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So why did Bioware lock up companions inventory in DA2?


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#126
drokan

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In all frp's and rpg's dragons have huge treasure so that you expect to find a great magical sword if you killed a dragon because they are magical creatures.
Same for these kind of games, you expect to be able to improve your companions attrb., armor, weapons etc. in a rpg game. In fact it doesn't make sense not to change armor of your team members. You and your companinons fight your way through, achive levels as a warrior-mage etc. but still wearing the same clothes?? You started with a chainmail, and still have chainmail on you when your are lvl 20 and fighting against a knight in a full armor? Lets say you killed the knight but you cant have his armor for your warrior companinon to give him better defense?

#127
Dynamomark

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Taleroth wrote...

Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.


The hell they care what the companions looks like in MY game.  More likely is that they just couldn't develop a proper system for cutscenes to react to armor changes. Also, you need to create different companion models for each armor, which is a lot of work.

Modifié par Dynamomark, 08 mars 2011 - 12:15 .


#128
drokan

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In all frp's and rpg's dragons have huge treasure so that you expect to find a great magical sword if you killed a dragon because they are magical creatures.
Same for these kind of games, you expect to be able to improve your companions attrb., armor, weapons etc. in a rpg game. In fact it doesn't make sense not to change armor of your team members. You and your companinons fight your way through, achive levels as a warrior-mage etc. but still wearing the same clothes?? You started with a chainmail, and still have chainmail on you when your are lvl 20 and fighting against a knight in a full armor? Lets say you killed the knight but you cant have his armor for your warrior companinon to give him better defense?
Thats just silly.

#129
dryz

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they took away so many of the things that made origins great. now i have all this armor sitting around i cant use because im a rogue and dont want heavy armor on him. but it would be nice to slap some on my warrior companion so i could make a tank and draw enemy attention. Also what happened to choosing different races that was another thing which made origins great you could replay the game over and over and things would change not just combat.

Ive only had the game 7hours now and allready disappointed. Oh well at least homefronts only a week away.

#130
Buffy-Summers

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Why do the people who like not having to pick out the armor keep saying, we want to play dress up

i dont really care that much about the look

But i do care about finding that armor that is best for what I think my character needs for their build

Dodge, crit chance and damage for duel rogues
Maybe isabela only has dodge and defense on her one and done outfit

Its about building your team as you see fit now as bioware sees fit

#131
orbit991

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Yea its crap, not even a helmet slot. I really liked getting the team all in plate in the first one, not the most practical but looked very cool.The fanboys will justify anything and praise EA even though items are taken away and they will pay more money for them later. I bet they can explain how great it was to download a gig of textures that should have been in the game from the beginning, because, well omg! its so revolutionary and saved dvd space!

#132
Planeforger

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PhrosniteAgainROFL wrote...

For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.


If you were roleplaying with a group of people, they'd probably want to share the magical treasures you find on your adventures - that's just common sense, and a very common tradition amongst party-based RPGs and CRPGs. This isn't to say that loot is the focus of these games - just that if you're finding magical swords in every third treasure chest, it doesn't seem like too much of a stretch to say that you find magical suits of armour in there, too.

Sure, it has never been 'realistic', but it made games like Baldurs Gate 2 a lot more interesting.

#133
Gamemako

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BioWare wants to control their artistic vision of the characters. Allowing Leliana to wear massive plate armor doesn't fit their vision. To change this, they limit your ability to change characters. They also think forcing everyone to deal with Isabela's bare ass is funny.

#134
PhrosniteAgainROFL

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Planeforger wrote...

PhrosniteAgainROFL wrote...

For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.


If you were roleplaying with a group of people, they'd probably want to share the magical treasures you find on your adventures - that's just common sense, and a very common tradition amongst party-based RPGs and CRPGs. This isn't to say that loot is the focus of these games - just that if you're finding magical swords in every third treasure chest, it doesn't seem like too much of a stretch to say that you find magical suits of armour in there, too.

Sure, it has never been 'realistic', but it made games like Baldurs Gate 2 a lot more interesting.


No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.

#135
dryz

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RPG's are about being able to customize and build up your character how you see fit and building up a team if you take away those options its just another action game. example i can change my outfits and upgrade my weapons in god of war it doesnt make it an RPG when you take out choices the game becomes to linear thats where final fantasy went wrong, and i hope Bioware learns from this for Mass Effect 3 we want options with our games it increases replay value and therefore keeps you relative for more than a month.

#136
Bio Max

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Completely agree dryz. It's about choice...why limit it?

#137
dryz

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Gamemako wrote...

BioWare wants to control their artistic vision of the characters. Allowing Leliana to wear massive plate armor doesn't fit their vision. To change this, they limit your ability to change characters. They also think forcing everyone to deal with Isabela's bare ass is funny.


If that were they case they could of limited armor classes Leliana could just wear light armor, now instead of changing your equipment for hard fights i guess we just lower the difficulty? Isnt the point supposed to be build up what you need for that specific boss or dungeon.

#138
Planeforger

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PhrosniteAgainROFL wrote...

No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.

I honestly don't know how you managed that - you could easily swap out your party's armour five or six times before getting half-way through the second act, and then there were later sections where, for example, your drow +5 armour would break once returning to the surface...and so on.

Are you thinking of Baldurs Gate 2 on the consoles, and not the PC version (which was **vastly** different)?

Also, okay, for the sake of realism - how does is make ANY sense that your rogue main character can pick up, say, a perfectly-fitting suit of platemail armour which they are then NOT able to give to their warrior friend? Why can't we give them helmets?
It's not a huge feature, but it seems detrimental to the game to take it out. They could have kept the characters' looks by just giving them light/medium/heavy versions of their default armour, or changed the colours of their clothes.

#139
dryz

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all in all the game allmost seems rushed like they had big plans then didnt have time to follow through, dont get me wrong gameplay feels nice except a few spots where you gotta pull up the wheel to interact with something. Maybe they can patch it just take away the limitation on the armor i hope they do even though i know itll never happen, hell ill even pay to be able to swap equipment onto party members.

#140
Siven80

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Half the complaints here seem to be about stats rather than looks.

Its already been said that stat upgrades for each companions armor are in the game to buy/find, granted i dont know what the upgrades are like but they may help your need for stat customization while keeping the companions unique look.

#141
Gamemako

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dryz wrote...

Gamemako wrote...

BioWare wants to control their artistic vision of the characters. Allowing Leliana to wear massive plate armor doesn't fit their vision. To change this, they limit your ability to change characters. They also think forcing everyone to deal with Isabela's bare ass is funny.


If that were they case they could of limited armor classes Leliana could just wear light armor, now instead of changing your equipment for hard fights i guess we just lower the difficulty? Isnt the point supposed to be build up what you need for that specific boss or dungeon.


You have a few options: limit by character, limit by class, limit by stats, and FFA. FFA is what we're deliberately avoiding here. DA:O limited things by stats, and that clearly didn't stop people from putting Leliana in the Diligence Armor set. Limiting by class has its share of drawbacks: you have all characters of a given class looking pretty much the same. That means Varric and Isabela would be dressed in the same outfit. So much for artistic vision.

Limiting by character is what is currently being done; it's just that the upgrading is done automatically instead of manually.

#142
drokan

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Siven80 wrote...

Half the complaints here seem to be about stats rather than looks.

Its already been said that stat upgrades for each companions armor are in the game to buy/find, granted i dont know what the upgrades are like but they may help your need for stat customization while keeping the companions unique look.


Is it?
 
I like to see Sten wearing that juggernaut armor, Allistar wearing Cailans gold colored armor and Oghren wearing armor of legion and this goes on from blood dragon armor to Wades superior armors.

The key here is, the good looking armors combined with matching stats. Posted Image

#143
dryz

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to everyone saying they were trying to control the artistic vision, there artistic vision ended when they put out a final product we all payed for a game and expected some degree over control of our actions if i wanna dress up varric in fishnets and a pink too too i should be able to (if its in the game)

#144
PhrosniteAgainROFL

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Planeforger wrote...

PhrosniteAgainROFL wrote...

No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.

I honestly don't know how you managed that - you could easily swap out your party's armour five or six times before getting half-way through the second act, and then there were later sections where, for example, your drow +5 armour would break once returning to the surface...and so on.

Are you thinking of Baldurs Gate 2 on the consoles, and not the PC version (which was **vastly** different)?

Also, okay, for the sake of realism - how does is make ANY sense that your rogue main character can pick up, say, a perfectly-fitting suit of platemail armour which they are then NOT able to give to their warrior friend? Why can't we give them helmets?
It's not a huge feature, but it seems detrimental to the game to take it out. They could have kept the characters' looks by just giving them light/medium/heavy versions of their default armour, or changed the colours of their clothes.


Dunno... I rolled with a 4 hero config :) Dragon Age style and I had to change the armor of my party 2-3. I changed them again when I found the "epic" items... I don't think the loot in BG games was that diverse... Many items weren't just worth buying...

And no I wasn't talking about Baldur's Gate Dark Alliance... I'm a PC only gamer. The D&D may be great but it has many annoying things which didn't make any sense at all and got on my nerves. DA:O > BG2

Modifié par PhrosniteAgainROFL, 08 mars 2011 - 01:32 .


#145
Spideywebs

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Johnsen1972 wrote...

yogolol wrote...

People waste too much time looking for armor for their 6 companions.


Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.


Yeah, this was actually a part of DA:O I really enjoyed. I couldn't wear all the armor at once, so I liked having my teammates wear them so I could see them all. This is one change I don't like.

#146
darksabaton

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i remember keeping every single kind of armor in DA:O/A just so i could see how each of the characters look in them. now hawke (mage) is getting warrior/rogue armor and rarely mage.. one of the most fun things in DA:O/A was the varriety of armors,wepons,shields etc. so you can make your perfect character. now mage armor has req. like 20 magic 20 willpower... whats the use of willpower to a blood mage??? i mean sure resist n stuff but i sure as hell dun need extra mana xD. the lvl req. equ is gone, varriety of equ is gone, only main can change armor and helm, and equ has epicly broken stat req. lol?

#147
Hazard05

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Whats the point of all the armor loot drops if no one can use it.. Well the combat for the series has gotten better a LOT of stuff that made DA:O great is gone. It just seems Bioware cloned a lot of the ME stuff into the game and left it at that. Highly disappointed in the direction DA has gone but still fun to play through at least once...

Modifié par Hazard05, 09 mars 2011 - 01:31 .


#148
Ravenmyste

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kicks the websute few times to let me stay logged in to reply to this thread i hope.

i think the new way they going ios making it easier on the player not working about having to keep upgrading there armor and only worry about rings and wreapons and belts for them

#149
Ravenmyste

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because it makes it easier for you to worry about you gear and not theres

#150
Shatterkiss

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If they want to give each companion their own look they can have each armor type (massive, light, etc) have their own model, and vary the texture by the specific item. I can't see any reason to do it this way unless they didn't want to invest the time or they're planning to charge extra later on.