Hi-Res Texture Pack Download available
#26
Posté 07 mars 2011 - 06:43
#27
Posté 07 mars 2011 - 06:44
Gonacas wrote...
The Hi-res Texture Pack is only needed for the DA2 Pre-Installed, or the normal versions of DA2 will be also needing this?
It is not part of the Disc so if you can run with the High+Res pack then you need to download it
#28
Posté 07 mars 2011 - 06:44
#29
Posté 07 mars 2011 - 06:45
#30
Posté 07 mars 2011 - 06:45
#31
Posté 07 mars 2011 - 06:45
#32
Posté 07 mars 2011 - 06:46
Rimfrost wrote...
Gonacas wrote...
The Hi-res Texture Pack is only needed for the DA2 Pre-Installed, or the normal versions of DA2 will be also needing this?
It is not part of the Disc so if you can run with the High+Res pack then you need to download it
I'm downloading it righ now, thanks!
#33
Posté 07 mars 2011 - 06:46
#34
Posté 07 mars 2011 - 06:46
Amioran wrote...
Wrong. It has passed from a lot the time where drivers considered only the VRAM of the first gpu. Now VRAM is shared and seen as a whole.
Sorry, no. In SLI / Crossfire both cards are contributing to the rendering of the same image and thus
they both need the same information stored on their Vram to render the
same image.
#35
Posté 07 mars 2011 - 06:46
Amioran wrote...
PsychoBlonde wrote...
Wowza, video card with 1024 memory! That's kind of a lot.
Is SLI supported so I can use the memory off both my cards? I have two 768 cards instead of one big giant one. If I can't, I will be sad panda, cause I just upgraded those puppies.
Yes, VRam in SLI is seen as if it was a single card, so, in your case, 1536 (768x2).
I thought so, but I havent had a chance to try it out for myself yet.
#36
Posté 07 mars 2011 - 06:47
#37
Posté 07 mars 2011 - 06:47
#38
Posté 07 mars 2011 - 06:49
The Spectralist wrote...
Amioran wrote...
Wrong. It has passed from a lot the time where drivers considered only the VRAM of the first gpu. Now VRAM is shared and seen as a whole.
Sorry, no. In SLI / Crossfire both cards are contributing to the rendering of the same image and thus
they both need the same information stored on their Vram to render the
same image.
That is correct, don't fool yourself folks by thinking your sli/crossfire cards will work (unless you have cards with above 10.. whatever it was mb in vram)
#39
Posté 07 mars 2011 - 06:50
BigAlBeast25 wrote...
Jonp382 wrote...
PsychoBlonde wrote...
Wowza, video card with 1024 memory! That's kind of a lot.
Is SLI supported so I can use the memory off both my cards? I have two 768 cards instead of one big giant one. If I can't, I will be sad panda, cause I just upgraded those puppies.
Unfortunately, even if you have 3 768 MB graphics cards in SLI, your memory is still only 768 MB. The RAM does not add up for multi-GPU solutions.
Correct.
Technically it is, yes, in the sense that phyiscally the VRAM is not shared, but in practice in most cases it is, because recent drivers redirects the memory to share if the game engine supports it (all the games I tried lately shared the memory, for example).
While SLI or XFire don't double the VRAM, physically, in many games the drivers do it. GTA IV is an example of a game where you see VRAM doubled, all at once, for example.
Other games don't let you see this but if the engine "needs" more VRAM the link is made on the 2nd card. Recent drivers use 2nd GPU as a sort of "cache" VRAM.
#40
Posté 07 mars 2011 - 06:51
downloading
#41
Posté 07 mars 2011 - 06:51
The Spectralist wrote...
Amioran wrote...
Wrong. It has passed from a lot the time where drivers considered only the VRAM of the first gpu. Now VRAM is shared and seen as a whole.
Sorry, no. In SLI / Crossfire both cards are contributing to the rendering of the same image and thus
they both need the same information stored on their Vram to render the
same image.
I know, but in practice the VRAM is redirected if the engine needs it. Drivers do that. Read my above message.
#42
Posté 07 mars 2011 - 06:52
And everyone who is saying that VRAM is totalled by adding up the ram in each card is completely wrong. Like some others above me have said, the contents of each card's VRAM are mirrored in-game. If you have two or more cards with 768 MB of VRAM, you won't be able to use the high-res texture pack, sorry. You'll need your cards to have at least 1024MB of VRAM.
#43
Guest_Ada Wong_*
Posté 07 mars 2011 - 06:52
Guest_Ada Wong_*
Fortunately I have a DirectX 11 video card with enough memory.
#44
Posté 07 mars 2011 - 06:53
#45
Posté 07 mars 2011 - 06:53
PWMK2 wrote...
Woot! Good thing I got a GTX 280 with 1024MB of VRAM.
And everyone who is saying that VRAM is totalled by adding up the ram in each card is completely wrong. Like some others above me have said, the contents of each card's VRAM are mirrored in-game. If you have two or more cards with 768 MB of VRAM, you won't be able to use the high-res texture pack, sorry. You'll need your cards to have at least 1024MB of VRAM.
Correct
#46
Posté 07 mars 2011 - 06:53
Gonacas wrote...
The Hi-res Texture Pack is only needed for the DA2 Pre-Installed, or the normal versions of DA2 will be also needing this?
Probably both, it will extract a huge file to a certain folder, so it shouldn't matter.
#47
Posté 07 mars 2011 - 06:55
#48
Posté 07 mars 2011 - 06:56
Don't forget to return to the configuration tool and *enable* the high resolution textures. They stay disabled by default.
#49
Posté 07 mars 2011 - 06:56
[quote]Amioran wrote...
[quote]PsychoBlonde wrote...
Wowza, video card with 1024 memory! That's kind of a lot.
Is SLI supported so I can use the memory off both my cards? I have two 768 cards instead of one big giant one. If I can't, I will be sad panda, cause I just upgraded those puppies.[/quote]
Yes, VRam in SLI is seen as if it was a single card, so, in your case, 1536 (768x2).
I thought so, but I havent had a chance to try it out for myself yet.
[/quote]Ask the folk who know, http://www.slizone.c...ne_faq.html#c26
[quote]When I configure two graphics cards in SLI mode, do the graphics cards work together to create double the memory size?
No. In SLI mode, each graphics card uses its own frame buffer memory to render a 3D application. The operating system will report a graphics card frame buffer memory size that is found on a single graphics board.[/quote]
Modifié par DJBare, 07 mars 2011 - 06:57 .
#50
Posté 07 mars 2011 - 07:00





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