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Wait, you cannot change the gear of your companions?


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#251
Sylvianus

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or i could say "continue to give your character a personility instead of the generic armors that made them look random".

Why not both ? Clothing or armor generic defaults. Why just one garment that never changes ? Intimately familiar with a garment that the fanservice and not personalities ?

I don't understand the logic of divide everything into two, never see further than two solutions, two systems.

You realize that even when you compare a recent game with a first episode came out with unpredictable results ?

The dao system was perhaps not perfect, but it has already proved its worth. Why not be improved ?

Because of a history of money. And I must say I find this reason  much more reasonable and credible. 

Why remove the envy those who like to do with their management team as change clothes ? Morrigan had held its default, I kept, others had put other dresses.

Why force people, a great pleasure spoiled for a bit of realism very minor ? :mellow:

Yes, I definitely prefer this history of lack of budget than that of personnality....

Modifié par Sylvianus, 08 mars 2011 - 12:36 .


#252
Lee T

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Freakaz0idx wrote...

of course you can change their armor....

... for 120 microsoft points.


Well, I didn't (and will never) get the ME2 extra suits DLC but having Isabella actually wearing clothes might be worth it.

#253
Angelraid

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Sylvianus wrote...

Less time/budget to create multiple models for each character.
FEATURE CUT.

I don't agree, and it's possible to find an interim solution, without going to the most expensive. Do we want the best rpgs or just good ?

Da2 will undoubtedly great, but it's sad to think it might be twice as good.

Continue to reduce, continue to allow less thing, to justify all the time the same thing. We shall then see what result we get. Needless to say, he can be scathing one day with this thinking only turned to money.  ^^


If i understand you correctly then I totally agree. Bioware has made some reallly great games and it is would really a tragedy to see them lose thier commitment for quality to become the mainstream money **** like EA. You can already see them heading that way, cutting corners on prodcution, using gimmicks to rake in more case via DLC for things like costumes. I hope they can find a foothold before they are swallowed by the abyss. DA2 will no doubt be a good game, it is just so sad to see that it could have been so much better.

#254
Tielis

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Selene Moonsong wrote...

I hope a toolset is eventually provided, I would like to see what can be done with perhaps overrides or add-ins that could be created that is also somewhat in keeping with character persona as well. Of course, we all can pretty much guess what the first creations would be...
 ;)


Hopefully male body hair that befits a dark-haired bearded gentleman.  :kissing:

#255
Sylvius the Mad

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Selene Moonsong wrote...

I hope a toolset is eventually provided

I also hope that.  The existence of a mod-specific forum is heartening.

Modifié par Sylvius the Mad, 08 mars 2011 - 07:29 .


#256
randName

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As Sylvianus wrote, why not both?
They could easily make the companion armour removable, they could even make it so that you have to convince them to do so (as in they need to respect/like you enough and so on).

& as they do the normal armour slots open up, and then once they are in camp they could even change back, or you could just add it back, either through dialogue or by simply placing it on the body slot, and have it override all slots.

#257
General9999

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the game is obiviously rushed unlike dao it was very long at least for me and now its probably gonna be short i am 99% sure that it will be short because it was rushed why bother adding better armors and more if we can just remove them very easy and saves us precious tim how come they didnt learn that from me 2 that nobody wants super hero suits

#258
Lyvean

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Selene Moonsong wrote...

Sylvius the Mad wrote...

This point of view makes sense if you view the game as if you're inhabiting the PC, so then any instructions you give the companions are as if they are instructions the PC is giving to the companions, or at least can be considered a reasonable explanation.

However, I see the PC as a character as independent from me as the companions are.  If I can dress one, why not the others?


But that is EXACTLY my point about the design of DA II (see italics above) as I believe this is somewhat the intent behind this decision by the Devs.

We are covering a 10-year span of time and we won't always have control of the NPCs as they may not be available to the party at certain times during the game. What may seem like tactical sense to a player, to play the Companions as nothing more than extensions of your PC, doesn't necessarily make sense for the persona of the NPC.

I don't play as the companions, the Devs have already mapped them out, though they do give you the opportunity to decide which abilities and specialties they may have to some extent, but I do primarily play as my character, rather than as a detached tactical field marshall. Anything that I do as a player, I do it as seen as through my character's persona. 

This game is about your 'Hawke' character and those who happen to have thrown their lot in with you, from my perspective.

It's not that I don't like micromanagement, I actually do, in far more detail than most other RPG players actually care for, but as far as my decisions and determinations for equipping armor and weapons for NPC Companions, it is usually based more on the persona of the character more so than for detached strategic or tactical reasons. 

And, by the way, don't bother using ME as an example when addressing my perspective, I have never played it and have little or no knowledge of those games.


Does that mean then that BioWare will change their appereance accordingly?

Because it makes sense not to be able to dress up characters that the player may or may not have during a 10 year story, but does it make sense to have them with the same clothes for 10 years?

Will BioWare change their appearance to reflect the 10 year time span? Because if it doesn't, your theory makes no sense and our inability to customize the NPC is completely stupid.

Modifié par Lyvean, 08 mars 2011 - 10:09 .


#259
Master of Skittles

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BE GRATEFUL FOR YOUR NEW GAME YOU ****

QQ MORE

#260
Marindo

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It seems DA2 is losing more RPG qualities and is indeed becoming like Mass Effect and Mass effect 2, games with RPG-like qualities.

As stated by the previous posts... Not being able to equip your party with the best possible armors and equipment is counterintuitive. How else are you going to say defeat enemies when we our party doesn't have the elemental resistances.

Bioware had better address this and release a patch that allows the companions to change their clothes.

This was obviously done to save time and editing on the people that were doing the cinematic cut scenes. They only have to account for editing 1 character through all the scenes. This also saves time for console gamers but RPG's have been on consoles for a long time too! Everyone that gets into an RPG expects to modify and re specialize characters with better equipment and skills.

This all screams rushed to me. It looks better, but at what cost? - debatable, depending on who you ask.

I loved the DA storyline. I'll play through DA2 because I pre-ordered it and etc. But this is deeply upsetting and unsettling.

#261
Marindo

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It seems DA2 is losing more RPG qualities and is indeed becoming like Mass Effect and Mass effect 2, games with RPG-like qualities.

As stated by the previous posts... Not being able to equip your party with the best possible armors and equipment is counterintuitive. How else are you going to say defeat enemies when we our party doesn't have the elemental resistances.

Bioware had better address this and release a patch that allows the companions to change their clothes.

This was obviously done to save time and editing on the people that were doing the cinematic cut scenes. They only have to account for editing 1 character through all the scenes. This also saves time for console gamers but RPG's have been on consoles for a long time too! Everyone that gets into an RPG expects to modify and re specialize characters with better equipment and skills.

This all screams rushed to me. It looks better, but at what cost? - debatable, depending on who you ask.

I loved the DA storyline. I'll play through DA2 because I pre-ordered it and etc. But this is deeply upsetting and unsettling.

#262
Cadaveth

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mlc12 wrote...
As stated by the previous posts... Not being able to equip your party with the best possible armors and equipment is counterintuitive. How else are you going to say defeat enemies when we our party doesn't have the elemental resistances.


One really stupid (and most often applied) countermeasure to this is to make the game easier. Even DAO's nightmare difficulty was piece of cake. I can't imagine that they make it harder this time while trying to cater their game for a broader audience and stuff...

#263
Marindo

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I concur with your statement Cadaveth. It seems that EA/Bioware are going for the quick cash cow route.

I do hope that they patch everything and allow for changing peoples equipments and etc. But we've already given them our money so they're under no obligation to do anything

I apologize for double posting everyone, the computer wasn't registering my post before.

#264
Cipher 8

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Taleroth wrote...
No, that's not part of an RPG. That's a part of some
RPGs. You can still find better upgrades for equipment, such as
underpadding and runes, however. But don't let that impede you, chicken
little.

b0ksah wrote...

Well so u only have to carry around suits
for Hawke and not a million different part for companions ... you can
upgrade their armours and stuff ... I really like it ... less time spent scrolling through your inventory to find the right armour for all party members ... not to say remember the companions back at camp ...


That's
not a good excuse or a reason to exclude this feature that has been a
essential for every RPG game to date. A developer such as Bioware can fix that hassle or streamline the process rather then taking the lazy way out and excluding it from the game.For example: The Last Remnant
tracked if you had armor or weapons in your inventory that you weren't
using that someone in your party could use as a upgrade and they would
ask you if they could use it noticing your not using it. Then you could
choose to Yes allow them to use it or No keep it in inventory. Or it could show in the inventory if it was a upgrade for anyone by having a arrow pointing up and then when you clicked on like upgrade suggestion it would automatically put it in there for them or something. With a undo button incase you wanted to go back and undo it. There's
many more ways that other games have done to keep the menues streamlines and quick and get you back in the action but still allow for that depth.

Just because some gamers don't want that kind of depth doesn't mean they should exclude it all together.
Especially in a game that includes features like tactics, pause, and
the ability to have more then one character with the companions/party
system. A game that tries to go into more tactical depth then the
average RPG today but then it fails to bring a fundamental RPG feature
like changing armor.

And yes I signed up for these forums just to post this cuz im sick of people like you making these excuses for the one of the dumbest decisions I've ever seen in recent games.

#265
skyrend

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 Raise your hands if you'll be shocked to learn that armor DLC's are coming.  Anyone?

#266
AlanC9

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Cipher 8 wrote...
.For example: The Last Remnant 
tracked if you had armor or weapons in your inventory that you weren't
using that someone in your party could use as a upgrade and they would
ask you if they could use it noticing your not using it. Then you could
choose to Yes allow them to use it or No keep it in inventory. Or it could show in the inventory if it was a upgrade for anyone by having a arrow pointing up and then when you clicked on like upgrade suggestion it would automatically put it in there for them or something. With a undo button incase you wanted to go back and undo it.


This sounds worse than doing it myself.

There's many more ways that other games have done to keep the menues streamlines and quick and get you back in the action but still allow for that depth.


Yep. My preferred method would be to provide all the depth through character abilities and make equipment almost completely generic. I'm not going to win this one, obviously, since they'd have to give up making DLC promo items, but I'll take what I can get.

Modifié par AlanC9, 10 mars 2011 - 07:15 .


#267
DAOME2FTW

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So, they removed the companion inventory because it took up too much time using it?

Coincidently that was one of the things I loves in Origins...

#268
Riloux

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I just want to say this was a very stupid decision. Possibly one of the stupidest. I was under the impression that you were able to change the armor of companions but their appearance remained the same. This is a million times worse. Now, I'm getting all this warrior and rogue loot and no one else can use it. It really destroys the fun of getting items. I just fought the Mature Dragon, and got a whole mess of items that no one can use.

Restriction: Hawke
Restriction: Hawke
Restriction: Hawke
Restriction: Hawke
Restriction: Hawke
Restriction: Hawke

What were you thinking? Congratulations on being the first RPG that has virtually no RPG elements.

#269
randName

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Aside from the repeating caves, or the copy paste galore; this is probably my biggest issue with DA2 at the moment. There was talk that you could customize your companions gear, but so far only Varric and Bethany have gotten one extra rune slot. A small shift in one direction or the other, hardly any options at all.  (11 hours in) 

Here I was hoping you would get 4-5 slots that you could tweak with plate, leather, cloth and the like, actually change the armours (esp. for Aveline) - but no.

Anyway I love the game in many regards, but this, some issues with some other things, the repeating caves (and other areas), is a bit too much for it to be one of the greats in my little hollow.

Modifié par randName, 10 mars 2011 - 08:35 .


#270
sonsonthebia07

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I can't say whether I like or dislike this new method more over the previous Origins one until I get the game, but getting warrior and mage gear for rogue Hawke in which he cannot use them seems incredibly dull. I THINK that I will prefer not being able to play dress up Barbie and having static equipment/looks for everyone that changes with time, but that part sticks out as being an oversight or something.

#271
Sylvianus

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It's just ridiculous to think that it's part of roleplaying. No. It leads a team, we choose their attribute points, we give them orders, their power in order we want, as our pc monitor, we can have our say as a player. it' s already irrealist. What could be wrong with clothes ? The pleasure and the possibility of choice are many forces of a rpg.

The choice of armor really plays a minor role in realism, it almost does not matter. It's silly not to get the choice and pleasure a priority. Idiot.

Otherwise, your argument to say that in dao, you are strange to put an armor Wynn for example, is silly. You compare an old game released with unpredictable results . The system could be improved, with new rules, limits.

Say that the armor in dao were not really good to justify this system, it's silly too. First, because some clothes are not beautiful in DA2 too, but mostly because nothing prevents us to be much more creative for a sequel. T_______T

If you don't like explore, do not. But that does not mean that the game must be linear, especially for an rpg.

If you do not like to do customize your team, do not. This does not mean that we should impoverish the strengths of an rpg.

Anyway, I am very pleased to see that people are waking up. <3 And realized the massacre of Bioware on its own  games. I saw a lot of comments, particularly from players who have never expressed, strongly condemning the system. ^_^

I am reassured.


I don't understand how one may wish to have less choice, less freedom, less opportunity, agreed to be imposed throughout the game.

Modifié par Sylvianus, 10 mars 2011 - 10:53 .


#272
joriandrake

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"
Otherwise, your argument to say that in dao, you are strange to put an armor Wynn for example, is silly. You compare an old game released with unpredictable results . The system could be improved, with new rules, limits."


It isn't silly at all if you made her an arcane warrior




Also, I still hate the decisions to not be able to pick your race, to have a choice among proper background stories, to have an archer or dual wielding warrior (or archery using mage), and to not being able to equip the party as you see fit, most of the things that got changed made the game similar to how games were made 20 years ago, in a bad way.


I would rather be able to equip all the charactrs in generic same looking armor (normally those made by same craftsmen for large amount of supply do look same anyway) than to look at the characters wearing the same stuff forever without being able to change the gear, this is mainly why I never used Jack in ME2 and just left her rot in the "basement" of the ship once I was done with her loyalty mission.

Modifié par joriandrake, 11 mars 2011 - 03:16 .