Alodar wrote...
Planscape Torment did not allow you to change the look of your companions.
Jade Empire did not allow you to change the look of your companions.
Mass Effect 2 barely allowed you to change the look of your companions.
Did that make any of the above RPGs less or more of an RPG?
Did it lessen your enjoyment of them that you couldn't play dressup with the companions?
Personally I like it because that means most of what I pick up will be for me.
Alodar 
Mechanically, Mass Effect 2 is a shooter. And Jade Empire didn't allow you to change the looks of your main character once chosen at creation, either. And PS:T had 3 total outfits for the Nameless one, if I'm not mistaken.
ishmaeltheforsaken wrote...
That's actually not at all a valid
point. Developers want you to experience the game a certain way. People
like Sylvius don't care about developer intent, but developers don't
care about people like Sylvius. If BioWare thought their players spent
too much time fiddling with companion inventory and not enough time
actually playing, then BioWare are under no obligation to keep that
option just because "how they play is their business."
Are
you saying that developers would purposefully take the decision to
alienate potential customers what could be integrated into their
intended vision without need of real concessions? They have made a
product. How I decide to enjoy it is my decision as a customer, not
theirs. They can certainly facilitate their intended experience above
others, but I have a hard time believing they would purposefully bar
certain people for enjoying their craft.
Besides, as Mike said "Go ahead! It is your game, after all."
Modifié par Xewaka, 08 mars 2011 - 12:52 .