SurelyForth wrote...
I wish that the rivalry/friendship scale was more nuanced, or acknowledged the ways Hawke is rivaling a given companion. With Fenris, my Hawke rivals him on mages but otherwise supports him and kills every slaver she sees (except for Castillon, but that's when her Isabela Blindness kicks in) and with Anders it's the mage/templar and Vengeance Good/Vengeance Bad. I would have loved for those issues to be dealt with separately in the game.
Yes, absolutely. If the game tracked your
stances on issues and events, rather than how much you conflict with a companion overall, there could be much more depth to the world. The friendship/rivalry system was touted as rewarding consistency within a character rather than simply encouraging the PC to suck up to companions, but its limitations show through when your consistency on one topic is overridden by your opinions on a different one.
My solution would be to have the companions keep track of how the PC responds to specific
issues, so that they can agree on one topic and disagree on the other. Not just over the course of a single conversation, but the entirety of the game. If there's a twist in the plot that gives the
PC the opportunity to radically change their own beliefs (just as All That Remains gives Hawke a reason to turn against mages), give the player a chance to complete a Questioning Beliefs type quest for
themselves, rather than just the NPCs, and have the NPCs
track that change. Have conversations that reflect their surprise when a formerly dog-loving PC is terrified of the beasts after being attacked by a rabid mabari and now holds pro-cat views.
With three major points on which the companion has an opinion (slavery, Circles and blood magic, for instance) it would be enough to tip the scale into either friendship or rivalry, depending on how much their views align with the PC's, and while it would be more complex, it would also make more
sense.
And I don't care how hard it is to implement, or how unreasonable it is to ask for it; there's so much
potential to work with here, and I hate to see it wasted.
Modifié par Threeparts, 26 avril 2011 - 12:38 .