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So why did Bioware lock up companions inventory in DA2?


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#76
Angelraid

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Paul Sedgmore wrote...

Geth Hunter Alpha wrote...

Gabriel Stelinski wrote...

Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


I wanted this as well! Though I think merging/bridging the two wolrds would not have been entirely out of the question.

Don't quite remember right now which game allowed this.


that would be any game that let you equip things on party members w/o changing thier appearance. Like the FF series, or Dragon Quest, or really any traditional RPG among many other things.


I'd say that was more of a thing for traditional JRPGs (all of the examples you have named are JRPGs) rather than RPGs in general. Most CRPGs I have played that let you change armour change the look when you do.


well thats becuase most rpg's are from japan, in fact most games are especially early games. im honestly having a hard time thinking of any classic rpgs where you or your companions armour changed appearance when you changed gear.

In my library lets see

FF 7,8,9,10
Dragon Quest 8
FFT, FFTA, FFTA2
Tactics Ogre
Ogre Battle
Suikoden 3,4
Xenosaga 1,2,3
Valkyie Profile 1,2 and VP:CotP
Radiata Stories
La Pucelle Tactics
Star Ocean - All
Disgaea

That's just what I can think of off the top of my head that I actually own w/o going past last gen consoles. All of which have armour, that doesn't change your appearance, AND companions that you can gear up.

For me at least the inability to equip you party is less about what the look like but having ****ty gear on. Say if I find some ultra awesome heavy armour that I cant use cuase I'm a mage and it would really help my tank out but she can't use it either cuase of this. Or Maybe I want to tank but I really like Averlines character and would like to make here a 2H but her gear is all con and armour instead of STR like she would need. Thats my complaint.

#77
Dragoonlordz

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I'll sum it up imho, if your companions "personality" requires them to have the most disgusting tacky armour fashion sense in the world, you now have no choice but to live with it. The freedom to change from tacky to nice is gone. If you claim that you will love what they all wear before seeing what they all wear throughout the game your talking out your methane vent. Freedom without fail is always better than restriction, if you feel differently please be my guest go live in Iran as far as I'm concerned the same applies for gaming regarding more freedom is better but granted I'm stretching abit on the example lol. I want the freedom to run my team through the game naked and only using fists and yet still complete it.

Modifié par Dragoonlordz, 08 mars 2011 - 03:09 .


#78
Paul Sedgmore

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Geth Hunter Alpha wrote...


well thats becuase most rpg's are from japan, in fact most games are especially early games. im honestly having a hard time thinking of any classic rpgs where you or your companions armour changed appearance when you changed gear.

In my library lets see

FF 7,8,9,10
Dragon Quest 8
FFT, FFTA, FFTA2
Tactics Ogre
Ogre Battle
Suikoden 3,4
Xenosaga 1,2,3
Valkyie Profile 1,2 and VP:CotP
Radiata Stories
La Pucelle Tactics
Star Ocean - All
Disgaea

That's just what I can think of off the top of my head that I actually own w/o going past last gen consoles. All of which have armour, that doesn't change your appearance, AND companions that you can gear up.

For me at least the inability to equip you party is less about what the look like but having ****ty gear on. Say if I find some ultra awesome heavy armour that I cant use cuase I'm a mage and it would really help my tank out but she can't use it either cuase of this. Or Maybe I want to tank but I really like Averlines character and would like to make here a 2H but her gear is all con and armour instead of STR like she would need. Thats my complaint.


Yeah our back catalouges are vastly different, mine are mostly American or European, Fallout, Baldur's Gate, Arcanum (the list goes on) the RPGs from Japan mostly have a very different take on the Genre which is why I make the distinction. 

From what I know you can still give party members different weapons and other equipment and it is just the armour you can't change

EDIT: cut over long quote

Modifié par Paul Sedgmore, 08 mars 2011 - 03:19 .


#79
TheCreeper

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Another reason is unlike Mass Effect and Origins this isn't a small period of time or a war zone, this takes place over ten years and these are the clothes you companions wear on normally when they aren't helping you.

#80
Raniall

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Because in the end, more people like not having to scroll through mounds of inventory. The overall reception of ME2 proved this. Please drop it, it's a broken record and a long dead horse at this point.

#81
mesmerizedish

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TheCreeper wrote...

Another reason is unlike Mass Effect and Origins this isn't a small period of time or a war zone, this takes place over ten years and these are the clothes you companions wear on normally when they aren't helping you.


And most of them do change their outfits at some point.

#82
Beaynid

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ehhh im on the fence about this feature/downgrade. Part of me likes finding upgrades for my companions, they are helping me stay alive during my quest/mission/death march, so they should get a share of the loot as well. plus if i had to leave leliana in that chantry robe for most of the game i would have hated her(granted the leather armor i gave her was bland like most leather armors and mage robes, but was a step up from the chantry robe that dragged along the ground.

The only armors that were semi interesting were the massive armors(and most of those were dlc found ones or found in awakenings. Maybe im spoiled from playing wow with the good looking armor sets, although alot of the higher end nwn armors had style.

I figure isabella would be thankful for some armor that at least covers her panties(or thoroughly irked that i might not be interested at looking at them).

I dont mind no helmets on companions as long as i have the option to turn on 'show no helmets' for my character. One thing about origins i loved was my character took off his helmet when in a conversation.

If having no armorequipping for companions means that they will look cool, and they have made cooler armor for me, then i might enjoy it, but im just hoping this whole concept they are going with da2 isnt leading down the road of predetermined storyline and conversations, mixed with hours of annoying random monster kills to level, ff style game eastern rpgs.

please do not go down that path, it leads to the death of old school crpgs and will lead to cats and dogs living together(you know, mass hysteria) oh yeah and have i told you about the twinkie....yeah thats what we are talking about

(Sorry had to add in something from ghostbusters, i wonder how many got the reference...)

#83
Paul Sedgmore

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Dragoonlordz wrote...

I'll sum it up imho, if your companions "personality" requires them to have the most disgusting tacky armour fashion sense in the world, you now have no choice but to live with it. The freedom to change from tacky to nice is gone. If you claim that you will love what they all wear before seeing what they all wear throughout the game your talking out your methane vent. Freedom without fail is always better than restriction, if you feel differently please be my guest go live in Iran as far as I'm concerned the same applies for gaming regarding more freedom is better but granted I'm stretching abit on the example lol. I want the freedom to run my team through the game naked and only using fists and yet still complete it.


Personally I'm not saying that I love what they wear or will but this decision does agree with my idea of roleplaying in that I don't expect people to change what they are wareing just because I say so, so why should I expect it to happen in the world Bioware have created for me to play around in. 

I can also see why people would want the option to do it as the armour they wear might not fit with how you build the character.

#84
Angelraid

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Paul Sedgmore wrote...

Geth Hunter Alpha wrote...

Paul Sedgmore wrote...

Geth Hunter Alpha wrote...

Gabriel Stelinski wrote...

Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


I wanted this as well! Though I think merging/bridging the two wolrds would not have been entirely out of the question.

Don't quite remember right now which game allowed this.


that would be any game that let you equip things on party members w/o changing thier appearance. Like the FF series, or Dragon Quest, or really any traditional RPG among many other things.


I'd say that was more of a thing for traditional JRPGs (all of the examples you have named are JRPGs) rather than RPGs in general. Most CRPGs I have played that let you change armour change the look when you do.


well thats becuase most rpg's are from japan, in fact most games are especially early games. im honestly having a hard time thinking of any classic rpgs where you or your companions armour changed appearance when you changed gear.

In my library lets see

FF 7,8,9,10
Dragon Quest 8
FFT, FFTA, FFTA2
Tactics Ogre
Ogre Battle
Suikoden 3,4
Xenosaga 1,2,3
Valkyie Profile 1,2 and VP:CotP
Radiata Stories
La Pucelle Tactics
Star Ocean - All
Disgaea

That's just what I can think of off the top of my head that I actually own w/o going past last gen consoles. All of which have armour, that doesn't change your appearance, AND companions that you can gear up.

For me at least the inability to equip you party is less about what the look like but having ****ty gear on. Say if I find some ultra awesome heavy armour that I cant use cuase I'm a mage and it would really help my tank out but she can't use it either cuase of this. Or Maybe I want to tank but I really like Averlines character and would like to make here a 2H but her gear is all con and armour instead of STR like she would need. Thats my complaint.


Yeah our back catalouges are vastly different, mine are mostly American or European, Fallout, Baldur's Gate, Arcanum (the list goes on) the RPGs from Japan mostly have a very different take on the Genre which is why I make the distinction. 

From what I know you can still give party members different weapons and other equipment and it is just the armour you can't change


yeah I have games like that too. Fallout 3, and oblivion, dark cloud, draken etc but i didn't inculde those cuase you dont have companions so it's not relavent I don't think.

you can give them jewelry and belts and weps (except the dwarf guy who always has to use his bow) but us cant give them chest leg boot hands armour. Like I said I don't really care about the appearance it's more about optimization for me.  I only mention those game as examples that you CAN in fact have it both ways.

#85
Ahglock

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Raniall wrote...

Because in the end, more people like not having to scroll through mounds of inventory. The overall reception of ME2 proved this. Please drop it, it's a broken record and a long dead horse at this point.


An overall positve reception to something proves that a specific part of that thing is postive? 

#86
Angelraid

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Paul Sedgmore wrote...

Dragoonlordz wrote...

I'll sum it up imho, if your companions "personality" requires them to have the most disgusting tacky armour fashion sense in the world, you now have no choice but to live with it. The freedom to change from tacky to nice is gone. If you claim that you will love what they all wear before seeing what they all wear throughout the game your talking out your methane vent. Freedom without fail is always better than restriction, if you feel differently please be my guest go live in Iran as far as I'm concerned the same applies for gaming regarding more freedom is better but granted I'm stretching abit on the example lol. I want the freedom to run my team through the game naked and only using fists and yet still complete it.


Personally I'm not saying that I love what they wear or will but this decision does agree with my idea of roleplaying in that I don't expect people to change what they are wareing just because I say so, so why should I expect it to happen in the world Bioware have created for me to play around in. 

I can also see why people would want the option to do it as the armour they wear might not fit with how you build the character.


It's kinda like this.

"Hey Isabella I found this really nice leather chest guard that blocks all magic and makes you move at the speed of sound and cuases your attack to do 5x as much damage and will probably save your life a thousand times since we are fighting so many enemies"

"No thanks, Hawkes I'd rather wear this skimpy cloth corset that proives +2 willpower so that I can more than likely die instead"

#87
Supreme-Jim

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@Dragoonlordz - I like the way you word things.

One thing I liked about DA:O was being able to equip my companions. Sure I wasn't to keen on the massive armor looks but I could play the game on Nightmare mode with just the armor I "did" like the look of and be just fine throughout the game.

I'm not gonna complain though.. things change. Regardless of rather I want them to or not. ^.^

#88
FieryDove

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ishmaeltheforsaken wrote...

And most of them do change their outfits at some point.


I thought Mike Laidlaw said that was the exception not the rule on companions changing outfits/looks over 10 years.

Maybe the armor upgrades will be uber for companions...or maybe the dlc will be. We will see soon enough either way.

#89
mesmerizedish

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Geth Hunter Alpha wrote...

It's kinda like this.

"Hey Isabella I found this really nice leather chest guard that blocks all magic and makes you move at the speed of sound and cuases your attack to do 5x as much damage and will probably save your life a thousand times since we are fighting so many enemies"

"No thanks, Hawkes I'd rather wear this skimpy cloth corset that proives +2 willpower so that I can more than likely die instead"


Trying to put Isabela in something more protective is a crime against humanity.

#90
mesmerizedish

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FieryDove wrote...

ishmaeltheforsaken wrote...

And most of them do change their outfits at some point.


I thought Mike Laidlaw said that was the exception not the rule on companions changing outfits/looks over 10 years.

Maybe the armor upgrades will be uber for companions...or maybe the dlc will be. We will see soon enough either way.


His quote was ambiguous. In light of recent developments (*eyebrow waggle*), I think it likely that what he meant was that not changing outfits is the exception.

#91
Paul Sedgmore

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Geth Hunter Alpha wrote...

yeah I have games like that too. Fallout 3, and oblivion, dark cloud, draken etc but i didn't inculde those cuase you dont have companions so it's not relavent I don't think.

you can give them jewelry and belts and weps (except the dwarf guy who always has to use his bow) but us cant give them chest leg boot hands armour. Like I said I don't really care about the appearance it's more about optimization for me.  I only mention those game as examples that you CAN in fact have it both ways.


Eh Fallout 3 does have companions (http://fallout.wikia...ut_3_companions) all of the games I mentioned did. Yes you can have it both ways but then people would be complaining that the game doesn't change the look of it instead. if by optmization you mean stat increases/effects then you can still add runes to the armour and upgrade the armour of companions (multiple times going from achievements)

Modifié par Paul Sedgmore, 08 mars 2011 - 03:28 .


#92
Beaynid

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It's kinda like this.

"Hey Isabella I found this really nice leather chest guard that blocks all magic and makes you move at the speed of sound and cuases your attack to do 5x as much damage and will probably save your life a thousand times since we are fighting so many enemies"

"No thanks, Hawkes I'd rather wear this skimpy cloth corset that proives +2 willpower so that I can more than likely die instead"


LOL :)  That just made me laugh so hard :) 

Modifié par Beaynid, 08 mars 2011 - 04:08 .


#93
StarcloudSWG

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The worst, most tedious part of Dragon Age: Origins, apart from the Deep Roads, was spending near endless amounts of time managing my party's inventory, making sure everyone had the best gear they could use. It took forever. And then there was comparing what everyone had with what was available in the shops, etc.

I didn't miss it One. Tiny. Bit. when they got rid of managing massive inventories in ME 2. I'm glad I don't have to manage my companions armor, I'm glad it automatically levels up with them, in DA 2. Less of a time waste between *actually* playing the game, which is to say combat and dialog. Inventory management is just an adjunct to *actual* gameplay.

Modifié par StarcloudSWG, 08 mars 2011 - 03:31 .


#94
Angelraid

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Paul Sedgmore wrote...

Geth Hunter Alpha wrote...

yeah I have games like that too. Fallout 3, and oblivion, dark cloud, draken etc but i didn't inculde those cuase you dont have companions so it's not relavent I don't think.

you can give them jewelry and belts and weps (except the dwarf guy who always has to use his bow) but us cant give them chest leg boot hands armour. Like I said I don't really care about the appearance it's more about optimization for me.  I only mention those game as examples that you CAN in fact have it both ways.


Eh Fallout 3 does have companions (http://fallout.wikia...ut_3_companions) all of the games I mentioned did. Yes you can have it both ways but then people would be complaining that the game doesn't change the look of it instead. if by optmization you mean stat increases/effects then you can still add runes to the armour and upgrade the armour of companions (multiple times going from achievements)


Well I guess I didn't use companions in it cuase they just got im my way and died when I nuked things. TBH the only games that I can think of where you have a dedicated party where armour changes appearance is Bioware games but I know there are others. And you are right. If it was some other way then someone else would be complaining. It's impossible to please everyone. I'd just prefer that it was someone else besides me :P. And yeah i know about runes but those won't really change the role of a character. In effect for party balance your gonna have to chose characters based on thier role and not based on who you like. Which is how I prefer to play.

#95
Alodar

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Xewaka wrote...

Alodar wrote...
Planscape Torment did not allow you to change the look of your companions.
Jade Empire did not allow you to change the look of your companions.
Mass Effect 2 barely allowed you to change the look of your companions.
Did that make any of the above RPGs less or more of an RPG?
Did it lessen your enjoyment of them that you couldn't play dressup with the companions?
Personally I like it because that means most of what I pick up will be for me.
Alodar :)

Mechanically, Mass Effect 2 is a shooter. And Jade Empire didn't allow you to change the looks of your main character once chosen at creation, either. And PS:T had 3 total outfits for the Nameless one, if I'm not mistaken.


Which is relevant how?
None of the above RPGs allowed you to change companion outfits.
The inability to play dressup with your companions has no bearing on whether or not something is an RPG.


Alodar :)

#96
Angelraid

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Beaynid wrote...

Geth Hunter Alpha wrote...

It's kinda like this.

"Hey Isabella I found this really nice leather chest guard that blocks all magic and makes you move at the speed of sound and cuases your attack to do 5x as much damage and will probably save your life a thousand times since we are fighting so many enemies"

"No thanks, Hawkes I'd rather wear this skimpy cloth corset that proives +2 willpower so that I can more than likely die instead"


LOL :)  That just made me laugh so hard :) 


glad you enjoyed it B)

Modifié par Geth Hunter Alpha, 08 mars 2011 - 04:14 .


#97
AlanC9

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ishmaeltheforsaken wrote...


My first playthrough of Mass Effect was thirteen hours, and I wasn't even trying. I just got fed up with running around to random planets searching for that last rare metal I needed!


Thirteen? Wow. I timed my last run, and the critical path stuff took me 16 and change. Were you skipping convos?

#98
Behelit_Outlaw

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If it continues like that there will be no rpg elements left in the next episodes.

#99
Johnsen1972

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Behelit_Outlaw wrote...

If it continues like that there will be no rpg elements left in the next episodes.


In future Bioware games you can buy and download asditional talent trees for money.
Since Bioware found out that most of the gamers dont want too many talents. Its too confusing. So why not sell them for money instead? For those who really want to have more talents?

And ofc you need to buy ALL your companions. The basic game is just about your main char. Who wants to hazzle with all those companions?

And you dont want to run through the same copied maps all the time?  You can buy new maps. A new DLC's will provide you three different maps. So you only have to run through the same map twice. Bioware just didnt have enough time to make different maps. They need to bring out a new Dragon age every 12 months now. 
 
But ofc a lot of people just want to buy armor for companions, since its too complicated to manage armor for them. And OF COURSE they dont want to have different maps, because they could get lost. So running through the same maps again and again is the best way to not get lost.

And in future games Bioware will strip even more items of the base game. If you want them you need to get out and
spam everyone you know or DONT KNOW that Bioware will bring out an AWESOME NEW GAME. Dont forget to tell your doctor / teacher/boss/colleagues to buy dragon age7. Only if they sell 300 million copies those items will be available for everyone.

/sarcasm off

Modifié par Johnsen1972, 08 mars 2011 - 08:16 .


#100
Icinix

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Unique / Unchangeable squad clothes is something I actually like...because *cough* in games like Mass Effect 1..I keep squad members in original gear...in DA:O..I like their original outfits and styles...

..*cough* or i try to match up what they're wearing in the trailers...NERD!

*sulks from thread*