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Poor DX11 performance? (High Texture Pack Q's as well)


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#76
Noelemahc

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Now, if only we could fine-tune the graphical settings, like most games allowed us to do TEN YEARS AGO...

I have a GeForce GTS250, that's one of the earliest DX10 cards for those keeping score, and it pretty much chokes when I turn the DX10/11 mode on. And DX9 mode is redonkulously limited in graphical quality. Why can't we use the high-res textures with the DX9 mode*? Why can't we enable or disable specific effects on a principle other than "well, yes, your card supports this, but it will probably burn out from the effort"**? Why does Crysis 2 run faster than Dragon Age 2 on similar settings? Ah, the mysteries of life...

_________________
* - Case in point: take any DX9-era game, take any unofficial mod with high-res textures for it. Be it DAO or ME2, it won't matter. My rig suffers no slowdowns from those. Conclusion?
** - Yes, I've had a video card burn out on me. It was a GeForce Ti4200. It didn't end well.

#77
geertmans

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lol, perhaps it's due to my lack of proper knowledge, but I thought the big advantage of tessellation was that it could render higher polygon objects at roughly the same fps as dx9/dx10 would render the same lower polygon models. seems not the case. I have two 460gtx 1gb's. I'm mentally preparing for the worst :P

#78
Matt_kyffin

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I can confirm

i7 920 ( not overclocked )
12 GB DDR3 1600mhz
Asus GTX570 ( over clocked edition ) 267.24 Driver

DX11, Very high, AA x2, AF x2, SSAO off, Blur on, Depth on, Hi-Res textures on, 1680x1050 (Native)

Runs Smooth and playable for sure.

#79
Flocons de Mais

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For people who are complaining about stuttering, are you using the keyboard to move your character around? I found that the keyboard adds some stuttering that is eliminated if you used the mouse to move around (hold LMB and RMB simultaneously, and your character will move foward).  It's not how I want to play the game, but the keyboard stutter, which is another issue that does need to be addressed, may be exasperating the framerate issue with some people.

Modifié par Flocons de Mais, 08 mars 2011 - 07:38 .


#80
stratzilla

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To the guy who said to play at 1024x768; are you from the stone age? Sure, it'll improve performance exponentially (it renders a million pixels worth less than 1920x1080), but it's ugly as sin.

i5-760 @ 3.8ghz
8gb DDR3-2000
MSI GTX460 Hawk x2 SLI
EVGA P55 classified 200
5x1tb WD Cav Black 7200rpm RAID
1x60gb OCZ Agility 2 SSD

(All vsync on at 60hz)
1920x1080, very high DX11, no AA full AF, all checkboxes checked - 10~fps
1920x1080, very high DX11, no AA full AF, no checkboxes checked - 15~fps
1920x1080, high DX11, no AA, full AF, SSAO checked - 45~fps
1920x1080, high DX11, no AA, full AF, SSAO disabled - solid 60fps
1024x768 everything maxed out including AA DX11 - vsync disabled = 100+fps

But why would I opt for the lattermost when it'll look like absolute trite?

Some comparable games:

Metro 2033, DX10 maxed out, no AA = 150~fps
Crysis, DX10 medium-high, no AA = 60fps
Crysis Warhead, DX10 high, no AA = 60fps
STALKER: Call of Pripyat (CoP Complete), DX11 maxed out, no AA = 120~fps
STALKER: Shadow of Chernobyl (Complete 2009), DX9 maxed out, no AA = 400~fps
Two Worlds 2, DX10 maxed out, 2x MSAA = 100fps
Divinity 2, maxed out, no AA = 120~fps
The Withcer, maxed out, 4x MSAA = 200+fps
Risen, DX10 maxed out, 2x MSAA = 100+fps
Fallout: New Vegas, DX10 maxed out, 2x MSAA = 120fps

Obviously my PC isn't unoptimized for gaming; the DA2 engine needs a little tinkering.

Modifié par stratzilla, 08 mars 2011 - 07:41 .


#81
Noelemahc

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Flocons, does the stuttering in cutscenes also come from using the keyboard? =)

Modifié par Noelemahc, 08 mars 2011 - 07:36 .


#82
Flocons de Mais

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Noelemahc wrote...

Flocons, does the stuttering in cutscenes also come from using the keyboard? =)


As much as sarcastic rhetoric helps any of the problems related to the game. =)

#83
Fizzman117

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I7 920 @ 4.1ghz

GTX 480 SLI

9800 GT Dedicated Physx

12 gigs of ram

Windows 7 Ultimate 64 bit

I run the game on very high with very high texture pack. 50-60 FPS.

I can't click any of the other features on or use any AA/AF. the game just chugs If i turn everything on. 15-20 FPS.

The graphics of this game are not that good to warrant such awful performance. Bad optimization/poor coding is the only real answer. The beta drivers don't do enough. My computer should crush DA2, but yet it plays like im using a three year old machine.

Modifié par Fizzman117, 08 mars 2011 - 07:45 .


#84
T-Willard

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I've noticed cutscene stuttering when there is a fire in the background. That's about the only time.

Plus, gotta ask, is ATI Crossfire supported on this game?

#85
Unichrone

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BioWare, this is perhaps your lowest moment of all.

#86
Ladyannoyu

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I can play but it crashes during the first battle. I had major problems with DA:Origins.

#87
Unichrone

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Bump. We're not letting you get away with the terrible service you recently seem to think is sufficient, Bioware. I paid full price for an unfinished, unpolished game. Pick up your garbage.

#88
superkoolstud

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We atleast we don't have the loading times that get longer as you play problem like on DA:O had when in launched.

Im sure Bioware will patch it in a few weeks as they collect feedback from us.

#89
sav86

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Flocons de Mais wrote...

For people who are complaining about stuttering, are you using the keyboard to move your character around? I found that the keyboard adds some stuttering that is eliminated if you used the mouse to move around (hold LMB and RMB simultaneously, and your character will move foward).  It's not how I want to play the game, but the keyboard stutter, which is another issue that does need to be addressed, may be exasperating the framerate issue with some people.



On the contrary in fact, I found that if I used the mouse to manually move my character the camera...not the computer rendering the game manually adjusts every 2-3fps and it gives the appearance of alot of stuttering. i found that using the keyboard WASD movements smoothed out that issue...luckily this is no problem as I prefer the WASD movement over point and click.

Most of us are running powerful rigs, granted some of us are running even bigger resolutions as well which is that I am most worried of for me and the other gentlemen rocking a 30inch monitor. I am willing to bet that Bioware will pull through with some more optimization and tweaks and whatever patchs they send forward....it is launch day and its not like their beta testing could forsee issues like this that people are having.

#90
tylerman29

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Terrible performance with gtx 480 I7-930 6GB DDR3 even with beta driver....Bioware or Nvidia need to do something soon..I refuse to play at medium settings.

#91
OSUfan12121

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Im running DX11 just fine with maxxed out settings. Smoothe as silk so far. Using an AMD Phenom II X4 810, 8GB DDR3 RAM, and a Radeon 5770 HD with 1GB RAM.

#92
Daljin

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i7 970 @ 4.5GHz
GTX 480 SC - 2way SLI
6Gb DDR3 1600

I downloaded the beta drivers and it didn't fix anything. I was getting like 10-15fps ingame and cutscenes. I am currently downloading the high res texture pack and will post back if that changes anything. I HATE MEDIUM DX9 SETTINGS!

#93
Flocons de Mais

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sav86 wrote...

Flocons de Mais wrote...

For people who are complaining about stuttering, are you using the keyboard to move your character around? I found that the keyboard adds some stuttering that is eliminated if you used the mouse to move around (hold LMB and RMB simultaneously, and your character will move foward).  It's not how I want to play the game, but the keyboard stutter, which is another issue that does need to be addressed, may be exasperating the framerate issue with some people.



On the contrary in fact, I found that if I used the mouse to manually move my character the camera...not the computer rendering the game manually adjusts every 2-3fps and it gives the appearance of alot of stuttering. i found that using the keyboard WASD movements smoothed out that issue...luckily this is no problem as I prefer the WASD movement over point and click.

Most of us are running powerful rigs, granted some of us are running even bigger resolutions as well which is that I am most worried of for me and the other gentlemen rocking a 30inch monitor. I am willing to bet that Bioware will pull through with some more optimization and tweaks and whatever patchs they send forward....it is launch day and its not like their beta testing could forsee issues like this that people are having.


I'm willing to grant benefit of doubt to BioWare, and frankly, we don't have much choice.  I just find it hard to believe that BioWare, duirng Beta or development stages of this product didn't expect / test on certain platforms.  I mean, I'm totally with you hardware-wise; Core i7, Dual 580s, 12GB RAM, 30" Monitor.  This is probably the best of the best in terms of hardware during the whole development lifecycle of DA2, right?  What kind of system does BioWare develop on? 

#94
tallthunder

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I have GTX-460M (1.5 GB)
Core i7 @1.73GHz/ core
8 Gigs of RAM
on my laptop. Updated to latest drivers but am not even able to run on high with aa and high res. turned off. Am I lacking in the hardware department coz it is a laptop (ASUS g73JW XA1)??? I waited a year for this game and saved up for this p.c. I am so disappointed :(

#95
tallthunder

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I have GTX-460M (1.5 GB)
Core i7 @1.73GHz/ core
8 Gigs of RAM
on my laptop. Updated to latest drivers but am not even able to run on high with aa and high res. turned off. Am I lacking in the hardware department coz it is a laptop (ASUS g73JW XA1)??? I waited a year for this game and saved up for this p.c. I am so disappointed :(

#96
Manamontana

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Three way SLI(470GTX) with a dedicated 250gts for physx, i7-980x 24gb of ddr3 1333 ram. Chugs like crazy with SSAO on, running at

16xAF, 4xAA, all settings turned on in options, 60FPS

The second i turn ambient occlusion or SSAO on, DERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

#97
Daljin

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i7 970 @ 4.5GHz
GTX 480 SC - 2way SLI
6Gb DDR3 1600

My settings to get 60FPS in DX11:
5910x1080
High
4x AA
16x AF
All checkboxes off except for High Resolution textures


When keeping the same settings on very high i get 30fps and under.
When keeping the same settings but turning on SSAO 15-20fps.
When keeping the same settings but with 8x AA 30fps and under.
When running on very high with everything maxed and all boxes checked 1-5fps! WOW!

I'm sure they will fix everything when they patch it. I mean there is no way that my setup cannot handle this game on cracked settings. Especially when EVGA precision tells me that its only using 55-65% GPU usage.

#98
PSUHammer

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Daljin wrote...

i7 970 @ 4.5GHz
GTX 480 SC - 2way SLI
6Gb DDR3 1600

I downloaded the beta drivers and it didn't fix anything. I was getting like 10-15fps ingame and cutscenes. I am currently downloading the high res texture pack and will post back if that changes anything. I HATE MEDIUM DX9 SETTINGS!



SOmething is wrong with your system, then.  Look at my specs.  I run at 1980x1200 and am getting 20 to 60 FPS on Very High settings.  I have to turn off SSAO...that's it.

#99
Daljin

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how much AA and AF are you running at? im running at 4xaa and 16xaf. once I set it to very high with these settings im getting 20-60 like you.

maybe because i'm playing at 5910x1080?

#100
MaxPayne37

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 I seemed to have fixed my freezing, though it wasn't pretty. This may help for people with low framerates as well.

I downloaded the beta 267.26 driver, which is only supposed to be meant for the GTX 560 Ti, and modified the .inf file to work with my 260M, and surprise, surprise, I am able to run the game on everything as high as I can go on DX10, except without SSAO, and it runs without freezing anymore at a stable framerate. Previously was running the 267.24 beta driver.

Your mileage may vary, but NVIDIA really shouldn't device lock their drivers.