Poor DX11 performance? (High Texture Pack Q's as well)
#76
Posté 08 mars 2011 - 06:10
I have a GeForce GTS250, that's one of the earliest DX10 cards for those keeping score, and it pretty much chokes when I turn the DX10/11 mode on. And DX9 mode is redonkulously limited in graphical quality. Why can't we use the high-res textures with the DX9 mode*? Why can't we enable or disable specific effects on a principle other than "well, yes, your card supports this, but it will probably burn out from the effort"**? Why does Crysis 2 run faster than Dragon Age 2 on similar settings? Ah, the mysteries of life...
_________________
* - Case in point: take any DX9-era game, take any unofficial mod with high-res textures for it. Be it DAO or ME2, it won't matter. My rig suffers no slowdowns from those. Conclusion?
** - Yes, I've had a video card burn out on me. It was a GeForce Ti4200. It didn't end well.
#77
Posté 08 mars 2011 - 06:29
#78
Posté 08 mars 2011 - 07:16
i7 920 ( not overclocked )
12 GB DDR3 1600mhz
Asus GTX570 ( over clocked edition ) 267.24 Driver
DX11, Very high, AA x2, AF x2, SSAO off, Blur on, Depth on, Hi-Res textures on, 1680x1050 (Native)
Runs Smooth and playable for sure.
#79
Posté 08 mars 2011 - 07:33
Modifié par Flocons de Mais, 08 mars 2011 - 07:38 .
#80
Posté 08 mars 2011 - 07:35
i5-760 @ 3.8ghz
8gb DDR3-2000
MSI GTX460 Hawk x2 SLI
EVGA P55 classified 200
5x1tb WD Cav Black 7200rpm RAID
1x60gb OCZ Agility 2 SSD
(All vsync on at 60hz)
1920x1080, very high DX11, no AA full AF, all checkboxes checked - 10~fps
1920x1080, very high DX11, no AA full AF, no checkboxes checked - 15~fps
1920x1080, high DX11, no AA, full AF, SSAO checked - 45~fps
1920x1080, high DX11, no AA, full AF, SSAO disabled - solid 60fps
1024x768 everything maxed out including AA DX11 - vsync disabled = 100+fps
But why would I opt for the lattermost when it'll look like absolute trite?
Some comparable games:
Metro 2033, DX10 maxed out, no AA = 150~fps
Crysis, DX10 medium-high, no AA = 60fps
Crysis Warhead, DX10 high, no AA = 60fps
STALKER: Call of Pripyat (CoP Complete), DX11 maxed out, no AA = 120~fps
STALKER: Shadow of Chernobyl (Complete 2009), DX9 maxed out, no AA = 400~fps
Two Worlds 2, DX10 maxed out, 2x MSAA = 100fps
Divinity 2, maxed out, no AA = 120~fps
The Withcer, maxed out, 4x MSAA = 200+fps
Risen, DX10 maxed out, 2x MSAA = 100+fps
Fallout: New Vegas, DX10 maxed out, 2x MSAA = 120fps
Obviously my PC isn't unoptimized for gaming; the DA2 engine needs a little tinkering.
Modifié par stratzilla, 08 mars 2011 - 07:41 .
#81
Posté 08 mars 2011 - 07:35
Modifié par Noelemahc, 08 mars 2011 - 07:36 .
#82
Posté 08 mars 2011 - 07:42
Noelemahc wrote...
Flocons, does the stuttering in cutscenes also come from using the keyboard? =)
As much as sarcastic rhetoric helps any of the problems related to the game. =)
#83
Posté 08 mars 2011 - 07:42
GTX 480 SLI
9800 GT Dedicated Physx
12 gigs of ram
Windows 7 Ultimate 64 bit
I run the game on very high with very high texture pack. 50-60 FPS.
I can't click any of the other features on or use any AA/AF. the game just chugs If i turn everything on. 15-20 FPS.
The graphics of this game are not that good to warrant such awful performance. Bad optimization/poor coding is the only real answer. The beta drivers don't do enough. My computer should crush DA2, but yet it plays like im using a three year old machine.
Modifié par Fizzman117, 08 mars 2011 - 07:45 .
#84
Posté 08 mars 2011 - 07:43
Plus, gotta ask, is ATI Crossfire supported on this game?
#85
Posté 08 mars 2011 - 07:47
#86
Posté 08 mars 2011 - 07:47
#87
Posté 08 mars 2011 - 08:30
#88
Posté 08 mars 2011 - 11:01
Im sure Bioware will patch it in a few weeks as they collect feedback from us.
#89
Posté 08 mars 2011 - 11:11
Flocons de Mais wrote...
For people who are complaining about stuttering, are you using the keyboard to move your character around? I found that the keyboard adds some stuttering that is eliminated if you used the mouse to move around (hold LMB and RMB simultaneously, and your character will move foward). It's not how I want to play the game, but the keyboard stutter, which is another issue that does need to be addressed, may be exasperating the framerate issue with some people.
On the contrary in fact, I found that if I used the mouse to manually move my character the camera...not the computer rendering the game manually adjusts every 2-3fps and it gives the appearance of alot of stuttering. i found that using the keyboard WASD movements smoothed out that issue...luckily this is no problem as I prefer the WASD movement over point and click.
Most of us are running powerful rigs, granted some of us are running even bigger resolutions as well which is that I am most worried of for me and the other gentlemen rocking a 30inch monitor. I am willing to bet that Bioware will pull through with some more optimization and tweaks and whatever patchs they send forward....it is launch day and its not like their beta testing could forsee issues like this that people are having.
#90
Posté 08 mars 2011 - 11:29
#91
Posté 08 mars 2011 - 11:32
#92
Posté 08 mars 2011 - 11:34
GTX 480 SC - 2way SLI
6Gb DDR3 1600
I downloaded the beta drivers and it didn't fix anything. I was getting like 10-15fps ingame and cutscenes. I am currently downloading the high res texture pack and will post back if that changes anything. I HATE MEDIUM DX9 SETTINGS!
#93
Posté 08 mars 2011 - 11:36
sav86 wrote...
Flocons de Mais wrote...
For people who are complaining about stuttering, are you using the keyboard to move your character around? I found that the keyboard adds some stuttering that is eliminated if you used the mouse to move around (hold LMB and RMB simultaneously, and your character will move foward). It's not how I want to play the game, but the keyboard stutter, which is another issue that does need to be addressed, may be exasperating the framerate issue with some people.
On the contrary in fact, I found that if I used the mouse to manually move my character the camera...not the computer rendering the game manually adjusts every 2-3fps and it gives the appearance of alot of stuttering. i found that using the keyboard WASD movements smoothed out that issue...luckily this is no problem as I prefer the WASD movement over point and click.
Most of us are running powerful rigs, granted some of us are running even bigger resolutions as well which is that I am most worried of for me and the other gentlemen rocking a 30inch monitor. I am willing to bet that Bioware will pull through with some more optimization and tweaks and whatever patchs they send forward....it is launch day and its not like their beta testing could forsee issues like this that people are having.
I'm willing to grant benefit of doubt to BioWare, and frankly, we don't have much choice. I just find it hard to believe that BioWare, duirng Beta or development stages of this product didn't expect / test on certain platforms. I mean, I'm totally with you hardware-wise; Core i7, Dual 580s, 12GB RAM, 30" Monitor. This is probably the best of the best in terms of hardware during the whole development lifecycle of DA2, right? What kind of system does BioWare develop on?
#94
Posté 08 mars 2011 - 11:37
Core i7 @1.73GHz/ core
8 Gigs of RAM
on my laptop. Updated to latest drivers but am not even able to run on high with aa and high res. turned off. Am I lacking in the hardware department coz it is a laptop (ASUS g73JW XA1)??? I waited a year for this game and saved up for this p.c. I am so disappointed
#95
Posté 08 mars 2011 - 11:37
Core i7 @1.73GHz/ core
8 Gigs of RAM
on my laptop. Updated to latest drivers but am not even able to run on high with aa and high res. turned off. Am I lacking in the hardware department coz it is a laptop (ASUS g73JW XA1)??? I waited a year for this game and saved up for this p.c. I am so disappointed
#96
Posté 08 mars 2011 - 11:53
16xAF, 4xAA, all settings turned on in options, 60FPS
The second i turn ambient occlusion or SSAO on, DERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
#97
Posté 09 mars 2011 - 12:18
GTX 480 SC - 2way SLI
6Gb DDR3 1600
My settings to get 60FPS in DX11:
5910x1080
High
4x AA
16x AF
All checkboxes off except for High Resolution textures
When keeping the same settings on very high i get 30fps and under.
When keeping the same settings but turning on SSAO 15-20fps.
When keeping the same settings but with 8x AA 30fps and under.
When running on very high with everything maxed and all boxes checked 1-5fps! WOW!
I'm sure they will fix everything when they patch it. I mean there is no way that my setup cannot handle this game on cracked settings. Especially when EVGA precision tells me that its only using 55-65% GPU usage.
#98
Posté 09 mars 2011 - 02:14
Daljin wrote...
i7 970 @ 4.5GHz
GTX 480 SC - 2way SLI
6Gb DDR3 1600
I downloaded the beta drivers and it didn't fix anything. I was getting like 10-15fps ingame and cutscenes. I am currently downloading the high res texture pack and will post back if that changes anything. I HATE MEDIUM DX9 SETTINGS!
SOmething is wrong with your system, then. Look at my specs. I run at 1980x1200 and am getting 20 to 60 FPS on Very High settings. I have to turn off SSAO...that's it.
#99
Posté 09 mars 2011 - 02:57
maybe because i'm playing at 5910x1080?
#100
Posté 09 mars 2011 - 03:11
I downloaded the beta 267.26 driver, which is only supposed to be meant for the GTX 560 Ti, and modified the .inf file to work with my 260M, and surprise, surprise, I am able to run the game on everything as high as I can go on DX10, except without SSAO, and it runs without freezing anymore at a stable framerate. Previously was running the 267.24 beta driver.
Your mileage may vary, but NVIDIA really shouldn't device lock their drivers.





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