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From what I've been reading there is NO auto-attack option in Console DA2?


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#401
JudgeVergil

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So the sentinel armor in awekening was a widespread bug i just thought my game was messed up. That really sucks to hear.

#402
Nick Fox

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For crying out loud, no auto on consoles !? For real ? and it may or may not be adressed ?
This must be a joke, certainly they must know there are many like me that never ever is going to buy a hack'n slash from them, no ? I need some sort of assurance of this beeing adressed asap or they lost my pr order in a hurry (Realese date here is on friday). I almost dont belive this, first ninjas and now the phrase "press a button and something awsome happens" makes a lot of sense. You not only can but have to....my god whats wrong with you BW ?

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#403
Nightshade IX

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How is mashing one button ad nauseum awesome combat? Bioware should either stick to what they do best or spend more time working on this sequel if they wish to implement more 'visceral combat'.

#404
Mousers

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Maelora wrote...

Screwing up auto-attack AND save transfer from Origins is completely unacceptable.

It feels like their priorities were elsewhere (all these silly Facebook challenges and DLC) instead of sorting out the basics.


Looks like they had some failures in several areas when you look at it from a manufacturing standpoint.
Flow of control failed
Quality Control failed
Testing failed
Beta testing failed
and most importantly it looks like they had no testers for the master before it was sent. Wherein you have to have testers that know every aspect of what is suppose to happen so they can double and triple check it does, in fact, happen.
Which  takes us back to Flow of control which monitors the flow of all the pieces to arrive at the end by a certain date in perfect condition (no bugs).
And we can't forget Time Management failed also which is part of Flow.
They have a great team and put out great games bit this time I think they had  too much  on their plate for the time they had. Sad because their reputation and trust is sliding. If someone only would have stood up early on and said no, not enough time.

#405
Tryggen

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Modifié par Tryggen, 08 mars 2011 - 09:02 .


#406
Goofy McCoy

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Mousers wrote...

Maelora wrote...

Screwing up auto-attack AND save transfer from Origins is completely unacceptable.

It feels like their priorities were elsewhere (all these silly Facebook challenges and DLC) instead of sorting out the basics.


Looks like they had some failures in several areas when you look at it from a manufacturing standpoint.
Flow of control failed
Quality Control failed
Testing failed
Beta testing failed
and most importantly it looks like they had no testers for the master before it was sent. Wherein you have to have testers that know every aspect of what is suppose to happen so they can double and triple check it does, in fact, happen.
Which  takes us back to Flow of control which monitors the flow of all the pieces to arrive at the end by a certain date in perfect condition (no bugs).
And we can't forget Time Management failed also which is part of Flow.
They have a great team and put out great games bit this time I think they had  too much  on their plate for the time they had. Sad because their reputation and trust is sliding. If someone only would have stood up early on and said no, not enough time.


I reiterate:

This is your sign, Bioware. Buckle down, straighten out, and get your **** together. :mellow:

#407
Mousers

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Nick Fox wrote...

For crying out loud, no auto on consoles !? For real ? and it may or may not be adressed ?
This must be a joke, certainly they must know there are many like me that never ever is going to buy a hack'n slash from them, no ? I need some sort of assurance of this beeing adressed asap or they lost my pr order in a hurry (Realese date here is on friday). I almost dont belive this, first ninjas and now the phrase "press a button and something awsome happens" makes a lot of sense. You not only can but have to....my god whats wrong with you BW ?

Posted Image


Sorry Nick, join the group. Here is BWs post:

Chris Priestly wrote...

OK: Here is the story.

Auto-attack option for consoles was added in to the games late in the development cycle after the initial certification build was sent. The auto-attack functionality was sent to be added to the game for testing and approval. This was why staff said it was in game.

Due to an error during mastering, the auto-attack file was omitted during manufacture.

We apologize for this. It was meant to be in game, but it is not currently in the console versions. We are working on how best to distribute this to console users. When we have information, we will let everyone know.

#408
Zeenof

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Oh hell no.
Bump.

This has to stay on page 1, as others has mentioned.

Edit:

I didn't know about the whole importing saves and early choices not flagging right thing until just a few minutes ago... I really hope this doesn't ruin the flirting options and chances to get with a particular character. The LI's have always been a big thing for me in a BioWare game...

Modifié par Zeenof, 08 mars 2011 - 09:09 .


#409
count_4

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Well, I was about to make a little joke about poor console gamers. 
Then I read this:

Naitaka wrote...
There's no detachable camera for spell casting in PC version like Bioware would have us believe as well.


Sh*t just got real.

#410
Project Requiem

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Maelora wrote...

Screwing up auto-attack AND save transfer from Origins is completely unacceptable.

It feels like their priorities were elsewhere (all these silly Facebook challenges and DLC) instead of sorting out the basics.



Agreed. the Save transfer irritates me the most. If the story is so heavy on choices, then  of course people will care if their choices in Origins have been manipulated in some way when playing DA2.
Really tempted to go in and get my money back before I even think about opening my sealed copy
BioWare, at least try and discuss these problems further.

I think it's completely inexcusable for day one release to finally state that banter or party members will talk about choices you haven't even made or such.

#411
terrordactyl1

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Geez - I've just been through all of the corrupt save file nonsense with PS3 mass effect, don't tell me they've gone and messed up again. Geez Bioware, you are getting like Bethesd with your hopeless testing regime.

#412
FedericoV

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Honestly, I can't believe Bioware version of the fact. Maybe it's true, but it sound really an excuse (in any industry, when **** happens it's allways fault of a third party manufacturer...). When I use such excuses at work, my customer allways tell me that they do not care, and that it's my fault since I should have controlled the manufacturer... so, honestly, I do not really like how Bioware his handling his PR. They should not even mention the manufacturer and only apologize.

Fortunately I play on the PC but still it's something that worries me about Bioware behaviour toward his fans and costumer. With the missing AoE camera for PC and possible broken save port, it's not the best way to start the DA2 adventure...

#413
V_Rua

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I find nothing wrong with no auto-attack (and I love slashers), untill my attack button will get destroyed by constant mashing..
In Origins I found myself constatly mashing my attack button, even though there is auto-attack.

Modifié par V_Rua, 08 mars 2011 - 09:30 .


#414
Nonoru

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AustinKain wrote...

I wasnt going to use Auto Attack anyway so it doesnt matter really.


This.

At least it's on console it's disabled not on PC.^_^

#415
Emzamination

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Koffeegirl wrote...

Mousers wrote...

Koffeegirl wrote...

.... This combined with the PC read me file stating that decision you make early in DA2 and also decisions in DAO won't flag properly is really lessening my excitement for the game. Here's to wishing for patches.


Serious? One of the biggest draws and income with DA2 is the ability to import from DAO. So the importing and early game choices are broken, not happening. Oh joy.


I know, I'm reallu upset about this. I made a "perfect" playthorugh of  DAO, Awakening, GOA and WH jus tbecause I was so excited about my decisions carrying over. Someone on the forums who already has the game says he has the bug in his xbox, so i guess its not just PC but a bug for all platforms or at least the xbox and PC. Even if the decisions in DAO don;t flag properly I can sort of  see, but if decisions in DA2 aren't going to flag properly then . talk about breaking immersion......:unsure:


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! :crying:

#416
AkiKishi

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Is auto attack mentioned in the manual at all? If it really was expected to be in the game, then there should be some note of it in the manual. If it's not there, well I'll leave you to draw your own conclusion.

I should be picking up PSM3 today and if that review mentions auto attack I'm on the phone to Futre Publishing to ask what their review copy was.

Emzamination wrote...

Koffeegirl wrote...

Mousers wrote...

Koffeegirl wrote...

.... This combined with the PC read me file stating that decision you make early in DA2 and also decisions in DAO won't flag properly is really lessening my excitement for the game. Here's to wishing for patches.


Serious? One of the biggest draws and income with DA2 is the ability to import from DAO. So the importing and early game choices are broken, not happening. Oh joy.


I know, I'm reallu upset about this. I made a "perfect" playthorugh of  DAO, Awakening, GOA and WH jus tbecause I was so excited about my decisions carrying over. Someone on the forums who already has the game says he has the bug in his xbox, so i guess its not just PC but a bug for all platforms or at least the xbox and PC. Even if the decisions in DAO don;t flag properly I can sort of  see, but if decisions in DA2 aren't going to flag properly then . talk about breaking immersion......Posted Image


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Posted Image


Sheesh,just keeps getting worse. Heres a tip Bioware. Next time focus on the product and not the DLC and publicity stunts.

Modifié par BobSmith101, 08 mars 2011 - 09:43 .


#417
JohnC2211

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Sugar it up however you want, it was still a dirty lie. "Due to an error?" I smell BS.

#418
Zeenof

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Bump

#419
Mousers

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Almost looks like they are using the same import code that was broken for Awakenings and WH.. to save time, and it was the wrong code, not the fixed code. And simple code if they are using a database structure. Extract, import, test. 15 min done. Also since it is basic and simple it is also easy to miss a type-o. Hint to coders... read it backwards to double check and test, test, test. Coders just aren't suppose to release code that is sloppy or inefficient. So to my list above I guess we can also add Human Resources. If they have a file naming convention, a file revision log and procedures they enforce they won't be putting out of date code into a new product. First time with Awakenings a mistake, second time with WH incompetance, third time with DA2 unemployment line.

Don't get me wrong though with my posts, I'm not slamming BW, they just seem to have internal procedural issues. And I'm not excusing them for their mistakes, they should know better because they have shown us in the past that they can.

#420
Doombringer777

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This is really, really quite sad BW. Also, all too convenient that this is just now officially announced once people are locked into online pre-orders and/or won't hear about these absolutely atrocious omittances of advertised features from the game that have no excuse to not be tested.

#421
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BobSmith you made a very good point I hadn't thought of. If they did as Chris said, sent the AA code to master that means it was final for release, which means it should be in the manual. But then, since it was a late addition they could say the code went to master but the manuals were already printed so didn't make it there. But if that is the case they could add 1 sheet loose insert stating... because of popular demand we added AA :P so yeah, it should be there. I'll be sure to check mine when I get it in the mail.

#422
Dorian the Monk of Sune

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Mystranna Kelteel wrote...

Why would something like this be added that late to the development? They can't possibly have thought mandatory button spamming was as "awesome" as their so-called marketing tries to imply.


Thats been the spin. Press a button and watch an animation rivals God of War.

#423
Zeenof

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Bump.

This really needs to stay on the front page. I'm tired now, and need sleep for my glitch-fest of a game tomorrow. I hope we get some kind of real reply soon.

#424
Mousers

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djackson75 wrote...

....
1. They said the feature was in the game a month plus ago
2. The game went gold over 3 weeks ago, with the feature not in the game
3. They said nothing
4. Streams (legit or not, doesn't matter) began popping up online with the feature not in the game
5. Questions were asked in chats and on message boards about the feature
6. The message board posts were locked and/or deleted, the chat questions were ignored
7. Less than 12 hours before the game is released, a singular statement is made on the official message board, and up to this moment, nowhere else.

-------

Shady as fudge...


So as a bump I will repost this if new people here haven't read through the entire thread. This is regarding the auto-attack.

Also in discussion is the problem with imports from DAO>DA2, same problem as >Awakenings and WH. There have been a few that, through jumping through hoops, have gotten a successful import but with the beginning choices in DA2 not working because of the flags not working properly there is no telling if a successful import will work throughout game play.

Both could have been fixed if they tested the master before it went into production for retail distribution.

Oh this is funny, hubby has been reading about these two issues and said "sounds like smoke and mirrors or thee ole shell game"  too funny.

#425
Dorian the Monk of Sune

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DA Trap Star wrote...


why would they think that no auto attack was a better option, I'm sure they have game testers. I'm sure most of them have thumb injuries from the constant button pressing to attack.
My thumb just hurts from the thought of that Ogre fight in the demo...


The same reason they are surprised peoplequit without achievements like achievements are a big deal.  They are out of touch. Its true that a lot people dont like single player stat based combat and thats how DA:O started but wake up Bioware its still single player stat based combat. They should be focusing on the strategic elements that can exisist. You cant make an action RPG out of it.