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So why did Bioware lock up companions inventory in DA2?


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#51
mesmerizedish

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Xewaka wrote...

I personally believe that requiring unique, inmutable outfits is a crutch rather than a boon for companion characterization. Mechanical characterization, well done mechanical characterization, comes for tradeoffs and additions, not limitations. You could be generous and call unique outfits a tradeoff for a loss of visual and gameplay customization of characters. I do not believe the tradeoff was worth it.


And of course, I'm not going to tell you you're wrong! Everyone has different priorities :) Personally, I'll have to wait until I play the game to decide. But, I anticipate not having much of a problem with it all. And when companion gear gets unlocked by modders, I'll enjoy it! But I'll also enjoy the time before then, when my companions have unique (if static) visual identities.

#52
ZeroPlan

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It's a shame, no natural bodies and sexy clothes mods for Isabella ^^

Modifié par ZeroPlan, 08 mars 2011 - 01:15 .


#53
Sylvianus

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Welcome to RPG's, the new shovelware.

I love how cut/ toned down content is twisted into "Features" and lauded as such by the player base.

"I
can't customize my characters? Awesome!" Well, just cause you can don't
mean you HAVE to. The way the game is setup I can see the chars
changing gear after you cut to years later, but those that want to
should still be able to manage their chars gear.

"I can run
through tunnels? Awesome! Exploring s such a waste of time!" It's fine
in a single player FPS, but in a RPG, exploring the environment is a
big part of actually "playing" the game. Again, just because you can
does not mean you HAVE to in most cases.

"I can play this game
through in 15 hours or less? Awesome! Long games are such a waste of
time!" Well to me, short RPG's are rather a waste of money.

Kinda
makes me wonder why peeps that think this will be one of the most
awesome RPG's they ever played are even interested in playing RPG's in
the first place.

DA 2 is not an RPG in my eyes, it's some sort of hybrid, i'll call it a FTS "Fantasy Tactical Shooter"

On
the same token, not knocking the FTS idea, sounds interesting, but
might work better as a stand alone product, not turning an already
existing game franchise from one thing to something completely
different.


+1000

This again, again and again.

What is the way to judge a game, especially a rpg ?

I dont' like explore, yeaaah, the world is linear, very small.

I do not like quests. Yeaaah, da2 Did not many quests in a rpg.

I do not like tactics. Yeaah, da2 made no tactical combat.

I do not like talking to people, yeaaah da2 is less interactive, there are far fewer characters, less depth.

Ok, 10/10 for the player who is happy for him, and overall?

There are many things I do not like, does not stop me appreciate the richness of these aspects. T___T

Modifié par Sylvianus, 08 mars 2011 - 01:14 .


#54
Luvinn

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ishmaeltheforsaken wrote...

And what RPGs have you played in the past, oh... decade?... that you honestly can't complete in 15 hours?


To true. Only ones i have ever had to spend more time on were a few certain jrpg's (star ocean for example) that stonewall you on certain bosses, and you have to spend like 3 hours just mindlessly grinding mobs for a few extra levels. I forget how long a rush through ME2 took me, but it was far below 10 hours.

I play games for storys, which is why the only FPS i own is team fortress (wont buy any of the CoD crap). Dragon Age and Mass Effect series were the only games in the past years that once i beat them, i start another playthrough right after. Actually i can say that for most Bioware games. So im willing to trust the changes they make without making any assumptions that its a worse game before i play it.

Modifié par Luvinn, 08 mars 2011 - 01:19 .


#55
mesmerizedish

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Luvinn wrote...

ishmaeltheforsaken wrote...

And what RPGs have you played in the past, oh... decade?... that you honestly can't complete in 15 hours?


To true. Only ones i have ever had to spend more time on were a few certain jrpg's (star ocean for example) that stonewall you on certain bosses, and you have to spend like 3 hours just mindlessly grinding mobs for a few extra levels. I forget how long a rush through ME2 took me, but it was far below 10 hours.


My first playthrough of Mass Effect was thirteen hours, and I wasn't even trying. I just got fed up with running around to random planets searching for that last rare metal I needed!

#56
Johnsen1972

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I feel like a cashcow

#57
Xewaka

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Johnsen1972 wrote...
I feel like a cashcow

Don't buy the DLC. I don't intend to.

#58
Paul Sedgmore

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The fact is that when playing DA:O whilst logged into the Dragon Age Servers Bioware collected information on how you played the game (unless you turned off that option) and from the looks of DA2 the numbers who spent a lot of time customising companion equipment etc. were low and so shifted resources away from mechanics that a minority of players utilised and moved them onto developing things that would appeal to a broader audience. This make the most sense from a business point of view.

#59
astranger_90

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SirJoeofthePub wrote...


DA 2 is not an RPG in my eyes, it's some sort of hybrid, i'll call it a FTS "Fantasy Tactical Shooter"


Tactical... shooter? What?

The more time I spend on these forums, the more confused I get.

#60
mesmerizedish

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astranger_90 wrote...

SirJoeofthePub wrote...


DA 2 is not an RPG in my eyes, it's some sort of hybrid, i'll call it a FTS "Fantasy Tactical Shooter"


Tactical... shooter? What?

The more time I spend on these forums, the more confused I get.


You're not the only one =]

David Gaider wrote...

People are freaks.



#61
astranger_90

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Whoo! I'm not alone!

But I do have to give some credit based on Originality, typically people just fall back on a few old stand-bys, but calling it a shooter is a new one for me.

#62
CaptainBlackGold

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Alodar wrote...

Planscape Torment did not allow you to change the look of your companions.
Jade Empire did not allow you to change the look of your companions.
Mass Effect 2 barely allowed you to change the look of your companions.

Did that make any of the above RPGs less or more of an RPG?
Did it lessen your enjoyment of them that you couldn't play dressup with the companions?
Personally I like it because that means most of what I pick up will be for me.


Though late to this particular party, Alodar asked a fair question, and I would like to respond. And my answer is "yes" in two (Jade Empire and ME 2) and "no" for Planescape, because I never played it. Losing the ability to change the look of your companions, for me, changed the entire "feel" of the game from an RPG to more of an "action" type game - and detracted significantly from my personal enjoyment.

I've spent hundreds of hours playing games that allow me to customize various aspects of a game, from rules. companions, armors, hairs, appearences, etc. I've played through Jade Empire twice and ME2 three times. And the reason was that I could change the armors, add new weapon appearences, etc.

For me, losing companion appearence customization is almost a deal breaker and it is only my hope that the modding community will be able to retrofit the armor system that keeps me upbeat.

#63
Siven80

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I'd rather have my companions have unique looks and armor, than having to dress them myself.

Gives them a personality.

#64
TJSolo

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Siven80 wrote...

I'd rather have my companions have unique looks and armor, than having to dress them myself.

Gives them a personality.


Then in a system that allows for companion customization you would be free to leave them in their unique outfits while the folks that want to change their companions could do so.

The above option is pretty much lost the way DA2 does it, but since it is already your preference then who cares.

#65
Gabriel S.

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Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


I wanted this as well! Though I think merging/bridging the two wolrds would not have been entirely out of the question.

Don't quite remember right now which game allowed this.

#66
SirGladiator

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I guess it varies from person to person, but Ive never played an RPG I finished in 15 hours, recent or otherwise. The shortest ones are still always over 20 hours for me. I do agree that if I didn't care who lived and died and just wanted to get through super duper quick I might could do ME2 in under 20 hours, but I can't imagine actually playing that way. That would also be my point about the whole inventory thing. Sure, its more convenient for getting through the game as quickly as possible to never change the outfits and stuff of our teammates, but I really don't have that attitude, I like changing the armor of my teammates, giving them better stuff, cooler looking stuff, thats a whole lot more fun than just rushing through the game as quickly as possible. So I'd say hopefully in the future they'll reconsider this bad move, and let us go back to customizing our teammates fully, like we could in DAO.

#67
Angelraid

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I believe the OP nailed it. EA got all their greedy little tendrils snaking their way into Bioware and they locked out inventory so they could sell alternate costumes later just like ME2.

Even if that isn't their sole motivation you know it's gonna happen.

#68
SirEuain

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Mm. As I recall, one of the problems with DAO was that there was a key moment when you had to rely on the members outside of your character's party. If they were undergeared, the encounter was vastly more difficult. On another occasion, a party member was foisted upon you for the bulk of the area, without the ability to withdraw or purchase new gear for them. While there was some warning for both, it was done amid flavor, which some players clickthrough or misread.

I also recall some issues around the Blood Dragon Armor's appearance on elf women.

I'm not saying that any of the reasons previous posters have given are valid or not, just pointing out that we have plenty of evidence to assume MANY reasons went into this call. Assuming that only one factor mattered is, IMO, not realistic.

#69
Angelraid

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Gabriel Stelinski wrote...

Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


I wanted this as well! Though I think merging/bridging the two wolrds would not have been entirely out of the question.

Don't quite remember right now which game allowed this.


that would be any game that let you equip things on party members w/o changing thier appearance. Like the FF series, or Dragon Quest, or really any traditional RPG among many other things.

#70
Johnsen1972

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So that's it Bioware? We have to pay hard dollars to change the look of our companions for all your future games? So you can make some additonal million dollars with a few hours of work? Posted Image
 

Modifié par Johnsen1972, 08 mars 2011 - 02:25 .


#71
Vandicus

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Paul Sedgmore wrote...

The fact is that when playing DA:O whilst logged into the Dragon Age Servers Bioware collected information on how you played the game (unless you turned off that option) and from the looks of DA2 the numbers who spent a lot of time customising companion equipment etc. were low and so shifted resources away from mechanics that a minority of players utilised and moved them onto developing things that would appeal to a broader audience. This make the most sense from a business point of view.


This ^

I prefer having Isabella, Varric, Bethany and the other companions wearing good clothes that Bioware designed for them than having the option to choose between hundreds of ugly armor/robe sets. There are probably other parts of the game that got more development because time wasn't wasted on being able to play dress up with companions.

#72
Ahglock

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I don't mean this as a knock since I love them, but it feels JRPGish to me. Making the characters have a particular style so they work in cut scenes and have their own look has been the norm in JRPGs for ages. Technically you might change the armor, but you always looked the same. Kind of like now in DA2 you mod the armor to some degree. Companions also seem to be a bit more focused, like lots of JRPGs. Your X companion isn't a fighter, he is a tank style fighter. Doesn't matter what you want that character to be really, they are a tank now. Sure you can force a change to some degree, but you are playing to a weakness on the character not a strength. I'm replaying multiple final fantasy games currently so it isn't necessarily bad, it is just a different style of game.

#73
Paul Sedgmore

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Geth Hunter Alpha wrote...

Gabriel Stelinski wrote...

Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


I wanted this as well! Though I think merging/bridging the two wolrds would not have been entirely out of the question.

Don't quite remember right now which game allowed this.


that would be any game that let you equip things on party members w/o changing thier appearance. Like the FF series, or Dragon Quest, or really any traditional RPG among many other things.


I'd say that was more of a thing for traditional JRPGs (all of the examples you have named are JRPGs) rather than RPGs in general. Most CRPGs I have played that let you change armour change the look when you do.

#74
TheCreeper

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Becausing it's better than constantly checking after every mission to see if the slightly different colored verison of the same armor set has slightly better stats. It's annoying but frankly I would rather my companions have their own unique look.

#75
Ahglock

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Vandicus wrote...

Paul Sedgmore wrote...

The fact is that when playing DA:O whilst logged into the Dragon Age Servers Bioware collected information on how you played the game (unless you turned off that option) and from the looks of DA2 the numbers who spent a lot of time customising companion equipment etc. were low and so shifted resources away from mechanics that a minority of players utilised and moved them onto developing things that would appeal to a broader audience. This make the most sense from a business point of view.


This ^

I prefer having Isabella, Varric, Bethany and the other companions wearing good clothes that Bioware designed for them than having the option to choose between hundreds of ugly armor/robe sets. There are probably other parts of the game that got more development because time wasn't wasted on being able to play dress up with companions.


I'd agree with this, since I only remember to change armor when I start getting killed.  And DA is more forgivning in this regard to me, but them spending time on a characters loook does not= looking good.  ME2, the art might be technially of a high quality, but the super hero spandex was jarring to the established setting so IMO it looked bad.  Ligtly armored types are a norm for fantasy worlds so skimpy clothing girl might be fine, I'll wait and see once I am actually playing the game to see if the clothing fits the setting or is jarring to the setting.