Haplose wrote...
Umm.... well, that min-maxing is a bit over the top. It will take you a while to develop that dragonshape you know.
Like 1 full game and 2/3 of the expansion....
It's not like there are no other forms before it. The elemental forms are crazy.
Dragon Shape is by no means required, it's just a nice logical pick since you get the high wisdom anyway (which helps your AC, DC, and gives you more spell slots).
Haplose wrote...
Unless you mean the Shapechange spell... but I'm not sure if that one takes advantage of Natural spell.
Doesn't work with the shapechange spell.
Haplose wrote...
You'd really be better served by at least moving 4 points from Int to Dex and Con. That's 10 attribute points gained for 4...
Haplose wrote...
Do you really NEED so many skillpoints? What's wrong with having a Rogue do the rogue-ish stuff.. and a mage do Craft Alchemy?
Why not? There is absolutely no point putting any points into STR-DEX-CON as those will be completely replaced while in wild shape, and that's the way it's gonna be.
WIS 18 is self-explanatory.
That leaves intelligence or charisma, intelligence being the obvious choice.
Arkalezth wrote...
Agreed, as usual. 31 AB isn't good, ICE is better used when casting,
It's 35-39 when I'm actually attacking in melee, and this build wasn't made to be an optimized melee build. It's an optimized druid caster in wildshape form (who is also the main/secondary tank & main thief), achieving something of an immortality and decent ability to melee when you're out of spells.
Due to the high DC, SoV = all enemies are practically stunned for 10 rounds with nice damage to boot (and you attract enemies like honey, even though they can barely scratch you). Mass Drown = works almost like Wail but with a smaller radius.
And since you can act as the main tank, it just makes spells like Fire Storm, Lightning Storm etc... very easy to cast as all the enemies will be swarmed around you to begin with.
Arkalezth wrote...
If you want Rogue skills AND Able Learner, the question is obvious: Why not 1 Rogue level? Also, a second Monk or Rogue level would get you Evasion.
You're right, one level of rogue is much superior for skills, but taking 2nd level of monk loses one epic druid feat, so definitely not worth it.
Mr Ordinary wrote...
Are you going to specialise as a wizard?
If
not, forget Spell Focus and GSF. Also, Extend and Quicken aren't worth
taking, imo. There are plenty of long duration buffs, and the ability to
rest whenever completely negates the value of extended buffs anyway. If
you want to restrict yourself as far as resting goes, then okay.
Otherwise, forget it.
A.) I'm a sorc
B.) Quicken will be automatically given by ASoC
C.) Extend can be used for other things than just extending duration. You can, for example, cast Mirror Image as a lvl 3 spell if you've run out of L2 spells for the day.
painofdungeoneternal wrote...
I see metamagic more as a
way to shift slots up or down, critical for a sorceror.
This. Spontaneous casting makes metamagic feats so much more worthwhile.
Mr Ordinary wrote...
Persistent haste is a waste, imo. Haste is not beneficial for a caster - it does
not decrease the time needed to cast spells
Persistent Haste is good no matter what, it helps your companions, and gives you the ability to stay away from the melee of enemies between casting spells.
As for my own question of taking Spell Penetration, it seems completely useless, as there is only one real *must have* pick on L9, easily leaving room for Disjunction (which also saves a critical L6 slot), and slotting Assay Resistance is not a problem either, giving you practically +20 on your check.
Although I just read Disjunction doesn't lower SR in creature hides, but Assay Resistance works just as fine.
Modifié par The Cow King, 11 mars 2011 - 02:27 .