Gamerant Christina Norman GDC 2011 interview
#1
Posté 07 mars 2011 - 07:05
#2
Posté 07 mars 2011 - 07:32
EDIT:
This quote made me breath sigh of relief.
CN: I can’t talk about any of the specific decisions or what they actually do. But what I can say is that decisions through all of the Mass Effect games, including the DLC, will matter for Mass Effect 3. And it’s not just like decisions that carried over from ME1 to ME2 will matter in ME3, they’ll be decisions in ME1 that did not visibly impact ME2 that will have an impact in ME3. What we looked at is the total story, everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters, we let the writers draw on that as much as they want to customize the experience and to be pretty much without limits.
Modifié par xSTONEYx187x, 07 mars 2011 - 07:36 .
#3
Posté 07 mars 2011 - 07:32
#4
Posté 07 mars 2011 - 07:38
Gamejournalism=wallbanger (well that wasn't bad really). AFAIK, BW has said there will be no save importing if Shep died (still wish you could import, see a cutscene and get "game over" screen
#5
Posté 07 mars 2011 - 07:40
Warlokki wrote...
Duh. "Whoever replaced Shepard if he/she didn't make it"?
Gamejournalism=wallbanger (well that wasn't bad really). AFAIK, BW has said there will be no save importing if Shep died (still wish you could import, see a cutscene and get "game over" screen)
Awesome, I've installed ME3. Let me just boot it up...
CRITICAL MISSION FAILURE
#6
Posté 07 mars 2011 - 07:58
#7
Posté 07 mars 2011 - 08:06
Mass Effect 2 did win the GDC “Best Writing” award this year
and while some have their objections to the plot of the game, the
mythology and characters did a wonderful job of bringing the story to
life. Here’s hoping the third game will deliver an experience that will
blow ME2 out of the water.
Indeed.
#8
Posté 07 mars 2011 - 08:07
.
This is a important thing that most people miss.
#9
Posté 07 mars 2011 - 08:17
#10
Posté 07 mars 2011 - 08:20
CN: I can’t comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
For some reason I like this statement...
#11
Posté 07 mars 2011 - 08:20
The important thing is in the previous paragraph, which basically says that ME1 had a sin of not being idiot-proof.padaE wrote...
We wanted to make sure every gamer who have already played a shooter could have a good experience in Mass Effect 2 and look at the RPG stuff as not being the barrier to entry, like you don’t get to play a shooter if you don’t do this RPG stuff and make it more like “You can play it like a shooter, but if you want to be really awesome, if you want to just destroy everything, you really have to engage that RPG stuff.” And that becomes sort of a competitive edge to a gamer when you engage those RPG mechanics.
.
This is a important thing that most people miss.
Me too.g54 wrote...
GR: Like planet scanning?
CN: I can’t comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
For some reason I like this statement...
What horrifies me is that they have been thinking of something to replace it... [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/surprised.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie]
Modifié par Zulu_DFA, 07 mars 2011 - 08:24 .
#12
Posté 07 mars 2011 - 09:03
Zulu_DFA wrote...
Me too.g54 wrote...
GR: Like planet scanning?
CN: I can’t comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
For some reason I like this statement...
What horrifies me is that they have been thinking of something to replace it... [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/surprised.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie]
Nebula scanning. Now with extra volume!
#13
Posté 07 mars 2011 - 09:07
Zulu_DFA wrote...
The important thing is in the previous paragraph, which basically says that ME1 had a sin of not being idiot-proof.padaE wrote...
We
wanted to make sure every gamer who have already played a shooter could
have a good experience in Mass Effect 2 and look at the RPG stuff as not
being the barrier to entry, like you don’t get to play a shooter if you
don’t do this RPG stuff and make it more like “You can play it like a
shooter, but if you want to be really awesome, if you want to just
destroy everything, you really have to engage that RPG stuff.” And that
becomes sort of a competitive edge to a gamer when you engage those RPG
mechanics.
.
This is a important thing that most people miss.
The world must be ending. I completely agree w/ Zulu on something. [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Modifié par JamieCOTC, 07 mars 2011 - 09:09 .
#14
Posté 07 mars 2011 - 09:09
#15
Posté 07 mars 2011 - 09:12
jeweledleah wrote...
how was ME1 not idiot proof? you were guaranteed to win no matter what. even if you didn't talk everyone even if all you did were the plot missions, even if you ended up killing every kill able npc - you still won in the end. Mass Effect never had those dead end endings where if you make a wrong choice you have to reload from earlier save, or start over - no matter which methods you chose, no matter how stupid you make your shepard, the game doesn't offer you any choices that are not win in one way or another. at least in ME2 its possible to have a less clean win, in ME1? there was no such thing. not that I'm complaining, I prefer ME2 to ME1 for the fact that if you chose so, you can in fact save everyone. just pointing out that the entire franchise is idiot proof.
I think they meant it from a gameplay perspective. It was possible to wind up making a sub-par Shepard in ME1 if you didn't pay any real attention.
#16
Posté 07 mars 2011 - 09:18
game confusing,” “I try to play it and my gun isn’t hitting anybody and
I don’t know what’s going on,” and other sort of things. So there were
certain aspects of the gameplay that were making the game inaccessable
to players."
Well then no wonder that ME 2 was 80% of corridor shooting with little hub worlds.
Seriously, what could be so confusing in ME 1?
#17
Posté 07 mars 2011 - 09:22
Babli wrote...
"and there were also people who would just say things like, “I find this
game confusing,” “I try to play it and my gun isn’t hitting anybody and
I don’t know what’s going on,” and other sort of things. So there were
certain aspects of the gameplay that were making the game inaccessable
to players."
Well then no wonder that ME 2 was 80% of corridor shooting with little hub worlds.
Seriously, what could be so confusing in ME 1?
The shooter gamers didn't understand the RPG mechanics at work in the first game. Having to upgrade your abilities in Assault Rifles, Pistols etc so you narrowed the shooting field is certainly a strange concept if you haven't played RPGs before.
#18
Posté 07 mars 2011 - 09:23
Lizardviking wrote...
I think they meant it from a gameplay perspective. It was possible to wind up making a sub-par Shepard in ME1 if you didn't pay any real attention.
More or less this. ME1's system more or less railroaded players into one path of their choosing and sticking with it every single time just to "get the most out of the game." Me, I always picked a soldier who maxed out on AR, Pistol, Assault Training, Immunity, Charm, Intimidate, Shock Trooper, and Spectre training, and nothing else in every single playthrough, while I have two infiltrators who maxed out on Pistol and Sniper Rifle, got Medium Armor, Advanced Overload and Sabotage, maxed Charm and Intimidate, Commando, and some Spectre training.
#19
Posté 07 mars 2011 - 09:25
Icinix wrote...
The shooter gamers didn't understand the RPG mechanics at work in the first game. Having to upgrade your abilities in Assault Rifles, Pistols etc so you narrowed the shooting field is certainly a strange concept if you haven't played RPGs before.
Problem I'm seeing with ME is you're playing the futuristic equivalent of a Force Recon Marine, Navy SEAL, S.A.S. or Delta Force operative, and the weapon skills outright are nonsensical since this should have been covered with Shepard's advanced training. What the **** did Shepard do during Special Forces training, cry himself/herself to sleep in a corner just because of Akuze/Elysium/Torfan? I just found ME1's system to be non-sensical.
#20
Posté 07 mars 2011 - 09:25
And storyline fans everywhere breathe a sigh of relief.
#21
Posté 07 mars 2011 - 09:27
#22
Posté 07 mars 2011 - 09:30
Lunatic LK47 wrote...
Icinix wrote...
The shooter gamers didn't understand the RPG mechanics at work in the first game. Having to upgrade your abilities in Assault Rifles, Pistols etc so you narrowed the shooting field is certainly a strange concept if you haven't played RPGs before.
Problem I'm seeing with ME is you're playing the futuristic equivalent of a Force Recon Marine, Navy SEAL, S.A.S. or Delta Force operative, and the weapon skills outright are nonsensical since this should have been covered with Shepard's advanced training. What the **** did Shepard do during Special Forces training, cry himself/herself to sleep in a corner just because of Akuze/Elysium/Torfan? I just found ME1's system to be non-sensical.
Agreed. Although I think they cut the RPG elements too deep in ME2...cutting the need to 'upgrade' your skills in Assault Rifles, Shotguns, Pistols etc were certainly not missed and indeed were something that irked me in the first game.
What I would have liked to see though was the ability to upgrade your reload times or something. So instead of upgrading your assault rifle damage and firing circle, you could upgrade skills to reload and switch weapons faster or something. It probably would have kept the RPG elements without hindering the shooter mechanics too much. In my opinon at least.
#23
Posté 07 mars 2011 - 09:31
Lunatic LK47 wrote...
Lizardviking wrote...
I think they meant it from a gameplay perspective. It was possible to wind up making a sub-par Shepard in ME1 if you didn't pay any real attention.
More or less this. ME1's system more or less railroaded players into one path of their choosing and sticking with it every single time just to "get the most out of the game." Me, I always picked a soldier who maxed out on AR, Pistol, Assault Training, Immunity, Charm, Intimidate, Shock Trooper, and Spectre training, and nothing else in every single playthrough, while I have two infiltrators who maxed out on Pistol and Sniper Rifle, got Medium Armor, Advanced Overload and Sabotage, maxed Charm and Intimidate, Commando, and some Spectre training.
Wasn't soldier the only class who really had any liberty when it came to just choosing whatever skil the player wanted (as long as you didn't waste it on first-aid!)?
Perhaps also Adept since biotics were really overpowered in ME1,
#24
Posté 07 mars 2011 - 09:34
Its interesting to note that the early ME1 alpha video they showed show some kind of lock-on system at work that reminds me a bit of the Metroid Prime series that would have been interesting to see (I actually like at least on a conceptual level of a lot of the stuff in that alpha than what we got for the actual first game).
#25
Posté 07 mars 2011 - 09:36
g54 wrote...
GR: Like planet scanning?
CN: I can’t comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
For some reason I like this statement...
As do I!
Wonder what they will change planet scanning to...





Retour en haut







