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Color Charts - hair, skin and tats


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#26
Rolo Kipp

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<emerging in sinister fashion from the shadows...>

Master Jax wrote...
...
What do you people do anyway? I mean, you must be involved in some dark, hush-hush projects, because I've never seen any of the things you do being implemented, and yet you know a fair deal about modding and building and sorcery and drugs...

In my case, that is for the simple reason that I haven't posted anything yet :-P

I have done most of my development over the last 9 years on paper and in my <tiny> mind. Now that I have intermittant internet input and relatively stable solar power, I am finally sculpting electrons.

As for my <apparent> knowledge on diverse subjects... Being off-grid, though it's difficult to believe in this age, does not mean being deaf & dumb :-P And I *was* (with Cord Grimwinder) the first Neverwinter Nights forum moderator... I picked up a few <mostly erroneous> things back then.

But keep your eyes open for my first mod, Forester :-) I *do* hope to do something a little different ;-)
Hmmm... but if you don't like playing rangers or druids, wait for the Trollsbane series =)

<...and ruining the drama by tripping on his ridiculously long scarf>

Modifié par Rolo Kipp, 09 septembre 2011 - 03:54 .


#27
Rolo Kipp

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<trying to look wise...>

WebShaman wrote...
...
I am what you would call an amateur in training. The others are more skilled than I.

We are all students :-)
There are people more skilled in every aspect of NwN than I... but no one is more skilled in *every* aspect than I :-) And of Amethyst, I am Her Eye. No one knows Her better.

WS, say rather that you are a "skilled amateur in training" =)

<...and only managing old>

Modifié par Rolo Kipp, 09 septembre 2011 - 04:01 .


#28
Estelindis

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Jax, I've been working on a single-player module since the game first came out. All my initial forays into custom content were made because I wanted to represent something in my module that the game could not offer without being modded. Even my work with the CTP started because I wanted to help work on some tilesets I could use in the module. Lately, I've gotten some new ideas about how to actually be able to confine the scope of the story to something I could finish (it had become spectacularly unwieldy), so I'm trying out a few new scripting possibilities. In general, though, my biggest success with scripting was a really good deity system that I never got to share with anyone, and no longer even have myself, because just when I'd finished coding it my laptop HDD expired. I'm still so annoyed about it that I haven't ever finished recoding it. Thankfully, other people have made pretty good systems since then, which I've adapted. But I wish I could share something as good in scripting terms as what people have given me. Once I finish tinkering around with my current set of scripts, I'll post them for anyone who wants to use them.

Your witticisms amuse me, by the way. I wish I did know about sorcery... Well, I do have a fair bit of knowledge from tabletop DMing, but that probably doesn't count. Drugs, I'm quite happy being ignorant about. But two out of four isn't bad, right? ;-D

Modifié par Estelindis, 09 septembre 2011 - 04:07 .


#29
Rolo Kipp

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<donning priestly garb...>

Estelindis wrote...
...
In general, though, my biggest success with scripting was a really good deity system that I never got to share with anyone, and no longer even have myself, because just when I'd finished coding it my laptop HDD expired.  ...

*Do* believe me when I say "I feel you!" <sigh>
If you don't mind chatting, what aspect of your deity system were you particularly proud of? I'm always looking for ideas :-)

Thankfully, other people have made pretty good systems since then, which I've adapted.

Again, if you wouldn't mind, What system have you chosen and why?

<...and slipping out before the priest returns>

#30
Estelindis

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I adapted JahaEffect's system. What I rather like about it (if I recall correctly and this was a feature of the original rather than another system with which I melded it; it's been so long now) is that it uses the journal system (in conversation) combined with a switch-based script; the numerical ID of the quest stage is the same as the switch number.  This means that one doesn't need a separate script to set each deity, just the one script.  (Technically, I guess one could even manage entirely without a script to set deities, just using scripts to check the journal stage, but it's handy to use the initial setting script to also set a bunch of noun and adjective tokens related to the deity.  I'm kinda big on custom tokens, if you couldn't tell.)  It restricts clerical domains based on deity as well.

It's been a long time since I wrote mine, but I put a fair bit of work into checking for common misspellings of deity names so that if people had already filled their deity field either with the correctly spelled deity name or a close approximation thereof then they wouldn't need to do anything else for the module to recognise a particular god as their patron and react accordingly.

Modifié par Estelindis, 09 septembre 2011 - 05:02 .


#31
Rolo Kipp

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<smiles warmly...>

Thank you :-)

I have a pretty ambitious deity system in mind, but, as it is Amethyst specific I am not sure how much use it will be to anyone else. We'll see.

Custom tokens are one of my weakest subjects, having avoided them completely, so far...
I look forward to your warm and personal advice when I finally tackle them =)

<...and waggles his bushy eyebrows expressively>

#32
WebShaman

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The best part of NWN is, you never know when something that you have worked on and created will set off a firework in someone else's mind...and vice versa!

And the journey continues.

#33
Master Jax

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I've actually checked some of your stuff out, and was very interested in the OHS scripts. Any chance you release those to the community? I'm still waiting for Josh to upload his VFX compendium, seeing as I'm finally creating my own VFX haks, but it would definitely be cool to check your approach, which obviously would be very different.

#34
WebShaman

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Yes, I will definitely release what I have created (as I did the Valsharess changes).

Not that it is anything huge, but perhaps it will help someone, somewhere.

#35
Master Jax

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Estelindis, your story actually reminds me very much of Phaere's, who entered the world of portrait creation many, many years ago, simply because she was making a module. However, I hope we get to see yours one day, as I believe Phaere never actually finished her masterpiece. Of course, she left us many, many, many cool and original portraits, so I'll allow it.

I'm not really a creator when it comes to NWN, mainly because I'm lazy and have no concept of what shame is supposed to be, yet my NWN is so heavily modified some builders think that their works are solely meant to engorge my appetites; which is fairly true. I wish I could upload so much of this stuff, but every time I've asked for permission, authors deny it, ignore me, they're MIA or even KIA, so I always end up keeping my oversized, generous heart back in the dark corners where it weeps. (The crying is a hypothesis; I really don't pay much attention).

Anyway, the most and least I can do, I guess, is to offer my services should you ever require them. What can I do? I know h, l, m, s, t, goddamit, that's what! I can rename portraits! <_<

Modifié par Master Jax, 11 septembre 2011 - 06:22 .


#36
WebShaman

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*hands Master Jax a hanky*

Blow.

:D

#37
Rolo Kipp

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<unwrapping another...>

Estelindis has graciously contributed her color palette reference for the CC Maker's Reference project. As she says, however, it includes work by a couple other artists.

I believe they are The Spirited Lass and/or The Amethyst Dragon, as they came from this thread (90% sure).

If anyone knows for sure and/or is the author please pm me ;-)
I want to put these up, but I want to respect the authors even more :-)

Posted Image
Posted Image
Posted Image
Posted Image

<...precious present>