Upsettingshorts wrote...
Even if the body model is accurate, its a growing pet peeve of mine. No-one in this thread could have been attracted to Anders' abs because ingame they do not exist.
Objectively speaking Anders is a face, a voice, an outfit, and a relationship to characters and the world he lives in. If the art is focused on something else, especially if it comes at a cost of a lack of any of these things - or worse, an obvious contradiction of it, then it strikes me as shameless self-indulgence that doesn't respect the character.
All that being said, it is just a pet peeve. I will not go on a Anders-is-a-terrorist-accept-it-or-accept-this-lecture-instead series of rants about it.
But your rants are awesome! And actually, the body image topic hasn't really come up much in this thread (unless I missed it), but I think it bears some mention.
There was a lot of disapproval about the lack of armor variants for companions in DA2 (I know, because I was pretty vocal about it myself when first announced). However, once I actually played the game, I really liked the decision. Why? Custom body rigs (or at least models that looked fairly different).
I've taken a few general sociology classes for my criminology degree. In these, one things that comes up when modern media is discuss is the way men and women are portrayed in video games, where the laws of physics and biology need not apply. You can see standard fare in the way Isabela is portrayed, or in m!Hawke's muscle-of-doom arm. But DA2 takes steps in the right direction with Aveline's more action-oriented stance (I refuse to call it masculine because it's not; it's just not the flirty, slouchy, hyperfeminized thing Isabela does) or with Anders' build.
Since this is an Anders thread, I'll stick with him. You don't see many non-cut, non-ripped video game males unless they're ultra-stylized. But Anders is, dare I say it, normal. He's not oozing muscles but he's also not a waif. He looks like a guy on a stress diet, maybe a bit underweight but not much. Yay for normalcy. You don't see it too often in any media these days. We tend to favor idealized portrayals of the human physique, so I really like that DA2 (while indulging in some displays), also offered quite a bit of variety in the companion models.
And seeing Anders portrayed as a normal human being does a lot for my reasons for liking him. I think it also makes what he does more effective. He's not some Neitzchean superman (at least not in appearance; we can debate his thought patterns later, maybe). He looks like the guy next door, and he just blew up a building. Perhaps this suggests that anyone is capable of such actions under the right (or wrong) circumstances.
Edit for top: Look at those arms. Those are not Trogdor arms, thank goodness!
Modifié par highcastle, 25 mai 2011 - 02:09 .





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