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From what I've been reading there is NO auto-attack option in Console DA2?


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#726
Ebenezer

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Judging how they said that fixing the auto attack option on consoles is a [night]mare I wouldn't expect that fix to roll out too soon. Remember console patches (at least with 360) have to go through a pretty lengthy approval process.

I'd also add that PC users getting 10-20 FPS making the game a slideshow should really be attended to first. Not having auto attack for console users must be annoying I'm sure, but at least the game is playable. It's not playable on very high settings on PC right now.

#727
Vaille

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bad-joey wrote...

HivefleetTitan, (or anyone else) can you confirm that AA is possible in the current console build through the radial menu by pointing at an enemy and selecting attack?

Can't seem to get a definitive answer yet


Just tried it. Sorry, it only attacks once.

#728
G0A

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I'd also add that PC users getting 10-20 FPS making the game a slideshow should really be attended to first.


No.

Use Dx9 instead of 11 and/or turn the settings down, and you'll have a fix plus playable game.

There is no solution to a lack of auto-attack. The game is pretty much unplayable for me, especially as quick button press reptitions with a damaged tendon in my thumb results in physical discomfort. Also, there is more money to be made with the console versions as there is a larger market.

Auto-attack first (apparently it's already created, just needs to be patched in), then DX11 issues (will take much longer to correct).

#729
bad-joey

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Thanks Vaille! It makes me wonder what happend in the eurogamer article I posted last page since it states:

"Laidlaw said people can still issue auto-attack orders via the radial menu, although "that wasn't the intent for the core gameplay". That's an issue BioWare is "going to catch in a patch as soon as humanly possible".

So strange!! But ok, I'll stop posting about the radial AA option. It just isn't there.

#730
Haexpane

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What do you mean fix?

Pressing a button to "make something AWESOME happen" is way more fun when you do it 100x a minute. That's 100 AWESOME things per minute!

#731
Vaille

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No problem, glad I could help.

#732
Mousers

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Well because we need something to talk about to keep this thread bumped ....

Chris Priestly wrote...

OK: Here is the story.

Auto-attack option for consoles was added in to the games late in the development cycle after the initial certification build was sent. The auto-attack functionality was sent to be added to the game for testing and approval. This was why staff said it was in game.

Due to an error during mastering, the auto-attack file was omitted during manufacture.

We apologize for this. It was meant to be in game, but it is not currently in the console versions. We are working on how best to distribute this to console users. When we have information, we will let everyone know.






Lead designer Mike Laidlaw told Eurogamer:
(excerpt)

"The other biggie," he added, "and this is one that frankly is a bit of a 'mare' - is the consoles have... Unfortunately it's invisible right now but there is an option for auto-attack to be turned on on the consoles so it plays in the way that Origins did where you'd pick your target and your character would continue to attack.

"Due to a bug, that option is not being rendered, which means it's unpickable and invisible in the option screen, so that is another thing that we will be aggressively patching."

Laidlaw said people can still issue auto-attack orders via the radial menu, although "that wasn't the intent for the core gameplay". That's an issue BioWare is "going to catch in a patch as soon as humanly possible".


Seems odd, if it did make it into the game as Laidlaw says, that testing for approval at MS could actually test it if they couldn't see it in the radial, and then approve it. But then it didn't make it on the master, oh but it did. It is just invisible. How can something be tested that is invisible? No one tests?

At least we do know that they are aggressively working on a patch to fix it. What is the Flemeth line? "I'm not sure that I do believe. Or do I?"

Modifié par Mousers, 11 mars 2011 - 09:11 .


#733
Looper128

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bump~

#734
Guest_BrotherWarth_*

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Sidney wrote...

bliss point wrote...

I actually thought all those horrible user scores on Metacritic etc were from PC gamers who were angry about the lack of ISO view... To me, right now, they are more accurate than the critic scores.

I'm actually stunned they left AA out. Makes the game a bad joke actually. I've been playing Demon's Souls, waiting for DA2 to come out, and to be honest I didn't expect a pathetic button masher like this. I have the Signature edition, bought all DLC for DAO, have max gamerscore on ME1 & 2, I own and have played all Bioware titles, but I have to say this massively shakes my confidence in them.

Hate to say it but Demon's Souls makes this game look exceptionally poor. If you want to make an 'action' game, how about adding some skill to the action elements? Mashing a single button repeatedly doesn't entail that, to me. Not by a long shot.

Please Bioware, sort this out.


This isn't  a button masher. It is the same game as DAO in terms of how it plays EXCEPT now to do the same thing you did in DAO you have to hit the "A" button all the time. The problem is they put a button mashing "feature" into a game that isn't a button masher and so it feels wildly out of place.


Not sure if serious. If you're constantly mashing buttons to play then you're playing a button masher.

#735
AkiKishi

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Even with an archer and the slow speed of the bow it's a button masher I'm staying well away from melee rogue that must be like hell.

#736
bad-joey

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Yeah it's pretty awkward that one side they are saying it's already in-game on the disc but not rendered, and on the other side that it's not even on the disc.

It's a shame the patch can't be rolled out in a few days.

#737
elevul

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While you're at it, would you mind adding it also to the PC version? Considering every character has editable tactics, it would be pretty nice to just set the tactics and then let the entire team fight on it's own.

#738
Mousers

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Bumpity for maybe a clarification on the contradiction.

#739
WaCk0

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They said that would work the same way DA:O
Gamespot Now Playing - DA2 (around 18:15)

Edit: Just saw Chris Priestly post about this. Sorry [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Modifié par WaCk0, 12 mars 2011 - 01:22 .


#740
MDarwin

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bad-joey wrote...

Yeah it's pretty awkward that one side they are saying it's already in-game on the disc but not rendered, and on the other side that it's not even on the disc.

It's a shame the patch can't be rolled out in a few days.


Mainly just for a bump! :P

Makes one wonder Mike, Mike. :innocent:  :P

#741
Silver Direwolf

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My patch idea:

Step 1: Peel off some sticky-tape
Step 2: Hold down the attack button with said tape
Step 3: ????
Step 4: Profit!



What I find annoying is that they said that AA would be in the full retail version. Then one of the several stated errors occured during mastering. Surely they would have known at that stage, or very soon after, that AA wasn't going to be in the game, but decided not to let us know in anyway (that I know). A stickied notice on the forums or something at the very least. I only knew about this because of seeing this thread a few days ago.

I'll admit, I know little about computer programming or video game design, but I can't imagine this is a hard feature to add. Spamming the attack button essentially is what you'd get with auto-attack after all. It is in the PC version of DA2, it was in all versions of DA:O, DA:A, other DLC, so what's the problem with it now?

As for the fact that people are stating that MS and maybe Sony, give 2 free patches before charging companies for then, while it might not be in their best financial interest, such a (in my opinion) crucial omitted feature warrents fixing as soon as possible. Then use their other free patch for the other big, but currently managable bugs, ie with work arounds, reverting to older saves etc. They should then use some of the revenue from the game, and all our early preorders, if they have to pay to send out a future patch to fix a bunch of minor bugs.

And as for PC versions running on high settings only getting 20 FPS, I'd suggest lowering the settings. I guess that sort of thing would be a big bug, but able to work around it at the moment.

#742
bliss point

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I gave up on my dual wielding rogue when I realised that hours of mashing 'A' was in front of me, and then managed to completely break my new fighter within 5 minutes.

I was swapping shields around to see which one was better on my character, when I realised that his armor rating kept on going up. Within a couple of minutes, I ended up with an un-dispellable armor level of over 1,000! The character is now broken. Reload does not fix the issue.

I am an optimist, so I created a mage and and hoping they release that AA patch absolutely as soon as possible. I'd seriously recommend fixing that sword and shield issue though too, as it just ruins such characters. Not sure how that one got through testing.

#743
Vaille

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Silver Direwolf wrote...

My patch idea:

Step 1: Peel off some sticky-tape
Step 2: Hold down the attack button with said tape
Step 3: ????
Step 4: Profit!


:lol:

bliss point wrote...

I am an optimist, so I created a mage and and hoping they release that AA patch absolutely as soon as possible.


You're in for a better story. Believe me.


I'd say the conflicting stories indicate just that - they're stories.

#744
bliss point

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Vaille wrote...

I'd say the conflicting stories indicate just that - they're stories.


Kotor was pretty horrible on release IIRC.  Nobody seems to remember that now.  That was back in the halcyon days, when Bioware were perfect...

I hope any mash-fix has the character auto-attacking at the maximum attack speed.  I noticed in my own mash-time that going crazy on A had better results than a 'slow-mash'.

If not, then mashing will be a hypothetically superior strategy in tough fights... Not ideal...

Modifié par bliss point, 12 mars 2011 - 03:36 .


#745
Silver Direwolf

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To be honest, I planned on playing a mage myself, with Anders or Merril learning utility spells like Haste. But if Haste is going to have me mashing "A" even more, maybe I can live without it :P

#746
Guest_BrotherWarth_*

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Silver Direwolf wrote...

To be honest, I planned on playing a mage myself, with Anders or Merril learning utility spells like Haste. But if Haste is going to have me mashing "A" even more, maybe I can live without it :P


Haste is less useful anyway since it only last for like 30 seconds and isn't a sustained any more.

#747
Vaille

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bump

#748
Looper128

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bump~

#749
G0A

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Mousers wrote...

Bumpity for maybe a clarification on the contradiction.



I'd love to know but I don't think we are going to get an answer, honest or otherwise.

#750
Zeenof

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Man, there are a couple pretty crazy glitches I ran into. I got the cutscene at Merrill's house, that you get at the end of the Mirror quest, you know, where you go into the cave and what not, at the very start of Act 3 long before I had even started the prerequisites in that act to even get that quest. So I was utterly confused. Then when I actually did the quest that cutscene didn't pop up because I had already seen it... at the beginning of Act 3. :(