Hi-Res Texture Pack Download available
#51
Posté 07 mars 2011 - 07:00
#52
Posté 07 mars 2011 - 07:00
Amioran wrote...
The Spectralist wrote...
Amioran wrote...
Wrong. It has passed from a lot the time where drivers considered only the VRAM of the first gpu. Now VRAM is shared and seen as a whole.
Sorry, no. In SLI / Crossfire both cards are contributing to the rendering of the same image and thus
they both need the same information stored on their Vram to render the
same image.
I know, but in practice the VRAM is redirected if the engine needs it. Drivers do that. Read my above message.
In practice if you have a 786 MB cards in SLI, you'll still have only 768 MB per GPU. The frame buffers are identical as they need to process the same textures. Hence it doesn't double the available texture memory.
#53
Posté 07 mars 2011 - 07:02
Kuroi Kenshi wrote...
Does this come included in the
retail version of the game, I'm from Europe and have a SE pre-order do i
still need to download this?
Nope, you need to download it, it didn't make the retail version.
Modifié par BanditGR, 07 mars 2011 - 07:02 .
#54
Posté 07 mars 2011 - 07:03
The Spectralist wrote...
Amioran wrote...
Wrong. It has passed from a lot the time where drivers considered only the VRAM of the first gpu. Now VRAM is shared and seen as a whole.
Sorry, no. In SLI / Crossfire both cards are contributing to the rendering of the same image and thus
they both need the same information stored on their Vram to render the
same image.
Even I know this is incorrect, although it can depend a bit on the precise rendering solution that's being used. Many times, in order to take advantage of SLI, the machine will just have each GPU render alternate frames (in fact, there's an option to force rendering of alternate frames if, say, a given program doesn't support a particular SLI configuration.
There may be some duplication of basic instructions, so you may not act as if you have TWICE as much VRAM as you have on one card, but there's still a big difference. Otherwise there's absolutely no point in having a multi-GPU setup AT ALL, which would be stupid beyond belief. If you want an example of how this works in very general (read: inaccurate) terms, it's kind of like this: each card gets a set of instructions for how to render shadows, how to draw textures, etc. Those take up some space. But by far the vast amount of the memory in each card is taken up by chugging through the actual calculations required to figure out how to render each particular texture/shadow/what-have-you. So, say, the CPU says to GPU1: I need a ton of shadows. Then it says to GPU2: I need textures. And then when it gets those back, it stacks one on top of the other and that's what you get. With alternate frame rendering, the GPU's just take turns doing frames of your 60 (or so) fps. I have a couple of other driver options with my cards, but I don't really know what they do that's different from alternate frame rendering.
What I was actually asking, is, "what SLI rendering solutions, if any, does DAII support, so how much vRAM are my 2 768 cards going to ACT LIKE". If it doesn't support ANY SLI (like DDO), it may act like a single 768 card. (DDO fights like the devil with SLI--before I upgraded it actually used to force-disable one of my graphics cards when I started the game, and I'd have to go and manually re-enable SLI when I was done until I got fed up and wrote an exception for it--then one of my cards died and I upgraded my computer, haven't had any problems since then.) I'm hoping DAII won't do THAT.
Hmm . . . I'd say 7 will get you 10 that my machine will still run it and not choke on it.
Can we get screenies of the high res textures pretty please?
Modifié par PsychoBlonde, 07 mars 2011 - 07:07 .
#55
Posté 07 mars 2011 - 07:03
Kuroi Kenshi wrote...
Does this come included in the retail version of the game, I'm from Europe and have a SE pre-order do i still need to download this?
No, you need to download it and install it after you install your disk based DA2. The High resolutions texture pack wasn't ready when the game went gold.
#56
Posté 07 mars 2011 - 07:05
#57
Posté 07 mars 2011 - 07:06
#58
Posté 07 mars 2011 - 07:07
PWMK2 wrote...
Woot! Good thing I got a GTX 280 with 1024MB of VRAM.
And everyone who is saying that VRAM is totalled by adding up the ram in each card is completely wrong. Like some others above me have said, the contents of each card's VRAM are mirrored in-game. If you have two or more cards with 768 MB of VRAM, you won't be able to use the high-res texture pack, sorry. You'll need your cards to have at least 1024MB of VRAM.
I'm not wrong, it is only that you are talking of a different thing. Physically the VRAM is not shared, I know it perfectly, however the 2nd card VRAM can be used as a "cache" by the drivers.
If you go to DxDiag the tab of the VRAM will show the TOTAL (both GPUs) of the VRAM + the pagefile size. Same as an engine can take VRAM from the pagefile (very slow), it can do it also with the 2nd GPU with recent (not more so) drivers (much faster, but still slower than physical VRAM).
Edit: then also if you have only a card with 768 VRAM you can use the pack the same. You will have slowdowns etc. but you can use it.
Modifié par Amioran, 07 mars 2011 - 07:17 .
#59
Posté 07 mars 2011 - 07:07
#60
Posté 07 mars 2011 - 07:07
#61
Posté 07 mars 2011 - 07:08
#62
Posté 07 mars 2011 - 07:10
Modifié par GuldiienDAO, 07 mars 2011 - 07:12 .
#63
Posté 07 mars 2011 - 07:10
Amioran wrote...
PWMK2 wrote...
Woot! Good thing I got a GTX 280 with 1024MB of VRAM.
And everyone who is saying that VRAM is totalled by adding up the ram in each card is completely wrong. Like some others above me have said, the contents of each card's VRAM are mirrored in-game. If you have two or more cards with 768 MB of VRAM, you won't be able to use the high-res texture pack, sorry. You'll need your cards to have at least 1024MB of VRAM.
I'm not wrong, it is only that you are talking of a different thing. Physically the VRAM is not shared, I know it perfectly, however the 2nd card VRAM can be used as a "cache" by the drivers.
If you go to DxDiag the tab of the VRAM will show the TOTAL (both GPUs) of the VRAM + the pagefile size. Same as an engine can take VRAM from the pagefile (very slow), it can do it also with the 2nd GPU with recent (not more so) drivers (much faster, but still slower than physical VRAM).
So the lesson here is, update your drivers. Check.
#64
Posté 07 mars 2011 - 07:11
-Skorpious- wrote...
So can I download this beforehand even though my copy of DA2 will be a physical disk? I understand that I will have to download it regardless, but it would be nice to get [i]some[/ii] of the wait over with. =p
Yeah, download it now. I am in the same boat as you, I am getting the disk.
#65
Posté 07 mars 2011 - 07:16
#66
Posté 07 mars 2011 - 07:18
GuldiienDAO wrote...
I'm a little confused now. Are people who don't have a 1gb video card locked out of high/very high/dx11 settings or is the 1gb requirement just to use the hi res textures?
that's what i'm wondering too, my girlfriend got an nvidia gtx260 896mb, does it mean she won't be able to play it on high?
#67
Posté 07 mars 2011 - 07:19
Amioran wrote...
PWMK2 wrote...
Woot! Good thing I got a GTX 280 with 1024MB of VRAM.
And
everyone who is saying that VRAM is totalled by adding up the ram in
each card is completely wrong. Like some others above me have said, the
contents of each card's VRAM are mirrored in-game. If you have two or
more cards with 768 MB of VRAM, you won't be able to use the high-res
texture pack, sorry. You'll need your cards to have at least 1024MB of
VRAM.
I'm not wrong, it is only that you are talking
of a different thing. Physically the VRAM is not shared, I know it
perfectly, however the 2nd card VRAM can be used as a "cache" by the
drivers.
If you go to DxDiag the tab of the VRAM will show the TOTAL (both GPUs) of the VRAM + the pagefile size.
Same as an engine can take VRAM from the pagefile (very slow), it can
do it also with the 2nd GPU with recent (not more so) drivers (much
faster, but still slower than physical VRAM).
Yes, it technically can be done and is supported in the drivers. However, games won't ever do this because each graphic card's VRAM will have to have essentially the same exact contents if it is going to render its own
framebuffer. The only time you're going to ever see this happening are in scientific applications or in renderers.
So, I should have said it this way: yes, in some applications, you might be able to use another card's VRAM to hold more textures for the first card to use. However, Dragon Age 2 will not do this.
Modifié par PWMK2, 07 mars 2011 - 07:19 .
#68
Guest_Ada Wong_*
Posté 07 mars 2011 - 07:19
Guest_Ada Wong_*
WaltXXX92 wrote...
Is this some kind of mod or what?
No, it's an official hi-res texture pack. If you have the PC requirements, use it.
#69
Posté 07 mars 2011 - 07:20
#70
Posté 07 mars 2011 - 07:21
Kuroi Aima wrote...
GuldiienDAO wrote...
I'm a little confused now. Are people who don't have a 1gb video card locked out of high/very high/dx11 settings or is the 1gb requirement just to use the hi res textures?
that's what i'm wondering too, my girlfriend got an nvidia gtx260 896mb, does it mean she won't be able to play it on high?
You'll still be able to play on high with a GTX 260. You just won't be able to use the high-res textures.
#71
Posté 07 mars 2011 - 07:21
Kuroi Aima wrote...
GuldiienDAO wrote...
I'm a little confused now. Are people who don't have a 1gb video card locked out of high/very high/dx11 settings or is the 1gb requirement just to use the hi res textures?
that's what i'm wondering too, my girlfriend got an nvidia gtx260 896mb, does it mean she won't be able to play it on high?
It's possible that it could run on her graphics card, depending on resolution and how much anti-aliasing she plans on using. And what the actual memory consumption of the high resolution textures are.
#72
Posté 07 mars 2011 - 07:23
#73
Posté 07 mars 2011 - 07:24
Jonp382 wrote...
Kuroi Aima wrote...
GuldiienDAO wrote...
I'm a little confused now. Are people who don't have a 1gb video card locked out of high/very high/dx11 settings or is the 1gb requirement just to use the hi res textures?
that's what i'm wondering too, my girlfriend got an nvidia gtx260 896mb, does it mean she won't be able to play it on high?
It's possible that it could run on her graphics card, depending on resolution and how much anti-aliasing she plans on using. And what the actual memory consumption of the high resolution textures are.
she plays on a 19" lcd, 1440x900 resolution... "very high" is not what we aim for, but at least "high"
#74
Posté 07 mars 2011 - 07:24
#75
Posté 07 mars 2011 - 07:25
Rimfrost wrote...
argh... so the high texture won't be available for the Mac ?!?!?! they are pointing to a .exe file... That is surprising and dissapointing
^ This... will we be getting a non .exe installer for the hi-res pack? since it doesn't specifically require DX11, it should work on the Mac version of the game as well.





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