iakus wrote...
Yes, I do. I need that for them to feel lifelike. As it is, these characters, which I'm supposed to recruit and earn their loyalty, feel like windup toys. Take them off the shelf, give them a few twists, and they come alive! Then their mission ends, you get the "Thanks for the help" or the "I want to sleep with you now" lines, and that's it. They stop developing, they are no longer intersting. They're just...there... To not speak up in the face of a momentous event, or something that touches them personally, that's the exact opposite of development. That drains personality form them
Now I would regard this as the problem. It's not that I don't enjoy party banter/dialogue/whatever. It's awesome. Dragon Age: Origins did it very well, and DA2 did it even better. I will always support the inclusion of more party banter.
But what it comes down to is I'm not sitting there with a pen and paper in hand counting how many times Garrus talks to Miranda or Tali, or things of that sort. If the characters do interact, great! It makes things more interesting, but it's not critical in comparison to other aspects of the experience; I'm not focused on it.
Even take Kotor for example. I just finished my 18th playthrough this past Sunday. I had a grand total of 5 instances of party members having their own conversations:
Carth and Bastila (regarding dropped lightsaber and Mandalorian Wars)
Mission and Zaalbar (regarding Zaalbar's scruffiness/ Vulkar Imprisonment)
Carth and Canderous (regarding Mandalorian Wars)
I love it when characters talk, especially given the nature of their conversations, but the conversations with the PC are what hold those characters together. Ex: Compare against Dragon Age 2 which is (more or less) Mass Effect 2's opposite. I much prefer detailed conversations with my PC over party banter with each other.
RE: What you said earlier. As Nightwriter put so well "Why must ME 1 always be brought into it?"
I'd say it's guilt by association. Mass Effect 2 is a sequel. More often than not, when someone is disappointed with a sequel, they compare it to the installments they enjoyed.
Ex: When people discuss how much they dislike the Star Wars prequels, it's almost always that 'the Original trilogy was so much better'. This is the case with pretty much all movies in a series. I agree that Mass Effect 1 comparisons shouldn't be necessary, but no one here should be surprised at the very least.
I did not mention ME 1 first, btw. I was responding, humorously, I hope, to the assertion that character development was the plot of ME 2. But to answer your question: No, I do not believe that it was improved in ME 2. It was concentrated. You get one short blast of really good development, then you spend the rest of the game with a lifeless shell following you around.
Depends on how you define lifeless. The characters have their loyalty missions, recruitment mission, in addition to whatever dialogue you have on the ship. It's still a substantial amount. I also felt that characters were much more interesting than Mass Effect 1, which was a huge plus which can impact how much you enjoy the interactions.
Modifié par Il Divo, 06 avril 2011 - 01:58 .