There really is no advantage to maxing hack/dominate other than the area affect option.
But, I rarely use these two on insanity for two reasons. First, they only work after protections are stripped. At that point you just keep shooting for another second or two and the target is gone.
Second, both have terrible pauses before the target actually does something or becomes a distraction to other targets. In the time it takes for the target to actually do something, my lvl 2 or 3 time limit is expired or down to just a few seconds. At which point I always think that i could have just kept shooting or casting and moved on.
What you can do, though, if you're insistent on using hack/dominate is max your passive, drone and cryo (since you seem to want this). On a lvl30 shep you should have 21 points left.
Go lvl 2 on overload, level 3 on incinerate then max out either Dominate or Hack depending on what each mission favors with the Respec option in the lab. So you'll have a point in AI and full dominate or a full ai hack and a point in dominate. Just remember to change it prior to each mission.
Given that there's really only a few missions that are heavy on the synthetic targets, you'll probably have dominate maxed most of the time. However, if there's a mission with a Ymir you may want to switch to max Hack and use the Ymir to your advantage against everything else. See
ME2 - Domesticating YMIR - by Bozorgmehr or
ME2 - Automated Prison Maintenance - by jwalker for a good idea of what a pet Ymir can do.
With targets that use shields as the primary defense with most targets on insanity, I prefer Energy Drain as it both strips shields and boosts sheps. If you're not going to max out Overload to deal with sheilds, mechs, and geths, to me this is far more beneficial. Not against husks though
Modifié par RGFrog, 08 mars 2011 - 04:23 .