Color range is 0 to 175.
Hair:

Skin:

Tats:


Estelindis wrote...
By the way, I've edited the hair palette to put a section of a teeny-tiny screenshot of each colour of hair into every colour slot. It's not always easy to see how hair will turn out just by looking at the regular palette, as I found out while writing a script to set a bunch of tokens to describe the PC's hair colour.
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Modifié par Rolo Kipp, 07 septembre 2011 - 04:44 .

Modifié par Estelindis, 07 septembre 2011 - 10:56 .
Modifié par Master Jax, 08 septembre 2011 - 05:38 .
Modifié par Estelindis, 09 septembre 2011 - 04:09 .
Not particularly workable, on further consideration... Someone did a minimap placeable effect (?!) that was scripted to appear to hover in front of PC when they used a map object. I was rather vaguely thinking of somesort of customizable "statue" version of the PC torso & head, with an "ethereal" effect that hovered over their head when you examined them... have to assemble it from peices (in script), color it to match NPC/PC you're looking at, and apply it as an effect on them... a lot of cludgy work for very little improvement.Estelindis wrote...
My mistake. I didn't realise that you weren't referring to the standard game portraits that show class symbols rather than people!
Not quite sure what you mean about the in-game hover in the air effect. Am actually entirely baffled, in fact, since I'm only really talking about colours. Must be missing some essential piece of the puzzle!
Shhhh! Wait. Ha ha, you got the wrong addiction :-) It's called N dubbya something, not that Messy calling thing.Master Jax wrote...
It's called mescaline... which I seriously suspect mister kipp is addicted to.
Yip. What he said :-)WebShaman wrote...
Yip. It was the whole "How do I look?" thing..Estelindis wrote...
... I wanted to be able to quickly compare all the colours as they actually appear on a head of hair, so I can say "okay, that really resembles the other golden colours more than the brown ones," etc.
Modifié par Rolo Kipp, 08 septembre 2011 - 03:47 .