Aller au contenu

Photo

Color Charts - hair, skin and tats


  • Veuillez vous connecter pour répondre
36 réponses à ce sujet

#1
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Silly me, when updating the Lexicon I only included color charts for cloth/leather and metal.  A while back I made up the following for my own personal version of the Lexicon.  Thought they would come in handy for the new voice commands coming as part of Jan/Feb's CCC.  Posting them here for anyone that wants them without having to download the CCC package.  These probably exist somewhere else but a quick search of the Vault's "Other" section didn't find anything.

Color range is 0 to 175.

Hair:
Posted Image

Skin:
Posted Image

Tats:
Posted Image

#2
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages
Another version that I've had for a while:

www.amethyst-dragon.com/nwn/Images/colors.htm

:)

#3
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Ahhh! Even better, you have numbers for all of them. Nice. Link bookmarked. *grins*

#4
Estelindis

Estelindis
  • Members
  • 3 699 messages
I don't typically make a habit of nerco'ing threads, but I found AD's colour charts while googling for NWN colour info and they are incredibly handy. Just want to thank you both for making the effort to put charts together and share them. :-)

#5
WebShaman

WebShaman
  • Members
  • 913 messages
It's things like this that keep us CCers alive.

My many, many thanks!

#6
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Hmmm. Is that link in Ben's CC tools list? It certainly should be. *note to self to check that later*

#7
Estelindis

Estelindis
  • Members
  • 3 699 messages
By the way, I've edited the hair palette to put a section of a teeny-tiny screenshot of each colour of hair into every colour slot. It's not always easy to see how hair will turn out just by looking at the regular palette, as I found out while writing a script to set a bunch of tokens to describe the PC's hair colour.

Posted Image

#8
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Okay that is way awesome. How would I add that to the toolset?

#9
Estelindis

Estelindis
  • Members
  • 3 699 messages
I can make an overriding version of the right size for the toolset and without the numbers, if you like (I believe the one I posted isn't the right size). It should be visible in the toolset if you put it in the override folder, I think.

#10
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Pretty please with chocolate sprinkles on top! No hurry of course. It is magical ice cream that will not melt for a while. *grins*

#11
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<whistles...>

Estelindis wrote...

By the way, I've edited the hair palette to put a section of a teeny-tiny screenshot of each colour of hair into every colour slot. It's not always easy to see how hair will turn out just by looking at the regular palette, as I found out while writing a script to set a bunch of tokens to describe the PC's hair colour.

...


Now that is sweet!

<...a wolf whistle>

Modifié par Rolo Kipp, 07 septembre 2011 - 04:44 .


#12
Estelindis

Estelindis
  • Members
  • 3 699 messages
Aw, thanks Rolo!

Unfortunately, as I have discovered, neither placing the .bmp in the override folder or in a hakpak will cause it to display in the toolset instead of the standard image.  You're just going to have to use the larger image for reference purposes (assuming ye want to use it in the first place). For the sake of completeness, though, here's the correctly-sized, numberless image. (Jpg rather than .bmp due to Photobucket converting it, but I did my testing on the .bmp, worry not.)

Posted Image

Anyhoo, the wide range of colour-based scripts I was writing have started to lose their glamour due to a very simple (and, in retrospect, stunningly obvious) realisation I've just reached. If I want to, say, change the hair and skin colour of an NPC based on the PC's hair and skin (to represent a family member), I need to have a large range of different portraits as well, just for that one character. As there's no way I'd ever manage to create all the variant combinations of skin and hair as individual portraits (176x176=30,976!), my compromise is to make some portraits of characters wearing hoods (to hide hair) and, even then, only with non-wacky skin colours. No green or purple, and definitely no blue. I reckon eight skin tones will cover my bases. Darn it, it's moments like these that I wish NWN had dynamic portraits!  Also, I understand why Bioware made the Hawke family dark-haired; dark hair matches better with a wide range of skin tones.  Ah well.  At least the scripts to set tokens still serve a purpose.  Romanceable NPCs will be able to say how much they like brunettes.  Guards will be able to cry "get the redhead!"  Etc. But now I am getting really off-topic.  I should post the scripty stuff in the scripting forum, and will do so when I'm finished with it.

Modifié par Estelindis, 07 septembre 2011 - 10:56 .


#13
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<pelting Estelindis...>

Pity portraits can't be PLTs :-/

You could, I suppose, dodge the issue by giving them Coat of Arms portraits or some such... unsatisfying as that would be :-P

<...with compliments>

#14
Estelindis

Estelindis
  • Members
  • 3 699 messages
What a delightfully positive person you are! :-)

Yes, it's a shame re. lack of PLT portrait support. But, as you say, the coat of arms portraits are deeply unsatisfying and therefore unacceptable. It's hard to form an emotional connection to a generic representation of a character class. ;-)

#15
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<blinks several times...>

I was actually thinking something more elaborate and unique, like customized family crests, rather than the um, how to say... simplistic? default symbols. It would be *something*.

Could you (straying over to the scripting side again) work up an in-game hover in the air effect like those intriguing mini-maps?

<looks down> Ack! Battery!

<...completely confused by the nice words>

#16
Estelindis

Estelindis
  • Members
  • 3 699 messages
My mistake. I didn't realise that you weren't referring to the standard game portraits that show class symbols rather than people!

Not quite sure what you mean about the in-game hover in the air effect. Am actually entirely baffled, in fact, since I'm only really talking about colours. Must be missing some essential piece of the puzzle!

#17
Master Jax

Master Jax
  • Members
  • 352 messages
It's called mescaline... which I seriously suspect mister kipp is addicted to.

Anyway, why is everyone all happy-needy about this palette? Don't get me wrong, I know it most be quite a bit of work to do them colorfully numbered charts, but... well, I've been using the toolset for a while, yet never found the color selection to be so annoying that I actually wished for a reference guide... besides, different models and textures combined with the colors achieve different results, so, in the end, we would still need to check several colors in order to achieve the goldy-redness required for the hair on Alias, the green of Storm's old jacket, or that desired Viconia blueish skin... Isn't it part of the joy inherent to artistic creation?

Modifié par Master Jax, 08 septembre 2011 - 05:38 .


#18
gutwrench66kg

gutwrench66kg
  • Members
  • 177 messages
so the color charts only work for Leather, cloth, and armor channels of the PLT? hrmm.. explains why we don't get more hair/skin choices

#19
WebShaman

WebShaman
  • Members
  • 913 messages
Why is everyone all happy-needy about this?

BECAUSE IT SAVES TIME! - you may have that rare, and very valuable commodity in great supply, but some of us do not! As you pointed out, fine-tuning is always necessary, but at least landing somewhere close really helps, especially for the time-deprived.

Great stuff from you again, Estelindis! Love the hair addition.

#20
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
*sleepy nods to WebShaman* Exactly. For me it is much faster to look at the chart and type in "/hair 88" in game. Bing! Instant sassy redhead look. Get it right in one shot versus many tries.

Thanks Este for your efforts to make it show up in the toolset. You are awesome. *happily clutches the screenie* Permission to repost this on our forums (with proper credit given of course)?

*nudges OldTimeRadio* You know you want to work your magic on making portraits behave themselves. ;)

#21
Estelindis

Estelindis
  • Members
  • 3 699 messages
Jax, I appreciated the original charts because of the handiness of the numbers. If I want to set a particular colour via script, it quickly shows me what number to use. As for the one I made: like I said already, I'm writing (have now written, actually) a script to set a bunch of tokens on the module based on the PC's hair colour, so that it can be dynamically referenced in conversation. Now, while it's easy to determine what most of the colours are at a glance, there are a fair few that could be interpreted multiple ways, but my script demanded that I come down on one side of the fence or the other. Accordingly, I wanted to be able to quickly compare all the colours as they actually appear on a head of hair, so I can say "okay, that really resembles the other golden colours more than the brown ones," etc. Now, my need in this respect is clearly quite niche, but I didn't see a reason not to share the work, given that others had already kindly shared their colour charts and I'd found them useful. :-)

Thanks to everyone for the kind words!

Lass: certainly, repost it wherever you like. :-)

Modifié par Estelindis, 09 septembre 2011 - 04:09 .


#22
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<looking very alarmed...>

Estelindis wrote...
 My mistake. I didn't realise that you weren't referring to the standard game portraits that show class symbols rather than people!

Not quite sure what you mean about the in-game hover in the air effect. Am actually entirely baffled, in fact, since I'm only really talking about colours. Must be missing some essential piece of the puzzle!

Not particularly workable, on further consideration... Someone did a minimap placeable effect (?!) that was scripted to appear to hover in front of PC when they used a map object. I was rather vaguely thinking of somesort of customizable "statue" version of the PC torso & head, with an "ethereal" effect that hovered over their head when you examined them... have to assemble it from peices (in script), color it to match NPC/PC you're looking at, and apply it as an effect on them... a lot of cludgy work for very little improvement.

OTOH, something similar could be done to show the House/allegience of people your PC "should" know... A Coat of Arms effect above their name... And the applicability was that such a scheme would require your intriguing color token system that I am hearing (eavesdropping, of course!) about. :-)

Master Jax wrote...
It's called mescaline... which I seriously suspect mister kipp is addicted to. 

Shhhh! Wait. Ha ha, you got the wrong addiction :-) It's called N dubbya something, not that Messy calling thing.

WebShaman wrote...

Yip. What he said :-)

Estelindis wrote...
... I wanted to be able to quickly compare all the colours as they actually appear on a head of hair, so I can say "okay, that really resembles the other golden colours more than the brown ones," etc. 

Yip. It was the whole "How do I look?" thing..
"Fabulous! You look positively 69!" just doesn't quite work... though it *could*...

<...at the sudden babble>

Modifié par Rolo Kipp, 08 septembre 2011 - 03:47 .


#23
Estelindis

Estelindis
  • Members
  • 3 699 messages
You're hilarious! Thanks for the idea.

By the way, I might have been wrong about there being no way to override the appearance of the toolset colour palette. My hair palette currently looks like the skin palette, though I have no idea why; the replacing files in both override and my tophak both show hair, not skin. One for the drawing board, I guess!

#24
Master Jax

Master Jax
  • Members
  • 352 messages
Aaah, now I get it, I was thinking solely about the process of item and creature creation, and gave no thought to in-game or scripting possibilities whatsoever. What do you people do anyway? I mean, you must be involved in some dark, hush-hush projects, because I've never seen any of the things you do being implemented, and yet you know a fair deal about modding and building and sorcery and drugs...

#25
WebShaman

WebShaman
  • Members
  • 913 messages
Well...I have been involved in a number of PW projects (including my own), did some tuts and research into setting up the PRC for PW play (way back when!), and I did post a thread with my adventuring party CC stuff conversions and mixings...with some vfx widgets that I made to be able to use the Ippenshair VFX helms and Horns on my OHS companions...

I also improved on the Valsharess Armor from Eldorfin - it is now all races (female only at the moment).

Thing is, I post on the Vault with a pseudonym, not WebShaman. That avoids a rather lot of...bias. One way or the other.

I am what you would call an amateur in training. The others are more skilled than I.