A few kill Isolde and a couple go back to the Circle (of course the only way I can justify this is by having the Circle already have been dealt with).
Modifié par Ryzaki, 17 avril 2011 - 08:04 .
Modifié par Ryzaki, 17 avril 2011 - 08:04 .
Batteries wrote...
Kawamura wrote...
Purposeof-Flight wrote...
I didn't really think of mages in my first playthrough, when my mother was killed.
My reaction was of horror, yes, but i never made me want to obliterate all mages with a steely fist.
I also didn't think of mages.
But I was also playing a mage, soooo?
Neither did I. Thought the man had many, many loose wires in his head
But the mage angle is pushed in some dialogue after it
Modifié par Threeparts, 17 avril 2011 - 08:11 .
0o-Constance-o0 wrote...
Bekkachan wrote...
You know, a lot of you have said he has a marvelous nose, and he does... but I find myself more entranced by his scruffilicious chin. Nibble worthy. What is wrong with me?
There's absolutely nothing wrong with you dear.
We all have dreams of doing obscene things with Anders' chin
Kawamura wrote...
signcherie wrote...
Rather than an option to save your mom, what if you had to choose between letting your mom die or letting your sibling die? And then whoever you saved would blame you for letting the other one die? Talk about drama...and you'd still feel like you had a choice, at least...
That would beawesomeawfulawesome.
It would end up the same, though. Carver would hate my Hawke for killing mum.
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
Modifié par Ryzaki, 17 avril 2011 - 08:18 .
shiba5 wrote...
I have no idea. Plus, I have several massive emails from him raging about how "it's all wrong wrong wrong!"
I don't get it. If I don't like something, I just leave it alone. I don't keep going back for more punishment and then keep harping about it.
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
Modifié par Kawamura, 17 avril 2011 - 08:16 .

Purposeof-Flight wrote...
I seriously lulzed at this:
I'm sure it's been posted before, but cool Anders made me laugh my ass off.
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
Ninche wrote...
Wow... I just clicked on Dragon Age 2 credits for the first time and heard Florence + the machine - Liar >.> That explains alot.
Purposeof-Flight wrote...
I seriously lulzed at this:
I'm sure it's been posted before, but cool Anders made me laugh my ass off.
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
Purposeof-Flight wrote...
Ninche wrote...
Wow... I just clicked on Dragon Age 2 credits for the first time and heard Florence + the machine - Liar >.> That explains alot.
I think that's supposed to be centered around Varric.
Am I wrong? I'm pretty sure I read somewhere that that song is centered around Varric.
Modifié par Ninche, 17 avril 2011 - 08:37 .
Threeparts wrote...
ipgd wrote...
I don't really think All That Remains would have worked if there were multiple outcomes, even if they were all equally bad ones. Part of the reason it was impactful was that there was absolutely nothing you could do to stop it, and it explicitly stripped you of your agency and set you up to feel powerless. Being able to choose an outcome would have dulled that significantly.
I agree with this, but I understand that its where a lot of complaints about railroading stem from. There isn't any way to avoid that, there isn't any way to avoid the Chantry exploding, there isn't any way to stop your sibling from leaving for most of the game. There are ways to avoid fighting the Qunari and slaughtering Merrill's clan, but I'd think on the first playthrough most people would not have found them (hands up if Isabela never came back with the tome on your first unspoiled run!)
Although they increase the drama, the lack of options or middle roads really gets people frothing mad. I love it, but I love the drama. In my current Origins playthrough I'm kind of lamenting how easy it is to pick The Right Choice. If I had to choose between slaughtering the elves or the werewolves, if I had to choose between Connor and Isolde, if Morrigan never offered her ritual and a Warden had to die, if destroying the Anvil had consequences, Origins would have had so many more punches to the gut.
In DA:O you have to make your own drama; in DA2 it walks up to you and slaps you in the face.
autumnyte wrote...
Purposeof-Flight wrote...
I seriously lulzed at this:
-snip-
I'm sure it's been posted before, but cool Anders made me laugh my ass off.
Bwah!! That is pretty much the most brilliant thing ever. Though, there was Hipster Anders a plenty in DA2.
-snip-
Ninche wrote...
Purposeof-Flight wrote...
Ninche wrote...
Wow... I just clicked on Dragon Age 2 credits for the first time and heard Florence + the machine - Liar >.> That explains alot.
I think that's supposed to be centered around Varric.
Am I wrong? I'm pretty sure I read somewhere that that song is centered around Varric.
Well, I only tried listening to them because of this thread and now I'm mildly obsessed and Anders is branded on every song. Sorry Varric.