It is relevant because in two of the games you listed the main character doesn't change his outfit either, and in two of three you don't play as the companions, only give them broad orders. Whereas PS:T I'll have to check but its choices in the main character are as limited as on the companions, if I recall correctly. And you do have the ability to equip new armors to the companions.Alodar wrote...
Which is relevant how?Xewaka wrote...
Mechanically, Mass Effect 2 is a shooter. And Jade Empire didn't allow you to change the looks of your main character once chosen at creation, either. And PS:T had 3 total outfits for the Nameless one, if I'm not mistaken.
None of the above RPGs allowed you to change companion outfits.
The inability to play dressup with your companions has no bearing on whether or not something is an RPG.
Alodar
Someone mentioned FO:3 (and by extension, FO:NV) companions. I have no trouble with the fact that they'll only equip neutral and their faction armor, as I don't control them, can only configure rough aspects of their behavior. Same with Mass Effect: I can order them to use their powers, but not control them directly. Therefore, it makes sense the inability to configure everything in them. In DA 2, however, you control the whole party, therefore it makes no sense to be arbitrarily restricted in certain parts of said control.
If I am playing as the companions, I expect to have as much control over them as over the main character. After all, they're all my characters in a party based game.
Modifié par Xewaka, 08 mars 2011 - 09:05 .





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