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So why did Bioware lock up companions inventory in DA2?


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#101
Xewaka

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Alodar wrote...

Xewaka wrote...
Mechanically, Mass Effect 2 is a shooter. And Jade Empire didn't allow you to change the looks of your main character once chosen at creation, either. And PS:T had 3 total outfits for the Nameless one, if I'm not mistaken.

Which is relevant how?
None of the above RPGs allowed you to change companion outfits.
The inability to play dressup with your companions has no bearing on whether or not something is an RPG.
Alodar :)

It is relevant because in two of the games you listed the main character doesn't change his outfit either, and in two of three you don't play as the companions, only give them broad orders. Whereas PS:T I'll have to check but its choices in the main character are as limited as on the companions, if I recall correctly. And you do have the ability to equip new armors to the companions.
Someone mentioned FO:3 (and by extension, FO:NV) companions. I have no trouble with the fact that they'll only equip neutral and their faction armor, as I don't control them, can only configure rough aspects of their behavior. Same with Mass Effect: I can order them to use their powers, but not control them directly. Therefore, it makes sense the inability to configure everything in them. In DA 2, however, you control the whole party, therefore it makes no sense to be arbitrarily restricted in certain parts of said control.
If I am playing as the companions, I expect to have as much control over them as over the main character. After all, they're all my characters in a party based game.

Modifié par Xewaka, 08 mars 2011 - 09:05 .


#102
FDrage

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Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


Or maybe they could have just given enogh variety in general armour, plus some uinque companion armour instead of locking it for players.

But then I'd guess that overall has nothing to do with creativity and wanting a uniqye look and more to due with reousrce management in game designe as it is easier to make ande test a fixed armour for each companion then to due same test for a unique and generic (but still unique lookin armour).

#103
Sylvianus

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Especially in the end, I don't understand the concept of personality. In the other system everyone did what he wanted.

There were those who did not lose time dealing with their characters, and those who loved working there, it takes a lot of fun. Rpg is also able to express our subjectivity, our choices, not just on special occasions and great details. Small also rely heavily into the equation. It makes all the difference.

With this system, it destroys the pleasure of a half part of people who are forced. Only loss in this area. We just feel like a simplification, a reduction and taxation.

Modifié par Sylvianus, 08 mars 2011 - 09:18 .


#104
Bio Max

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For me it's a shame we can't change the armour - I like being able to customise my companions - the more choice we have as gamers the better.

#105
Behelit_Outlaw

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Bio Max wrote...

 the more choice we have as gamers the better.


Games are not made for gamers anymore but for 12 year old kidos on the xbox that buy games cuz of a cool trailr full of blood or cuz of a fancy jacket. I'll wait till all DLC are out and for a good deal on Steam to buy it. I don't like what they did to ME and DA so i won't support it.

#106
Lirea Dragonage

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I like this, I never changed Morrigan's outfit because it was HER look just like I never taught blood magic to Wynne because it would be weird. By the end of the game people I hadn't used that much ended up in horrifically mismatched outfits. Or Sten looked like a huge pile of mishapen tin cans (seriously his head cannot realistically fit inside those medieval-knight-esque helmets) I did his personal quest and retrieved his nice sword and then he never used it because he already had a better one. I kept it just because even though I never used it it was Sten's sword and he would've sliced and diced me irl if I'd sold it.
Reminds me of Yahtzee's Zero Punctuation review of DA:O where he talks about the player being some kind of trouser-collecting maniac while your companions exist only to wear all your spare trousers. (he's funny ^_^ Zero Punctuation)

#107
Buffy-Summers

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It wasnt DLCs

Its some people complained that they couldnt be awesome enough while looking for gear and actually equiping their parties for fights.

At least they didnt go as far as ME2 and cut all inventory but the same "stream lining" is the reason why it was cut

Not to be greedy

But to pander to the push button awesome happens crowd

#108
duckley

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I like being able to buy armor for my companions. That was part of the charm of the game for me. I Not sure wht they would chose not to allow this. I am sure this wont stop me from enjoying the game, but I am disappointed. Hopefully those who are adept with modding can help?

#109
kingjezza

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I like how people use the fact that armour was crap and unimaginative in Origins as an excuse for stripping it out removing it, y'know the answer to that would be to make sure you create plenty of unique looking armour for people to wear in the game, not stripping it out entirely and removing the option.

I know having all companions run around in 1 or 2 outfits all game is less work than putting a bit of time and effort into creating more in game outfits but it just seems like a massive step backwards to me especially as I recall seeing no fans asking for this, they asked for better looking armour and more unique armour (especially for rogues and mages), not for the total removal of it.

Hopefully we'll get a toolset and the modders will get to work on creating the armour sets for our companions, not going to hold my breath when it comes to an updated toolset though.

#110
crawlkill

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 if this were anywhere else on the internet I'd just click like on the second post in this thread.

#111
MercenaryRQ

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When i read what some ppl write here i start to wonder why they even buy/play rpg's...
Maybe some ppl should reconsider if they play the right genre of game

Also i wonder who is to blame that armors/weapons look boring and repetitive and what not and thus make equipping your party boring...

DA2 is a big downgrade imo.

#112
DarkAbyssKeeper7

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Wasn't established quite a while ago that each character has their own unique look and, this is the important part I think. That that look would change over the 10 year span of the game.

If someone's outfit is already going to change over the course of the game, you don't have to 'put up with them' for the whole game because they'll change anyway.

I think this change allows for better characterisation and therefore a more involving story. I always thought it was odd I could give Wynne the Arcane Warrior specialisation and get her to wear blood dragon armour. It just didn't fit...

#113
PhrosniteAgainROFL

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For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.

#114
mesmerizedish

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Han Solo wore the same clothes for three years. And Chewie was naked.

Modifié par ishmaeltheforsaken, 08 mars 2011 - 11:07 .


#115
kingjezza

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I think this change allows for better characterisation and therefore a more involving story. I always thought it was odd I could give Wynne the Arcane Warrior specialisation and get her to wear blood dragon armour. It just didn't fit...


See I don't understand this argument either, I've seen people say it adds more personality to characters as well, it makes no difference. What gives a character personality, makes them unique, makes them interesting and therefor makes an interesting story is creating deep, involving, interesting characters, nothing to do with what they wear.

Was Morrigan any less interesting, did she lack in personality and was the story any less involving if she was decked out in some horrid green mage robe, of course it wasn't.

#116
DarkAbyssKeeper7

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Mostly, kingjezza, I agree. But do you think Morrigan would have worn a horrid green monstrosity without so much as batting an eye?

Would sten consent to wearing a pretty dress just because you handed it to him?

Having the character have their own styles and their own clothes separates them from being your puppets who do as you say when you say to being actual characters. They do and wear what suits them.

#117
PhrosniteAgainROFL

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You people just like to play DRESS UP with video game characters. All of your compalints don't make sense.

You are all stuck in early 2000s.

#118
Sylvianus

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For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.

It's just ridiculous to think that it's part of roleplaying. No. It leads a team, we choose their attribute points, we give them orders, their power in order we want, as our pc monitor, we can have our say as a player. it' s already irrealist. What could be wrong with clothes ? The pleasure and the possibility of choice are many forces of a rpg.

The choice of armor really plays a minor role in realism, it almost does not matter. It's silly not to get the choice and pleasure a priority. Idiot.

If you want to keep clothes defaults, do so, but forcing everyone, I do not see the point.

I did not like to explore in Oblivion, that's not why I wanted the game to be linear ...

I do not like the multiplayer in Dead Space 2, yet I am delighted with the wealth gained in this aspect of the game.

Otherwise, your argument to say that in dao, you are strange to put an armor Wynn for example, is silly. You compare an old game released with unpredictable results . The system could be improved, with new rules, limits.

Say that the armor in dao were not really good to justify this system, it's silly too. First, because some clothes are not beautiful in DA2 too, but mostly because nothing prevents us to be much more creative for a sequel. T_______T

Modifié par Sylvianus, 08 mars 2011 - 11:31 .


#119
kingjezza

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DarkAbyssKeeper7 wrote...

Mostly, kingjezza, I agree. But do you think Morrigan would have worn a horrid green monstrosity without so much as batting an eye?

Would sten consent to wearing a pretty dress just because you handed it to him?

Having the character have their own styles and their own clothes separates them from being your puppets who do as you say when you say to being actual characters. They do and wear what suits them.


I had Sten stood around in his pants in Origins as I never used him, he would probably welcome a dress.

Well I can't dress them now but I can equip them with whatever weapons I want, hell I can't tell them to put on that armour but I can have them run into battle without weapons if I so choose, they'll still do that for me so I don't see how they are any less my puppets.

#120
Ryllen Laerth Kriel

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It's nice for some characters to have a "look" about them. I kept Morrigan's robes on her mostly in my DA:O playthroughs because of this but also she is a mage so she doesn't really need some extravagantly fancy new armor. This is because, unless something goes horribly wrong with my strategy, she shouldn't be getting hit.

It would add somewhat if the character disapproved of certain styles of armor types and would say a comment now and then (oh please not every time) when equipping an item. But if the armor is a significant improvement to saving life and limb, who wouldn't put it on right before a dragon fight if the armor was just recently found? In those situations (which can occur often in an action-RPG) I just end up hating the design limitations of a game that won't let party members equip an item because of character design.

In lethal situations of combat, you don't pass on protection for an over-bearing love of fashion. Posted Image

Modifié par Ryllen Laerth Kriel, 08 mars 2011 - 11:35 .


#121
Behelit_Outlaw

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PhrosniteAgainROFL wrote...

For what is worth party memebers having their own armor is more realistic.


Yeah it's so realistic to run around all your life with the same underware, so realistic.

"hey look an armor 100 times better then your crappy clothes over here"

"na it's ok i like to look the same all my life"

"but we are heros now we can have so many great stuff"

"na i like to look the same all the time"

#122
ROD525

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PhrosniteAgainROFL wrote...

You people just like to play DRESS UP with video game characters. All of your compalints don't make sense.

You are all stuck in early 2000s.

And you like to post ignorant remarks...to each his own.

#123
Lord_Darkmoon

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Hero: "That was a tough fight! Let's take a look at what this monster carried with it. Hey, it's a chainmail armor. This will protect you well, my friend."

Companion: "Naaa, I prefer my blouse."

Hero: "What? What protection can a blouse offer against axes and arrows?"

Companion; "I don't care. I look great in my blouse and you can see my big boobs. That's all that matters. Who needs better armor?"

Hero: "But..."

Companion: "Shhh, that is not a valid answer in the conversation wheel. Let's walk through this tunnel-area that we visited six times before!"

Modifié par Lord_Darkmoon, 08 mars 2011 - 12:06 .


#124
Sylvianus

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Nothing prevents to change clothes only in town for example, and not in combat. Stop making excuses rotten. It's useless. :)

#125
Icinix

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Behelit_Outlaw wrote...

Yeah it's so realistic to run around all your life with the same underware, so realistic.


..umm...well...:blush:


"hey look an armor 100 times better then your crappy clothes over here"

"na it's ok i like to look the same all my life"


..it does make it easier to get recognised and redunce my confusion at choice of clothing when going out...