Celestina wrote...
Humans more naturalistic? Yes, elves and qunari NO.
There's a difference between stylization and creating an anatomical structure for an entirely different race of people. The entire
purpose of anime is to make animating it quick and easy, through liberal use of minimization and exaggerated, symbol-based "notation" to create very simple yet easily recognizable expressions, versus the use of line/value to first and foremost
show form that represents procedurally generated expressions. The models in DA2 work with entirely representational expressions and rendering. There is nothing about the art direction that resembles anime, and while not
entirely naturalistic (more because of texture/polycount limitations than a stylistic decision towards deliberate simplification, most likely), it did get a LOT closer in DA2.
Even speaking on a purely aesthetic level, there's not much about the elf or qunari redesign that really has anything in common with traditional "anime" aesthetic, besides, what, elves having heads and eyes that are marginally proportionately larger than humans (unless 'thin, doesn't have facial hair' is suddenly an anime thing)? There are many things about the facial design that are distinctly
not very anime at all, the most obvious of which being the defined nose structure vs. the minimalization of all non-eye related objects in anime. Qunari are also about a thousand miles from anything you'd ever associate with any kind of anime stereotype.
Big swords…not anime...JRPG much then?
Certainly not exclusive to eastern media at all.
Modifié par ipgd, 08 mai 2011 - 09:07 .