, that 37 million-year-old untested Reaper tech has been installed in the Normandy's systems. Everybody of any worth in combat into the shuttle for an inexplicable and nonexistent mission that apparently requires all 12 squadmates!" "Oh noes! That 37 million-year-old Reaper tech we just installed in our systems was a trap!
Inconceivable!" *Collector ship jumps in* "Quickly Joker! You must hobble your crippled body all the way across the ship and through the Normandy's ducts, get to the AI Core and connect my systems so that I can power up the engines before the Collectors destroy us!" "Wait, why can't you have Dr. Chakwas do that? She's stationed right there in the med bay next to the AI Core." "..........No data available."
E) The fact that we spend the entire game collecting a crew of badass
soldiers for what all available intel indicates is going to be a spaceship battle
in space on account of the only thing we know about the Colectors being that they have a
gigantic freakin' cruiser wherein soldiers would be useless and getting a more powerful ship or
multiple ships would seem to be the more prudent move. Then, by virtue of dumb luck, we traverse the Omega-4 relay and conveniently discover a base on the other side that suits our crack infiltration team like a glove rather than, say, an entire
armada of Collector ships orbiting a homeworld against which our ragtag group of soldiers would be useless. We collect our squad for no other reason than because TIM tells us to, and they're useful for no other reason than because the plot demands it. The success of the suicide mission was either a complete coincidence or TIM can secretly see the future.
F) *pictures a giant bipedal Terminator flying through space like the Iron Giant* Nope, not ridiculous at all. Honestly, where do I start? That the plan was fundamentally flawed from the beginning? "The Collectors are going to target Earth"? WTF? How does one Collector cruiser think it stands any chance of abducting humans from Earth without being destroyed the instant it leaves the Terminus Systems? With the contrived way that the Human Reaper was being constructed? How does melting a group of people into grey goo somehow preserve their consciousness? What is the "essense of a species"? Why are we suddenly being told that the Reapers are semi-organic and use organic species for procreation when up until now they've been machine gods and organics have been "nothing" to them? What possible use is this thing going to be? Is it going to be some new Reaper vanguard? And if so, how is it expected to succeed where Sovereign and an entire geth armada failed? Why does it look like a freakin'
Terminator when every other Reaper we've seen shares roughly the same cuttlefish configuration? WTF is up with it being supported by it's own "feeding tubes" that have
randomly retracting armor plating? And why doesn't it simply destroy the platforms you're standing on instead of popping up again and again in the same predicatable pattern and shooting to same beams at you while you hide behind the same cover and whittle it down? This thing was the most transparently contrived End Boss Encounter I've seen outside of a Contra game.
Modifié par JKoopman, 05 avril 2011 - 08:16 .