Wait, you cannot change the gear of your companions?
#101
Posté 07 mars 2011 - 06:19
#102
Posté 07 mars 2011 - 06:19
We simply don't know one way or another yet. I'd say we don't really know precisely what price we're paying yet, nor precisely what we're buying with regards to what the fixed outfits give us. But that's still what it's ultimately about.
#103
Posté 07 mars 2011 - 06:19
Lord_Darkmoon wrote...
http://www.gameinfor...x?PageIndex=4).
"3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time. "
Yes the clean inventory arguement. We the consumer are too stupid to sell and buy things now? No, as someone has already pointed out, this is just so EA can sell us more DLC.
You know I like DLC but when you ruin the game by making core changes to how the player actually plays the game or strip content just so you can sell it to them later it becomes a problem. Nobody at Bioware thinks this is a problem though, its okay to ruin their games so they can nickel and dime their once loyal customers. Not only this but now we have to raise the price on PC gamers by $10 even though the majority of PC sales are made through Steam or another download service thus costing the producer ZERO to actually package their product. Its all a scam.
Inc Fanboi Flame.
#104
Posté 07 mars 2011 - 06:21
Took the words out of my mouth.<_<TwistedComplex wrote...
Lord_Darkmoon wrote...
Do you really like this feature? For me it is dumbing down...[Image used as emote/Commentary removed as spam]
Modifié par Selene Moonsong, 07 mars 2011 - 06:27 .
#105
Posté 07 mars 2011 - 06:25
Iwasdrunkbro wrote...
Inc Fanboi Flame.
I'd reply, but I'm not sure where you'd personally draw the line between reasonable disagreement and fanboy flame. I don't want to waste my time, you see?
#106
Posté 07 mars 2011 - 06:26
#107
Posté 07 mars 2011 - 06:28
Upsettingshorts wrote...
Iwasdrunkbro wrote...
Inc Fanboi Flame.
I'd reply, but I'm not sure where you'd personally draw the line between reasonable disagreement and fanboy flame. I don't want to waste my time, you see?
Oh no by all means please do disagree. I just dont like to deal with the idiots that scream "YOUR" WRONG while having absolutely no arguement other than BIOWARE IS MY FAVORITE EVER! You see?
#108
Posté 07 mars 2011 - 06:28
Lord_Darkmoon wrote...
This is a joke, isn't it?
Your companions wear the same armor and use the same weapons during the whole game? You cannot equip them with better armor/weapons? WHY?
Isn't it part of an RPG to find/buy better equipment for the party? Sorry, I cannot understand that. So, finding armor/weapons for you companions was a "bad part" of DA:O and had to get axed as Bioware stated they cut all of the features out of the game that weren't good?
So exploration and visiting diverse and interesting places was bad, too?
What's next? Skills? Walking around?
I'm getting a really bad feeling about DA 2... I doubt that this won't be the RPG I am looking for, or an RPG at all.
And please spare me the "If you doubt that this will be your RPG, don't buy it and go away from this forum" responses. Everyone is entiteld to his opinion and can state it here, even if the blind-Bioware-fans-that-accept-everything-cheeringly won't like it...
I'm getting more and more disappointed...
You could have avoided that whole sad rant, and this thread, by phrasing that in the form of a question.
On the other hand you could have used the search function and read everything written about it for yourself.
And please, spare us from carbon copy posts. We are entitled to our opinion and can state it here, even if blind-anti-Bioware-detractors-that-never-believe-anything-good-about-the-game-cheeringly wont like it.
#109
Posté 07 mars 2011 - 06:31
Joan Moldovia wrote...
Taking away options is NEVER the answer to a gaming problem.
Actually, taking away options is very often the answer to a game design problem. Actually, it's the ONLY answer to ANY game design problem--making ANY choice in development takes away the option to do SOMETHING within the game.
Now, if you mean this in less broad terms, such as "they must keep every option they had in the earlier game because it was in the earlier game and that makes it official", eh, whatever. The person in this thread who really cracked me up was the one complaining that he misses the armor customization they had in Baldur's Gate. You remember Baldur's Gate? The game where the only "customization" lay in choosing 2 colors for your character?
Bioware is trying to hit a happy medium between the super-ultra-high-res-everything-takes-two-weeks-to-design-the-model graphics that everyone ****es about, and still giving you options you can play around with--which everyone ****es about. My MMO has thousands of different armor appearances--but a.) those appearances are all constructed out of assembled parts instead of being unique (which can look weird, let me tell you, butt-ugly armor outnumbers decent-looking armor by about 50:1) and b.) the models have quite low polygon counts.
What makes it even funnier, is that almost everyone in the game winds up wearing the same suit of armor, why, you ask? Because this suit has customizable stats, but always the same appearance. It's quite amusing, high-level raid groups often look like sports teams as a result.
They JUST (the game's been out for 5 years now) added armor appearance kits to the game. And everyone ****es about those too. YOU CANNOT WIN.
Either like the game for what it is or don't. But stop whining.
#110
Posté 07 mars 2011 - 06:31
ZeroDotZero wrote...
In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.
In their private they could wear what they want.But not on the battlefield.There the player has to decide what they wear.
#111
Posté 07 mars 2011 - 06:32
#112
Posté 07 mars 2011 - 06:32
DLC is a different matter, I'm of the opinion that they'd sell us DLC anyway. Mods and mod toolsets increase DLC sales - as they've said - because they keep people interested in the game longer and thus, more open to additional content even if it does come at a cost. So that's not really the conflict either.
#113
Posté 07 mars 2011 - 06:33
Dont worry though I am sure EA will be ahppy to sell us some DLC that will allow us to change their appearances to a different colored version of their original gear for 5 bucks.
Modifié par anillop, 07 mars 2011 - 06:35 .
#114
Posté 07 mars 2011 - 06:35
Bioware doesn't fix, bioware removes.
#115
Posté 07 mars 2011 - 06:36
yay for the magical world of toggles!
#117
Posté 07 mars 2011 - 06:41
#118
Posté 07 mars 2011 - 06:46
Upsettingshorts wrote...
Let's be clear, it *might* be a big issue. If upgrades like runes, accessories and such end up being sufficient or almost sufficient to replicate the variety of different ways you could effectively (not visually) equip your companions in DAO - it wouldn't be a big issue, would it?
We simply don't know one way or another yet. I'd say we don't really know precisely what price we're paying yet, nor precisely what we're buying with regards to what the fixed outfits give us. But that's still what it's ultimately about.
If this allows you to quickly throw on a set of gear, from one fight to the next, that allows your tank to up his/her fire resist, or similar - and then for the next change it up from plate armor (through runes and padding) back into light leather for the next fight; then sure.
I doubt you will be able to.
& if my tank is wearing plate like armour, and then light leather, there should be a visual change, or it will feel weird to say the least.
#119
Posté 07 mars 2011 - 06:47
#120
Posté 07 mars 2011 - 06:58
Modifié par Elton John is dead, 07 mars 2011 - 06:58 .
#121
Posté 07 mars 2011 - 07:10
Abel Coyle wrote...
this. As long as there is enough customization with the upgrades, rings and what not i'll be fine with it.BobSmith101 wrote...
Melness wrote...
If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.
As long as you can still equip them for certain tactics I don't much care how it's done. The "look" is only an aesthetic I'm only worried about the gameplay effects of not having armour.
I'll hold my judgement. Could be good, could be horrible. For now, I'm giving DA2 the benefit of doubt. Though I do doubt they'll manage to pull that one off as awesomely well as Torment.
#122
Posté 07 mars 2011 - 07:38
Anyway. Although I like to kit my companions in my unique armours, it isn't going to ruin my experience not to have that level of customisation... I hope!
Modifié par Drakeling, 07 mars 2011 - 08:36 .
#123
Posté 07 mars 2011 - 07:42
Elton John is dead wrote...
NWN didn't allow for any management of companion's inventory until the last expansion. At least DAII contains some companion's inventory management.
The NWN party system was a joke in the release version, and I mean everything about it was a joke.
One of the reasons I stoped after act 3 and never looked back, despite adding AI Mods.
So not really a good sign for me, well not an issue, well a big issue, since at least the rest is still in from DA.
#124
Posté 07 mars 2011 - 07:44
Elton John is dead wrote...
NWN didn't allow for any management of companion's inventory until the last expansion. At least DAII contains some companion's inventory management.
NWN guys were hirelings. It made sense in D&D terms even if people did not like it.
#125
Posté 07 mars 2011 - 07:45





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