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The Ultimate Vanguard: Nightmare Warrior Domination


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#201
Arkalezth

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I don't own the English version, so I don't know the names of some items, sorry about that.

An equipment section would be welcomed, yes. I used Hayden's Razor as my weapon for a big chunk of the game, and ended with The Celebrant. Meanwhile, I also used the hammer you find in the Deep Roads, and an axe whose name I don't remember. Here's a location guide:

http://segmentnext.c...location-guide/

As for armor, I mostly used the different sets.

Runes: devastation for weapons, and attribute and defense/armor increasing for armor. I heard about a special rune for weapons that increases the attack speed, that one would be nice too, but I didn't get it.

BTW, I've started a dual-wielding Rogue, and it's feeling a bit weak compared to the 2-handed warrior for now...Sorry for the off-topic, but is there a similar thread for the other classes? It's hard to find something with all the movement in these forums.

Modifié par Arkalezth, 14 mars 2011 - 06:41 .


#202
Dryden00

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I ended up running this build on a hard mode play through (don't care for the friendly fire of nightmare), and while I like the templar, it is in no way as "offensive" as reaver.  The key was the sacrificial frenzy ability in combination with the passive and cleave.  I ran aura of pain to get my health steadily going lower, and once I hit about half health that's when the fun started.  In the last fight, I saw a couple hits for over 5500 on the boss.  Pretty sure it was mighty blow, but it could have been a disorient + scythe combo.  Either way, that's a pretty huge hit.  The damage / control of the templar tree was in no way comparable.  If things hurt me, they absolutely melted.  I did at least take the templar specialization for the 10% damage boost to casters.  I set my anders to dump barrier on me when I was at 25% instead of healing me (and micro'd the heal when needed).  I also picked up barrier on Merril too and again had a tactic to use it on me.  

To achieve those sorts of numbers, I utilized Bloom (a two handed axe) with the +10% damage rune and the 37% attack speed rune you get from Varric's companion quest.  Bloom is special because it does cold damage and has a 16% modifier to cold damage on it.  It also seems to freeze enemies occasionally slowing both their movement speed and attack speed from what I can tell.  The enormous 5500 hits were showing as cold damage (blue text) as well leaving me to believe that using bloom converts your specials into that damage type.  Might be worth trying with the spirit damage weapon to see if even bigger numbers are possible seeing as resists are halved vs spirit.  I also went for 32 con, enough will for 180 base stamina, and the rest dumped into strength.  I ended at level 24 (with level potion used late, doing all side quests available).  Lastly I ran the immunity to flanking neck, crit/stun/knockback rings.  Staying on target and not cc'd is, in my opinion, more important than doing a little bit more damage through the better late game rings.

Note, you can turn on damage numbers from the options.  You'll get a quick feel for just how overpowered warriors are using this setup.  Some of the burst isn't as high as a CCC from a mage or rogue, but the overall output is leagues higher.  

#203
adamwan

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Arkalezth wrote...
BTW, I've started a dual-wielding Rogue, and it's feeling a bit weak compared to the 2-handed warrior for now...Sorry for the off-topic, but is there a similar thread for the other classes? It's hard to find something with all the movement in these forums.

I tried this too, very low survivability, try an archer they are sick.

#204
Guest_iOnlySignIn_*

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Could you please do the Bartrand fight? Or another fight against Assassins?

Sabre vs. Meredith would be epic as well, because Meredith is a Vanguard on crack lyrium, the new Tela Vasir.

Modifié par iOnlySignIn, 14 mars 2011 - 08:24 .


#205
BloodyRaw

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Thanks for the helpful guide op and the tips provided by others in this topic, it has really helped alot. I'm playing on Hard (second play through, hate FF) and this beast literally destroy's everything (I literally 2 shotted the 7-8 Quns that was clustered together on the quest to help the mage escape).

I've been thinking about using the berserker Spec but I don't think losing Stamina on every attack is a good idea. My stamina is never close to full (aura of pain and might sustained) so I really don't know if the increased damage of 2 percent is worth it (like I said never at full stamina lol). Also I'm attacking like a DBZ character with haste and fevor so I don't know if barrage is worth it or even stack (I play on console so I don't think I could push attack fast enough anyways lol). Adrenaline...I don't think I would ever use this either lol. I'm also running around with an extra 20 percent attack speed from the armor and blade at the emporium.

In all honesty 2h warrior is overpowered to the point where everything dies too fast lol, and I thought my DW rogue was sick lol.

#206
swk3000

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You have Varric listed as getting Rapid Pinning Shot at Level 2. There are two problems with this. First, Varric joins the party at Level 4, and does not have Rapid Pinning Shot when he joins you. Second, Rapid Pinning Shot can't be gotten until level 6. How did you manage to get him this, or is it an error?

#207
TubularGlucose

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swk3000 wrote...

You have Varric listed as getting Rapid Pinning Shot at Level 2. There are two problems with this. First, Varric joins the party at Level 4, and does not have Rapid Pinning Shot when he joins you. Second, Rapid Pinning Shot can't be gotten until level 6. How did you manage to get him this, or is it an error?


Usually you made the most of your changes part way through the game via the Maker's Sigh potion, or well at least I did once or twice.

#208
Arkalezth

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Maker's Sigh, I guess.
Edit: Ninja'd.

@adamwan: I wanted to use dual daggers, it's better once you get the hang of it (playing on Hard for now, not very different from Normal), though I miss an AoE attack. I might respec my character later on this playthrough and try archery.

Modifié par Arkalezth, 14 mars 2011 - 11:27 .


#209
TalliNV

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Would be great if Maker's Sigh wasn't buggy. :(

#210
swk3000

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TubularGlucose wrote...

swk3000 wrote...

You have Varric listed as getting Rapid Pinning Shot at Level 2. There are two problems with this. First, Varric joins the party at Level 4, and does not have Rapid Pinning Shot when he joins you. Second, Rapid Pinning Shot can't be gotten until level 6. How did you manage to get him this, or is it an error?


Usually you made the most of your changes part way through the game via the Maker's Sigh potion, or well at least I did once or twice.


In other words, I used it too soon. I had Varric at Level 5 when I used the Maker's Sigh potion, so he wasn't a high enough level to pick up Rapid Pinning Shot. I'll have to wait until he hits Level 6 to use it on him.

Sabre, you might want to mention that for Varric. Everyone else I've had no problems with, but Varric threw me off.

#211
Adeph

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This really is an excellent build, I'm only playing on Hard but I'm absolutely destroying everything.

#212
Arkalezth

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TalliNV wrote...

Would be great if Maker's Sigh wasn't buggy. :(


I gained a third specialization point once (so I could have done a Reaver/Templar/Berserker), but didn't have any problems, other than that one.

#213
Rehwyn

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adamwan wrote...

Arkalezth wrote...
BTW, I've started a dual-wielding Rogue, and it's feeling a bit weak compared to the 2-handed warrior for now...Sorry for the off-topic, but is there a similar thread for the other classes? It's hard to find something with all the movement in these forums.

I tried this too, very low survivability, try an archer they are sick.


I've got a DW Rogue at 18 right now and I do have to agree that they have really low survivability early on. Once you get some CC/escape talents (Decoy in Shadow is really nice) it gets a lot easier, but as a DW rogue you're constantly going to have to be careful of AoE abilities and threat or you'll die fast. Having a friendly Aveline and using Bodyguard on yourself helps a lot in high-AoE fights too.

Also, you WILL want this ring as a DW rogue: http://dragonage.wik...ng_of_the_Twins

Chain knockbacks suck.

Back on topic, someone mentioned using the Aveline build here with the DW Rogue and I'd advise against this. The Aveline build here is designed to complement and increase the effectivness of the Vanguard build specifically and not so much to tank on her own. If you don't give Aveline Bolster/Second Wind she'll have huge Stamina problems on Bosses. I'd recommend skipping Rally and Battle Synergy (+ upgrades) and instead improving Taunt and Bravery, with Bolster and Second Wind as well.

If you upgrade Fatiguing Fog on your rogue to Disorient, I'd highly recommend putting points in Scatter+Disperse with Enemy: Disoriented condition for Aveline as well. This gives her a great frontal AoE ability that you can cross-class combo for high damage (and therefore threat) and also unlocks the crit-immune talent in S&S.

In her Guardian tree, I only have Immovable and Indominable currently. I'll probably be getting Bodyguard soon though to help my DW Rogue survive AoE fights (like Dragons, etc) and fights with rogue/assassins (both of which have one-shot my rogue from full health before).

Lastly, don't just use Health <50% as the requirements for Immovable. It's really not that great against slow-hitting bosses and the like and will hurt more than help there. Instead, use two tactics like this:

Self: Health <50% >> Use current condition for next tactic
Self: Surrounded by at least three enemies >> Activate: Immovable
Self Health >= 50% >> Deactive: Immovable

This way, it'll only activate when she's getting low from lots of small, but fast, hits (which is where it's useful).

#214
DM Veil

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Even though my first Nightmare run was as a warrior and I do want to try other classes, when I saw this it looked so fun I think I'll give it a try. One thing I'm not sure about is what weapon to use at the start, Hayder's Razor or Might of the Sten. The razor has nice health and stamina boosts, but I Might is better damage.

#215
Arkalezth

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I find the extra stamina from HR better, specially at the start. The damage difference shouldn't be too high, and you'll have an easier time activating talents. And you can always put a damage rune.

#216
Waltomatic

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Arkalezth wrote...

TalliNV wrote...

Would be great if Maker's Sigh wasn't buggy. :(


I gained a third specialization point once (so I could have done a Reaver/Templar/Berserker), but didn't have any problems, other than that one.


Maker's sigh bugged out my mage's abilities. The +100 fortitude ability stopped working. I decided to reroll and try the OP's build. Others have said to clear the custom tactics before using sigh. I've been clearing my party's tactics, and I've had no problems so far.

This build is fun and effective. The only trouble I've had on nightmare was fighting the Templars while recruiting Anders. I'm conservative with potions (@ level 7 I've used one health potion), and this build allows me to get the job done without needing a crutch. I always pause frequently, but I'm having a great time with this one. Great work!

Modifié par Waltomatic, 15 mars 2011 - 02:08 .


#217
Sabresandiego

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Added new video to show the templar spec.

The Ultimate Vanguard: Templar

Modifié par Sabresandiego, 15 mars 2011 - 03:06 .


#218
vas1444

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Nice templar vid. Are those glyphs of paralysis that I see being casted a few times? If so, I assume you're using a tactic for those? And if so, how does it look like?

#219
Sabresandiego

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enemy clustered 2 or more use glyph of paralysis

enemy assassin use glyph of paralysis

enemey mage use glyph of paralysis

Modifié par Sabresandiego, 15 mars 2011 - 05:43 .


#220
Sabresandiego

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Added new video

The Ultimate Vanguard: Xebenkeck

#221
Valtauran

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I am thinking they need to change how the different difficulties change to make it challenging, because casual allows you to 1-shot normal mobs, but takes a little bit of time killing the higher ranked mobs, but on Hard, the mobs have more health, do more damage, have higher mitigation, which i think is totally stupid.

I think they need to put in more mobs to kill and only increase damage done and lower damage taken by higher ranked mobs, that would make it more challenging but in a more expected way, because i decided to start a new warrior and thought i would try this spec on hard and erm, i couldn't kill a single mob before my health was gone....the mage was busy fighting the other group and the other warrior was making sure the mage survived, but sadly, i was defeated rather swiftly by a common grunt.

I am going to stick to the lower difficulty settings, less hassle, in the end i would rather be one-shotted by the bosses then the common grunts and still have some dignity left. lol

Besides, the higher difficulties don't improve the game at all, infact it makes it annoyingly stressful, where you have to be a military tactics genius to survive a basic grunt wave.

My playstyle i guess.

#222
DM Veil

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Valtauran wrote...

Besides, the higher difficulties don't improve the game at all, infact it makes it annoyingly stressful, where you have to be a military tactics genius to survive a basic grunt wave.

My playstyle i guess.


And this is why various difficulties exist, so you can play your way and those of us that are a little insane in the head can play on Nightmare.

#223
robadob

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Sabresandiego wrote...

Added new video

The Ultimate Vanguard: Xebenkeck


nice video is it the end of the quest chain destroying all the books that bloodmage hooker gives? never found them all so never finished it.

#224
Haplose

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Valtauran wrote...

I am thinking they need to change how the different difficulties change to make it challenging, because casual allows you to 1-shot normal mobs, but takes a little bit of time killing the higher ranked mobs, but on Hard, the mobs have more health, do more damage, have higher mitigation, which i think is totally stupid.

I think they need to put in more mobs to kill and only increase damage done and lower damage taken by higher ranked mobs, that would make it more challenging but in a more expected way, because i decided to start a new warrior and thought i would try this spec on hard and erm, i couldn't kill a single mob before my health was gone....the mage was busy fighting the other group and the other warrior was making sure the mage survived, but sadly, i was defeated rather swiftly by a common grunt.

I am going to stick to the lower difficulty settings, less hassle, in the end i would rather be one-shotted by the bosses then the common grunts and still have some dignity left. lol

Besides, the higher difficulties don't improve the game at all, infact it makes it annoyingly stressful, where you have to be a military tactics genius to survive a basic grunt wave.

My playstyle i guess.


I do agree that Bioware didn't spread the difficulty enough between each setting. The fact that such a vital setting as Friendly Fire can only be enabled on Nightmare is particularly annoying.

That said, I think you really need to learn to focus fire. Otherwise you're gonna die a lot. Basically all party members should focus on one opponent at a time. That way, as the enemies die one after another, you reduce the incoming damage to the party. Try to keep the rest of the enemies entertained somehow: knock them down, stun them, freeze them, shock them, immolate them, kite them... whatever works. Meanwhile eliminate one after another (with aoe attacks being the exception, of course). Untill there are none left. You will see that the fight gets progressively easier as time passes, rather then slowly bleeding you to death as you try to maintain several frontlines, weaken a lot of enemies but kill none or just a few.
Tried this in the beginning.. failed miserably. After I started focusing fire I started to do much better. Of course it's also vital to try to somehow control the enemies - so that they don't overrun you.

#225
swk3000

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Sabre, several points that need mentioned somewhere in the first post.

1. Do not use a Maker's Sigh potion on Varric before he reaches Level 6, or you will be unable to get Rapid Pinning Shot. I mentioned this, but it bears repeating.

2. Do not use a Maker's Sigh Potion on Anders while he is Level 4, Level 5, or Level 6. You cannot assign portions of your points; you have to assign all of them. If you use a Maker's Sigh on him during those levels, you will either have to buy another one, or you will spend several levels where the only thing he can do is Attack, as he'll have no spells.

Also, in reference to Sebastian: you mentioned that you use the 'Enemy: Highest Health' tactic to determine his target. Bad idea. I found this out the hard way myself back in FFXII. Basically, the enemy with the highest health is always changing, so what Sebastian is doing is putting one shot into a target, then switching targets. The reason he's switching is because the shot he just made put the health of the target lower than the health of another enemy, so he leaves a half-dead enemy to try to kill another enemy at full health. A half-dead Assassin is just as deadly as an Assassin with full health. I would suggest switching to an 'Enemy: Lowest health' tactic. Chain progress transfers from enemy to enemy (at least, it does on normal), so if the enemy he's attacking dies, all he has to do is hit another enemy before the chain resets.