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So why did Bioware lock up companions inventory in DA2?


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188 réponses à ce sujet

#1
Johnsen1972

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Is it because they want to create companion armor themself and sell it as DLC like they did in ME2?

I understand that this really gives you lots of money since making armor just takes a few hours and you can sell it several million times.

Is that the reason why the toolset isnt released yet? You want to sell armor piece by piece?

Im bit confused.Posted Image


Edit: Im sorry I dont want to ****** of bioware or any others who enjoys it, but this part is the biggest bummer for me. Posted Image

Modifié par Johnsen1972, 08 mars 2011 - 12:54 .


#2
Taleroth

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Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.

#3
yogolol

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People waste too much time looking for armor for their 6 companions.

#4
mesmerizedish

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Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


:o Those barely-recolors gave them character!

Hey, wait...

#5
DadeLeviathan

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Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


This would be hitting the nail on the head. They want companions to have their own unique style, instead of just walking around in the stuff you aren't wearing. Personally, I like setting my companions up in armor, but I understand where Bioware is coming from.

#6
Freakaz0idx

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yogolol wrote...

People waste too much time looking for armor for their 6 companions.

that's time spent playing the game, which they might enjoy.

#7
Johnsen1972

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yogolol wrote...

People waste too much time looking for armor for their 6 companions.


Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.

#8
Taleroth

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The thing that annoys me most about this "they want to sell armor as DLC" parroting is that they could do it anyway. It's quite irrelevant how companion armors behave for whether or not they can sell equipment as DLC.

#9
ErichHartmann

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Johnsen1972 wrote...



Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.


Diablo is designed around epic loot grinding for a single character.     

#10
Johnsen1972

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ErichHartmann wrote...

Johnsen1972 wrote...



Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.


Diablo is designed around epic loot grinding for a single character.     


Yeah but still it was fun to grind it, not saying that I like to do this again, but item management for companions is a huge fun part in RPG's, and honestly the WHOLE WOW Fanbase relies on item farming....

Modifié par Johnsen1972, 08 mars 2011 - 12:41 .


#11
cw8

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yogolol wrote...

People waste too much time looking for armor for their 6 companions.


Some people so happen to like spending time looking for armour for their companions.

#12
Taleroth

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Johnsen1972 wrote...

ErichHartmann wrote...

Johnsen1972 wrote...



Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.


Diablo is designed around epic loot grinding for a single character.     


Yeah but still it was fun to grind it, not saying that I like to do this again, but item management for companions is a huge fun part in RPG's

You spent a lot of time managing companion equipment in Diablo?

#13
Leonick91

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Johnsen1972 wrote...

Is it because they want to create companion armor themself and sell it as DLC like they did in ME2?

Wow, why do that argument keep coming up?
"Surely if companions could wear any armor no armor could be sold as dlc." Is that the thought? :P

#14
Mariefoxprice83

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Ihave mixed feelings on this. On the one hand I liked giving my Origins companions the cool weapons and decent armour when they had the right stats for them - I really enjoyed giving Maric's blade to Zevran first time round and have also taken pleasure in giving all Cailan's stuff to Alistair and having my Warden wield Duncan's weapons. However, I think it will make things easier when choosing weapons and armour for hte PC because there won't be a need to clog up the inventory with items that you might want to give to the companions later (or stick iit in the party chest and forget about it!) So...my theory will be to keep the best items my character is capable of using plus anything higher that I think they will use later on, and sell everything else. It should help free up inventory space if nothing else.

#15
Dragoonlordz

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ErichHartmann wrote...

Johnsen1972 wrote...



Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.


Diablo is designed around epic loot grinding for a single character.     


But multiplying that fun by a factor of more people surely increases the fun. :D

I would have preferred the customisation of changing looks of my NPC following friends than default look the developer wishes them to have. While I do see some reasons have validity regarding why, I can also see ways they could have gone about it without the removal of an aspect in the game alot of people enjoyed even if not every single person did.

P.s Don't give me any of the "theres more customisation with <insert blehhhhhhhh..... here>". That's not customisation imho that merely adding a statistical effect to something you cannot see make much difference visually. Don't jump on the bandwagon moaning about my opinion on what I like and do not like to see in games especially when what got me interested in the series in first place had such a feature I enjoyed because I will slap you so hard your head won't stop spinning for a week. Posted Image

Modifié par Dragoonlordz, 08 mars 2011 - 12:44 .


#16
Lehanna

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I never understand the concept of being able to force your party members to wear things in the first place. I mean for the most part you're just their friend, not their Mother.

#17
mesmerizedish

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Johnsen1972 wrote...

Yeah but still it was fun to grind it, not saying that I like to do this again, but item management for companions is a huge fun part in RPG's


For some people. For others, it's a burden. And then there's the issue of you just not getting enough loot to keep eight to ten companions well-equipped. The more I think about this change, the more I like it.

#18
OriginalTibs

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Perhaps it was considerate of them to not include so many different graphic models for various sizes of companion.

#19
Well

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yogolol wrote...

People waste too much time looking for armor for their 6 companions.


Actually it is their time and their money that bought the game.So how they play is their business.Thanks for caring though.:blink:

#20
DadeLeviathan

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Taleroth wrote...

The thing that annoys me most about this "they want to sell armor as DLC" parroting is that they could do it anyway. It's quite irrelevant how companion armors behave for whether or not they can sell equipment as DLC.


Well equipment, compared to other DLC, is quite easy to make. Especially in Origins, when it literally just the same model with new stats. Some people will buy anything.

I guarantee you that if Bioware made a spoon for DLC, someone would buy it. Although with a toolset as DA2 will most likely have, DLC items are less lucrative than in a game without one (like ME2).

#21
Xewaka

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Taleroth wrote...
The thing that annoys me most about this "they want to sell armor as DLC" parroting is that they could do it anyway. It's quite irrelevant how companion armors behave for whether or not they can sell equipment as DLC.

However, linking the companion visual progression exclusively to DLC rather than allowing the player to do so on his regular game imposes the need for DLC to have a visual progression in the companion. If you find a companion's  look unagreeable, you are forced to either not use him, buy the alternate aspect pack, or if on PC, mod it.

Oh, and addressing the topic question, the inventory isn't completely locked. Companion armor is a single slot which allows for improvements and enchanting; rings, amulets and necklaces can be freely equipped to companions; and save Bianca for Varric, companions can be equipped with weapon outfits appropiate to their class.
Of course, this partial equippability only makes more arbitrary the cutting point of customization.

Modifié par Xewaka, 08 mars 2011 - 12:45 .


#22
Guest_I.AM.DUNCAN_*

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 why does everyone say this? I wouldn't be suprised if bioware DIDN'T sell companion armor as dlc! They want to make it so your companions are unique, and i think it is a great change

#23
DadeLeviathan

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ishmaeltheforsaken wrote...

Johnsen1972 wrote...

Yeah but still it was fun to grind it, not saying that I like to do this again, but item management for companions is a huge fun part in RPG's


For some people. For others, it's a burden. And then there's the issue of you just not getting enough loot to keep eight to ten companions well-equipped. The more I think about this change, the more I like it.


I spent so much gold equipping my companions in DAO and the old Infinity Engine games... I could have bought a small country. Several small countries.

#24
mesmerizedish

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Well wrote...

yogolol wrote...

People waste too much time looking for armor for their 6 companions.


Actually it is their time and their money that bought the game.So how they play is their business.Thanks for caring though.:blink:


That's actually not at all a valid point. Developers want you to experience the game a certain way. People like Sylvius don't care about developer intent, but developers don't care about people like Sylvius. If BioWare thought their players spent too much time fiddling with companion inventory and not enough time actually playing, then BioWare are under no obligation to keep that option just because "how they play is their business."

#25
JamesX

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Leonick91 wrote...

Johnsen1972 wrote...

Is it because they want to create companion armor themself and sell it as DLC like they did in ME2?

Wow, why do that argument keep coming up?
"Surely if companions could wear any armor no armor could be sold as dlc." Is that the thought? :P

I think the logic is that if you can wear any armor then you are less likely to buy DLC just so your companion can get a different colored armor.

ishmaeltheforsaken wrote...

That's actually not at all a valid point. Developers want you to experience the game a certain way. People like Sylvius don't care about developer intent, but developers don't care about people like Sylvius. If BioWare thought their players spent too much time fiddling with companion inventory and not enough time actually playing, then BioWare are under no obligation to keep that option just because "how they play is their business."

Under no obligation but it would make good sense.  You won't sell a product to someone who doesn't like your product.  If vast majority (as an example, this is not a statement of facts) likes to kill their own characters and set their companions on fire then a game which does not include those will not sell as well as a game which do.

It is just a simple case of market research.  It might be that Bioware believe not enough people care about companion armor (or enough people will like their new syster better) to waste resources make it robust.  So they allocated the resource into making really cool looking armor for each as oppose to having a flexible inventory system.

Modifié par JamesX, 08 mars 2011 - 12:47 .