implodinggoat wrote...
Johanry wrote...
Hard makes your life a lot easier. mostly because your warrior won't accidentally gib your party anymore, this means that it's a lot more viable to start bringing melee team mates a long (Like Aveline, Fenris and Isabella),
I've been playing on hard and I'm enjoying it. Its not as challenging as DAO was; but its not a cakewalk like Normal is. I'll probably up it to Insanity for a second playthrough; but right now my tactical RPG skills are a little rusty so hard is still keeping me entertained.
I just wish that on hard you could get friendly fire from spells; but not melee attacks. I liked having to aim my spells carefully in DAO (even though that was a challenge playing on 360); but with a 2 handed warrior anything near me is going to die and there isn't much I can do to conveniently keep my melee allies from getting smacked.
Does anyone know if there is a way to program the AI of a melee wielding ally to stay the hell away from my whirling dervish of death warrior while still engaging enemies?
Well, what you could do that should work decentlyish is that you tell your Melee AI to attack the elite, and then you clear up all the trash mobs with your 2-hander.





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