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From what I've been reading there is NO auto-attack option in Console DA2?


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#426
BingoParadox

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You'll have to add me to the list of those unhappy about this feature being missing. The total lack of warning is also bothering me. I hope they get a patch out soonest.

#427
didymos1120

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sassperella wrote...
It took a year for them to fix the save corruption bug on the xbox 360 on origins. That lost people hundreds of hours of gametime and was a game breaker. Do you honestly think this will be patched any time soon?


Yes, because this is fairly minor alteration to a script. A few lines of code that tell your character "Hit that dude".  Besides, which: the feature's already been implemented. They just need Sony and MS to give them the go ahead to replace a single file.

In any case, the issue with save corruption was much more complicated because it was down to built-in limitations with the merchants, and NONE of that is accessible via dascript.  The "merchant_core" script is actually empty. Doesn't do a thing.  That was all handled at a much lower level by the engine itself, and they also had to deal with not breaking all the non-corrupted saves with any fix.  And then there's the fact that literally every shop you've ever visited in the game's entire inventory is recorded in every single save file.  IOW, not trivial. 

Not that I think it should have taken as long as it eventually did, but then again, I don't know how complex and/or brittle that part of the engine code was.

Modifié par didymos1120, 08 mars 2011 - 10:43 .


#428
Emzamination

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Forget the auto attack! FIX THE DECISION FLAGS!

OMG MY STORY IS RUINED!!! :crying: NO NO NO NO NO NO NO!!!! I DON'T WANT TO LIVE WITHOUT MY IMPORTED DECISIONS!! :crying: I don't want your bs defaults! I want MY game decisions! ok ok maybe the bug with the xbox is all an elaborate lie so pc players don't feel lonely...

Yeah thats it...I hope :(

#429
Bongani

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Wouldn't the Xbox and PS3 versions have differing mastering processes / different game files?
So there was a mistake with both?

#430
Mousers

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Dorian the Monk of Sune wrote...

DA Trap Star wrote...


why would they think that no auto attack was a better option, I'm sure they have game testers. I'm sure most of them have thumb injuries from the constant button pressing to attack.
My thumb just hurts from the thought of that Ogre fight in the demo...


The same reason they are surprised peoplequit without achievements like achievements are a big deal.  They are out of touch. Its true that a lot people dont like single player stat based combat and thats how DA:O started but wake up Bioware its still single player stat based combat. They should be focusing on the strategic elements that can exisist. You cant make an action RPG out of it. 

I think there was a small debate about that Dorian and I agree. They made the atmosphere, the core or background or ambiance, the baseline of what Dragon Age was. The foundation. It seems they took that and modified it too much where the atmosphere, the ambiance and game play changed too much. Especially going for the frenzy combat to get more sales. I side with you and the group that disagreed with their choices. I'm sure since they are talking franchise there will be more coming. A better goal would have been to make the changes gradually over a couple more releases instead of all in one. Alienates one large group of avid supporters/customers but bought the  game from trust and reputation. That, of course, has fallen considerably as these two (so far) blunders have arisen.

I have faith though that they will fix their mistakes and most importantly learn from them so future releases in the franchise will repair the damage this one has done.

#431
pigfat

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bad luck?

#432
Mousers

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Bongani wrote...

Wouldn't the Xbox and PS3 versions have differing mastering processes / different game files?
So there was a mistake with both?


Yes both were sent to master, both apparently didn't make it onto their respective master.

#433
ejoslin

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Mousers wrote...

Almost looks like they are using the same import code that was broken for Awakenings and WH.. to save time, and it was the wrong code, not the fixed code. And simple code if they are using a database structure. Extract, import, test. 15 min done. Also since it is basic and simple it is also easy to miss a type-o. Hint to coders... read it backwards to double check and test, test, test. Coders just aren't suppose to release code that is sloppy or inefficient. So to my list above I guess we can also add Human Resources. If they have a file naming convention, a file revision log and procedures they enforce they won't be putting out of date code into a new product. First time with Awakenings a mistake, second time with WH incompetance, third time with DA2 unemployment line.

Don't get me wrong though with my posts, I'm not slamming BW, they just seem to have internal procedural issues. And I'm not excusing them for their mistakes, they should know better because they have shown us in the past that they can.


The problem is, some of the import flags they use are buggy (mage boon, well, all boons except the dalish boon and one of the dwarven ones, for instance do not get set if Alistair grants it in DAO, and is not the only one), and others are most likely inappropriate (romance active instead of in love or still in love for instance, which messed up epilogues in Awakening).  At the very least, the import process HAS to have bugs -- and bugs that are from Origins.

It makes sense that both console versions don't have the autoattack IF the wrong file was sent to be mastered. My main problem with the situation is that BW didn't tell people until it was too late to cancel their order and in fact, avoided telling people in an interview.  They most likely wouldn't have lost many sales over this, especially if they assured people they were working on a patch.

Modifié par ejoslin, 08 mars 2011 - 12:26 .


#434
Rawgrim

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Cool that Bioware gave thier customers a chance to know that the auto-attack was screwed, before the day before releasing the game. You know...to let people have a chance to cancel their order...

#435
AkiKishi

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Mousers wrote...

BobSmith you made a very good point I hadn't thought of. If they did as Chris said, sent the AA code to master that means it was final for release, which means it should be in the manual. But then, since it was a late addition they could say the code went to master but the manuals were already printed so didn't make it there. But if that is the case they could add 1 sheet loose insert stating... because of popular demand we added AA :P so yeah, it should be there. I'll be sure to check mine when I get it in the mail.


I just read over the PSM3 review and there is no mention of autoattack. But if it's not in the manual, then are definately lying about how long they were aware of it.

#436
FulfilledDeer

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I had to make an account to add my voice to everyone else......but apparently I've already made an account. Anyway, I wish I had read this before opening my game - without AA it's nearly unplayable. Like a hack n' slash, but without the fun of combos and the annoyance that while you may be physically causing every attack, it does next to nothing. Ever play a fighting game against somebody who did nothing but block? Remember how absolutely frustrating and drawn out that is? Same thing here.

I've tried to keep Fable 3 out of my mind through the buildup to the release. But playing the game it's getting pretty difficult to keep the similarities out of my head. And they're not favorable.

I trust BW, I've been with them for a while. I enjoyed ME2 (though only 3 will determine whether we're looking at a Empire Strikes Back shift or the first steps on a declining slope), and I'm restraining my hurt at Kotor 3 being a MMO. But they really need to get their act together. The weird thing is I've known them always seeing the forest despite the trees - DA:O was an amazing game despite some issues I think a lot of people might see obvious answers to (like the fact that if you didn't keep up with your Codex every time it updated you'd probably never really know what was added). But in both this game and ME:2 they've taken the opposite approach - listening too much to individual critiques of the game at the expense of the overall product. The clips in ME:2 are a great example: they certainly answered some of the issues people had with the first game, but at a pretty egregious violation of world lore and basic logic (not to mention the fact that it wasn't even implemented that well).

Having said that, I still trust BW. I just hope that this is the wake-up call that they needed, and that this community response actually gets back to the people in power.....and that they don't draw the conclusion that AA needs to be included on every subsequent game they make.

#437
Rawgrim

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They were aware of it all along. One of the developers said flat out tha auto attack was in the game, and we shouldn`t worry about it. This was 2 months ago. They have also avoided questions about auto attack since then.

#438
Fame_Spear

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I convinced a friend to download and try the demo and he had three major criticisms of the demo. His first and primary concern was the need to constantly and repeatedly press the A-button. I reassured him that it would be fixed in the final release based on the promises the developers made in these threads and in the online chats and demo play-throughs.

I feel guilty that I misled my friend and essentially shilled for Bioware in furthering the false claims about the auto-attack feature. I will be picking up my Signature Edition in a few short hours, but I won't be opening it unfortunately. Until Bioware re-assures me that this issue will be resolved in a timely manner, it will remain in its un-opened box, ready to be returned. I will apologize to my friend and suggest he do the same.

#439
didymos1120

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Bongani wrote...

Wouldn't the Xbox and PS3 versions have differing mastering processes / different game files?
So there was a mistake with both?


The fix in question is probably in a header script.  That's how DAO implemented it.  They then recompile all the other scripts including it, and stuff 'em all into an ERF (I assume they're still using the format anyway), and that would be the actual file that got left out.  But since that's all scripting stuff, compiled into a bytecode format created by Bioware, it's platform agnostic.  There aren't any actual executables involved that have to conform to a specific ABI.  It's just data the game engine reads and interprets.  So no, almost certainly not different game files in this case.

#440
didymos1120

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FulfilledDeer wrote...
(though only 3 will determine whether we're looking at a Empire Strikes Back shift or the first steps on a declining slope)


OK, wait:  are you saying tESB was somehow the herald of the lesser Ewok-ridden RotJ and the very much lesser-than-that prequels, or that you actually think the SW films got better after tESB?  I iz confused.

#441
Wrath of Bong

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I don't know why people are angry with no auto-attack. Didn't Bioware said when you press a button something AWESOME happens!!! That's been the plan long along. So pressing the button repeatedly will make something that's awesome into more awesome like AWESOMER something like UBER-AWESOME!!! Bioware, please forget about patching this auto-attack, just make more DLCs for us to buy and more Dragon Age Facebook games.

If anyone wants to know, I have been taking my medicine with a little alcoholic. And when I mean little, I mean a lot. HAHA! HEHE! HOHO!!!

#442
Wonderllama4

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in Origins I found myself constantly mashing A even though I didn't need to. I probably won't notice much of a difference

#443
didymos1120

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Rawgrim wrote...

They were aware of it all along. One of the developers said flat out tha auto attack was in the game, and we shouldn`t worry about it. This was 2 months ago. They have also avoided questions about auto attack since then.


Conspiracy mongering.  The explanation given is rather straighforward: they said it was in the game 'cause it was supposed to be.  Someone screwed up, and the requisite file got left off the discs.  And they didn't keep talking about because, well, what the hell else was there to say other than "We're putting it in"?  Should they have had daily press conferences to say "Yep.  Still in.  See ya tomorrow guys!" ? Do they continually answer any of the other bajillion continually-asked questions?  No.  They don't.  Your evidence isn't.

Modifié par didymos1120, 08 mars 2011 - 12:17 .


#444
AkiKishi

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Rawgrim wrote...

They were aware of it all along. One of the developers said flat out tha auto attack was in the game, and we shouldn`t worry about it. This was 2 months ago. They have also avoided questions about auto attack since then.


Very suspicsious they only replied once it was too late for people to cancel without the hassle of having to send stuff back.

#445
Fame_Spear

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Thanks for the laugh Wrath of Bong. I needed it, because this is getting depressing. Reading through the forum and seeing all the glitches and bugs (e.g., no auto-attack, DA:O import bugs, shield glitch, etc.) that were shipped with the release copy is getting discouraging.

I can't get my hands on my pre-ordered Signature Edition for another two-and-a-half hours, and the excitement I had about playing on release day has already disappeared since I won't be opening it because I don't want to ruin what I expected would be my favorite game of the year. I sincerely hope the auto-attack bug is patched immediately.

#446
lawrence_sp

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Well this is very disappointing, not only is the auto attack is missing, but from other topics it looks like there are a lot of bugs and glitches in the game...

#447
AkiKishi

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lawrence_sp wrote...

Well this is very disappointing, not only is the auto attack is missing, but from other topics it looks like there are a lot of bugs and glitches in the game...


There will always be bugs and glitches. This is quite different , both in how it effects the game and how we were misled about it.

#448
pitchblaq

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I won't hold my breath. I remember how long I waited for the Witch Hunt patch even after they already knew how to fix it.

#449
Bobad

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I just checked, this is still ****** poor.

#450
Dragoonlordz

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double post

Modifié par Dragoonlordz, 08 mars 2011 - 01:56 .