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From what I've been reading there is NO auto-attack option in Console DA2?


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#676
RiverLucky

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Vaille wrote...

I should have bought it for PC...

PC gamers, how do you keep your computers updated hardware-wise on a budget?


For PC hardware there is always a CPU, Video Card that has the most bang for the buck.

Alot of people believe that you have to have the latest and greatest. Not true.

For example I upgraded to a i5  750 and gtx 460 which are reasonable priced and can run most games.

Also look into upgrading your own computer.

It's worth it.

#677
Tekman9

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Durdens Wrath wrote...

BobSmith101 wrote...

OXELUE wrote...

There is another RPG coming and this may be why they rushed it out. Its very much like Dragon Age , its DS3


Coincidentaly I was just looking at it on Amazon. Obsidian and SquareEnix , good combo.

I thought it might have been Witcher related.

To one click or not to one click that is the question Posted Image


Good combo?  When has Obsidian ever released a game that was up to snuff?  Every game they've EVER created has been very lacking in a good ending.  They continually release lackluster games without any polish whatsoever.

Obsidian is dead to me after the New Vegas release, and Bioware is becoming just like them.  It appears that neither development house has anyone competant in the QA department.


And for that matter SquareEnix.  Hows mindjack, Neir (sp? Who knows), FFXIII treatin you?

If you wanna talk about completely stripping down and ruining a series, look no further than FFXIII

#678
Ravenmyste

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i kinda like the no auto attack, makes you chain spells that dont share a cooldown on your console.spells and attacks

#679
Tekman9

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im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?

If I had to guess, that decision came from the top down and as more of a mandate. I mean literally 5 seconds into combat in the demo I was like 'WTF did they do?'. The testers couldnt have enjoyed it very much... I mean you could say that freaking Zelda 1 (or hundreds of other games released in the last 2.5 decades) has a deeper 'attack' system (im not talkin about char stats and armor and all that, just the actual pressing of A or X or what have you)

Modifié par Tekman9, 10 mars 2011 - 07:16 .


#680
Tekman9

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Ravenmyste wrote...

i kinda like the no auto attack, makes you chain spells that dont share a cooldown on your console.spells and attacks


Is mana/stamina management like not an issue anymore?  It seemed like everyone was always full up in the demo, and I havent opened up my retail copy yet.

#681
Vaille

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Tekman9 wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?

If I had to guess, that decision came from the top down and as more of a mandate. I mean literally 5 seconds into combat in the demo I was like 'WTF did they do?'. The testers couldnt have enjoyed it very much... I mean you could say that freaking Zelda 1 (or hundreds of other games released in the last 2.5 decades) has a deeper 'attack' system (im not talkin about char stats and armor and all that, just the actual pressing of A or X or what have you)


I'm guessing it was their "Let's kill Kirk" moment.

Thanks for the PC advice, I'll put it to good use.

#682
Vaille

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bump

#683
AkiKishi

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Tekman9 wrote...

If you wanna talk about completely stripping down and ruining a series, look no further than FFXIII


FF games are always a bit of a gamble. I've still not found one with the my favourite story and gameplay in the same one.

Love X's story hate X's sphere grid.
V's story is soso(being an old one) love the job system.

So while XIII was low on my list It won't really influence how I feel about future FF's or even FFXIII-2.

The games change each time anyone expecting FFXIII to be anything like XII just did not realise that.

#684
Guest_elvn2007_*

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PsychoWARD23 wrote...

 Is this true? If so, why would BW lie?


whats the problem?, oh boy I got to push the button more than once, poor me!

#685
UTK_VBall55

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Tekman9 wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?
...



Exactly.  Even if it was already patched and no longer a problem, I would be curious as to how anybody thought "auto attack without the auto" was a good idea.  You don't control the fighting, it's still worked out like auto attack, but you have to spam A the whole time.

Like you said with the "morbid curiosity" part, i just litterally can't imagine a meeting where this was discussed and multiple people agreed it was a good idea.

#686
Tekman9

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yeah totally. im a programmer (non game industry) myself. we arent stupid. we veto stuff that makes no sense all the time. ESPECIALLY if it involves more work aka implementing an entirely new attack system instead of just sticking with auto attack. Im just curious lol.

Modifié par Tekman9, 10 mars 2011 - 10:13 .


#687
Vaille

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My guess? More casual (or rather, less hardcore tactical RPG type) gamers would get bored hitting A once and waiting (especially on the easier difficulties) for their enemies to die. Presumably, button-mashing would keep them entertained. Essentially, they think their customers are morons.

I'm not saying that's the answer, it's just my own take.

#688
Tekman9

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I have way more faith in human kind than that

#689
Vaille

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Tekman9 wrote...

I have way more faith in human kind than that


And I envy you for it.

#690
PsychoWARD23

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Still waiting on that patch.

#691
nico82

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bump!

#692
Pompeii69

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elvn2007 wrote...

PsychoWARD23 wrote...

 Is this true? If so, why would BW lie?


whats the problem?, oh boy I got to push the button more than once, poor me!


Read the whole thread, there are multiple reasons for why it's a problem.

#693
Haexpane

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elvn2007 wrote...

PsychoWARD23 wrote...

 Is this true? If so, why would BW lie?


whats the problem?, oh boy I got to push the button more than once, poor me!


Clearly no auto attack is for the following reason

Which is better? 
"Pressing a button for something AWESOME to happen" 
or


"Pressing a button for something AWESOME to happen"
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something EVEN MORE AWESOME to happen" 
"Pressing a button for something AWESOME to happen"
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something EVEN MORE AWESOME to happen"
"Pressing a button for something AWESOME to happen"
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something AWESOME to happen" 
"Pressing a button for something EVEN MORE AWESOME to happen" 

Clearly more awesome things happening is , well, just more awesome!:whistle:

#694
james1976

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I have the PC version and if it has auto attack it is implemented oddly. I've seen times when my character is being attacked and he just stands there taking hits and doesn't bother to swing back. In DA:O if my character got hit one time and wasn't doing anything else, he'd immediately turn and attack the one attacking him. Most of the time I have to click on the target in question in order to get him to attack.

I've looked in the options and I cannot find anywhere it mentions how to turn auto attack on or off.

#695
Lee T

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Tekman9 wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?

If I had to guess, that decision came from the top down and as more of a mandate. I mean literally 5 seconds into combat in the demo I was like 'WTF did they do?'. The testers couldnt have enjoyed it very much... I mean you could say that freaking Zelda 1 (or hundreds of other games released in the last 2.5 decades) has a deeper 'attack' system (im not talkin about char stats and armor and all that, just the actual pressing of A or X or what have you)


My first thought about that decision was "hmm... groupthink."

#696
Mousers

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UTK_VBall55 wrote...

Tekman9 wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?
...



Exactly.  Even if it was already patched and no longer a problem, I would be curious as to how anybody thought "auto attack without the auto" was a good idea.  You don't control the fighting, it's still worked out like auto attack, but you have to spam A the whole time.

Like you said with the "morbid curiosity" part, i just litterally can't imagine a meeting where this was discussed and multiple people agreed it was a good idea.


I can't wrap my head around the logic of the "release the consoles with no AA". Why give the PC the toggle to make a choice of whether they want AA or not and not give that choice to the consoles? And AA was already in DAO.

Don't want to beat the dead horse on that issue though, it was made abundantly clear in over 400 pages (in about 8 hrs time) as soon as the demo was released. I believe that is when they jumped on their trolly to get AA/toggle made for the consoles... late in development re: customer feedback. Kind of a "day late, dollar short" moment.

But I am glad this was brought up because I think the one thing that keeps nagging at me is, why would the decision of no AA for consoles ever be made in the first place? PC players are smart enough to make playstyle choices so they get the toggle? Devs watch their kids play and they prefer button smashing games and are too stupid to make choices so we will make it for them?

The reasoning behind the choice hurts my brain cells trying to figure it out. Since game style play is so diverse, choice is always the best answer and increases customers. Maybe they are trying to get out of the console market.

#697
Mousers

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james1976 wrote...

I have the PC version and if it has auto attack it is implemented oddly. I've seen times when my character is being attacked and he just stands there taking hits and doesn't bother to swing back. In DA:O if my character got hit one time and wasn't doing anything else, he'd immediately turn and attack the one attacking him. Most of the time I have to click on the target in question in order to get him to attack.

I've looked in the options and I cannot find anywhere it mentions how to turn auto attack on or off.


If AA is toggled on, you need to hit once to trigger the function. Then the char you are playing will keep hitting that mob with no interaction from you. This allows you to scope the field, issue orders, do other skills/spells and keep auto attacking when they are on cooldown. Repeat for next mob.

Auto attack does not mean the game will automatically play for you. Many games have changed their auto attack code so you must "attack" first to enable auto attack per mob. There were too many using the old auto attack method to put their char in a mob infested area and go to bed. (xp and rare loot exploit) Level while you sleep or make bots (mostly in mmo's). Very bad. So most games changed the "trigger" to activate auto attack by the player having to manually attack the targeted mob at least once.

#698
untoldsarcasm

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Mousers wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. 
The reasoning behind the choice hurts my brain cells trying to figure it out. Since game style play is so diverse, choice is always the best answer and increases customers. Maybe they are trying to get out of the console market.

Exactly. Excluding AA in the first place just makes no sense to me. I can't find any valid reasoning behind Bioware's thinking here, and it concerns me that they are even considering taking this kind of choice away from us. I'm glad that they came to their senses, but I wish that they had figured it out sooner and avoided this mess up. 

#699
Mousers

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Lee T wrote...

Tekman9 wrote...

im still trying to wrap my head around the decision to take out auto attack and to make button mashing the default. Like just out of morbid curiosity even, not even disappointment anymore.

How did that meeting go? What was supposed to be the boon?

If I had to guess, that decision came from the top down and as more of a mandate. I mean literally 5 seconds into combat in the demo I was like 'WTF did they do?'. The testers couldnt have enjoyed it very much... I mean you could say that freaking Zelda 1 (or hundreds of other games released in the last 2.5 decades) has a deeper 'attack' system (im not talkin about char stats and armor and all that, just the actual pressing of A or X or what have you)


My first thought about that decision was "hmm... groupthink."


Spot On!! You nailed it. Nuff said. Thanks for the link.

#700
didymos1120

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james1976 wrote...

I have the PC version and if it has auto attack it is implemented oddly. I've seen times when my character is being attacked and he just stands there taking hits and doesn't bother to swing back.


Yeah, that's how it works now.  Basically, it's just suspending one additional part of the controlled character's tactics (which is how DA:O actually handled things when you took control of anyone): fight back if attacked.  I imagine the script handling this in DA2 isn't very different. Probably even the same script, rewritten a bit.