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Rank 3 or 4 in Dominate/Hacking?


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#1
termokanden

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While waiting for DA2 I'm going to be playing a bit around with an engineer with Dominate and Hacking.

I'm torn between two builds (that also appear in other threads here). One includes the full heavy versions of Dominate and Hacking and (because I can't get Incinerate or Overload to proper levels then) maxed out Cryo Blast.

The other has 3 point Hacking and Dominate but then has points to get a decent Overload and Incineration Blast.

I am going to be using 10 points on the class passive and drone, that part is not negotiable :)

It should be mentioned that this build is for insanity only. Basically I'm interested in hearing if someone has some experiences here? Is 3 point hacking/dominate too little with the duration reduction on insanity? On the other hand, it might be considered crazy to have an engineer without Overload/Incinerate.

#2
mcsupersport

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With AI and dominate both high, if the mooks don't have protections then you should be hacking them, so I really don't know why you would max cryo at that point since it only works on undefended enemies who you should be hacking. I personally would drop cryo levels and pick up either both defense strippers albeit at low levels or pick the one that you like most and get a higher level. You may also use the ezo to respec with maxing one or the other hacking talent and lowering the other, depending on which you will face more of, mechs or bio.

#3
termokanden

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mcsupersport wrote...

With AI and dominate both high, if the mooks don't have protections then you should be hacking them, so I really don't know why you would max cryo at that point since it only works on undefended enemies who you should be hacking.


There's a good explanation really. I don't have the points to max any anti-defense power with that build because I'd only have 8 points if I drop Cryo Blast to rank 2. I generally don't like not having my anti-defense powers at a lower level than max, mainly because then it's much easier to shoot through defenses.

Cryo Blast does have one function at max rank that I won't get with Hacking/Dominate. The area version is a good way to deal quickly with husks and has a rather low cooldown.

I personally would drop cryo levels and pick up either both defense strippers albeit at low levels or pick the one that you like most and get a higher level.

Like I said, unfortunately, I won't have enough points for that.

In any case this is the least of my worries. I was really just wondering how much value the last rank of Dominate/Hacking has on insanity.

#4
RGFrog

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There really is no advantage to maxing hack/dominate other than the area affect option.

But, I rarely use these two on insanity for two reasons. First, they only work after protections are stripped. At that point you just keep shooting for another second or two and the target is gone.

Second, both have terrible pauses before the target actually does something or becomes a distraction to other targets. In the time it takes for the target to actually do something, my lvl 2 or 3 time limit is expired or down to just a few seconds. At which point I always think that i could have just kept shooting or casting and moved on.

What you can do, though, if you're insistent on using hack/dominate is max your passive, drone and cryo (since you seem to want this). On a lvl30 shep you should have 21 points left.

Go lvl 2 on overload, level 3 on incinerate then max out either Dominate or Hack depending on what each mission favors with the Respec option in the lab. So you'll have a point in AI and full dominate or a full ai hack and a point in dominate. Just remember to change it prior to each mission.

Given that there's really only a few missions that are heavy on the synthetic targets, you'll probably have dominate maxed most of the time. However, if there's a mission with a Ymir you may want to switch to max Hack and use the Ymir to your advantage against everything else. See ME2 - Domesticating YMIR - by Bozorgmehr or ME2 - Automated Prison Maintenance - by jwalker for a good idea of what a pet Ymir can do. 

With targets that use shields as the primary defense with most targets on insanity, I prefer Energy Drain as it both strips shields and boosts sheps. If you're not going to max out Overload to deal with sheilds, mechs, and geths, to me this is far more beneficial. Not against husks though :(

Modifié par RGFrog, 08 mars 2011 - 04:23 .


#5
termokanden

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Let me make it clear that I'm only doing these things to spice up the gameplay a bit. I tried lots of other things already. I did play a "standard" engineer build through insanity already and now I'm thinking about what else you could with it.

I actually don't think Cryo Blast is all that great for example (it's like Pull but has a longer cooldown, can't set up Warp explosions, throws enemies behind cover rather than lifting them from it, and things aren't instantly frozen). I'm considering it because:

1. It fits into the build where you can't max either Incinerate or Overload anyway.
2. I never gave it a proper chance.

The pause before Hacking and Dominate take effect could ruin the whole thing for me though. I didn't notice that being a huge issue last time I tried it though.

Modifié par termokanden, 08 mars 2011 - 04:37 .