Ninche wrote...
And yes, grey areas are awesome, and people who REFUSE to see things as anything else than black and white annoy the crap out of me. "He blew up teh church lol ****ing terrorist *stab stab*" Also, why would you limit yourself and REFUSE to think about stuff? Cause honestly, once you think about the chantry jenga and you UNDERSTAND why someone would do something like that you can't HATE Anders anymore, you can still disagree, or RP as a person who opposes him and would execture him but jeez, all this hate from people who refuse to even try to understand him, is scary.
@Poetics124: As Purplecookie said, using rl paralells to enhance the impact of the game is fine, but when responding to in-game actions we should respond with our in-game personas, not us in rl. But yes I agree with everything you said. And Anders is such an AWESOME character really - he's got a spirit and does the awesome glowy crack thing and is brave etc. etc. if it wasn't for the gay thing I'm sure people would love him so much more. And if we were to play as him the CHantry Jenga would be seen as this awesomely epic thing to do - I can imagine all these "lol ****ing terrorist" boys going "**** yeah take that chantry lol"
^^^ Ugh, this so hard! Whilst I'm sure for a good portion of gamers your canon Hawke's views with align roughly with your RL views, your Hawke is also incredibly violent and lives in a fictional world with an oppressive regime. I don't know whether the Chantry Jenga knocked people straight out of their suspended disbelief or what, but how is that the one sticking point for people?! There are lots of morally dubious things in this game, but I think BW cleverly masks them and you can end up making some errr... we'll call them "dark grey" choices along the way without really meaning to.
It probably is down to lack of player control, but since when do you have that level of control in rl? BW do this fantastically, Varric as the unreliable narrator - setting you up as the 'most important person' blah blah, you're expectations are so high, and then they rip it out from under your feet. Best gaming moment ever.
I think some people (my hubby being a good example) skp the dialogue, they're not interested in the stories, they just want the action scenes. Which in that case... I'm not sure BW games are really for them. A lot of the game seems based upon the relationship building and the weaving of the backstories. There's nothing like reading the codices and seeing something you did in the original game reflected there. (Or drunk Alistair - wish I'd had the patience to make a saved game just for those scenes, youtube is my best friend instead).
EDIThighcastle wrote...
It may be "just a game," but it's good that it's sparked this kind of debate. Everyone who says games aren't art should take a look at the conversations on this thread and elsewhere. This type of dissection over the meaning of a character's actions is something we do in lit theory all the time. And just because something's fictional doesn't mean it lacks real world value. That's one of the purposes of literary and art criticism in general. You study the implications it has on the real world.
I find few people take fantasy seriously, and fewer take gaming seriously as legitimate artforms. But that doesn't mean they can't make comments on society. And though the implications are uncomfortable, I believe the parallels to Anders' actions and other, recent and distant acts of terrorism are intentional. Does that mean if you support Anders you support terrorism? No, that would be silly. Anders' circumstances are different than what's going on in the present-day. But does it mean if you support Anders you can support those actions under specific circumstances? Does it mean terrorism can be justified? Or is it meant to question us about when we stick the terrorist label on someone versus calling them a freedom fighter or a revolutionary?
I think the fact we can ask these question and there's such an intense debate over them is a good thing. It means this game, this medium as a whole is definitely a valid artform. When you can argue over interpretation and deeper meaning, it's art.
And 100% this, realising that you agree with Anders makes you feel uncomfortable because it makes you adjust your world view - if you could agree with this, there must be sets of circumstances where you would agree with, and I think for the most part people don't like to look at that part of themselves. Which again is something I love with this game. BW
force you to choose. You can still let him go, but there are implications, and you still
have to pick a side - unless you suddenly remember there is such a thing as an off button and if you're that offended you don't have to carry on playing. (Except that the devs & writers have made this the gaming equivilant of crack).
I think there is a portion of the gamers out there that either don't want their games to be this involving, or are unable to understand/interpret on a higher level. (We do all seem to be awesomely intelligent and wonderful people for the most part - even if I do say so myself).
Modifié par ElleMullineux, 13 mai 2011 - 12:43 .