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Gamerant Christina Norman GDC 2011 interview


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#26
Tyrannosaurus Rex

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Lunatic LK47 wrote...

Problem I'm seeing with ME is you're
playing the futuristic equivalent of a Force Recon Marine, Navy SEAL,
S.A.S. or Delta Force operative, and the weapon skills outright are
nonsensical since this should have been covered with Shepard's advanced
training. What the **** did Shepard do during Special Forces training,
cry himself/herself to sleep in a corner just because of
Akuze/Elysium/Torfan? I just found ME1's system to be non-sensical.


Remember also that despite being special forces. Shepard
still started with the WORST gear possible. Maybe the alliance is just
cheap?

Also spectres, The council's first and last line of defence against any threats, the most badass special agents in the galaxy. Had to buy their own gear! [smilie]../../../images/forum/emoticons/pinched.png[/smilie]

In short: Mass effect 1's gameplay was bad not just because it was a akward, clumsy and unbalanced mess. But also because contradicted what the player was told and expecting from a story point-of-view.

#27
Lunatic LK47

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Icinix wrote...

What I would have liked to see though was the ability to upgrade your reload times or something. So instead of upgrading your assault rifle damage and firing circle, you could upgrade skills to reload and switch weapons faster or something.  It probably would have kept the RPG elements without hindering the shooter mechanics too much. In my opinon at least.


I don't disagree with you on this notion, but the problem is balancing out your ideas, not to mention that ejecting thermal clips takes half a second to do, and it's that fast.  On top of this, the non-combat systems are already occupied with leveling up whatever tech or biotic abilities they have, or for the combat hybrids, they're already busy with balancing out between ammo and biotic/tech powers, so something like "Switch weapon 2 seconds faster" ends up being in the "useless skill" category.

#28
Captain Crash

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Too little to draw any conclusions. I think I could over analyse those words quite easily. Its essentially an affirmation of what we already knew or thought. Which is nice to hear.

#29
Lunatic LK47

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Lizardviking wrote...
Wasn't soldier the only class who really had any liberty when it came to just choosing whatever skil the player wanted (as long as you didn't waste it on first-aid!)?


Don't forget Heavy Armor as well. The Trade-offs were just outright not worth it, and your skill points were better off spent in other skill sets.

#30
Bloggers99

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I honestly enjoyed planet scanning. I only did it when I needed the resources, so it never overwhelmed me. Why some people do it for more than five minutes at most between missions is beyond me. It was a lot more enjoyable than the Mako romps (though I did enjoy those before I found the M-44)

#31
Lunatic LK47

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Lizardviking wrote...
Remember also that despite being special forces. Shepard
still started with the WORST gear possible. Maybe the alliance is just
cheap?


Looking at today's military, you could say that. After all, for all of the M16 and M4 rifles the U.S. military has have, the 5.56mm NATO rounds rarely did **** against combatants doped up on drugs in Fallujah seven years ago, and Somalia during the Black Hawk Down incident.

Modifié par Lunatic LK47, 07 mars 2011 - 09:41 .


#32
Tyrannosaurus Rex

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Lunatic LK47 wrote...

Lizardviking wrote...
Remember also that despite being special forces. Shepard
still started with the WORST gear possible. Maybe the alliance is just
cheap?


Looking at today's military, you could say that. After all, for all of the M16 and M4 rifles the U.S. military has have, the 5.56mm NATO rounds rarely did **** against combatants doped up on drugs in Fallujah seven years ago, and Somalia during the Black Hawk Down incident.



I will go ahead and say i'm not an expert on anything regarding the military. But you would expect the alliance to atleast equipt the more elite soldiers with better equipment to put them on par with other races.

#33
Iakus

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Lizardviking wrote...

Remember also that despite being special forces. Shepard
still started with the WORST gear possible. Maybe the alliance is just
cheap?

Also spectres, The council's first and last line of defence against any threats, the most badass special agents in the galaxy. Had to buy their own gear! ../../../images/forum/emoticons/pinched.png

In short: Mass effect 1's gameplay was bad not just because it was a akward, clumsy and unbalanced mess. But also because contradicted what the player was told and expecting from a story point-of-view.


Cerberus was even worse.  Shep couldn't even buy his own gear, he had to scrounge the schematics for his stuff, mine the materials, and build them himself!

#34
Icinix

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Lunatic LK47 wrote...

Icinix wrote...

What I would have liked to see though was the ability to upgrade your reload times or something. So instead of upgrading your assault rifle damage and firing circle, you could upgrade skills to reload and switch weapons faster or something.  It probably would have kept the RPG elements without hindering the shooter mechanics too much. In my opinon at least.


I don't disagree with you on this notion, but the problem is balancing out your ideas, not to mention that ejecting thermal clips takes half a second to do, and it's that fast.  On top of this, the non-combat systems are already occupied with leveling up whatever tech or biotic abilities they have, or for the combat hybrids, they're already busy with balancing out between ammo and biotic/tech powers, so something like "Switch weapon 2 seconds faster" ends up being in the "useless skill" category.


Balance is abosoloutely paramount.Agreed whole heartedly.
The skill would be useless for the crowd you care not for things like that...but not for players like I who like to tweak and tune their characters to a specific style of play. Too me I would love to have the option to upgrade that skill (weapon swap, reload)...instead of say...Adrenaline Rush...it becomes a choice thing...rather than just selecting + skill at the end of every mission.  Even if it's a tiny difference, it's a difference that becomes unique to my character build and how I play my game.

#35
Zulu_DFA

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iakus wrote...

"everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters"

And storyline fans everywhere breathe a sigh of relief.

I also liked it how she said "we allowed the writers [do their job]".

Ze termal Klipps, ja!

Modifié par Zulu_DFA, 07 mars 2011 - 09:57 .


#36
Icinix

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Bloggers99 wrote...

I honestly enjoyed planet scanning. I only did it when I needed the resources, so it never overwhelmed me. Why some people do it for more than five minutes at most between missions is beyond me. It was a lot more enjoyable than the Mako romps (though I did enjoy those before I found the M-44)


Yeah, me too.

I think we're a very small minority though. Just started another ME1 + ME2 playthrough and still having no issue with the mining.

#37
N7Infernox

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Bloggers99 wrote...

I honestly enjoyed planet scanning. I only did it when I needed the resources, so it never overwhelmed me. Why some people do it for more than five minutes at most between missions is beyond me. It was a lot more enjoyable than the Mako romps (though I did enjoy those before I found the M-44)

Ah the soothing voice of reason.Image IPB

#38
Zulu_DFA

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N7Infernox wrote...

Bloggers99 wrote...

I honestly enjoyed planet scanning. I only did it when I needed the resources, so it never overwhelmed me. Why some people do it for more than five minutes at most between missions is beyond me. It was a lot more enjoyable than the Mako romps (though I did enjoy those before I found the M-44)

Ah the soothing voice of reason.Image IPB


The Mako had nothing to do with mineral mining, because it was like... nonexistent, in ME1.

Modifié par Zulu_DFA, 07 mars 2011 - 10:03 .


#39
Icinix

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Zulu_DFA wrote...

N7Infernox wrote...

Bloggers99 wrote...

I honestly enjoyed planet scanning. I only did it when I needed the resources, so it never overwhelmed me. Why some people do it for more than five minutes at most between missions is beyond me. It was a lot more enjoyable than the Mako romps (though I did enjoy those before I found the M-44)

Ah the soothing voice of reason.Image IPB


The Mako had nothing to do with mineral mining, because it was like... nonexistent, in ME1.


Not in the same way as ME2. But you still had the UNC mineral collection do dah thingo.

#40
Bloggers99

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It was the source of exploration in ME2. You still scoured the galaxy, discovered planets and found resources (one of the objectives you undertook on every planet the mako could touch)

#41
ODST 5723

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As a big fan of shooters and RPG's I found it pretty easy to get into ME1.

That said, the biggest drawback in that game for me was the poor shooting mechanics. You couldn't just pick up a weapon and use it efficiently because it was like you were a green rookie. Even in shooter introductory levels, the game assumes that you can competently aim and fire.

In ME1, you didn't get that until you invested enough points and it wasn't until a good bit into the game that I was finally able to get the weapon efficiency to where I didn't feel gimped playing as a Soldier because the accuracy was so atrocious and the weapons so inefficient.

#42
Zulu_DFA

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Icinix wrote...

Not in the same way as ME2. But you still had the UNC mineral collection do dah thingo.

Yeah, and it was like optional, part of roleplaying.

In ME2, with it's vaunted "fluent shooter combat", you have to test your nerves with the planet scanning regularly, if you want to be effective on higher difficulties.


Bloggers99 wrote...

It was the source of exploration in ME2. You still scoured the galaxy, discovered planets and found resources (one of the objectives you undertook on every planet the mako could touch)

Ummm, which exploration in ME2?

Modifié par Zulu_DFA, 07 mars 2011 - 10:14 .


#43
Reever

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Warlokki wrote...

I said "see a cutscene". You know, show what happens if Shepard is not around. And then the game over. Hmm. Maybe "Epic fail"?


That would be great :)

#44
Icinix

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Zulu_DFA wrote...

Icinix wrote...

Not in the same way as ME2. But you still had the UNC mineral collection do dah thingo.

Yeah, and it was like optional, part of roleplaying.

In ME2, with it's vaunted "fluent shooter combat", you have to test your nerves with the planet scanning regularly, if you want to be effective on higher difficulties.


...*insert non - existent smilie with light bulb* Maybe the planet scanning was forced upon players so traditional Role Player's without shooter experience got more accurate with the mouse to help them with developing shooter skills in a nerve testing but safe environment?

#45
Bloggers99

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You fly around a freaking galaxy when you're not planet-side. I'd call that exploration.

On topic, what Christina was allowed to say so far has me psyched.

#46
Zulu_DFA

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Icinix wrote...

Zulu_DFA wrote...

Icinix wrote...

Not in the same way as ME2. But you still had the UNC mineral collection do dah thingo.

Yeah, and it was like optional, part of roleplaying.

In ME2, with it's vaunted "fluent shooter combat", you have to test your nerves with the planet scanning regularly, if you want to be effective on higher difficulties.

...*insert non - existent smilie with light bulb* Maybe the planet scanning was forced upon players so traditional Role Player's without shooter experience got more accurate with the mouse to help them with developing shooter skills in a nerve testing but safe environment?

Good theory, but I have a simpler one:

The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.

#47
Merchant2006

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Lmao Zulu, you're totally right there ^^

#48
MadCat221

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To be honest... I kinda want the Mako back, with a mechanics revamp. The Hammerhead? I sum it up as such: "Unreal Tournament called, they want their Manta back."

It felt so contrived and arcadey. Why would the back of the thing flash green and red when it picks up minerals? Why would there be heat gauge bars on the rims of the side jets? Where's the ammo supply for the rocket gun?  Why did it use jets to hover instead of a mass effect generator?  Why does it dance about when you "mine" with it?

It tried too hard to be thooperkewl* and completely contradicted the game's attempt to be a more serious sci-fi.

I used to have some sort of space rover toy when I was a tot... I think it was Fischer-Price? Anyhoo, the Mako made me reminisce about that thing. The Hammerhead did not do as such.
 
* = "thooperkewl" = over-emphasized "super cool" with a lisp.

Modifié par MadCat221, 07 mars 2011 - 10:26 .


#49
Jebel Krong

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nice interview, thanks.

#50
Iakus

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Bloggers99 wrote...

You fly around a freaking galaxy when you're not planet-side. I'd call that exploration.


So talking to Tali in Engineering was exploring the Normandy? Image IPB