adamwan wrote...
Arkalezth wrote...
BTW, I've started a dual-wielding Rogue, and it's feeling a bit weak compared to the 2-handed warrior for now...Sorry for the off-topic, but is there a similar thread for the other classes? It's hard to find something with all the movement in these forums.
I tried this too, very low survivability, try an archer they are sick.
I've got a DW Rogue at 18 right now and I do have to agree that they have really low survivability early on. Once you get some CC/escape talents (Decoy in Shadow is really nice) it gets a lot easier, but as a DW rogue you're constantly going to have to be careful of AoE abilities and threat or you'll die fast. Having a friendly Aveline and using Bodyguard on yourself helps a lot in high-AoE fights too.
Also, you WILL want this ring as a DW rogue:
http://dragonage.wik...ng_of_the_TwinsChain knockbacks suck.
Back on topic, someone mentioned using the Aveline build here with the DW Rogue and I'd advise against this. The Aveline build here is designed to complement and increase the effectivness of the Vanguard build specifically and not so much to tank on her own. If you don't give Aveline Bolster/Second Wind she'll have huge Stamina problems on Bosses. I'd recommend skipping Rally and Battle Synergy (+ upgrades) and instead improving Taunt and Bravery, with Bolster and Second Wind as well.
If you upgrade Fatiguing Fog on your rogue to Disorient, I'd highly recommend putting points in Scatter+Disperse with Enemy: Disoriented condition for Aveline as well. This gives her a great frontal AoE ability that you can cross-class combo for high damage (and therefore threat) and also unlocks the crit-immune talent in S&S.
In her Guardian tree, I only have Immovable and Indominable currently. I'll probably be getting Bodyguard soon though to help my DW Rogue survive AoE fights (like Dragons, etc) and fights with rogue/assassins (both of which have one-shot my rogue from full health before).
Lastly, don't just use Health <50% as the requirements for Immovable. It's really not that great against slow-hitting bosses and the like and will hurt more than help there. Instead, use two tactics like this:
Self: Health <50% >> Use current condition for next tactic
Self: Surrounded by at least three enemies >> Activate: Immovable
Self Health >= 50% >> Deactive: Immovable
This way, it'll only activate when she's getting low from lots of small, but fast, hits (which is where it's useful).