by Yamisnuffles 'scuse me while I squee
Also, @giggles Anders on the wikia
edited cause I fail at tags
Modifié par ashyraine, 05 juin 2011 - 05:54 .
by Yamisnuffles Modifié par ashyraine, 05 juin 2011 - 05:54 .
Modifié par berelinde, 05 juin 2011 - 05:54 .
Modifié par Amondra, 05 juin 2011 - 05:59 .
Modifié par LT123, 05 juin 2011 - 06:08 .
CalJones wrote...
Ugh, I hate Best Served Cold. I just wish you could get those templar/mage huddles to talk to you. I mean, you'd think they might say "Oooh look, there's Hawke, the guy who kicked the Arishok's arse - let's see what he wants" rather than just throw themselves on his sword/daggers/stave. In that quest you're effectively taking out all the sympathetic templars and moderate mages (with the exception of Grace) which just makes no sense at all for a pro-mage Hawke. Grrr.
So the rivalmance is pretty depressing, huh?
Modifié par Ryzaki, 05 juin 2011 - 06:31 .
*headdesks*Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
Modifié par Ryzaki, 05 juin 2011 - 07:02 .
Or perhaps they are trained to notice things like robes with arcane symbols on them and big honking staffs strapped to their backs. Cullen was out sick that day, apparently. Or perhaps spying on Ms. Amell or Surana.Ryzaki wrote...
*headdesks*Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
So...according to the original game lore templars could sense mages automatically?
WTF BioWare? That makes having Hawke/Bethany go to Kirkwall make even *less* sense.
Modifié par berelinde, 05 juin 2011 - 07:04 .
berelinde wrote...
Or perhaps they are trained to notice things like robes with arcane symbols on them and big honking staffs strapped to their backs. Cullen was out sick that day, apparently. Or perhaps spying on Ms. Amell or Surana.Ryzaki wrote...
*headdesks*Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
So...according to the original game lore templars could sense mages automatically?
WTF BioWare? That makes having Hawke/Bethany go to Kirkwall make even *less* sense.
Edit: Keep in mind that the Ser Bryant segment, at least, is modded, so there's no telling what the actual character build is.
Modifié par Ryzaki, 05 juin 2011 - 07:29 .
Ryzaki wrote...
*headdesks*Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
So...according to the original game lore templars could sense mages automatically?
WTF BioWare? That makes having Hawke/Bethany go to Kirkwall make even *less* sense.
Smart templar vs dumb templar indeed. Kirkwall probably makes you drop half you IQ points by walking in the gates.
Guest_ElleMullineux_*
ElleMullineux wrote...
@Ashy & Yami - Fantastic pic! I don't know which I love more - the expression on Seb's face, or Andraste's!...
And the sexy rebel robes. *swoons*
Amondra wrote...
Maybe all the special Templars end up there? I mean Cullen is there and was really banged up in the last game. Also all the slow people are there. I think it has to do with staves looking like spears and outside of Hawke none of the other mages are really wearing 'robes' well not the dress looking kind.
Modifié par Ryzaki, 05 juin 2011 - 08:17 .
Guest_ElleMullineux_*
SurelyForth wrote...
Maybe Malcolm taught his kids to be stealth mages?
It still doesn't explain Merrill/Anders. I pretend like the templars know about Anders, but the Viscount and Meredith allow him to stay free because his clinic helps keep a balance with the refugees/lower class and because he's a Warden and they don't want to start a thing with the Wardens.
Ryzaki wrote...
Amondra wrote...
Maybe all the special Templars end up there? I mean Cullen is there and was really banged up in the last game. Also all the slow people are there. I think it has to do with staves looking like spears and outside of Hawke none of the other mages are really wearing 'robes' well not the dress looking kind.
Maybe. I don't know you could wear any kind of armor in DAO and he still would say it to a mage PC. Then was the templar dude in Denerim for that haunted house quest he could sense magic as well. Kirkwall templars just suck.
Modifié par Amondra, 05 juin 2011 - 08:20 .
Amondra wrote...
Maybe that why the Knight-Commander was so crazy, she was surrounded by idiots. Also no wonder why **** went down the way it did.
*Anders planting a bomb*
"You Ser what are you doing?"
"Uhh I didn't do it."
"I see carry on"
Hawke is facing palming his/herself to death.
On another note, tried playing through origins for ****s and giggles...I almost died! I mean seriously combat seems so damn slow! I was like "OMG KILL EET!"
Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
Kirkwall Templar's attributes:
Str :45
Dex : 20
Cunning: -50
Ryzaki wrote...
Amondra wrote...
Maybe that why the Knight-Commander was so crazy, she was surrounded by idiots. Also no wonder why **** went down the way it did.
*Anders planting a bomb*
"You Ser what are you doing?"
"Uhh I didn't do it."
"I see carry on"
Hawke is facing palming his/herself to death.
On another note, tried playing through origins for ****s and giggles...I almost died! I mean seriously combat seems so damn slow! I was like "OMG KILL EET!"
Not to mention trying to warn Cullen and all Hawke gets is a "I'll look into it."My Hawke's pretty much "alright. Whatever happens you morons deserve it."
Ugggh. Origins combat is slooow. I don't see how anyone misses it. DA2's combat with the exploding bodies may seem silly but it's at least a decent pace. And not to mention the mages' pew pew staff attacks.Going back to that after DA2 made me sad.
Amondra wrote...
I love mages base attacks now, gives them flare. Yeah I love DA 2 combat over origins and I don't see how people disagree.
Though people will always look from something to hate I guess.
Amondra wrote...
Maybe that why the Knight-Commander was so crazy, she was surrounded by idiots. Also no wonder why **** went down the way it did.
*Anders planting a bomb*
"You Ser what are you doing?"
"Uhh I didn't do it."
"I see carry on"
Hawke is facing palming his/herself to death.
Guest_Dalira Montanti_*
you loose 10% of your Iq while getting to shoreRyzaki wrote...
*headdesks*Batteries wrote...
www.youtube.com/watch
This explains like 75% of the game perfectly
So...according to the original game lore templars could sense mages automatically?
WTF BioWare? That makes having Hawke/Bethany go to Kirkwall make even *less* sense.
Smart templar vs dumb templar indeed. Kirkwall probably makes you drop half you IQ points by walking in the gates.
Ryzaki wrote...
*headdesks*
So...according to the original game lore templars could sense mages automatically?
WTF BioWare? That makes having Hawke/Bethany go to Kirkwall make even *less* sense.
Smart templar vs dumb templar indeed. Kirkwall probably makes you drop half you IQ points by walking in the gates.
Modifié par GailRana, 05 juin 2011 - 08:53 .