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The Ultimate Vanguard: Nightmare Warrior Domination


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#401
swk3000

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I do sell everything I don't use. I still don't get that kind of money.

#402
Hank_Da_Tank

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maybe you just miss some loot...?

#403
swk3000

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This is not my first RPG. If it's not nailed and super-glued to the floor, I take it with me and sell it. I search every corpse. I rifle through everything. I still don't have the sort of gold that Sabre is getting.

Of course, I only have 2 levels to get 16 Gold, and most of those 2 levels are spent picking up Anders and Merril. If I'm lucky, I have a level to a level-and-a-half to get 16 Gold.

#404
Jodou

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Well, I think I've found another game-breaking bug with regards to the Arishok fight.  Isabela never made it to friendly, so she took off with the relic and does not return to trigger the duel option.  Instead, I'm forced to fight everything in the room plus Arishok, which isn't that hard using LOS.  Once I get the adds down, I start working on Arishock and run him out of pots but at about 5% (or Deathblow range at least) his health doesn't move. . .at all.  With my health regen and column kiting, I can stay alive forever when needed but it's useless since he never dies.

Really pisses me off because this fight is actually very challenging and fun, but I'm going to have to use a console command to kill him just so I can progress.  I can't even begin to imagine how this got past testing and I'm truly sad this fight was cheapened for me. :(

EDIT: Turns out with Fenris in the party, you can trigger the duel and progress.  Well thank god for that; just beat him silly on the first try.  I think if you time silence just right at about 50%, he uses no healing pots as well.  Either that or he just doesn't pot during the duel.

Modifié par Jodou, 20 mars 2011 - 05:41 .


#405
Sabresandiego

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I finished my first playthrough last night. For my second playthrough I am going to use a sword and shield with a mostly melee non-magic party (Isabella, Aveline, Fenris). Ill be focusing on friendly fire safe abilities like assault, and the reaver tree since I will have no healer. The plan is to stock up on potions, have aveline use bodyguard on isabella, and just go to town with an all melee party. Im interested to see how this turns out. Nightmare, no pause, no healer, mostly melee. I thought about trying a solo but it seems more tedious then fun and the fights take too long. This party should present a slight challenge, and have enough dps to keep fights from becoming stale kitefests like soloing.

Modifié par Sabresandiego, 20 mars 2011 - 01:41 .


#406
swk3000

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Sabre, do me a favor. Keep track of your gold, and what you do to get it. I'd really like to know how you manage to get 22 Gold by Level 6.

#407
ickayR

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So what quests did you do in order for you to get 20+ sovs by lvl6? It's impossible.

#408
ickayR

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What quests did you do in order for you to get 20 sovs by lvl6? It's impossible!

Modifié par ickayR, 20 mars 2011 - 02:13 .


#409
Waltzingbear

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Sabresandiego wrote...

I finished my first playthrough last night. For my second playthrough I am going to use a sword and shield with a mostly melee non-magic party (Isabella, Aveline, Fenris). Ill be focusing on friendly fire safe abilities like assault, and the reaver tree since I will have no healer. The plan is to stock up on potions, have aveline use bodyguard on isabella, and just go to town with an all melee party. Im interested to see how this turns out. Nightmare, no pause, no healer, mostly melee. I thought about trying a solo but it seems more tedious then fun and the fights take too long. This party should present a slight challenge, and have enough dps to keep fights from becoming stale kitefests like soloing.

If you're looking for a new challenge sure. But, I think it's sub-optimal to have a strong non-magical party without a buffer mage with Heroic Aura or Haste unless you can build it to produce some insane CCC which I can't see right now considering you're considering three warriors.
I'll be waiting to see how it goes though.:bandit:

#410
CubbieBlue66

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I seem to recall the Hawke family quest in Act 1 is worth just shy of 10 sovereigns itself. And you can get a handful of sovereigns from the friendly lady at the Hanged Man for each of the Docks/Lowtown/Hightown that you clean out at night.

Even if you can't quite pull together that much at level 6, it shouldn't take you much longer.

#411
Waltzingbear

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You can make an extra 2 gold from taking the quest from one of the sides when you just arrive Kirkwall (The Red Iron or Athenril) but taking the gold for yourself and not delivering while completing the quest with the other side.
You can get another 5g if you "liked" DA2 on Facebook.

#412
Sky Hawke

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Using your build on casual difficulty for s's and g's and it is owning!

Keep up the good work, the build is awsome...thank you dude!

#413
Sabresandiego

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Well I played a little bit of sword and shield, and its not nearly as fun as 2 hander. Gonna try a different class for my second playthrough. 

It would be awesome if there was a mod that removed friendly fire on nightmare. Friendly fire is more of an annoyance then anything else, and is way over the top. I mean one shot and you kill your teamates, thats a bit too much. I would prefer a difficulty significantly harder then nightmare with no friendly fire.

Modifié par Sabresandiego, 20 mars 2011 - 09:41 .


#414
SirValeq

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Sabresandiego wrote...

It would be awesome if there was a mod that removed friendly fire on nightmare. Friendly fire is more of an annoyance then anything else, and is way over the top. I mean one shot and you kill your teamates, thats a bit too much. I would prefer a difficulty significantly harder then nightmare with no friendly fire.


the-aria.org/da2/difficulty_noffnm.gda (I don't take any credit for this, just giving you a link I had saved from somewhere I can't remember)
However... Removing FF from Nightmare makes it just sooo much easier as long as you have any mage in your party (moreso if you're a mage yourself, especially Force Mage). And even without one... letting Fenris go to town will make it easy enough. :) You as a Warrior or Rogue of any spec, Aveline using Bodyguard on Isabella, plus Fenris will make short work of anything as long as you spec Aveline for full defense and use Taunt and Goad to keep mobs on her.

#415
Egrim

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Sabresandiego wrote...

Well I played a little bit of sword and shield, and its not nearly as fun as 2 hander. Gonna try a different class for my second playthrough. 

It would be awesome if there was a mod that removed friendly fire on nightmare. Friendly fire is more of an annoyance then anything else, and is way over the top. I mean one shot and you kill your teamates, thats a bit too much. I would prefer a difficulty significantly harder then nightmare with no friendly fire.


I pretty much agree with you, I accidently killed my entire party with one whirlwind swing ooops. the annyoance here are mostly small houses and tight areas. interesting how cleave doesn't deal friendly fire though :pinched:

#416
swk3000

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Cleave doesn't deal any damage at all. It just doubles the damage you deal from any other source while it's active. You can't have friendly fire when the talent isn't inflicting any damage in the first place.

#417
Egrim

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swk3000 wrote...

Cleave doesn't deal any damage at all. It just doubles the damage you deal from any other source while it's active. You can't have friendly fire when the talent isn't inflicting any damage in the first place.


yeah forgot it's an active mode lol ^_^

#418
The Lesser Evil

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swk3000 wrote...

This is not my first RPG. If it's not nailed and super-glued to the floor, I take it with me and sell it. I search every corpse. I rifle through everything. I still don't have the sort of gold that Sabre is getting.

Of course, I only have 2 levels to get 16 Gold, and most of those 2 levels are spent picking up Anders and Merril. If I'm lucky, I have a level to a level-and-a-half to get 16 Gold.


I didn't have the gold to buy the tome as soon as I hit level 6, but I managed to get it together before hitting level 7. One thing you should do, before entering Kirkwall, is betraying one of the two groups that could get you inside the city. This is an easy 2 gold bonus. You'll be forced to work with the other one, which again might net you some gold when you complete the task. I'm not sure what the guy you have to take care of for the smugglers will get you (if you kill him), but killing the mercenary's target nets you another five gold.

Another good way to make money is by hunting the various mercenaries, etc, that are found around Kirkwall at night. The woman that's staying at the Hanged Man will give you 1 or more gold for each group that you take down. I put off on recruiting Merrill while doing all of this, which might not be prefferable for everyone. Varric/Bethany/Anders were good enough for me to get through it all, though. Actually having both Anders and Bethany around is nice while you're not so tough yet, since they're both superior defensive mages (your mileage might vary).

I'm level 8 right now, and again just short on gold to buy the elixir from the Black Emporium, but I'm REALLY close, so I expect to have the money together to get Second Wind soon. I wouldn't be able to buy it if I spent too much gold on Maker's Breath potions, but so far I've only bought one for my Hawke. Anders, Varric and Bethany's specs aren't in need of redoing quite yet.

IN SHORT: getting the money is possible. I suck at saving up gold in these types of games, but I still managed. You can do it!

#419
ickayR

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Could you update the tactics w/ your higher level abilities? Also,it says "Anders mag,will/con" does that mean you do 1,1,1 every time you level up? What if it's dex/cun for Varric 2,1 or 1,2? Willpower points?

#420
swk3000

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The Lesser Evil wrote...

swk3000 wrote...

This is not my first RPG. If it's not nailed and super-glued to the floor, I take it with me and sell it. I search every corpse. I rifle through everything. I still don't have the sort of gold that Sabre is getting.

Of course, I only have 2 levels to get 16 Gold, and most of those 2 levels are spent picking up Anders and Merril. If I'm lucky, I have a level to a level-and-a-half to get 16 Gold.


I didn't have the gold to buy the tome as soon as I hit level 6, but I managed to get it together before hitting level 7. One thing you should do, before entering Kirkwall, is betraying one of the two groups that could get you inside the city. This is an easy 2 gold bonus. You'll be forced to work with the other one, which again might net you some gold when you complete the task. I'm not sure what the guy you have to take care of for the smugglers will get you (if you kill him), but killing the mercenary's target nets you another five gold.

Another good way to make money is by hunting the various mercenaries, etc, that are found around Kirkwall at night. The woman that's staying at the Hanged Man will give you 1 or more gold for each group that you take down. I put off on recruiting Merrill while doing all of this, which might not be prefferable for everyone. Varric/Bethany/Anders were good enough for me to get through it all, though. Actually having both Anders and Bethany around is nice while you're not so tough yet, since they're both superior defensive mages (your mileage might vary).

I'm level 8 right now, and again just short on gold to buy the elixir from the Black Emporium, but I'm REALLY close, so I expect to have the money together to get Second Wind soon. I wouldn't be able to buy it if I spent too much gold on Maker's Breath potions, but so far I've only bought one for my Hawke. Anders, Varric and Bethany's specs aren't in need of redoing quite yet.

IN SHORT: getting the money is possible. I suck at saving up gold in these types of games, but I still managed. You can do it!


It turns out that Birthright is a pretty profitable quest, making 10 Gold easily. Between that and the 5 Gold from the Tome, it turns out that getting the Tome of the Physical Technique is pretty easy.

However, I now have a grand total of 97 Silver 7 Copper, which means I need to find a way to make 26 Gold 13 Silver 80 Copper in one and two thirds of a level. I've already done the most profitable quests, so I'm not seeing any way to do this. Any ideas?

#421
ScroguBlitzen

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Sabresandiego wrote...

Well I played a little bit of sword and shield, and its not nearly as fun as 2 hander. Gonna try a different class for my second playthrough. 

It would be awesome if there was a mod that removed friendly fire on nightmare. Friendly fire is more of an annoyance then anything else, and is way over the top. I mean one shot and you kill your teamates, thats a bit too much. I would prefer a difficulty significantly harder then nightmare with no friendly fire.


Agreed.  In the final battle on Nightmare with my Rogue was only killed by Fenris' wild sword swings and Bethany's Fireballs.  They weren't even in my party so I couldn't disable or otherwise change their tactics.

Your biggest fear on Nightmare shouldn't be your own teammates.

Modifié par ScroguBlitzen, 20 mars 2011 - 07:32 .


#422
The Lesser Evil

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swk3000 wrote...

It turns out that Birthright is a pretty profitable quest, making 10 Gold easily. Between that and the 5 Gold from the Tome, it turns out that getting the Tome of the Physical Technique is pretty easy.

However, I now have a grand total of 97 Silver 7 Copper, which means I need to find a way to make 26 Gold 13 Silver 80 Copper in one and two thirds of a level. I've already done the most profitable quests, so I'm not seeing any way to do this. Any ideas?


Have you eliminated all of the enemy groups at night? I made plenty of money from that. I know I mentioned it before, but it's really key to do this. The Redwater Raiders at the Docks and the Guard Pretenders in Hightown are two groups you can eliminate in Act 1. There's another one in Lowtown whose name I forgot. Make sure you visit each area twice at least, since not all of the groups spawn at the same time. Kill them until you get the quest to clean out their hideout, go do that, then visit the Hanged Man for your reward (she's upstairs, in the back). These quests are worth several gold, and thus come highly reccomended.

I went to Sundermount at level 7 to grab Merrill (last companion I didn't have yet) and while there I hit level 8 with over 30 gold in my pocket. And I had 45 silver after buying the tome. :P

There's plenty of sidequests in Act 1, like the turnins from items that you find around Kirkwall and surrounding areas. There's also plenty of area's you don't HAVE to go to (the underground passage, the top of sundermount, etc) that either provide you with treasure chests or a bunch of enemies to kill.

Don't worry too much about making sure you have enough money for the Deep Roads expedition. My Hawke is level 11 now and she's already got 48 gold again after buying both the tome and the elixir. If all else fails, there's still Dougal to fund your expedition. Actually, you should have him fund it regardless of how much gold you have at the end of Act 1, since it'll leave you with more gold to spend in the subsequent acts. Sure he'll try and extort more money out of you, but don't let that dissuade you. Just see it as an opportunity to laugh in his face, then kill him later during the random encounter in Kirkwall for more XP, gold and loot. :D

#423
kazumar

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The Lesser Evil wrote...
Don't worry too much about making sure you have enough money for the Deep Roads expedition. My Hawke is level 11 now and she's already got 48 gold again after buying both the tome and the elixir. If all else fails, there's still Dougal to fund your expedition. Actually, you should have him fund it regardless of how much gold you have at the end of Act 1, since it'll leave you with more gold to spend in the subsequent acts. Sure he'll try and extort more money out of you, but don't let that dissuade you. Just see it as an opportunity to laugh in his face, then kill him later during the random encounter in Kirkwall for more XP, gold and loot. :D


(Spoiler)
For reference, If you fund the expedition you get the 50 gold back upon completion of the deep roads expedition and return to Viscount Keep. When Badhin would normally come to tell you Dougal's at your house, he now tells you Varric sold some junk and stuff from your trip and gives you back your initial 50.

Modifié par kazumar, 20 mars 2011 - 08:18 .


#424
Sabresandiego

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At the final boss, it was pretty rediculous how I could not fight the endboss without killing all of the non-controllable companions who came to help me. I ended up slaughtering everyone who was there to help me since there is no way I could move them out of the way, and that was immersion breaking. The friendly fire in this game is not implemented very well.

For my second playthrough Im definitely considering using a mod to turn off friendly fire on nightmare, which would allow me to use the melee teamates I never used in my first playthrough (Isabella, Aveline, and Fenris). The only problem is that I think the game will be way too easy, I wish there was an ultra nightmare mod that made the game harder then nightmare. I may have to purposely gimp my team by running with no healer at all to achieve a decent difficulty level.

#425
swk3000

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The Lesser Evil wrote...

swk3000 wrote...

It turns out that Birthright is a pretty profitable quest, making 10 Gold easily. Between that and the 5 Gold from the Tome, it turns out that getting the Tome of the Physical Technique is pretty easy.

However, I now have a grand total of 97 Silver 7 Copper, which means I need to find a way to make 26 Gold 13 Silver 80 Copper in one and two thirds of a level. I've already done the most profitable quests, so I'm not seeing any way to do this. Any ideas?


Have you eliminated all of the enemy groups at night? I made plenty of money from that. I know I mentioned it before, but it's really key to do this. The Redwater Raiders at the Docks and the Guard Pretenders in Hightown are two groups you can eliminate in Act 1. There's another one in Lowtown whose name I forgot. Make sure you visit each area twice at least, since not all of the groups spawn at the same time. Kill them until you get the quest to clean out their hideout, go do that, then visit the Hanged Man for your reward (she's upstairs, in the back). These quests are worth several gold, and thus come highly reccomended.


I already took out one group, and talked with her to get the last 2 Gold I needed for the Tome. Since waiting until I've taken out all 3 gets me 4 Gold, that means that taking out the Guard Pretenders and Sharps gangs will net me 2 Gold out of the 28 I need. Not a very good profit.

I went to Sundermount at level 7 to grab Merrill (last companion I didn't have yet) and while there I hit level 8 with over 30 gold in my pocket. And I had 45 silver after buying the tome. :P

There's plenty of sidequests in Act 1, like the turnins from items that you find around Kirkwall and surrounding areas. There's also plenty of area's you don't HAVE to go to (the underground passage, the top of sundermount, etc) that either provide you with treasure chests or a bunch of enemies to kill.


The problem is that these provide very minor amounts of Silver, so you'd have to do a lot of them (and get a lot of XP) to get the required money. This means you're likely to be past Level 8 when you finally get enough money for the Elixir.

Don't worry too much about making sure you have enough money for the Deep Roads expedition. My Hawke is level 11 now and she's already got 48 gold again after buying both the tome and the elixir. If all else fails, there's still Dougal to fund your expedition. Actually, you should have him fund it regardless of how much gold you have at the end of Act 1, since it'll leave you with more gold to spend in the subsequent acts. Sure he'll try and extort more money out of you, but don't let that dissuade you. Just see it as an opportunity to laugh in his face, then kill him later during the random encounter in Kirkwall for more XP, gold and loot. :D


I don't plan on funding the expedition myself, but that's not the point. The point is that it's apparently possible to get a whopping 40 Gold in only 3 levels, but you have to do exactly the right thing in exactly the right way at exactly the right time, or you can't get the abilities that Sabre has listed until closer to Level 10. Yet, despite everything needing to be done exactly right, all I can get out of anyone is a vague idea of what I'm supposed to do. When I hit Level 7, if I haven't done everything exactly as Sabre did it, then I have to decide between getting Cleave or Whirlwind, both of which are excellent abilities. Hell, without Whirlwind, I don't have a way to pull Assassins out of hiding until much later. Yet Sabre's entire build is focused around doing these highly profitable quests immediately, without gaining a lot of XP.

Frankly, Sabre needs to sit down and either write out an early-game guide to get us the gold we need when we're supposed to have it, or he needs to re-write the build and push those potions to Level 10, when we will be guaranteed to have the Gold to get them. The way he has it now, we have to muddle through without core abilities because we aren't smart enough to figure out how he does things, and it starts to make me, at least, feel stupid.