So why did Bioware lock up companions inventory in DA2?
#126
Posté 08 mars 2011 - 12:11
Same for these kind of games, you expect to be able to improve your companions attrb., armor, weapons etc. in a rpg game. In fact it doesn't make sense not to change armor of your team members. You and your companinons fight your way through, achive levels as a warrior-mage etc. but still wearing the same clothes?? You started with a chainmail, and still have chainmail on you when your are lvl 20 and fighting against a knight in a full armor? Lets say you killed the knight but you cant have his armor for your warrior companinon to give him better defense?
#127
Posté 08 mars 2011 - 12:13
Taleroth wrote...
Or maybe it's just because they want companions to have a unique look instead of just being taller or shorter suits of barely recolored armor.
The hell they care what the companions looks like in MY game. More likely is that they just couldn't develop a proper system for cutscenes to react to armor changes. Also, you need to create different companion models for each armor, which is a lot of work.
Modifié par Dynamomark, 08 mars 2011 - 12:15 .
#128
Posté 08 mars 2011 - 12:13
Same for these kind of games, you expect to be able to improve your companions attrb., armor, weapons etc. in a rpg game. In fact it doesn't make sense not to change armor of your team members. You and your companinons fight your way through, achive levels as a warrior-mage etc. but still wearing the same clothes?? You started with a chainmail, and still have chainmail on you when your are lvl 20 and fighting against a knight in a full armor? Lets say you killed the knight but you cant have his armor for your warrior companinon to give him better defense?
Thats just silly.
#129
Posté 08 mars 2011 - 12:13
Ive only had the game 7hours now and allready disappointed. Oh well at least homefronts only a week away.
#130
Posté 08 mars 2011 - 12:13
i dont really care that much about the look
But i do care about finding that armor that is best for what I think my character needs for their build
Dodge, crit chance and damage for duel rogues
Maybe isabela only has dodge and defense on her one and done outfit
Its about building your team as you see fit now as bioware sees fit
#131
Posté 08 mars 2011 - 12:15
#132
Posté 08 mars 2011 - 12:16
PhrosniteAgainROFL wrote...
For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.
If you were roleplaying with a group of people, they'd probably want to share the magical treasures you find on your adventures - that's just common sense, and a very common tradition amongst party-based RPGs and CRPGs. This isn't to say that loot is the focus of these games - just that if you're finding magical swords in every third treasure chest, it doesn't seem like too much of a stretch to say that you find magical suits of armour in there, too.
Sure, it has never been 'realistic', but it made games like Baldurs Gate 2 a lot more interesting.
#133
Posté 08 mars 2011 - 12:20
#134
Posté 08 mars 2011 - 12:22
Planeforger wrote...
PhrosniteAgainROFL wrote...
For what is worth party memebers having their own armor is more realistic. You all claim to be hard core CRPG fans but I guess none of you role plays. RPGs for you are about the loot... pathetic.
If you were roleplaying with a group of people, they'd probably want to share the magical treasures you find on your adventures - that's just common sense, and a very common tradition amongst party-based RPGs and CRPGs. This isn't to say that loot is the focus of these games - just that if you're finding magical swords in every third treasure chest, it doesn't seem like too much of a stretch to say that you find magical suits of armour in there, too.
Sure, it has never been 'realistic', but it made games like Baldurs Gate 2 a lot more interesting.
No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.
#135
Posté 08 mars 2011 - 12:24
#136
Posté 08 mars 2011 - 12:27
#137
Posté 08 mars 2011 - 12:27
Gamemako wrote...
BioWare wants to control their artistic vision of the characters. Allowing Leliana to wear massive plate armor doesn't fit their vision. To change this, they limit your ability to change characters. They also think forcing everyone to deal with Isabela's bare ass is funny.
If that were they case they could of limited armor classes Leliana could just wear light armor, now instead of changing your equipment for hard fights i guess we just lower the difficulty? Isnt the point supposed to be build up what you need for that specific boss or dungeon.
#138
Posté 08 mars 2011 - 12:33
I honestly don't know how you managed that - you could easily swap out your party's armour five or six times before getting half-way through the second act, and then there were later sections where, for example, your drow +5 armour would break once returning to the surface...and so on.PhrosniteAgainROFL wrote...
No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.
Are you thinking of Baldurs Gate 2 on the consoles, and not the PC version (which was **vastly** different)?
Also, okay, for the sake of realism - how does is make ANY sense that your rogue main character can pick up, say, a perfectly-fitting suit of platemail armour which they are then NOT able to give to their warrior friend? Why can't we give them helmets?
It's not a huge feature, but it seems detrimental to the game to take it out. They could have kept the characters' looks by just giving them light/medium/heavy versions of their default armour, or changed the colours of their clothes.
#139
Posté 08 mars 2011 - 12:39
#140
Posté 08 mars 2011 - 12:41
Its already been said that stat upgrades for each companions armor are in the game to buy/find, granted i dont know what the upgrades are like but they may help your need for stat customization while keeping the companions unique look.
#141
Posté 08 mars 2011 - 12:49
dryz wrote...
Gamemako wrote...
BioWare wants to control their artistic vision of the characters. Allowing Leliana to wear massive plate armor doesn't fit their vision. To change this, they limit your ability to change characters. They also think forcing everyone to deal with Isabela's bare ass is funny.
If that were they case they could of limited armor classes Leliana could just wear light armor, now instead of changing your equipment for hard fights i guess we just lower the difficulty? Isnt the point supposed to be build up what you need for that specific boss or dungeon.
You have a few options: limit by character, limit by class, limit by stats, and FFA. FFA is what we're deliberately avoiding here. DA:O limited things by stats, and that clearly didn't stop people from putting Leliana in the Diligence Armor set. Limiting by class has its share of drawbacks: you have all characters of a given class looking pretty much the same. That means Varric and Isabela would be dressed in the same outfit. So much for artistic vision.
Limiting by character is what is currently being done; it's just that the upgrading is done automatically instead of manually.
#142
Posté 08 mars 2011 - 12:59
Siven80 wrote...
Half the complaints here seem to be about stats rather than looks.
Its already been said that stat upgrades for each companions armor are in the game to buy/find, granted i dont know what the upgrades are like but they may help your need for stat customization while keeping the companions unique look.
Is it?
I like to see Sten wearing that juggernaut armor, Allistar wearing Cailans gold colored armor and Oghren wearing armor of legion and this goes on from blood dragon armor to Wades superior armors.
The key here is, the good looking armors combined with matching stats.
#143
Posté 08 mars 2011 - 01:20
#144
Posté 08 mars 2011 - 01:29
Planeforger wrote...
I honestly don't know how you managed that - you could easily swap out your party's armour five or six times before getting half-way through the second act, and then there were later sections where, for example, your drow +5 armour would break once returning to the surface...and so on.PhrosniteAgainROFL wrote...
No, in BG2 I changed my armor like 3 times duríng the game. People are overreacting a.k.a whinning about stupid stuff.
Are you thinking of Baldurs Gate 2 on the consoles, and not the PC version (which was **vastly** different)?
Also, okay, for the sake of realism - how does is make ANY sense that your rogue main character can pick up, say, a perfectly-fitting suit of platemail armour which they are then NOT able to give to their warrior friend? Why can't we give them helmets?
It's not a huge feature, but it seems detrimental to the game to take it out. They could have kept the characters' looks by just giving them light/medium/heavy versions of their default armour, or changed the colours of their clothes.
Dunno... I rolled with a 4 hero config
And no I wasn't talking about Baldur's Gate Dark Alliance... I'm a PC only gamer. The D&D may be great but it has many annoying things which didn't make any sense at all and got on my nerves. DA:O > BG2
Modifié par PhrosniteAgainROFL, 08 mars 2011 - 01:32 .
#145
Posté 08 mars 2011 - 01:33
Johnsen1972 wrote...
yogolol wrote...
People waste too much time looking for armor for their 6 companions.
Isnt that exactly what makes roleplaying games fun? I remember Diablo times when we killed same mobs again and again to get a nice item drop.
Yeah, this was actually a part of DA:O I really enjoyed. I couldn't wear all the armor at once, so I liked having my teammates wear them so I could see them all. This is one change I don't like.
#146
Posté 08 mars 2011 - 01:50
#147
Posté 09 mars 2011 - 01:01
Modifié par Hazard05, 09 mars 2011 - 01:31 .
#148
Posté 09 mars 2011 - 01:03
i think the new way they going ios making it easier on the player not working about having to keep upgrading there armor and only worry about rings and wreapons and belts for them
#149
Posté 09 mars 2011 - 01:07
#150
Posté 09 mars 2011 - 01:10





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