jbg927 wrote...
And a shotgun has a much different feel than that of an ar or handgun the way you hold each weapon and the amount of kick from each varies greatly!
Adjusting for this is a matter of half an hour, not 6+ ingame hours.
jbg927 wrote...
And a shotgun has a much different feel than that of an ar or handgun the way you hold each weapon and the amount of kick from each varies greatly!
Same here. Don't worry, Bioware's been listening to the fans.jbg927 wrote...
Give me the option to equip my squadmates with any armor I choose again and I'll be happy! And a shotgun has a much different feel than that of an ar or handgun the way you hold each weapon and the amount of kick from each varies greatly!
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Modifié par Lunatic LK47, 08 mars 2011 - 02:02 .
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligent. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
Commander Waha wrote...
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligent. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
I never even considered that angle. Thank you.
Modifié par N7Infernox, 08 mars 2011 - 01:59 .
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons skills should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligible. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any documentaries covering British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
*EDIT*: Link to Special Operations operatives' interview for Medal of Honor just to get a glimpse of what their world is like:
www.medalofhonor.com/blog/2010/06/tier-1-interview-series
Commander Waha wrote...
jbg927 wrote...
And a shotgun has a much different feel than that of an ar or handgun the way you hold each weapon and the amount of kick from each varies greatly!
Adjusting for this is a matter of half an hour, not 6+ ingame hours.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons skills should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligible. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any documentaries covering British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
*EDIT*: Link to Special Operations operatives' interview for Medal of Honor just to get a glimpse of what their world is like:
www.medalofhonor.com/blog/2010/06/tier-1-interview-series
The Spamming Troll wrote...
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons skills should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligible. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any documentaries covering British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
*EDIT*: Link to Special Operations operatives' interview for Medal of Honor just to get a glimpse of what their world is like:
www.medalofhonor.com/blog/2010/06/tier-1-interview-series
i say this alot, but really, why do you think there is rarely a topic on build discusion?
Modifié par Manic Sheep, 08 mars 2011 - 03:40 .
Gatt9 wrote...
Not at all. Trying to use a weapon effectively in a combat situation with significantly different ranges and spread is very different from standing stationary trying to hit a stationary target at a specified distance.
Adjusting for this is a matter of days, weeks, months, or even years depending on the person.
Here's one of your bigger problems. You've just posted up a link to a piece of marketing and you think that it's true. Bad news. That whole thing was written to literally make things sound completely different from the way they exist in reality. It was written to sell you a copy of a game.
I'd also appriciate it if you'd start linking to some real information rather than marketing media, 'cause seriously, that should've been something you learned by 12th grade, valid resources vs invalid.
Commander Waha wrote...
2: You could put more points into each skill in ME1, but each point meant less.
ME2 had half the levels of ME1, and half the skill points, but each level up actually meant something. In ME1 I'd often not level up for 5 or 6 levels, whereas in ME2 you almost always level up immediately every time. It's more fulfilling to level up in ME2.
3: ME1 had a more in depth inventory system, but ME2 accomplished the same ends by using ammo powers.
Don't get me wrong, I wish ME2 had more weapons, and it would have been cool to switch armours out for squadmates without appearance packs, but I'm talking more about weapon addons. I certainly don't miss spending twenty minutes of flowbreaking inventory assessment trying to figure out what to equip my guns with.
In ME2 it's a much faster, on the fly decision. Synthetics? Disruptor ammo. Armored opponents? Incendiary rounds. Anything? Warp Ammo. It keeps the player in the game, which is what really counts.
Modifié par Il Divo, 08 mars 2011 - 03:23 .
Commander Waha wrote...
The Spamming Troll wrote...
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons skills should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligible. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any documentaries covering British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
*EDIT*: Link to Special Operations operatives' interview for Medal of Honor just to get a glimpse of what their world is like:
www.medalofhonor.com/blog/2010/06/tier-1-interview-series
i say this alot, but really, why do you think there is rarely a topic on build discusion?
Go here http://social.biowar...egory/261/index
Read a few pages.
Kill yourself (optional)
Modifié par The Spamming Troll, 08 mars 2011 - 03:25 .
The Spamming Troll wrote...
Commander Waha wrote...
The Spamming Troll wrote...
Lunatic LK47 wrote...
Commander Waha wrote...
1: Speaking as someone who has handled a fair number of guns in his time, I can tell you the following. If you can hit a target at 100 yards with an assault rifle, you can damn well do it with a shotgun, or a pistol. Aiming is aiming, and once you get used to the weight of the weapon, which takes 5-10 minutes and not 6 hours of gameplay, you are equally accurate with each weapon to the degree that weapon allows. Gun stats are just an extra stat to put points in. Make work, if you will.
Considering that Shepard is a *SPECIAL FORCES OPERATIVE* the weapons skills should not have existed period, and I agree with you on that regard. The extensive amount of training would have made such skills negligible. Considering the amount of operations Spec-Ops goes through, they are going to be put through hostage rescue scenarios, and weapon accuracy is *MANDATORY*. Watch any documentaries covering British S.A.S. and U.S. Navy SEAL operatives, and one of their training regimens is weapon control.
*EDIT*: Link to Special Operations operatives' interview for Medal of Honor just to get a glimpse of what their world is like:
www.medalofhonor.com/blog/2010/06/tier-1-interview-series
i say this alot, but really, why do you think there is rarely a topic on build discusion?
Go here http://social.biowar...egory/261/index
Read a few pages.
Kill yourself (optional)
your link only emphasizes my point. if you want me to search that forum to find your point, id end up on page 67 before i saw a topic in comparing one vangaurd to another. thers more topics in "bring back niftu cal for ME3" then there is comparing classes. you obviously werent around these forums durring ME1, because discussions about classes were the main apeal to the forum. its a shame ME2 doesnt even need that forum anymore.
anyways, did you really just tell me to kill myself? thats pretty messed up homey.
jbg927 wrote...
Calm down with the insults and d*** measuring we would like to keep this forum open for HEALTHY debate.
jbg927 wrote...
Calm down with the insults and d*** measuring we would like to keep this forum open for HEALTHY debate.
Commander Waha wrote...
jbg927 wrote...
Calm down with the insults and d*** measuring we would like to keep this forum open for HEALTHY debate.
This is the forum that birthed the chemical analysis of Tali's sweat, and I'd be willing to bet large sums of cash that the guy who built a tali sex doll out of towels, styrofoam and masking tape was from here too.
Ain't nothing healthy about this place son.
Modifié par Lunatic LK47, 08 mars 2011 - 03:41 .
jbg927 wrote...
That's the issue with me1 vs me2 discussions everyone insults everyone and no one is willing to see things from a different perspective. Hopefully me3 will be a balance between both games and bring the positives from both games over for one amazing experience
Commander Waha wrote...
Yes, I did suggest you kill yourself. It's an option, just reminding you. In case you forgot.
Lunatic LK47 wrote...
jbg927 wrote...
Calm down with the insults and d*** measuring we would like to keep this forum open for HEALTHY debate.
I would, if a few certain people wouldn't have a one-track mind that is stuck inside their asses.
The Spamming Troll wrote...
Commander Waha wrote...
Yes, I did suggest you kill yourself. It's an option, just reminding you. In case you forgot.
well, your a swell guy arent you!