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Dragon Age 2 performance vastly improved from demo.


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#1
FurousJoe

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I played about 3 hours today of the final release and the performance was improved a lot, didn't try anything other than DX11 though, but it was very apparent here.

We're talking 30%-50% performance increase on my setup.

Just letting you guys know if you had worries after playing the demo. 

#2
Chris Priestly

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Nice. Thanks for the post. I hope otehrs have the same experience. :)




:devil:

#3
dostunuz

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good to know

#4
MadLaughter

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There were no loading times in mid-conversation/cinematic, right?

#5
panamakira

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Awesome. Maybe people will stop judging too much the PC game by the demo~

#6
grimgim

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Very good news, thanks for the info :)

#7
AustinKain

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As much as i am gonna love this game.

Haters still gonna Hate cause they know no other way.

time is ticking by so slow. need deloran NOW!!!!!!

#8
FurousJoe

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MadLaughter wrote...

There were no loading times in mid-conversation/cinematic, right?


I had 1 occurence of loading mid-conversation, but it was relatively short. Don't know why though, I got SSD's, 8 gigs of ram and 3,4 ghz i7.

But again, only happened once so maybe it was a fluke.

#9
Darji

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FurousJoe wrote...

I played about 3 hours today of the final release and the performance was improved a lot, didn't try anything other than DX11 though, but it was very apparent here.

We're talking 30%-50% performance increase on my setup.

Just letting you guys know if you had worries after playing the demo. 

Usually DirectX11 helps alot with the performance of the CPU and GPU.

In the demo it wasnt activated so maybe thats why you had a bad performance with the demo^^

#10
MadLaughter

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I hope it was, the devs said it had been fixed for the retain version, and it really took me out of the experience in the demo.

#11
Dominus

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Yeah, between DX11 and the high res textures, it will hopefully be a consistent improvement for others. One way to find out o_o

Modifié par DominusVita, 07 mars 2011 - 09:39 .


#12
RVNX

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does this apply to the consoles as well?

when I tried the demo on my 360 last night, I noticed some audio bugs and sluggish/non-responsive controls in some areas..........

#13
FurousJoe

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RVNX wrote...

does this apply to the consoles as well?

when I tried the demo on my 360 last night, I noticed some audio bugs and sluggish/non-responsive controls in some areas..........


Don't know, but we'll find out tomorrow I guess.

Darji wrote...

FurousJoe wrote...

I played about 3 hours today of the final release and the performance was improved a lot, didn't try anything other than DX11 though, but it was very apparent here.

We're talking 30%-50% performance increase on my setup.

Just letting you guys know if you had worries after playing the demo. 

Usually DirectX11 helps alot with the performance of the CPU and GPU. 

In the demo it wasnt activated so maybe thats why you had a bad performance with the demo^^


DX11 was in the demo, you could see from my ati render output, but obviously it wasn't finished or optimised yet as evidenced by my substancial fps increase in release version.

Modifié par FurousJoe, 07 mars 2011 - 09:44 .


#14
astrallite

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Does it render smoke any better?

In the demo, during the scene Flemeth walks through fire after rescuing you I was getting around 10-12 fps on Crossfire 6970s.

Modifié par astrallite, 07 mars 2011 - 09:43 .


#15
rcjonessnp175

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sounds good because it was running like poo poo on my dx 11 g73jw laptop

#16
Forlorn

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Really glad to hear this, i was appalled by the DX11 performance of the demo.

#17
FurousJoe

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astrallite wrote...

Does it render smoke any better?

In the demo, during the scene Flemeth walks through fire after rescuing you I was getting around 10-12 fps on Crossfire 6970s.


Haven't put up a comparison as far as the actual graphics go yet, will get back to this tomorrow, but at that point you'll probably have hundreds of posts already spilling the beans :P

I run Crossfire 5870M and there was no drastic spikes in FPS, so my guess is it will run great on your setup. Using the latest notebook drivers btw.

Modifié par FurousJoe, 07 mars 2011 - 09:46 .


#18
Kandid001

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Good to know man.

#19
astrallite

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Yeah just wondering because particle effects are always hard to render by CPU unless you offload it to GPU. Even Counterstrike Source still runs like ass when you toss a smoke grenade.

#20
MadLaughter

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Did the fire appear overly yellow in the retail version? It seemed a little off in the demo.

#21
FurousJoe

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astrallite wrote...

Yeah just wondering because particle effects are always hard to render by CPU unless you offload it to GPU. Even Counterstrike Source still runs like ass when you toss a smoke grenade.


Well I run it on Very high with the H-Res texture patch and all the DX11 settings checked and I didn't see any performance wobbles concerning smoke.

MadLaughter wrote...

Did the fire appear overly yellow in the retail version? It seemed a little off in the demo.


I believe it does yes.

Modifié par FurousJoe, 07 mars 2011 - 09:50 .


#22
Wynne

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OMG I could kiss you, dude! This is such a relief, I had to turn the settings farther down than I wanted to for the demo... and I am so glad I've upgraded to Windows 7 since then.

#23
Eldial3los

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How did the op activate his game. I just came back from eb games with my copy. Game activation says only on the 8th. Anyway around this?


Your release date will be: March-08-11, 03:00

Modifié par Eldial3los, 07 mars 2011 - 09:53 .


#24
MadLaughter

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Thanks for the concise and timely answers, Joe.

#25
FurousJoe

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Eldial3los wrote...

How did the op activate his game. I just came back from eb games with my copy. Game activation says only on the 8th. Anyway around this?


Your release date will be: March-08-11, 03:00


Well it's already all over the preorder unlock thread so I guess no harm done.

I used an East Asian VPN to unlock it.

MadLaughter wrote...

Thanks for the concise and timely answers, Joe.


Anytime friendo.

Modifié par FurousJoe, 07 mars 2011 - 09:56 .