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The Ultimate Vanguard: Nightmare Warrior Domination


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#176
MetallicaRulez0

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Sabresandiego wrote...

I prefer to use no sustains at all after level 14.


What is your reasoning? It seems silly to me not to use Might and it's upgrade. Sure, you lose some Stamina, but for mowing down mobs with cleaves, Stamina is a non-issue. It's a rather big damage increase. I can maybe understand turning it off so you have a larger Stam pool on bosses. I still think it's better to keep it up though.

Help me understand!

#177
Northern Sun

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Probably already mentioned, but what 2-handed weapon did you end up using by endgame? The best I could find in terms of base damage and DPS was a generic greatsword.

#178
True Zarken

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Northern Sun wrote...

Probably already mentioned, but what 2-handed weapon did you end up using by endgame? The best I could find in terms of base damage and DPS was a generic greatsword.


By the end of the game I was using Limbtaker with the Primeval lyrium Rune. Not sure about everyone else here.

#179
Meive

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I was playing a support mage at first, and hard difficulty took me so much time, i thought i was lacking all sorts of things.

I then desided to try out your builds, boy was i glad i did. I've just setup my own mage as Offensive Caster, and Anders/varic as you suggested. And been playing from Fenris's PoV for the rest of the game (appart from a few area's near the ending, but not spoiling that) and specced him like you specced yourself. I can tell you that fenris is amazing with this setup. Even for not being able to run Reaver and Templar skills, his Ghost skill is pretty damn good (with added defenses, and an AoE stun).

I'm glad i tryed, The gameplay with a 2-handed warrior is something to remember for next time, It realy is amazing (spamming Attack/nearest, jumping from mob-to-mob 1-2 shotting everything).

For those of you who either rolled a Rogue or Mage, As a rogue you can try set yourself up as varric (minus some damage buffs, and no bianca :(, and as a mage set yourself as merill (offensive caster), as Anders as healer is too important to have.
(Don't forget that if you do, to change tactics that say "Hawke" to fenris)

Thanks for the guide, Can't wait till you got a movie of the High Dragon, even on normal before my changes, this fight was rediculous..

Modifié par Meive, 14 mars 2011 - 09:07 .


#180
soteria

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Anyone else try maxing out the reaver tree with a similar build? I just respecced, dumping whirlwind in favor of filling out the entire reaver tree. I don't use aura of pain, but every other ability is simply stellar. You basically run around permahasted (thank you, multiple waves) and hitting blood sacrifice or whatever it is that doubles the blood frenzy bonus is like getting a second cleave. Stack them for insane damage. The only thing I haven't figured out is if haste stacks with the frenzy attack bonus.

#181
AreleX

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Wanted to post that this guide and build are just as awesome for we dirty console heathens to rock out. Here's a vid of me taking on the Rock Wraith on Nightmare, with a build heavily influenced by this guide.

Nightmare Vanguard vs the Ancient Rock Wraith on Xbox 360

Capture device totally shat the bed, and I'm not sure why, so bear with me on the quality.

Once again, thanks for the great guide, I'm having a blast with this!

:wizard:

#182
Arkalezth

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Nice guide, I've just finished the game with a similar character in Normal (will try harder difficulties in further playthroughs). I have to try Rogue and Mage now, but I loved the two-handed Warrior.

I tried full Reaver for some time, then respecced to get some Battlemaster and upgraded 2-handed talents. Aura of Pain is a bit suicidal, except in short and easy fights, but Sacrificial Frenzy (that's the name, Soteria, though I had to check it too) and Devour can be helpful (the latter helps a lot in fights with no companions). I guess it all depends on your health. I'd also like to know if Frenzy and Haste stack.

An upgrade to Holy Smite is also worth considering, for double damage against mages and fade creatures.

#183
Graunt

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soteria wrote...

Anyone else try maxing out the reaver tree with a similar build? I just respecced, dumping whirlwind in favor of filling out the entire reaver tree. I don't use aura of pain, but every other ability is simply stellar. You basically run around permahasted (thank you, multiple waves) and hitting blood sacrifice or whatever it is that doubles the blood frenzy bonus is like getting a second cleave. Stack them for insane damage. The only thing I haven't figured out is if haste stacks with the frenzy attack bonus.


Yeah, my first build ignored the Templar abilities to get Fervor sooner.  The problem is that it's no good on bosses until adds spawn, while Smite should still do something.  Righteous Smite is also a must have ability...at least in one area.  Silence also seems phenomenal.

For pretty much everything except bosses or Mage/Assassin heavy areas, going deeper into Reaver sooner seems worth it.  On the difficulties below Nightmare, I think Aura of Pain is worth using as well simply because it not only helps with threat, but it also increases your overall damage per tick.  It could probably be used in Nightmare too, but would be yet another ability to have to micro your group around.

Modifié par Graunt, 14 mars 2011 - 11:20 .


#184
soteria

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Yeah, my first build ignored the Templar abilities to get Fervor sooner. The problem is that it's no good on bosses until adds spawn, while Smite should still do something. Righteous Smite is also a must have ability...at least in one area. Silence also seems phenomenal.

For pretty much everything except bosses or Mage/Assassin heavy areas, going deeper into Reaver sooner seems worth it. On the difficulties below Nightmare, I think Aura of Pain is worth using as well simply because it not only helps with threat, but it also increases your overall damage per tick. It could probably be used in Nightmare too, but would be yet another ability to have to micro your group around.


Actually, it just occurred to me that Aura of Pain might have its uses on NM, too. For times I bring Aveline along to tank a tough boss or I'm just not taking much damage, it would be an easy way to lower my HP to where I want it for Blood Frenzy.

Right now I'm thinking that if I go down the Berserker tree for the damage bonuses there, I might even be able to one-shot commander types in certain situations--death hex + blood sacrifice + cleave + muscle and whatever the berskerer bonus activated is, all at low health... worth trying anyway. I don't have enough points to work it yet, though, not without giving up stuff I'd rather keep.

#185
Simz1986

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i loved the spec as of far, but after having pinning shot upgraded for like 4 levels and not seeing a disorient go off for varric i just didnt bother with archery and went full sabo, and instead of using goad and armstice i would use miasma flask and confusion and fatigue fog to drop aoe disorients and the like, quite nice i might add.
the stun will drop all aggro the disorient allows my merril to pick up spirit bolt and walking bomb to ccc
and if surrounded varric has rush to push everything away.

#186
Spoonuser12

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Only downside to playing a 2h Warrior on Nightmare, is you can't really use the party you want. You essentially have to use all ranged.

I tried to use Isabela, instead of Varric. All of my skills one shot her ten fold. There is no " Oh, she'll take some damage, and I'll heal her up" Just Death. And with the way Injuries work, this can be a big headace.
I really don't think Nightmare is a challenge either way, but for story's sake, I'm waiting on a toggle friendly fire on/off.

Next time, they really ought to create some Talents for Rogue/warriors that reduce the AoE Damage they take. Would need to be very specific because even it was -90% damage, they would still get one shot'd.

#187
Stammwuerze

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Anyone tried this build switching Templar for Berserker? I would be really interesting in results, stacking reaver and berserker talents.

#188
AreleX

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Stammwuerze wrote...

Anyone tried this build switching Templar for Berserker? I would be really interesting in results, stacking reaver and berserker talents.


That's what I'm trying out right now, I will keep you posted with results as I progress further.

#189
HawXV2

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Bumpz, man. Why isn't this stickied?

#190
Ace Attorney

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I wanted to point out using the DLC item the Antivan Garrotte is ideal for this build (you get it from buying something at the online BioWare Store). It is a belt that adds to Crit and Crit damage, but most importantly, negates Flanking. That is huge for a 2H warrior.

I was thinking of trying this build not on Nightmare sobI can use melds characters like Isabela (to romance and/or get friendly to keep her later on) or Fenris (act as a second me with his unique tree having the very similar skills as the essential Reaver and Templar skills in the build).

Modifié par T3hAnubis, 14 mars 2011 - 02:05 .


#191
soteria

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Were I soloing, I would definitely go Reaver at least for Devour or whatever it's called. The tooltip makes it sound like the healing is only 40 health, but from what I've seen it's usually close to a full heal.

#192
Arkalezth

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Yeah, I've "devoured" for 100+ health. I don't know if the difficulty has anything to do with it.

#193
Zhel_Ryn

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The numbers you see in the talent descriptions are before bonuses and modifiers (weapons, Frenzy, etc.). I was seeing between 190 and 350 health (due to Frenzy) during most of Act 3 from Devour. This was without Might, Cleave, Assail, etc.

#194
DrekorSilverfang

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Great guide, I normally played a rogue but watching some of the videos this looked like a lot of fun. I modified a few things to suit my tastes and others cause they just weren't being used. I also preferred using Sebastian over Merril, Seb always just seemed to add so much more damage(hell he is the highest single target DPS in my group by far).

#195
pele506

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Would any of this be possible if I tweaked it a bit and took sword and shield instead? I think the rest would basically be the same. or would the dps loss not be worth it with the gain to survivability?

#196
Stardusk78

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soteria wrote...

Anyone else try maxing out the reaver tree with a similar build? I just respecced, dumping whirlwind in favor of filling out the entire reaver tree. I don't use aura of pain, but every other ability is simply stellar. You basically run around permahasted (thank you, multiple waves) and hitting blood sacrifice or whatever it is that doubles the blood frenzy bonus is like getting a second cleave. Stack them for insane damage. The only thing I haven't figured out is if haste stacks with the frenzy attack bonus.


Yes; I am heavily in favour of near maxing out Reaver; just get Giant's reach and invest in the passives in Vanguard; get Anders and you are unstoppable; crowds die VERY quickly!

#197
Jodou

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Really digging this build but something noticeably absent from the OP is what gear stats would be most conducive to supporting it.  Obviously crit is a major factor for Hawke, but I'd love to see some discussion on this.  Same goes for runes because up to this point I really haven't given ENCHANTMENT! much thought.

#198
Rockpopple

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Can this fantastic build work with a sword and board warrior? Is there any way to adapt it?

#199
Meive

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Jodou wrote...

Really digging this build but something noticeably absent from the OP is what gear stats would be most conducive to supporting it.  Obviously crit is a major factor for Hawke, but I'd love to see some discussion on this.  Same goes for runes because up to this point I really haven't given ENCHANTMENT! much thought.


Critical chance is a waste tbh, your better of with %psychical increase.
Also don't forget your tanking aswell, so don't ignore the +health or +armor/resistance

As for runes, All Impact Runes for weapons i'd asume (devastation later), and certain resistance stones depending on the boss encounter (fire for dragons, lightning for stone wraith, etc)

#200
Bapawaka

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DrekorSilverfang wrote...

Great guide, I normally played a rogue but watching some of the videos this looked like a lot of fun. I modified a few things to suit my tastes and others cause they just weren't being used. I also preferred using Sebastian over Merril, Seb always just seemed to add so much more damage(hell he is the highest single target DPS in my group by far).


How do you set up tactic for the AI to use the finisher on the combo??:wizard: