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The Ultimate Vanguard: Nightmare Warrior Domination


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#451
Graunt

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Aurvar's Prize seems to be really buggy in terms of threat.  Whenever I would use it, enemies that Aveline would be on the entire time were running off to other party members, even with it's supposed "17% increased threat" and it's higher listed damage than the weapon I previously used.  Makes me wonder if Bioware entered a wrong variable and it's actually 17% reduced threat.  The one-handed weapon you get by beating the Arishok blows it away on anything except fire immunes.  In fact, for Nightmare, I would go for an elemental weapon over a physical any chance I could as a one-handed user due to the high armor on most melee enemies, especially something like a Templar.

Modifié par Graunt, 21 mars 2011 - 03:04 .


#452
ickayR

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Still confused about the 60/40. I'm a level 8,what should my attributes look like?

#453
ickayR

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I say DW rogue for your second playthroug,hands down.

#454
Condge

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Hey Sabre,

I'm having issues dealing with assassins and weak enemies getting mixed all around my allies, preventing me from bursting through them, thus Anders keeps dying. Any tips?

Should I be moving my party more to get them away from the enemies? Because they just follow em and the problem doesn't get solved.

Perhaps Varric isn't doing his job right...

Modifié par Condge, 21 mars 2011 - 04:01 .


#455
Teknor

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ickayR wrote...

Still confused about the 60/40. I'm a level 8,what should my attributes look like?


Calculate your str/con and spread your points accordingly. 60/40 is used loosely here.

#456
XOGHunter246

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I really think passive is better for Anders then ranged I find he dies more on ranged then passive. When he on passive he lives most of the time as he tries to keep a distance from agro more.

Modifié par XOGHunter246, 21 mars 2011 - 08:03 .


#457
ickayR

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Should I support Merril using blood magic at the sundermount quest or not? Does it matter?

#458
Egrim

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Varric Tactics: Self: Any - Activate: Precision but it's not listed on his leveling. maybe 18 after kicbkack?

edit: and Merrill has Barrier in tactics but no barrier in her levels up til lvl21. maybe invest at lvl 22?

Modifié par Egrim, 21 mars 2011 - 08:28 .


#459
XOGHunter246

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Egrim wrote...

Varric Tactics: Self: Any - Activate: Precision but it's not listed on his leveling. maybe 18 after kicbkack?


As you will not stop leveling till you complete the game this is just a extra skill so yes after 18  the extra abilitys are up to you.

#460
Nphect

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Sabre, did you use the unique rune from Varric's personal quest in Bloom?

#461
Arkalezth

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I've levelled Anders as suggested here (MAG/ WILL/ CON), and he's always with low or no mana, even though he doesn't have many active sustainables, and with +mana equipment, and without casting offensive spells for the most part. He often needs to drink a lyrium potion before casting Regroup or Add Allies.

So I'm thinking of dumping his CON, though he already dies pretty easily, even when levelling it up. How many points do you put in his CON, only a few, or do you go 1/1/1 every level?

#462
Nphect

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Arkalezth wrote...

I've levelled Anders as suggested here (MAG/ WILL/ CON), and he's always with low or no mana, even though he doesn't have many active sustainables, and with +mana equipment, and without casting offensive spells for the most part. He often needs to drink a lyrium potion before casting Regroup or Add Allies.

So I'm thinking of dumping his CON, though he already dies pretty easily, even when levelling it up. How many points do you put in his CON, only a few, or do you go 1/1/1 every level?


Dumping his CON will make him useless. I've found that focusing on his MAG isn't as much of a priority as his WILL and CON are. 

I'm level 21 right now in my playthrough, and I've given up on making sure his MAG is above 30. I'm doing a 2 WILL / 1 CON per level and it's working out great. 

And as for Anders dying easily, no, he doesn't. I thought he did until I got Rock Armor and kept pumping 1 CON per level into him. Now he lives longer than Merrill or Varric (duh) and still manages to have a decent mana pool for when **** gets real. 

#463
Arkalezth

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Yeah, I also though about going WILL/CON with low MAG (went 1/1/1 until now), but I didn't test it. I didn't take Rock Armor due to the mana problems. So, you level up MAG to 30, or do you leave it at base?

I'll respec him tomorrow and see how it goes. I'll have to give him a low level staff, though.

#464
XOGHunter246

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My anders has lot of will and low magic and does really well he not needed for damage just for healing and support got Varric, Merril/Fenris and myself to do the damage dealing.

#465
Sabresandiego

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I put the lyrium rune in bloom but youre fine putting in in the blade of mercy or celebrant. I think limbtaker is bugged, I have never seen that 25% chance of deathblow happen.

#466
Hank_Da_Tank

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Did anyone else find that the game got easier as you progressed? Rock Wraith and High Dragon weren't even that hard, just the bad AI not running away properly is what PO'd me.

#467
Nphect

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Arkalezth wrote...

Yeah, I also though about going WILL/CON with low MAG (went 1/1/1 until now), but I didn't test it. I didn't take Rock Armor due to the mana problems. So, you level up MAG to 30, or do you leave it at base?

I'll respec him tomorrow and see how it goes. I'll have to give him a low level staff, though.


My MAG for Anders is at 27. And that was mainly because I chose not to respec him again and pumped his MAG up too much early on. I'd suggest sitting at 24-25 unless you want him to be able to equip really good staves. But I wouldn't suggest leaving his MAG below 21.

EDIT: This is the staff I use for Anders (well into Act 3, with High Dragon dead)

Posted Image

Sabresandiego wrote...

I put the lyrium rune in bloom but youre fine putting in in the blade of mercy or celebrant. I think limbtaker is bugged, I have never seen that 25% chance of deathblow happen.


My question to you is: Did you use Bloom most of the time or only during boss fights (High Dragon, Hubris, Meredith, ect)? Cause if you use Blade of Mercy or Celebrant more often, then I won't worry about putting the lyrium rune in Bloom. Also, I use a physical damage weapon when I'm not dealing with bosses, which seems odd since you seem to have used Bloom for all of Act 3.

Hank_Da_Tank wrote...

Did anyone else find that the game got easier as you progressed? Rock Wraith and High Dragon weren't even that hard, just the bad AI not running away properly is what PO'd me.


The game is a joke for me. High Dragon was a 1-shot kill with zero deaths from anyone besides Varric (solid job on needing to be next to me during Goads then sitting in fire breaths). Rock Wraith wasn't "hard" as much as it was the AI not understanding what "Go here" means.

Then again, most RPGs follow the format of "Low levels is hell on earth, while high levels is a walk in the park". Can't really make you constanly feel pathetic when the goal is to become Champion of Kirkwall.

Modifié par Nphect, 22 mars 2011 - 02:37 .


#468
akayasha

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If you remove Mightly Blow from Fenris you can't get Sunder, and Serve and Protect isn't a learnable talent. It's just a friendship talent. Just a typo I guess. I just thought you wanted to know. Great guide by the way! It helped me complete most bosses in a matter of minutes.

#469
Nphect

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Finished up my playthrough using this guide. Still puzzled as to why Act 3 is an absolute joke compared to Act 1 or 2, especially since most of the act focuses on Blood Mages, Fade creatures and lots of Templar Hunters.

Sabre, have you decided on what you want to work with for your next nightmare no-pause run? It'd be nice to see your take on a DW Rogue build, but I think a good Mage group / solo build would help people out with not feeling boxed in with their class choices.

EDIT: Also, Meredith was one buggy fight. She somehow stunned everyone for around 2 minutes while going around attacking everyone. Of course, she with the rest of the AI killed Varric first then preceeded to Scythe around the map and do explosions.

Modifié par Nphect, 22 mars 2011 - 07:08 .


#470
Sabresandiego

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I used Blade of Mercy and Bloom equally. Bloom more on bosses, but blade of mercy against trash because many are cold immune (especially the mercenaries and stuff) and I hate switching weapons mid fight since there is no quick weapon switch.

As for my second playthrough, I think Im just gonna run the ultimate vanguard again with a few mods, such as nightmare with no friendly fire so I can run an all melee party.

#471
AnxiousManatee

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For people having trouble figuring out how to calculate 60/40 strength. When you have attribute points to spend, just whip out your calculator: add your strength to your constitution, add the number of attribute points you have to spend (ex: 3 when you level), and multiply that total by .6 for how much strength you want, or multiply by .4 for constitution.

#472
Graunt

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Nphect wrote...

Arkalezth wrote...

I've levelled Anders as suggested here (MAG/ WILL/ CON), and he's always with low or no mana, even though he doesn't have many active sustainables, and with +mana equipment, and without casting offensive spells for the most part. He often needs to drink a lyrium potion before casting Regroup or Add Allies.

So I'm thinking of dumping his CON, though he already dies pretty easily, even when levelling it up. How many points do you put in his CON, only a few, or do you go 1/1/1 every level?


Dumping his CON will make him useless. I've found that focusing on his MAG isn't as much of a priority as his WILL and CON are. 

I'm level 21 right now in my playthrough, and I've given up on making sure his MAG is above 30. I'm doing a 2 WILL / 1 CON per level and it's working out great. 

And as for Anders dying easily, no, he doesn't. I thought he did until I got Rock Armor and kept pumping 1 CON per level into him. Now he lives longer than Merrill or Varric (duh) and still manages to have a decent mana pool for when **** gets real. 


I would highly suggest going 1/1/1 with Anders until you hit the mid-high 20's in MAG and then just go 2/1 and 1/2 WIL/CON.  When you have a decent enough mana pool from items and he's not instantly dying to Assassins any longer, start raising his MAG to 38.  Even though you might be using him as your healer/buffer, there's no reason to not actually up his damage any way you can.

For people having trouble figuring out how to calculate 60/40 strength.


Or better yet, just make it simple and look at it as a 3:2 ratio.

Modifié par Graunt, 22 mars 2011 - 09:19 .


#473
XOGHunter246

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Less damage less threat increase it is more wise to have him do less damage as he is the healer not the damager.

#474
cndblank

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Great Guide Sabre!

Between the changes in DA2 and your guide, playing a warrior is as fun as playing a mage.

#475
Egrim

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Sabre any chance you might add the King Something Armor in the purchase section or is it too expensive ?? also is it worth buying Varric's Signet Ring and Mirrells gift?? cause I allready got +100 with both so it might get pretty useless if there's nothing else to it.