
I love me some Wil and Anders.
EDIT: Oh, what a convenient TOP. Now I wish I had something of more substance to say, though. Um... go read Maps and Legends yo!
Modifié par YamiSnuffles, 20 juin 2011 - 06:51 .

Modifié par YamiSnuffles, 20 juin 2011 - 06:51 .
CulturalGeekGirl wrote...
Anders is my favorite character, but I almost prefer the parts of his romance that occur off-screen to the limited narrative presented onscreen, if that makes any sense.
Guest_Queen-Of-Stuff_*
YamiSnuffles wrote...
Time for a bit of self-promotion. Another Anders/Hawke commission, this time for SurelyForth.
*snip*
Guest_Queen-Of-Stuff_*
DreamerM wrote...
CulturalGeekGirl wrote...
Anders is my favorite character, but I almost prefer the parts of his romance that occur off-screen to the limited narrative presented onscreen, if that makes any sense.
I think this, more then anything, is a perfect illustration of how Dragon Age 2, despite being a fantastic, gripping, exciting, emotionally-charged game......... kind of falls short of it's own potential. In-game, Hawke spends years getting to know these characters, doing everything from drinking to killing dragons. They say a real friend is someone who has seen you at your absolute worst, knows all your most appalling qualities, and likes you anyway. The kind of bond where Fenris will defend mages because YOU ask him to, or where Marril will make you promise to kill her if she becomes an abomination, goes to show how deep the bonds between these people must be.
It's too bad that, save for a few exceptions, we don't actually get to SEE these bonds being formed. Maybe it's just me, but I felt more like "a summery of what your relationship is like" then like an actual conversation you're having at that moment. I feel more like I'm experiencing an amalgamation of what must have been several conversations over the course of maybe months then like I'm actually talking to this person right now.
....this may just be me. I better go sketch something before someone starts thowing fireballs.
Queen-Of-Stuff wrote...
YamiSnuffles wrote...
Time for a bit of self-promotion. Another Anders/Hawke commission, this time for SurelyForth.
*snip*
That's a lovely picture.
Oh, is it time for self-promotion? That's awesome, I love promoting myself.
This time I've actually made something. But without colorsLike the poor clown from PowerPuff Girls. Woe.
Queen-Of-Stuff wrote...
I whole-heartedly agree, on all accounts. I love Dragon Age 2, but that is mostly because of the companions - Anders, Merrill, Isabela, Varric especially - I may even like them better than I liked the crew in Origins, but it's frustrating, because the game could have been so much more than it is. And it isn't. Seeing wasted potential makes me a sad puppy.
Queen-Of-Stuff wrote...
Oh, is it time for self-promotion? That's awesome, I love promoting myself.
This time I've actually made something. But without colorsLike the poor clown from PowerPuff Girls. Woe.
-snip-
Modifié par YamiSnuffles, 20 juin 2011 - 07:29 .
highcastle wrote...
CulturalGeekGirl wrote...
highcastle wrote...
It's easier to do in film, I think, because there's not any input from the audience. You have no agency no matter how hard you yell at the screen. In a game, there is player input. Quite a bit of it in an RPG. But that doesn't change the fact that you yourself are not making the decisions. Hawke is. As long as you can keep that mentality, you shouldn't feel frustrated by meta knowledge.
I'm not frustrated because I'm not able to separate it, or because I'm not able to roleplay someone different. It's just a specific kind of storyteling I'm not as fond of... the tragedy where everyone can see the obvious ways to fix it except for the characters involved. It's the difference between Romeo and Juliet and Macbeth. Macbeth is a freight train: it is going to end up at pain station and there is pretty much nothing anyone could do to stop it. Romeo and Juliet is a series of increasingly annoying miscommunications that could have been solved at any moment by any single character in the play having a god damned lick of sense.
I know that this particular issue is simply a matter of taste, though.
Hmm. Admittedly, that's troubling, but I don't see the game as limiting the characters you can play. You can play Hawke as someone genuinely naive and just going along with Anders, never questioning him on the Chantry quest. You can play him as someone who trusts Anders to an extent, but still calls foul when he gets too secretive. You can spend the whole game telling him his actions are suspect. You can mix and match any of these approaches.
Of course, at the end of the day, Anders himself still does what he feels needs to be done. He was always going to do this, and I don't think anything Hawke could have theoretically said on either the friendship or rivalry path was going to turn him aside from it. Perhaps that's why I'm not frustrated, then. To use your metaphor, I see it as a Macbeth tragedy where nothing's going to turn Anders' aside at this point.
Alright, I really need to log off to get my latest chapter up and work on my essays. G'night, Anders Thread!
Modifié par CulturalGeekGirl, 20 juin 2011 - 08:07 .
Guest_Queen-Of-Stuff_*
DreamerM wrote...
I don't think anyone would ever call Dragon Age 2 a bad game. It just isn't. In fact, it's a very very good game.... that could have been a legendary one.
Dragon Age: Origins is known by all smart people as one of the best games every made...ever. Dragon Age 2 could have built on that. If it had, it'd be a landmark right now.
Reflection Muse wrote...
Both of these pieces are awesome, seriously. There's such a sweetness and tenderness to yours Yami. And Queen-Of-Stuff I seriously love this piece of yours. It's heartwarming to see our beloved apostate in such a relaxed, blissful state. Really lovely, both of you.
YamiSnuffles wrote...
Oh! I just love this picture. You have an awesome style. Also, yay for lanky Anders and bag kitten.
EDIT: Also, thanks for the compliments peeps.
Modifié par Queen-Of-Stuff, 20 juin 2011 - 07:45 .
Queen-Of-Stuff wrote...
Thank you both so much!I'm a little self-concious, but I feel all squishy on the inside now.
Modifié par Reflection Muse, 20 juin 2011 - 08:09 .
Guest_Queen-Of-Stuff_*
Reflection Muse wrote...
You're very welcome! Do you have more? I really love your art style. It has a beautiful art nouveau style to it and reminds me a little of Akihiro Yamada's art.
Queen-Of-Stuff wrote...
AwwwI do have an account on Deviant Art, in fact. There's not a whole lot there, and it's been ages since I last updated it, but here it is; http://evilbunnyking.deviantart.com/
Modifié par Reflection Muse, 20 juin 2011 - 08:25 .
CulturalGeekGirl wrote...
I don't know if any of this makes any sense, but it's already far too long. This is why I read Anders relationship fanfic, because the ways the fic characters deal with these issues often feels more real and productive than what I see in-game.
DreamerM wrote...
However you chose to play Origins, you could break down your character's attitude into a reasonable response to the circumstances that made them. A city elf who's wedding day became a bloodbath might become ruthless and unforgiving of any sign of weakness. A dwarven princess given everything right up until the moment she was cast out and left to die might become ruthless too, but also might have her eyes opened and become more compassonate. A mage who was never supposed to know anything but the Tower, suddenly thrust into the real world, might need to learn basic survival skills the hard way.
If Hawke has any reason for being the way he/she is, it's kept offscreen. Instead of building and changing your character's personality as you go, getting to know them, and through them, the NPCs that surround you, you're picking between three arbitrary, pre-made personalities that don't meld well and don't lead to deeper understanding of the people around you.
This is where the complaints about the game feeling "rushed" come from. We needed more conversations with the NPCs, more main plot quests, more conversation options then "Nice, Snarky, Mean" and more answers about why people react the way they react.
Modifié par maxernst, 20 juin 2011 - 08:36 .
Guest_ElleMullineux_*
DreamerM wrote...
CulturalGeekGirl wrote...
I don't know if any of this makes any sense, but it's already far too long. This is why I read Anders relationship fanfic, because the ways the fic characters deal with these issues often feels more real and productive than what I see in-game.
And I think this, in a nutshell, is why this game cost Dragon Age some fans, and lost Bioware some credibility.
However you chose to play Origins, you could break down your character's attitude into a reasonable response to the circumstances that made them. A city elf who's wedding day became a bloodbath might become ruthless and unforgiving of any sign of weakness. A dwarven princess given everything right up until the moment she was cast out and left to die might become ruthless too, but also might have her eyes opened and become more compassonate. A mage who was never supposed to know anything but the Tower, suddenly thrust into the real world, might need to learn basic survival skills the hard way.
If Hawke has any reason for being the way he/she is, it's kept offscreen. Instead of building and changing your character's personality as you go, getting to know them, and through them, the NPCs that surround you, you're picking between three arbitrary, pre-made personalities that don't meld well and don't lead to deeper understanding of the people around you.
This is where the complaints about the game feeling "rushed" come from. We needed more conversations with the NPCs, more main plot quests, more conversation options then "Nice, Snarky, Mean" and more answers about why people react the way they react.
ElleMullineux wrote...
I feel entirely the opposite. Whilst I enjoyed DAO I would never have entered fandom for it - there was simply enough of it available in game to satisfy me... so I didn't get the DLC, I didn't buy the expansion, because I had no need to. I'd spent my obsession with the game after doing all the available origins.
DA2 on the other hand has suckered me in massively because of the gaps and the narrative space. Because it requires me to interact with the story on a much more fundamental level, and it has left me wanting a lot more in a good way. Not only do I derrive massive amounts of pleasure from this type of story-telling, it makes good financial sense for BW. In me at least they've gained someone who will spent money on DLC and expansions who wouldn't have before. Hell, I had to go and buy DAA because of DA2. For everyone they've upset with this direction there will be people they've won over.
The one thing I think they did really well, and carried it over from DAO was the ability to romance a character that was central to the plot. They upped the stakes even more by making DA2 more truly Anders story from Hawke's point of view, which I love. The subverting and the betrayl of the players power echo'd brilliantly with Hawke's relative lack of power in game.
There is very little about this game that I dislike, and I think it was a natural progression from DAO, as well as a vast improvement on it.
And well... there was Anders too.
Guest_Queen-Of-Stuff_*
Modifié par Queen-Of-Stuff, 20 juin 2011 - 09:22 .
Queen-Of-Stuff wrote...
It's interesting to see how much of a divide this game has created.
For me, a big difference lies in how defined each of the protagonists are. In games like Oblivion you have absolutely no connection to the game world at all - you can imagine any background you like, but it will never be acknowledged by any of the NPC's, you have no friends, no family and you might as well have been non-existent before the game starts. The protagonist isn't a character - just an avatar, which I don't like. Origins struck a happy chord within me, because the Warden has a set place in the world she is in, and a past history without being so defined that I couldn't shape her in just about anyway I wanted. In DA2, because of the voices and the three personality sets, I feel far more restricted, and Hawke doesn't quite feel mine in the same vein that the Warden does.
Queen-Of-Stuff wrote...
It's interesting to see how much of a divide this game has created.
For me, a big difference lies in how defined each of the protagonists are. In games like Oblivion you have absolutely no connection to the game world at all - you can imagine any background you like, but it will never be acknowledged by any of the NPC's, you have no friends, no family and you might as well have been non-existent before the game starts. The protagonist isn't a character - just an avatar, which I don't like. Origins struck a happy chord within me, because the Warden has a set place in the world she is in, and a past history without being so defined that I couldn't shape her in just about anyway I wanted. In DA2, because of the voices and the three personality sets, I feel far more restricted, and Hawke doesn't quite feel mine in the same vein that the Warden does.
maxernst wrote...
Queen-Of-Stuff wrote...
It's interesting to see how much of a divide this game has created.
For me, a big difference lies in how defined each of the protagonists are. In games like Oblivion you have absolutely no connection to the game world at all - you can imagine any background you like, but it will never be acknowledged by any of the NPC's, you have no friends, no family and you might as well have been non-existent before the game starts. The protagonist isn't a character - just an avatar, which I don't like. Origins struck a happy chord within me, because the Warden has a set place in the world she is in, and a past history without being so defined that I couldn't shape her in just about anyway I wanted. In DA2, because of the voices and the three personality sets, I feel far more restricted, and Hawke doesn't quite feel mine in the same vein that the Warden does.
This. Exactly. Although it's not just the voices, but also that the game sometimes forces my Hawke to say and do things I have a hard time understanding. While it's true that the Warden seems a bit emotionally repressed, I found it easy enough to handwave his lack of emotional statement at Ostagar by saying he was still numb with shock from his family's death. I thought the cut sequences worked better when I couldn't see my Warden's face because then I could project my emotions onto him.
ElleMullineux wrote...
DreamerM wrote...
CulturalGeekGirl wrote...
I don't know if any of this makes any sense, but it's already far too long. This is why I read Anders relationship fanfic, because the ways the fic characters deal with these issues often feels more real and productive than what I see in-game.
And I think this, in a nutshell, is why this game cost Dragon Age some fans, and lost Bioware some credibility.
However you chose to play Origins, you could break down your character's attitude into a reasonable response to the circumstances that made them. A city elf who's wedding day became a bloodbath might become ruthless and unforgiving of any sign of weakness. A dwarven princess given everything right up until the moment she was cast out and left to die might become ruthless too, but also might have her eyes opened and become more compassonate. A mage who was never supposed to know anything but the Tower, suddenly thrust into the real world, might need to learn basic survival skills the hard way.
If Hawke has any reason for being the way he/she is, it's kept offscreen. Instead of building and changing your character's personality as you go, getting to know them, and through them, the NPCs that surround you, you're picking between three arbitrary, pre-made personalities that don't meld well and don't lead to deeper understanding of the people around you.
This is where the complaints about the game feeling "rushed" come from. We needed more conversations with the NPCs, more main plot quests, more conversation options then "Nice, Snarky, Mean" and more answers about why people react the way they react.
I feel entirely the opposite. Whilst I enjoyed DAO I would never have entered fandom for it - there was simply enough of it available in game to satisfy me... so I didn't get the DLC, I didn't buy the expansion, because I had no need to. I'd spent my obsession with the game after doing all the available origins.
DA2 on the other hand has suckered me in massively because of the gaps and the narrative space. Because it requires me to interact with the story on a much more fundamental level, and it has left me wanting a lot more in a good way. Not only do I derrive massive amounts of pleasure from this type of story-telling, it makes good financial sense for BW. In me at least they've gained someone who will spent money on DLC and expansions who wouldn't have before. Hell, I had to go and buy DAA because of DA2. For everyone they've upset with this direction there will be people they've won over.
The one thing I think they did really well, and carried it over from DAO was the ability to romance a character that was central to the plot. They upped the stakes even more by making DA2 more truly Anders story from Hawke's point of view, which I love. The subverting and the betrayl of the players power echo'd brilliantly with Hawke's relative lack of power in game.
There is very little about this game that I dislike, and I think it was a natural progression from DAO, as well as a vast improvement on it.
And well... there was Anders too.
ElleMullineux wrote...
DA2 on the other hand has suckered me in massively because of the gaps and the narrative space. Because it requires me to interact with the story on a much more fundamental level, and it has left me wanting a lot more in a good way. Not only do I derrive massive amounts of pleasure from this type of story-telling, it makes good financial sense for BW. In me at least they've gained someone who will spent money on DLC and expansions who wouldn't have before. Hell, I had to go and buy DAA because of DA2. For everyone they've upset with this direction there will be people they've won over.
highcastle wrote...
Contrast that with DA2, where Hawke's emotions are on center stage. Half the game is him reacting to various events. I get that people want agency and maybe disliked the lack of it, but to me that was one of the joys of the game. It was a deconstruction of many typical RPG concepts, and indeed even the notion of the epic or the Hero's Journey. More than that, NPCs treated Hawke like a person. His emotions mattered. They drove the game. Thus, I cared very deeply for Hawke, his family, his friends, his relationships, etc.
Modifié par ademska, 20 juin 2011 - 10:10 .