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Wait, you cannot change the gear of your companions?


271 réponses à ce sujet

#26
Cadaveth

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Lord_Darkmoon wrote...

http://www.gameinfor...x?PageIndex=4).

"3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time. "


How is this a positive thing? :?

I guess people will even praise this as an "innovation",  "improvement" or the legendary "I thought that this sucks big time but I'll reason myself so much that I can turn it into a positive thing"

E: good example to my last point:

ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot
force them to kill stuff while just wearing y-fronts. Reality is not
the point, just the fact that it does still make sense. Your companions
are individuals who will not wear your pink frocks.


Modifié par Cadaveth, 07 mars 2011 - 04:47 .


#27
Asch Lavigne

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Everything I've seen or read so far just indicates that you can only change everything for Hawke, party members it's everything but armor, you upgrade that. If that is indeed true, yes it's sad, but at least its one step up from what they did from ME1 to ME2 in terms of armor. I hate when solving a problem means "we just got rid of it." They did way too much of that in ME, I wouldn't be surprised if it happened in DA as well.

Modifié par Asch Lavigne, 07 mars 2011 - 04:44 .


#28
Cloaking_Thane

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Except you still contempate the upgrade bonuses via runes, amulets, rings, and belts, the only difference is aesthetic

#29
Lord_Darkmoon

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ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


But then you shouldn't be able to tell them which spell to use or which enemy to attack, too...

#30
Melness

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Lord_Darkmoon wrote...

Do you really like this feature? For me it is dumbing down...

I remember playing Baldur's Gate or going back a litte more, Ultima 7. Finding or being able to buy new armour (parts) was always great! Matching different kinds of armor together because you couldn't afford the plate mail helmet yet that fit to the armor... And having to ponder about wearing the leather armour or the chain mail for their different bonuses...
This is a huge part of customizing my party. I am disappointed that I will not be able to do that in the sequel of one of the last great RPGs.


I never played Ultima, but as far as Baldur's Gate goes the system doesn't seem to have changed much. All you can't do is change helmet and armor here, but what is sometimes most important are necklaces, rings and weaponry - something that can still be customized. The only exception being Varric's iconic crossbow.

And even helmet and armor aren't hopelessly lost, you can still find upgrades here and there - completing companion quests no less.

#31
AkiKishi

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ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


A lot games have the characters complain if you try to replace things with substandard stuff. On the other hand if I'm handing Alistair 100% fire res equipment before I cast fireballs at him he should probably jump for joy.

#32
HopHazzard

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ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


I never saw it as my warden telling them what to wear so much as them seeing better armor was available and putting it on. That may just be me though. I never really considered them npc's either and was surprised to see them referred to that way when I first came on the boards.

#33
Giga Drill BREAKER

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OMG THERE ARE PEOPLE WHO STILL DON'T KNOW ABOUT THE ARMOUR

#34
Melness

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BobSmith101 wrote...

ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


A lot games have the characters complain if you try to replace things with substandard stuff. On the other hand if I'm handing Alistair 100% fire res equipment before I cast fireballs at him he should probably jump for joy.


If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.

#35
abat223

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I actually came to prefer the idea of unique outfits for companions.

I wouldn't want someone to dictate how I customize my gear, and everyone has different opinions on gear.

#36
AkiKishi

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DinoSteve wrote...

OMG THERE ARE PEOPLE WHO STILL DON'T KNOW ABOUT THE ARMOUR


Those people are the majority of people who will buy DA2. I'm sure they will all react in different ways. Though having seen it in ME2 softens it.

#37
Veryl01

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I really don't mind the change but my only concern is being the only one armored from head to toe while the party looks like there just out for a walk. This could end up not being in issue though. So we'll just have to see...

#38
Cadaveth

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Lord_Darkmoon wrote...

ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


But then you shouldn't be able to tell them which spell to use or which enemy to attack, too...


You can always twist something considered to be a bad thing into a positive one if you try hard enough.

#39
Svancara

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I didn't mind it in ME2 and I won't mind it here either, on the contrary, I'm excited to see how the armors of my companions will evolve throughout the years (already saw a glimpse of Avaline's upgrade and it looked kickass).

#40
AkiKishi

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Melness wrote...
If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.


As long as you can still equip them for certain tactics I don't much care how it's done. The "look" is only an aesthetic I'm only worried about the gameplay effects of not having armour.

#41
Melness

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BobSmith101 wrote...

Melness wrote...
If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.


As long as you can still equip them for certain tactics I don't much care how it's done. The "look" is only an aesthetic I'm only worried about the gameplay effects of not having armour.


+1

:wizard:

#42
upsettingshorts

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If you ever kept Morrigan in her default robes or the upgraded version of them, or put Alistair in Warden armor because he's a Warden, or Oghren in the Legion of the Dead armor because he's a dwarf... then you might understand the positives of this change.

If you never did any of these things, you probably won't.

Modifié par Upsettingshorts, 07 mars 2011 - 04:51 .


#43
Melness

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Upsettingshorts wrote...

If you ever kept Morrigan in her default robes or the upgraded version of them, or put Alistair in Warden armor because he's a Warden, or Oghren in the Legion of the Dead armor because he's a dwarf... then you might understand the positives of this change.

If you never did any of these things, you probably won't.


That's pretty much what I did, Nightmare mode didn't really warrant incredible micro of the equipment.

However, I gave Alistair Cailan's Armor and Sten the Tevinter's Juggernaut for irony.

#44
WilliamShatner

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Less time/budget to create multiple models for each character.

FEATURE CUT.

#45
TwistedComplex

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Lord_Darkmoon wrote...

Do you really like this feature? For me it is dumbing down...


:ph34r:[Image used as emote/Commentary removed as spam]:ph34r:

Modifié par Selene Moonsong, 07 mars 2011 - 06:22 .


#46
Veryl01

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Upsettingshorts wrote...

If you ever kept Morrigan in her default robes or the upgraded version of them, or put Alistair in Warden armor because he's a Warden, or Oghren in the Legion of the Dead armor because he's a dwarf... then you might understand the positives of this change.


Guilty...

#47
Abel Coyle

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BobSmith101 wrote...

Melness wrote...
If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.


As long as you can still equip them for certain tactics I don't much care how it's done. The "look" is only an aesthetic I'm only worried about the gameplay effects of not having armour.

this. As long as there is enough customization with the upgrades, rings and what not i'll be fine with it.

#48
TwistedComplex

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Upsettingshorts wrote...

If you ever kept Morrigan in her default robes or the upgraded version of them, or put Alistair in Warden armor because he's a Warden, or Oghren in the Legion of the Dead armor because he's a dwarf... then you might understand the positives of this change.

If you never did any of these things, you probably won't.


Are you me?

#49
FieryDove

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ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.



Reality?
Someone several days ago said it best. (Paraphrased ha-ha)
“Here equip this sword; here wear this bling (jewelry) Move to that spot, Cast fireball there, take shield bash next level.” Then we get to equip this breastplate its OMG no!
So fooey on reality. Posted Image

#50
gingerbill

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since when did an RPG become all about gear? this isnt WOW :) .Equipment was definetly not a major factor at all in DAO , on a second playthrough i found you couldnt care less about the gear , i welcome the change , though gear hunting can be fun its hardly the focus of what makes an RPG great .

Upsettingshorts wrote...

If you ever kept Morrigan in her default robes or the upgraded version of them, or put Alistair in Warden armor because he's a Warden, or Oghren in the Legion of the Dead armor because he's a dwarf... then you might understand the positives of this change.

If you never did any of these things, you probably won't.


agreed

Modifié par gingerbill, 07 mars 2011 - 05:04 .