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The Ultimate Vanguard: Nightmare Warrior Domination


Questa discussione ha avuto 572 risposte

#551
Jodou

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Well, now that ME2 is free for buying DA2, I think I'll have to try your other guide!

#552
Ninche

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I'm following this guide on my first play through, on nightmare, and having a few problems.

I'm still in act 1, and progressing slowly (lvl 8 right now), but finding in every single fight at least 1 if not all my party die.
Varric seems terrible at transferring agro, with the long CDs and only 2 heals I don't understand the hype of Anders healing and my party members seem to run into the midst of melee (despite me ordering them out a second before).
I haven't got Claymore or Regroup yet, will being able to res fallen allies and snare enemies change everything?

I'm not using the DLC items (just areas), does this build need that advantage whilst it's still collecting it's talent points?

I feel as if something must be wrong, but I'm playing the character pretty well (watched lots of the vids to check), and followed the tactic and talent builds accurately. What have I missed?

ps. this is ninche's partner using her account.

#553
Jakebnto

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I have played as a mage, a rogue, and now your two handed vangard warrior. The warrior was far and away the most fun to play.  Thanks, Sabre, for figuring this build out.

A significant component of this build is the scripting for the Companions. That made everything else so much easier!

Again, thanks. 

#554
Darqion

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The difference between using and not using the DLC for this kind of warrior is immense. With the DLC armor and sword you`ll barely be taking damage and your output is over the top.

I`m sure its not "needed" for a 2 hander to work out, but the main reason he is mopping the floor with guys from lvl 4 and beyond is quite likely to be the DLC at work.

#555
Lucav5

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Darqion wrote...

The difference between using and not using the DLC for this kind of warrior is immense. With the DLC armor and sword you`ll barely be taking damage and your output is over the top.

I`m sure its not "needed" for a 2 hander to work out, but the main reason he is mopping the floor with guys from lvl 4 and beyond is quite likely to be the DLC at work.

At the start of act 1, maybe; but that is only because this build takes a few levels to gather the really important, defining talents. Until you get cleave / claymore + a way to reliably exploit stagger + some cc abilities on your mage, the game is decently rough going (at least on nightmare). This is a problem inherent in all classes though, I know I had a heck of a time making it through the prologue on my rogue archer. DLC armor and such makes it easier for sure, but I would argue it just reduces the annoying factor that early game can be.

#556
Ninche

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I didn't get crushing poison first with Meril (I figured more nukes would be better for those 3 talent points), obviously a mistake, specially in ambushes with 2 rogues. Meh sold the DLC weapons, I guess I'll just keep dieing through for now.Thanks a lot guys, at least I know I'm not doing anything drastically wrong.

ps. this is Ninche's partner using her account

#557
HeroxMatt

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What does it mean when the OP says to replace the skill with Maker's Sigh? Level unlock skills aren't removed when it's used?

Modificata da HeroxMatt, 12 aprile 2011 - 06:36 .


#558
Ninche

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HeroxMatt wrote...

What does it mean when the OP says to replace the skill with Maker's Sigh? Level unlock skills aren't removed when it's used?


You and your allies begin the game with 1 ability (or more for later companions). Pommel Strike in our case.



Quik note for new players: Without the DLC items or lots of potions, level 1-9 will be a little painful. I'm a bit of a purist and refused to use any DLC items first run through, lots of frustration but it pays off!
Also, buying the Elixer of Physical Technique AND paying for the deep roads expedition (without loaning money) is only possible if you choose the greedy option almost everytime. I made choices based on Roleplay reasons and didn't get it till act 2, and was fine. :)

#559
Benchmark

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The guide lists that using the Maker's Sigh potion in Act one will take a point from Cunning and Dex. Is this true after the update patches that fixed the Makers sigh? I am seeing my cunning and Dex set at 10 and staying there.

#560
Cyberpunk

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Use Bethany as a cross between Anders and Merril with Heroic Aura and Heal but Winter's Grasp and Crushing Prison.

#561
siubosn

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I'm currently at the Aroshok dual at end of chapter 2. I want to respect some of my talents but not quite sure hoe to go about doing that. I guess I'll need to redo my tactics also. I could sure usesome advice here on how to go about doing this. Simply because the Aroshok is wipring up the floor w/ me lol.

#562
BlaCKRodjj

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Ninche wrote...

I'm following this guide on my first play through, on nightmare, and having a few problems.

I'm still in act 1, and progressing slowly (lvl 8 right now), but finding in every single fight at least 1 if not all my party die.
Varric seems terrible at transferring agro, with the long CDs and only 2 heals I don't understand the hype of Anders healing and my party members seem to run into the midst of melee (despite me ordering them out a second before).
I haven't got Claymore or Regroup yet, will being able to res fallen allies and snare enemies change everything?

I'm not using the DLC items (just areas), does this build need that advantage whilst it's still collecting it's talent points?

I feel as if something must be wrong, but I'm playing the character pretty well (watched lots of the vids to check), and followed the tactic and talent builds accurately. What have I missed?

ps. this is ninche's partner using her account.


you MUST hold your party in their position so that they don't move accidentally, and move them manually in case you need to change position. I've noticed that sometimes when you put your party on hold during combat they won't attack unless you make them, so make sure you select your whole party to attack or use the tactic so that all of them attack the target of hawke. As for Varric, is VERY important you get goad so that every enemy is attacking hawke. And the healing part from Anders is not so much as a healer but a support, and barrier is perfect for saving you when under heavy attack. In my case, i modified the build of the party members a bit to maximize hawke survival, after the first half of act 1 i didn't have to use one health potion, only in the fight against the rock wraith and against the high dragon in act 3. Make sure you abuse every instance of CCC and even kiting won't be necesary.

#563
bossk-office

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This guide is incredibly helpful and should be pinned! Just now I saw it at the very bottom of page 1, I’d hate to see it disappear further!

#564
brazen_nl

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 It's mentioned in the List of most rated class + companions guides, which is stickied.

#565
brazen_nl

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Ninche wrote...

I'm following this guide on my first play through, on nightmare, and having a few problems.

I'm still in act 1, and progressing slowly (lvl 8 right now), but finding in every single fight at least 1 if not all my party die.
Varric seems terrible at transferring agro, with the long CDs and only 2 heals I don't understand the hype of Anders healing and my party members seem to run into the midst of melee (despite me ordering them out a second before).
I haven't got Claymore or Regroup yet, will being able to res fallen allies and snare enemies change everything?

I'm not using the DLC items (just areas), does this build need that advantage whilst it's still collecting it's talent points?

I feel as if something must be wrong, but I'm playing the character pretty well (watched lots of the vids to check), and followed the tactic and talent builds accurately. What have I missed?

ps. this is ninche's partner using her account.

Hello Ninche's partner, welcome to the forum. :lol:

The AoE of Goad/Armistice is limited. You the player play the biggest role in aggro management. If you see an enemy going for a companion, chase it and slash it a couple of times so it turns its attention to you. Every time you deal damage, your threat level rises from the point of view of the enemies, so make sure you help out your companions. Conversely, once your mage gets the upgraded Chain of Lightning which is a finisher for the stagger ccc, move on to the next enemy and let your mage help you by finishing it off.

#566
siubosn

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siubosn wrote...

I'm currently at the Aroshok dual at end of chapter 2. I want to respect some of my talents but not quite sure hoe to go about doing that. I guess I'll need to redo my tactics also. I could sure usesome advice here on how to go about doing this. Simply because the Aroshok is wipring up the floor w/ me lol.


Hey guys I'm still looking for a way to be able to respec the players abilities in game. I don't like some of the original choices that I made and would like to be able to change them. Anyone know how to do this? possibly there is a post somewhere else that I could be refered to?
thanks :crying:

#567
Entrak

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siubosn wrote...

Hey guys I'm still looking for a way to be able to respec the players abilities in game. I don't like some of the original choices that I made and would like to be able to change them. Anyone know how to do this? possibly there is a post somewhere else that I could be refered to?
thanks :crying:


If you don't have The Black Emporium DLC installed, there's no way besides editing your savegames.

#568
siubosn

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TY for the info nyes i do have the blk emp. but if i want to edit saved games will that change show up in a later save??
TY

#569
DragonRageGT

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To whoever posted about the Reaver/Berserker/Vanguard build, my many thanks! It's an awesome build and actually, a lot more fun to play than a Templar. I actually didn't follow a guide but built my char from some 6 full runs experience. Plus the Item Pack made it quite easier. I could go though the whole Act 1, from start, NM, without drinking a single healing potion (same to companions). And no Death at all for my main char up to the end of Act 2 (where I am in this run after 3 full Rogue/Archers runs - these two classes are the most fun to me).

And not spending anything on potions plus being a completionist saved me enough money to purchase all +all atributes jewlery/belt I wanted early in game. And all the tomes obviously. I got addicted to attack speed and to this game. (although it's weird how fast can Hawke wield his 2 hander but for an old Diablo 2 HC player, it just reminded me of my level 99 Whirwind Barbarian mixed with my lvl 90 Frenzy Barbarian of old times!)

#570
brazen_nl

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siubosn wrote...

TY for the info nyes i do have the blk emp. but if i want to edit saved games will that change show up in a later save??
TY

No, it will not.

#571
atheelogos

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Would this build work for a sword and shield warrior or just with the two handed?

#572
Teknor

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atheelogos wrote...

Would this build work for a sword and shield warrior or just with the two handed?


It works.

#573
BiggDoug

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 Is there a great guide like this for a mage or rogue?