semiofftopic:
Well, in a non-video game world as a "Mage General" I'd first be worried about a few things:
* Logistics (Food, water, lyrium, kittens)
* Organization (As mages are outnumbered they need to be in cohesive units, preferably small ones that are able to move swiftly, more importantly their actions have to be coordinated for the desired political effect - stay "on message")
* Chain of command (ties into the above)
* A plan for victory, probably to force the Chantry and/or Templars to the negotiating table. Eradication of the church as a war goal would cost
many more lives, on both sides, and probably alienate the population mages need to hide in from contributing peripheral or active support.
Anders jengas the Chantry before considering any of that, which puts the mages at an immediate - but not necessarily permanent - disadvantage. I mean, I imagine the Circles would - well, those who survived - maintain organization individually but they'd be like little allied city-states without any established lines of supply or communication and lack coordination. The Templars by contrast do not lack for any of these things, and while they are bound to be shocked and put on the back foot by what Anders did, they're in a better position to react to the new status quo because they're a real organization with a chain of command.
I honestly would expect a lot of guerilla tactics and pillaging from the mages. It would be unrealistically optimistic to imagine that regular people would - even if sympathetic to the cause - risk their homes and livelihoods to supply the mages with say, food. They'd have to take it, either from the Templars (very risky) or from civilian homes and farms.
Reason I bothered to describe all that is I figure Anders would mention
something like
something in the above had he considered, well, how to win. He does not.
Modifié par Upsettingshorts, 08 juin 2011 - 04:57 .