The game is made of over-the-top melodrama. Or at least excess. Everybody in the game is a charicature, an exaggeration of one sort or another. With Isabela, I find myself saying "You like sex. I get it. Can we talk about something else now?" With Fenris, it's "Yes, your former master was a terrible person. Time to move on." With Merrill, it's "You know, Merrill, some things are lost for a reason." With Anders, it's "This whole 'powder-keg ready to blow' thing? Not helping."Addai67 wrote...
Okay, I can accept that. That sort of over-the-top melodrama doesn't do it for me, that's all.ademska wrote...
Addai67 wrote...
The reason I stressed "grown up relationships" is because to my ears this is a teenage mentality. A grown up should know that you do not get romantically involved with the unemployed drug addict (or whatever RL correlation for an unstable guy in deep sh*t you'd like to draw) simply because he has redeeming qualities. You're not going to fix him, and chances are good he's going to drag you down with him.
once again you have the caveat of 'grown-up relationship' and the implication that we're looking for success, when a lot of the point is that it's a doomed tragedy and a deconstruction of romance stories
like, absolute best case scenario, hawke is equally revolutionary/crazy and they go fight wars and blow stuff up and have a bad romance (ra ra ah ah ah) together. this is not a particularly happy ending, and it's not supposed to be.
the appeal isn't in some illusion of eternal idyllic happiness for anders, it's in the exact opposite.
Choosing a lover boils down to finding the one whose faults you find endearing (or that you can ignore) rather than finding one who will never annoy you.
Edit: Darn, that would get ToP.

by Chung-Lang
Modifié par berelinde, 11 juin 2011 - 09:57 .





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