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Wait, you cannot change the gear of your companions?


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#101
Sigil_Beguiler123

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 Personally speaking I see it as a win-win with the DA2 method. We get both the ability to customize the stats of our companions with their gear. Be it runes, upgrades, etc. for their armour, rings, amulets, weapons (besides Bianca), etc. While at the same time allowing the companions to appear as unique characters with their own unique appearance.

#102
upsettingshorts

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Let's be clear, it *might* be a big issue. If upgrades like runes, accessories and such end up being sufficient or almost sufficient to replicate the variety of different ways you could effectively (not visually) equip your companions in DAO - it wouldn't be a big issue, would it?

We simply don't know one way or another yet. I'd say we don't really know precisely what price we're paying yet, nor precisely what we're buying with regards to what the fixed outfits give us. But that's still what it's ultimately about.

#103
Iwasdrunkbro

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Lord_Darkmoon wrote...

http://www.gameinfor...x?PageIndex=4).

"3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time. "


Yes the clean inventory arguement. We the consumer are too stupid to sell and buy things now? No, as someone has already pointed out, this is just so EA can sell us more DLC.

You know I like DLC but when you ruin the game by making core changes to how the player actually plays the game or strip content just so you can sell it to them later it becomes a problem. Nobody at Bioware thinks this is a problem though, its okay to ruin their games so they can nickel and dime their once loyal customers. Not only this but now we have to raise the price on PC gamers by $10 even though the majority of PC sales are made through Steam or another download service thus costing the producer ZERO to actually package their product. Its all a scam.

Inc Fanboi Flame.

#104
TehZodi

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TwistedComplex wrote...

Lord_Darkmoon wrote...

Do you really like this feature? For me it is dumbing down...


:ph34r:[Image used as emote/Commentary removed as spam]:ph34r:

Took the words out of my mouth.<_<

Modifié par Selene Moonsong, 07 mars 2011 - 06:27 .


#105
upsettingshorts

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Iwasdrunkbro wrote...

Inc Fanboi Flame.


I'd reply, but I'm not sure where you'd personally draw the line between reasonable disagreement and fanboy flame.  I don't want to waste my time, you see?

#106
SilentK

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I don't know if I see this like the end of fun games =) I hope that we will be able to do some switching of armor every now and then. If I would play the game and feel that I wasn't happy with the change I would certainly say so on the forum. I'm not happy about horizon for example =) They want the companions to look more individual so they decided to try this. If I don't like it I will say so but I don't feel like being sad in advance. It might be that with the timejumps it feels ok with the changes they have in armor. Guess I'll see after trying the game.

#107
Iwasdrunkbro

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Upsettingshorts wrote...

Iwasdrunkbro wrote...

Inc Fanboi Flame.


I'd reply, but I'm not sure where you'd personally draw the line between reasonable disagreement and fanboy flame.  I don't want to waste my time, you see?


Oh no by all means please do disagree. I just dont like to deal with the idiots that scream "YOUR" WRONG while having absolutely no arguement other than BIOWARE IS MY FAVORITE EVER! You see?

#108
Drax_Lyonsbane

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Lord_Darkmoon wrote...

This is a joke, isn't it?

Your companions wear the same armor and use the same weapons during the whole game? You cannot equip them with better armor/weapons? WHY?

Isn't it part of an RPG to find/buy better equipment for the party? Sorry, I cannot understand that. So, finding armor/weapons for you companions was a "bad part" of DA:O and had to get axed as Bioware stated they cut all of the features out of the game that weren't good?
So exploration and visiting diverse and interesting places was bad, too?
What's next? Skills? Walking around?

I'm getting a really bad feeling about DA 2... I doubt that this won't be the RPG I am looking for, or an RPG at all.

And please spare me the "If you doubt that this will be your RPG, don't buy it and go away from this forum" responses. Everyone is entiteld to his opinion and can state it here, even if the blind-Bioware-fans-that-accept-everything-cheeringly won't like it...

I'm getting more and more disappointed...


You could have avoided that whole sad rant, and this thread, by phrasing that in the form of a question.
On the other hand you could have used the search function and read everything written about it for yourself.

And please, spare us from carbon copy posts. We are entitled to our opinion and can state it here, even if blind-anti-Bioware-detractors-that-never-believe-anything-good-about-the-game-cheeringly wont like it.

#109
PsychoBlonde

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Joan Moldovia wrote...
Taking away options is NEVER the answer to a gaming problem.


Actually, taking away options is very often the answer to a game design problem.  Actually, it's the ONLY answer to ANY game design problem--making ANY choice in development takes away the option to do SOMETHING within the game.

Now, if you mean this in less broad terms, such as "they must keep every option they had in the earlier game because it was in the earlier game and that makes it official", eh, whatever.  The person in this thread who really cracked me up was the one complaining that he misses the armor customization they had in Baldur's Gate.  You remember Baldur's Gate?  The game where the only "customization" lay in choosing 2 colors for your character?

Bioware is trying to hit a happy medium between the super-ultra-high-res-everything-takes-two-weeks-to-design-the-model graphics that everyone ****es about, and still giving you options you can play around with--which everyone ****es about.  My MMO has thousands of different armor appearances--but a.) those appearances are all constructed out of assembled parts instead of being unique (which can look weird, let me tell you, butt-ugly armor outnumbers decent-looking armor by about 50:1) and b.) the models have quite low polygon counts.

What makes it even funnier, is that almost everyone in the game winds up wearing the same suit of armor, why, you ask?  Because this suit has customizable stats, but always the same appearance.  It's quite amusing, high-level raid groups often look like sports teams as a result.

They JUST (the game's been out for 5 years now) added armor appearance kits to the game.  And everyone ****es about those too.  YOU CANNOT WIN.

Either like the game for what it is or don't.  But stop whining.

#110
tonnactus

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ZeroDotZero wrote...

In reality, you cannot dictate what people around you wear. You cannot force them to kill stuff while just wearing y-fronts. Reality is not the point, just the fact that it does still make sense. Your companions are individuals who will not wear your pink frocks.


In their private they could wear what they want.But not on the battlefield.There the player has to decide what they wear.

#111
DA Trap Star

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I don't mind not changing armor, but for the fact I can't put on helmets or head wear on my companions pisses me off. Hawke is the only person in battle with a helmet? How dumb is that, that looks retarded.

#112
upsettingshorts

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Well I'm not sure what I'd add to my previous posts. I think Gameinformer's description of the change and why it's good/what was bad before really hits either mark. It's not good now because it's easier, and it wasn't bad before because it was too complicated. That might be one of the effects of the change, but I doubt it was the motivation behind it or why people might favor it.

DLC is a different matter, I'm of the opinion that they'd sell us DLC anyway. Mods and mod toolsets increase DLC sales - as they've said - because they keep people interested in the game longer and thus, more open to additional content even if it does come at a cost. So that's not really the conflict either.

#113
anillop

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I agree, this was one of the aspects of Mass Effect 2 that just bugged me the whole time I played. If you don't like the look of a character your stuck with it the whole game. This is a sad aspect of dumbing down the game be because apparently people don't like choices.

Dont worry though I am sure EA will be ahppy to sell us some DLC that will allow us to change their appearances to a different colored version of their original gear for 5 bucks.

Modifié par anillop, 07 mars 2011 - 06:35 .


#114
Krusty84

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There's An Old Klingon Proverb:

Bioware doesn't fix, bioware removes.



#115
Adhin

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@DA Trap Star: There's a toggle for that. Doesn't effect your companions but you can be helmet free, and still have a helmet. Just pretend your companions think helmets look stupid and each have there own toggle on.

yay for the magical world of toggles!

#116
upsettingshorts

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anillop wrote...

This is a sad aspect of dumbing down the game be because apparently people don't like choices.


Krusty84 wrote...

There's An Old Klingon Proverb:

Bioware doesn't fix, bioware removes.


No.

#117
pezit

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Instead of improving they remove, i do not approve.

#118
randName

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Upsettingshorts wrote...

Let's be clear, it *might* be a big issue. If upgrades like runes, accessories and such end up being sufficient or almost sufficient to replicate the variety of different ways you could effectively (not visually) equip your companions in DAO - it wouldn't be a big issue, would it?

We simply don't know one way or another yet. I'd say we don't really know precisely what price we're paying yet, nor precisely what we're buying with regards to what the fixed outfits give us. But that's still what it's ultimately about.


If this allows you to quickly throw on a set of gear, from one fight to the next, that allows your tank to up his/her fire resist, or similar - and then for the next change it up from plate armor (through runes and padding) back into light leather for the next fight; then sure.

I doubt you will be able to.

& if my tank is wearing plate like armour, and then light leather, there should be a visual change, or it will feel weird to say the least.

#119
Blastback

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I've been gripping about this change since it was first announced. To me it isn't a deal breaker, but it's one more feature that takes away from the more hardcore RPG feel that I loved in Origins.

#120
Eternal Phoenix

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NWN didn't allow for any management of companion's inventory until the last expansion. At least DAII contains some companion's inventory management.

Modifié par Elton John is dead, 07 mars 2011 - 06:58 .


#121
CloudOfShadows

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Abel Coyle wrote...

BobSmith101 wrote...

Melness wrote...
If you can still attain 100% fire resistance in DA2, I suppose you can still do so with companions via what can be customized. Weapons, rings, necklaces and rune enchantment.


As long as you can still equip them for certain tactics I don't much care how it's done. The "look" is only an aesthetic I'm only worried about the gameplay effects of not having armour.

this. As long as there is enough customization with the upgrades, rings and what not i'll be fine with it.


I'll hold my judgement. Could be good, could be horrible. For now, I'm giving DA2 the benefit of doubt. Though I do doubt they'll manage to pull that one off as awesomely well as Torment.

#122
Drakeling

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That's definitely a shame to hear but it's not gonna make me ragequit the game... I do enjoy changing companion armor (particularly if I can get interesting / unique bits. I used to like puting Alistair in King Cailan's Armour and my Warden in the Warden Commander armour simply for the giggles of them being dramatically shoulder-padded... >.> I also put the Juggernaut Armor on Wynne the Arcane Warrior for further giggles...)

Anyway. Although I like to kit my companions in my unique armours, it isn't going to ruin my experience not to have that level of customisation... I hope!

Modifié par Drakeling, 07 mars 2011 - 08:36 .


#123
randName

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Elton John is dead wrote...

NWN didn't allow for any management of companion's inventory until the last expansion. At least DAII contains some companion's inventory management.


The NWN party system was a joke in the release version, and I mean everything about it was a joke.

One of the reasons I stoped after act 3 and never looked back, despite adding AI Mods.

So not really a good sign for me, well not an issue, well a big issue, since at least the rest is still in from DA.

#124
AkiKishi

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Elton John is dead wrote...

NWN didn't allow for any management of companion's inventory until the last expansion. At least DAII contains some companion's inventory management.


NWN guys were hirelings. It made sense in D&D terms even if people did not like it.

#125
ThorodinHawke

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Did u read anyhting or seen any videos. They do change, you upgrade Gear. It makes it so u search how to improve their armor not find and equip. Which is just as RPG as finding and equiping. Atleast u don't have to worry about carrying their armor.... more room For LOOOOOOOOOT mwuhaha. More loot for Hawke is a happy me!