Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
..Nice. Kinda puts a dampner on ME3 though..
Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
MadCat221 wrote...
The Hammerhead? I sum it up as such: "Unreal Tournament called, they want their Manta back."
It tried too hard to be thooperkewl and completely contradicted the game's attempt to be a more serious sci-fi.
No, it was exploring Tali. Only I feel that even such a dull object as Tali was worth a lot more in terms of exploration, than the whole freaking galaxy.iakus wrote...
So talking to Tali in Engineering was exploring the Normandy?Bloggers99 wrote...
You fly around a freaking galaxy when you're not planet-side. I'd call that exploration.
Modifié par Zulu_DFA, 07 mars 2011 - 10:34 .
Yeah, that's why I am horrified, thinking about what BioWare can come up with to punish us for b*tching about the planet scanning!Icinix wrote...
..Nice. Kinda puts a dampner on ME3 though..Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
Damn, I feel like making 5 different playthroughs instead of just the 2 I currently have going.CN: I can’t talk about any of the specific decisions or what they actually do. But what I can say is that decisions through all of the Mass Effect games, including the DLC, will matter for Mass Effect 3. And it’s not just like decisions that carried over from ME1 to ME2 will matter in ME3, they’ll be decisions in ME1 that did not visibly impact ME2 that will have an impact in ME3. What we looked at is the total story, everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters, we let the writers draw on that as much as they want to customize the experience and to be pretty much without limits.
Every time you want to do a Mass Relay jump you have to write a 5 page essay on a randomly generated topic. That'll show you not to complain!Zulu_DFA wrote...
Yeah, that's why I am horrified, thinking about what BioWare can come up with to punish us for b*tching about the planet scanning!Icinix wrote...
..Nice. Kinda puts a dampner on ME3 though..Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
Then the Big Brother takes all them essays to BioWare and they don't need their own writers any more. A perfect plan!mashedpotatoeman wrote...
Every time you want to do a Mass Relay jump you have to write a 5 page essay on a randomly generated topic. That'll show you not to complain!Zulu_DFA wrote...
Yeah, that's why I am horrified, thinking about what BioWare can come up with to punish us for b*tching about the planet scanning!Icinix wrote...
..Nice. Kinda puts a dampner on ME3 though..Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
And they'll make it so that you have to reboot after each typo!mashedpotatoeman wrote...
Every time you want to do a Mass Relay jump you have to write a 5 page essay on a randomly generated topic. That'll show you not to complain!Zulu_DFA wrote...
Yeah, that's why I am horrified, thinking about what BioWare can come up with to punish us for b*tching about the planet scanning!Icinix wrote...
..Nice. Kinda puts a dampner on ME3 though..Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
Warlokki wrote...
Duh. "Whoever replaced Shepard if he/she didn't make it"?
Gamejournalism=wallbanger (well that wasn't bad really). AFAIK, BW has said there will be no save importing if Shep died (still wish you could import, see a cutscene and get "game over" screen)
Shotokanguy wrote...
Looks like a good interview to reference if I ever see the "Mass Effect should be more RPG than shooter!" debate again. I always was of the opinion that Mass Effect, from the beginning was meant to be the perfect blend of third person shooter action and RPG depth, but the first game was not that and it must have had people thinking it was supposed to be more RPG feeling than...shootey.
Maybe it's not her fault, after all, but that of the real gameplay designers, who are more commonly known as marketologists.Terror_K wrote...
This just makes me more concerned for ME3, and more sure that I'd prefer somebody else as Lead Gameplay Designer. I'm just not a fan at all off Christina's overall design philosophy and mindset.
Modifié par Curunen, 08 mars 2011 - 12:43 .
I still don't understand what was so bad about the Hammerhead. It was way more fun to ride around in, especially when compared to the awkwardly steering, somewhat-antigrav-but-not-really Mako vehicle. And to be frank, in my playthrough of ME1, I could never truly tell how much health the Mako had, yet at the same time i never felt that i was in danger b/c of the armor.Icinix wrote...
Zulu_DFA wrote...
The planet scanning and the Hammerhead were specifically designed to punish the fans for b*thcing about the Mako.
..Nice. Kinda puts a dampner on ME3 though..
Modifié par N7Infernox, 08 mars 2011 - 12:47 .
That only happened after ME1 had been released and somebody whined it was a bad shooter.CaptainZaysh wrote...
Terror, I think your conclusion is mistaken. I've seen other interviews where BW said that ME1 was not as good a shooter as they'd wanted it to be simply because as devs they didn't have much experience at making good shooters. They really worked on that in 2 thus creating a game closer to their original vision in that respect than 1 achieved.
I think this is true any game what has series, the vision evolves little bit in every game.Christina Norman:
A couple of major factors. First of all, we always had a vision for the game. The vision evolves, it never stays exactly the same but from the very start, there was the vision of the game.
We knew at the point when Mass Effect 1 came out that there were certain aspects of the original vision of Mass Effect that we had not addressed.
This pretty much say that they could not catch the vision they had totally in Mass Effect 1.With ME1, we wanted to build Mass Effect and we did our best to do that and we succeeded in a lot of areas, but we didn’t reach where we wanted to do in some areas.
Here comes the Mass Effect combat is shooter, even if ME1 did not do it right.The way I like to put that is, Mass Effect has always looked like a shooter, but Mass Effect 1 didn’t really play like one.
This pretty much confirms that both games ME1 and ME2 decission will carry over to ME3. What is very nice.I can’t talk about any of the specific decisions or what they actually do. But what I can say is that decisions through all of the Mass Effect games, including the DLC, will matter for Mass Effect 3. And it’s not just like decisions that carried over from ME1 to ME2 will matter in ME3, they’ll be decisions in ME1 that did not visibly impact ME2 that will have an impact in ME3. What we looked at is the total story, everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters, we let the writers draw on that as much as they want to customize the experience and to be pretty much without limits.
Modifié par Lumikki, 08 mars 2011 - 01:22 .
Xivai wrote...
Corporate clout. Uh oh, in one question the design is always changing and evolving. In the next question she says if it isn't broke don't fix it. What is it? Which is the truth? Seems like they want to give everyone a pleasant answer. Dun dun dun.. the first suspicious sign appears. Please not like Dragon Age 2 PLEASE!! For the love of god just keep the trilogy on the level and then do whatever you want to the series. I hope I'm just jumping at shadows.
Modifié par Lumikki, 08 mars 2011 - 01:22 .
Isn't EVERYTHING in ME2 broken (again, admittedly)?Lumikki wrote...
Isn't it that if something isn't broken they don't need to fix it, but some areas game allways get changed and evolved. Game is never perfect, so changes allways happen.
Modifié par Lumikki, 08 mars 2011 - 01:33 .
Zulu_DFA wrote...
Isn't EVERYTHING in ME2 broken (again, admittedly)?Lumikki wrote...
Isn't it that if something isn't broken they don't need to fix it, but some areas game allways get changed and evolved. Game is never perfect, so changes allways happen.
The problem is, ME2 did not really fix ME1. ME2 threw ME1 out of the window, and made everything anew and different. So it needs a lot of fixing of its own.