It's funny when people talk about Hawke's reactions being determined by the player, because I usually feel like Hawke's reactions in fic are contrary to those emotions portrayed by the lines available and the delivery of those lines.
I have not, so far, read a single long-running fanfic I liked in which Hawke is not significantly ooc at several times in the story. In some, he manages to stick 100% to the lines said onscreen during scenes from the game, and behaves ooc only during scenes offscreen... but Hawke still consistently behaves differently than his/her established personality in fic, which to me clearly indicates that Hawke's default personality is too limited. Maybe most fic writers don't consider their particular Hawkes ooc, but as someone who has previously been employed as a writer for games who was required to maintain character tone between quests and conversations, I often read fic and think "Yes, why couldn't Hawke have been written more like this?" Hi-C even does this, going so far as to "break scene" at the end of his fic... a breaking of scene that I feel is much more emotionally interesting and real than the default scene.
When I play Mass Effect, I feel like I'm discovering Shepard's personality through the lines she delivers... when she says or does something, I add it to my picture of Commander Shepard, the character. My picture of her is made up of the puzzle created by all the lines she has said and actions she has taken laid out on the table of her vaguely defined origin story. I know that she likes old SF novels because of a banter with Ashley and Kaidan. I know that she is, at first, pretty much just pursuing casual sex with Garrus because of how she interacts with him. I'm not deciding that and picking options related to it, I'm learning it by experiencing it.
When I play DAO, I feel very free to determine what kind of character I'm playing. I'm not figuring out who she is based on what she does or how she reacts, I'm picking what she does and how she reacts, and I'm picking from a wide range of selections. I'll admit that I didn't get 'into" DA:O in the same way beause I was used to Mass Effect, and missed the voice. At the same time, though, when the PC is asking Alistair about the Chantry and sex, she can display so many very different attitudes that speak volumes about her attitude toward romance. I'm really steering and determining how she thinks and feels.
The problem I had with DA2 is that it did neither what ME does (creating a strong character and giving you the opportunity to truly understand her through the medium of story,) nor what DA:O did (create a wealth of divergent paths and decisions that allow you to define the personality of your own protagonist.) Instead, DA2 gave you a character who was both limited and whose decisions weren't powerful enough to teach you much about her.
Shepard is a man of action. I learn about my Shepard through her actions, the "why" she would do certain things add up until you make an inevitable conclusion about her based on everything she's wrought, based on what she has prioritized over what else.
The Warden is a woman of reaction. A lot of what defines the character is the wealth of reactions he can have to any situation. She's presented with lose/lose choices where the resulting decisions feel like damage control, but it's in that damage control that you can see what she actually prioritized.
Hawke... is Hawke. A lot of time his decisions come down to three different ways of expressing the same emotion, and have litte to no real effect on the world. Her romantic interactions are neither consistent with a strongly pre-established character nor flexible enough to allow the shaping of unique reactions.
Hawke is neither a fully-fleshed out character like Shepard nor a suite of expansive tools with which to created a character like the Warden. Hawke someitmes feels like a dummy set of emotions and experiences against which fic writers must push to make something legitimately theirs.
In a lot of ways, DA2 is like the Rocky Horror Picture show. There are all these gaps and incosistences over which we must shout... and the shouting is the fun. It's most of the fun. The shouting and the making up new things to shout. When we get to the bits we like, we sing along.
In Mass Effect, I'm watching a movie I generally enjoy, and where I can shape the protagonist to adhere to my vision of a hero. In DA:O, I'm telling a story, navgating creating a whole new perspective through which to see a world. In DA2 I'm shouting at the screen and singing along with the songs, but at this point I'm more interested in what's happening in the threater than on the screen.
Modifié par CulturalGeekGirl, 21 juin 2011 - 12:16 .