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#1
Kaywinnit

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Making a seperate thread, for hopefully increased visibility, since everything on General is flying by quickly.

Does anyone know if the Hi-Res texture pack will be relesed with a non .exe installer for use on the Mac version?  The page indicates that DX11 is required to get maximum benefit.. which means there should still be benefit for non DX11 systems.

#2
Owen Borstad

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The Hi-Res texture pack will not be released for Mac, as it interferes with the patching mechanism for Mac. You could potentially install it with a lot of work, but then you would no longer get patch updates, and it would be a huge manual process.

Owen.

#3
Kaywinnit

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:(

That stinks...  The hi-res pack would be nice.. but if it's going to break the updating system I probably won't try and make it work.  Thanks for letting us know!


You know.. you could always toss me a beta invite to a certain still in developement Bioware MMO as compensation ;)   (just kidding) :innocent:

#4
FRIEDCHIKKIN

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*sigh* ...reminds me of the hopelessness I'm feeling regarding the Cinematic Mod for Half Life 2. :P

#5
ert3

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not to be an annoyance but uh, how would making us a high resolution patch break the patching process.

I thought that was just simple version checking, I mean why would every single file need to be just perfect for the patching process to work (especially considering this isn't actually a native port).

anyway im not a programer so maybe there is more to it than that but yeah

#6
Guest_lewdvig_*

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It would run poorly because on the PC you need to use DX11 (only available on Very High) to enable High Res textures. Cider wrapped emulated PC titles like this are mapping DX calls to OpenGL in real time.

That's hard enough with DX9, I am not even sure that the current Mac OpenGL implementation can handle all the advanced shaders that DX11 offers.

In another forum a chap with a sandy bridge based system running a Geforce 580 was only getting 40fps @1080p with the High Res Textures and DX11. That is a lot more power than either my 2011 MBP ormy 8 core Mac Pro have. So even in boot camp the High Res textures would be too much.

Expecting it to play smooth on any mac is probably a pipe dream.

Also, I don't think Cider can take advantage of multiple CPU cores (but I could be wrong - maybe transgaming has updated their tech).

Modifié par lewdvig, 08 mars 2011 - 06:23 .


#7
ert3

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While you do make a good point that maybe the cider verision of wine doesn't run DX11 i should point out that most major non interactive 3D productions are done in OpenGL and not DirectX.

The dominance of DirectX is because it allows people like bioware to make us great games at EA's demanding update schedule without just giving us utter crap.

Its easier and more streamlined than openGL but for raw power it falls flat in comparison.

Also its some weird industry rule that when DirectX updates you move up to the openGL version equivalent on a proccesor.

I think DirectX11 is some where around OpenGL 3 teritory while we are currently on version 4.1

Don't quote me on that though I have a friend who works in 3D animation and gave me a run down on this when I asked him about it.

HOWEVER, that is a good point if a home made PC monster can barely run this then it is safe to say that releasing this for mac would require also releasing a removal tool as it sounds like you need a mac pro to run said textures.

#8
Guest_lewdvig_*

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Yeah they are two different things. DX is Windows only and pretty much strictly for games at this point.

OGL is slower and intended for more serious work. Because of this they have fallen behind when it comes to games. Certain shader paths in DX11 are not possible in OGL.

OGL 4 ~ DX 11
OGL 3.3 ~ DX 10/10.1

I think the Mac is stuck at OGl 2.1

#9
Guest_lewdvig_*

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This site shows the differences between the three different render paths. Ours will be closest to DX9 IMO:

http://www.pcgamesha...Adventure/Test/

That's good enough for me. Hopefully lots of Mac users buy this game and EA will start funding native OSX apps rather than emulated ones.

#10
ert3

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before i point out that wine stands for Wine Is Not an Emulator (oops) and concede that it does basically emulate directX (man im bad at this) mac os 10.6.6 uses open GL version 2.0 (2.1 if you have a mac book pro) and this doesn't seem to be stoping direct X 10 coming down the pipes

#11
Guest_lewdvig_*

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2011-03-08 07:04:46 - DragonAge2
Frames: 2749 - Time: 188839ms - Avg: 14.557 - Min: 9 - Max: 34

On my 2011 MBP w/ 6750M in boot camp 900p everything max (DX11 and High Res Textures) no AA or AF.

#12
Kaywinnit

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lewdvig wrote...

2011-03-08 07:04:46 - DragonAge2
Frames: 2749 - Time: 188839ms - Avg: 14.557 - Min: 9 - Max: 34

On my 2011 MBP w/ 6750M in boot camp 900p everything max (DX11 and High Res Textures) no AA or AF.


The boot camp performance, doesn't really apply to a conversation about using the high res textures on the actual Mac version.. via the Cider wrapper.  While the Texture pack does not require DX11 to run, it is needed to get the 'maximum' benefit out of the pack.

I'm not really sure why a Mac version of the Texture pack would break upgrades.. unless the Cider wrapper usage caused them to have to do upgrades differently than a true native client would have.

#13
Rimfrost

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Suprised that a high-res texture pack would conflict with patching the game! That seems like a strange excuse. Let's hope this can be fixed with a patch!

#14
FRIEDCHIKKIN

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The hi-res texture pack must also have some extra special effects, otherwise I can't see better textures being a pipe dream for Mac use.

#15
LordJeyl

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Maybe when this game is patched up numerous times down the road and all the DLC is accounted for, than maybe we can instal the high texture pack without having to worry about future patches. Of course, this would mean waiting for the game to live out it's life span and be completely done with all the intended material Bioware plans to add to the game in the coming months, so the wait will most likely be a long one. Still, I'd be willing to try it when the time comes.

#16
FRIEDCHIKKIN

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Given the track record, I'd expect a maximum of about two updates.

#17
Rimfrost

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 Looking at these comparisons I don't see a huge difference between the packs. It looks "good enough" with the normal pack already...
http://reviews.cnet....&tag=mncol;page

#18
Kaywinnit

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I've only been able to play for a few hours so far, and running on 'high', it's not a horrible looking game... would the higher res textures be nice? Yeah, will it kill me to play the game without them? Nah, I'll survive.

#19
Rimfrost

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yeah, I've decided to stay true to the Mac as well. I don't think the high res makes a huge difference. It's always an ok looking game but not great. Can't wait to finally play tonight!

#20
Crunchyinmilk

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Owen Borstad wrote...

The Hi-Res texture pack will not be released for Mac, as it interferes with the patching mechanism for Mac. You could potentially install it with a lot of work, but then you would no longer get patch updates, and it would be a huge manual process.

Owen.


This is DRM, right?

If I manually add the high res texture pack erfs I get asked to re-authenticate the application with EA.

I honestly wish you'd rethink this policy of no texture pack.  The game already looks sub-par on the Mac anyway, with video seams (not tearing, its a byproduct of cider) and low quality shadows.  A texture bump might be just the thing to make it worth firing it up on the mac instead of going to bootcamp and getting DX11 lighting and actual working anti-aliasing...

#21
Rimfrost

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Did you test manually adding the package?

I agreee that the shadows are sub par