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The Anders Thread: Flash Fic Contest! Details on Pg. 2274


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#45676
highcastle

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Queen-Of-Stuff wrote...

highcastle wrote...

Ah, but at least the Blight will ensure everyone toes the line until it's no longer fresh in their memories. Which should be *checks watch* ten minutes from now.

Seriously, there's no best choice here. And with the revelation in DAA that not all darkspawn are mindless slavering fiends, the question we should be asking is: are the Wardens neccessary? Should be destroying the darkspawn? Or should we instead be trying to find some way to break them from the compulsion of the Old Gods (or whatever the Archdemons are, if you don't believe the myths)?


Which seems to drive most of them crazy. And even if not, nothing will change the fact that they are a parasitic race that cannot reproduce without kidnapping and violating women and turning them into brood-mothers.

What the Blights are, are basically the darkspawn army - hundreds of thousands, maybe even millions of darkspawn - rallying under the "banner" of the Archdemon, and only ending with the Archdemon's demise because they lack their own will and intelligence. Should they achieve their own will and intelligence, well. It's a lot to hope for that  they will simply leave the  surface world alone instead of trying to conquer it, because if they do, there's nothing that can stop them. Not a thing. Is it really worth that risk?


Sorry. I fell into a little thing called sleep, but I just wanted to say this:

If the darkspawn like the Disciple who warned the Warden exist, then it proves they are (or at least are capable of being) sentient. So slaughtering them now, even with their parasitic qualities is akin to genocide. One more reason why I like the DA games. People make a big deal about DA2 making you sympathize with a terrorist. But DAO/DAA make a lot of us feel comfortable with genocide.

And before anyone asks, I've read The Calling. I know what the Architect's leaving out. But my Warden doesn't. Of course, my canon killed him regardless for other reasons (not taking kindly to being tied up and experimented on chief among them; Cousland's rather revengey that way).

Edit for ToP: I'm breaking this one out again 'cause it's too pretty not to...
Posted Image
by nazgullow

Modifié par highcastle, 22 juin 2011 - 08:10 .


#45677
DreamerM

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Not the top but finally finished a sketch. Why can I not image? Sniff...
Hope it's not too bad.

Posted Image

Modifié par DreamerM, 22 juin 2011 - 08:15 .


#45678
highcastle

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DreamerM wrote...

Not the top but finally finished a sketch. Why can I not image? Sniff...
Hope it's not too bad.

Posted Image


Good job! It deserves to be posted, I think.

Posted Image

#45679
DreamerM

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highcastle wrote...

DreamerM wrote...

Not the top but finally finished a sketch. Why can I not image? Sniff...
Hope it's not too bad.

Posted Image


Good job! It deserves to be posted, I think.

Posted Image


Thank you Hi-C!
+25 Friendship

Modifié par DreamerM, 22 juin 2011 - 09:00 .


#45680
kromify

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ohhh i thought the architect was a brilliant villain. i let him live. i reckon that amell is tough enough to handle him but it requires all her time, so she hands command of the wardens over to someone else... and OOPS! poor anders. to steal what someone else said; the architect is far too interesting to kill. and i liked the way he was voiced.   

though i have to say that if amell had read the books she might have slain him!!  

#45681
Guest_ElleMullineux_*

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I let the Architect live because I couldn't kill the Mother without him, even with Ser Pounce bringing us all back to life. Plus the Mother was creepier. I do not approve of brood mothers, especially as my Warden is gonna end up as one. Posted Image

Reflecting back on it, I (Warden is an avatar, seriously can't think of her as a character, *head/desk*) want to know more about what they are capable of (reading The Calling at the moment too). And at this stage, having done the DR, I may as well roll with whatever crazy comes in my way. Which is why I recruited EVERYONE, including Nate. Was tempted to knife him, but I liked the idea of him being my ****. Posted Image

But back to the DLC, seeing as Hawke/Anders was so far removed from the darkspawn/wardens story I do really hope that's where we go with this. Having that story in the DA2 style would make me a happy bunny. And I hope to Andraste that it's longer than a couple of hours.

#45682
highcastle

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With regards to DLC, if it does feature the Wardens like I suspect, I hope Hawke can get the chance to say, "You people are crazy," and then drag Anders away before they get any ideas about trying to reinstate him. Or even better, Hawke could get a Clint Eastwood "Make my day" moment if they try to go after Anders.

Eastwood!Hawke: I know what you're thinking. Did he lob that fireball 10 seconds ago or 15? Well, to tell you the truth, in all this excitement, I lost track myself. But being as I keep talking through the cooldown time, you've got to ask yourself one question: do I feel lucky? Well...do ya, punk?

Modifié par highcastle, 22 juin 2011 - 10:12 .


#45683
Guest_ElleMullineux_*

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lol! Here have a cookie!

Posted Image
neko-rin

#45684
DreamerM

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ElleMullineux wrote...

lol! Here have a cookie!

Posted Image
neko-rin



o.o

*stealsteal*

*omnomnomnom*

#45685
highcastle

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DreamerM wrote...

ElleMullineux wrote...

lol! Here have a cookie!

Posted Image
neko-rin



o.o

*stealsteal*

*omnomnomnom*


You stole my cookies?! :crying:

Hi-C +25 Rivalry

#45686
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highcastle wrote...

Sorry. I fell into a little thing called sleep, but I just wanted to say this:

If the darkspawn like the Disciple who warned the Warden exist, then it proves they are (or at least are capable of being) sentient. So slaughtering them now, even with their parasitic qualities is akin to genocide. One more reason why I like the DA games. People make a big deal about DA2 making you sympathize with a terrorist. But DAO/DAA make a lot of us feel comfortable with genocide.



I also fell into a thing called sleep. Ahem.

Even the Disciple, who is the only peaceful-minded awakened darkspawn aside from the Architect we come across accidentally infects and kills people with the Taint. Good luck making people think of killing off darkspawn as genocide, though - it's a little easier thinking of what Anders did as terrorism. I prefer the genocide on them to the genocide of all the other races on the rest of the world. But I have to wonder what becomes of them once all the Archdemons are dead - will they all be awakened then, once they can't hear their songs anymore?

Arquen wrote...

I completely agree here. I never
trusted the architect. I killed him off in one playthrough and let him
live in another.. you know FOR SCIENCE! (<-- can I steal that because
it is awesome).


:lol: I am fairly certain I'm not the first person to use that particular line, so steal it all you like. As for the rest, I agree.

#45687
Arquen

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I heard there would be cookies... the cookies are a lie?

Oh, Sten. Anyways, about the whole Anders going back to the grey wardens. It is possible, but I seriously doubt he would go back ever. If I remember correctly in the prologue it suggested that Anders left the Grey Wardens for a while then returned and taught recruits for a while before disappearing. So he already kind of left and returned and left again once. I doubt he would go back again.

It seems that the templars were after Anders regardless of his warden status. I don't know if rejoining them would really help that either other than the Wardens might promise to "take care of him" some way or another. Doesn't sound appealing. No, I think Anders will simply disappear somewhere and attempt to elude the templars and everyone else for as long as possible. He disappeared in Kirkwall, and I'm sure he could find another place to disappear to as well. Antiva, Orlais, Rivain? He's got options you know.. :P

#45688
AndreaDraco

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ElleMullineux wrote...
Posted Image
rabbitzoro


Nice! The idea of Anders in Hawke's clothes is really... interesting :whistle:

Jokes aside, a very nice little picture!

Modifié par AndreaDraco, 22 juin 2011 - 11:23 .


#45689
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Arquen wrote...



It seems that the templars were after Anders regardless of his warden status. I don't know if rejoining them would really help that either other than the Wardens might promise to "take care of him" some way or another. Doesn't sound appealing. No, I think Anders will simply disappear somewhere and attempt to elude the templars and everyone else for as long as possible. He disappeared in Kirkwall, and I'm sure he could find another place to disappear to as well. Antiva, Orlais, Rivain? He's got options you know.. :P


Rivain would be a good idea, I think. They have mages who let themselves be possessed by spirits. If anyone can give Anders a hand in learning how to deal with Justice, it's them. I guess he's probably going to try giving his people his aid in the war, but I'm not so sure this aid would be welcome. But! Options.

#45690
Arquen

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Honestly I think the war will divide mages. There will be some mages who will no doubt fight to keep the circles and the status quo. There is always a faction who appreciates what they have and resist change especially one brought out in such a way.

Wars never are a straight line. I doubt all the mages everywhere will jump on the bandwagon to burn the chantry and start from scratch. Honestly, it is a puzzle. The world is about to seep into some serious chaos and we only see very brief glimpses of what is going on through Cassandra. So far it looks like military rule almost. The divine is marching, the seekers are out in force. Poor Anders better be far away or with some people who can protect/hide him or who will fight with him. In my head I see my Hawke staying with Anders even after everything. Even though she still believes all mages cannot be saved. She would still support Anders till the end I think.

"Weeee Diddn't Start the fiiireee it was always burning since the chantry been turning!" -- sorry now I am lost to parody of that song land! OMG >.<

#45691
CulturalGeekGirl

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Alright, prepare for a wall of text. Yesterday when we were having the DA:O/DA2 discussion I didn't have a chance to read everything and actually solidify my thoughts. Now I have... so... I apologize in advance.

On Origins and character attachment


The fact that the world was unsympathetic to my problems actually helped me create my character in Origins. I had to decide how my Warden reacted to the fact that she was thrust into a world where her problems were considered insignificant in light of the blight, and each of my Wardens processed that differently, which established their baseline personalities. Mahariel was easily annoyed by things she saw as illogical but fiercely loyal to those who showed her respect, Amell was timid and deferential until she gained confidence, and Tabris hates you so much.

Mahariel decided that her old life was gone and she was a Warden now, so it was time to care about Warden things (which, rapidly, meant Alistair.) The fact that nobody cared about her past made sense because they were all shems and clearly didn't understand anything. DA:O with the Dalish warden felt like a subversion of both the Mighty Whitey and Noble Savage tropes, with this crazy person from a downtrodden people coming into the world, quickly acclimating, and then running this place. Running this place with extreme prejudice. For the Dalish Elf (and to a lesser extent, the city elf and mage) I felt like the origin was supposed to inform your perspective and then get out of the way, rather than be a plot point throughout. Those were the main ones I played; it sounds like some of the other origins made promises they couldn't keep, which is admittedly unfortunate.


On DA:O vs DA2 and character development: 

In DA:O, every time we see the Warden, she's doing something, even if whatever it is she does is a horrible mistake. Every time she encounters a thing, she learns as much as she can about it and tries to solve the problem in whatever way she can.

While the time skips are a great storytelling tool, they contribute to Hawke feeling ineffective sometimes. I love them in many ways: they allow for more development, they give time for fic, they allow the political situation to develop gradually. Where they go wrong is that they provide long stretches of time when I feel like my Hawke isn't doing or learning anything.

In DA:O there were few times when I yelled at my screen, begging my Warden to ask about something that a party member mentioned offhand. This happened constantly in DA:2. Ask Anders why he sometimes refers to Justice as a separate thing! Ask Fenris what else he knows about the Qunari! Ask Isabella if she knows what it's like in Rivain! Ask Merril how the Dalish deal with abominations! In most cases, if a party member expressed knowledge about a thing, you could bug them a bit more about it later, and be satisfied.

I think that dropping info-dumps for more incidental dialogue in quests was a mistake, at least to the huge extent that they did it. I'd trade three short quips for an equivalent word-budget of valuable information. For the most part, the quest incidentals don't usually provide you with any significant exposition, and take away the feeling of your character "seeking out" information. I'm not saying we need to go back to DA:O, but a hybrid system might help to give Hawke more of an inquisitive nature. As it was, I feel like Hawke is fundamentally not a curious person, which is something I will admit to having trouble roleplaying.

In this circumstance, there was usually loads of valuable information that party members would naturally know that was relevant to the story and that we do not have access to for no good reason, character or story wise. In DA:O we had Sten's impassiveness and Morrigan's mysteriousness to explain why certain lines of questioning weren't more productive, but at least you could TRY.

I think the main problem was that the game gave you so many friends with such a wealth of resources and knowledge, many diverse and interesting dilemmas, and years to work on them. It felt like you had an embarrassment of riches compared to the Warden, but the game failed to give you opportunities to put the pieces of the puzzle together.

So most of my problems with Hawke vs the Warden aren't actually about specific personalities, rather they are about the imbalance between resources provided, time available, and efforts made.

Where Hawke's limitations show through is in places like the whole "til the day we die!" thing, and other situations like it. When you hear people describe their interactions with Alistair, you get very different perceptions of their respective roles in the relationship. Every romance with Anders is one of two rigidly set storylines, with little variation possible once you embark on a "path," and, in many situations, no real variation even between the paths. Also, with Hawke I feel there are more situations where the three things you can say are just three different phrasings of the same general idea or emotion, whereas with the Warden I more often felt that the options represented more divergent ideas., rather than just divergent tones.

TL:DR


In DA:O, when there was a problem I couldn't solve, I felt like I knew why I couldn't solve it. In DA2 there were many problems that I didn't know why I wasn't able to work on, which made me feel powerless. Giving me a reason WHY I definitely can't do a thing is better than just having my character never even think or talk about it.

In DA:O I felt like I was always able to express very different opinions, and I was often able to take different actions. In DA:2 I often felt like I was doing or saying the same thing with a different inflection, rather than choosing between different ideas or philosophies.

#45692
highcastle

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Arquen wrote...

I heard there would be cookies... the cookies are a lie?

Oh, Sten. Anyways, about the whole Anders going back to the grey wardens. It is possible, but I seriously doubt he would go back ever. If I remember correctly in the prologue it suggested that Anders left the Grey Wardens for a while then returned and taught recruits for a while before disappearing. So he already kind of left and returned and left again once. I doubt he would go back again.

It seems that the templars were after Anders regardless of his warden status. I don't know if rejoining them would really help that either other than the Wardens might promise to "take care of him" some way or another. Doesn't sound appealing. No, I think Anders will simply disappear somewhere and attempt to elude the templars and everyone else for as long as possible. He disappeared in Kirkwall, and I'm sure he could find another place to disappear to as well. Antiva, Orlais, Rivain? He's got options you know.. :P


If you have Anders in your party when your sibling catches the blight, he does say something along the lines of, "You think I got away? One day the Circle or the Wardens will drag me back. Of that I have no doubt." So while he definitely doesn't want to go (just look at his face), part of him sees it as inevitable. Which is why I'm super attached to the idea of the Wardens trying to take him or at least suggesting it, and Hawke putting his foot down and saying No. I don't think Anders used to people standing up for him like that, and it would be interesting for sure.

Ah well, if we don't get it, I know what the premise of one of my fics will be.

Queen-Of-Stuff wrote...

I also fell into a thing called sleep. Ahem.

Even
the Disciple, who is the only peaceful-minded awakened darkspawn aside
from the Architect we come across accidentally infects and kills people
with the Taint. Good luck making people think of killing off darkspawn
as genocide, though - it's a little easier thinking of what Anders did
as terrorism. I prefer the genocide on them to the genocide of all the
other races on the rest of the world. But I have to wonder what becomes
of them once all the Archdemons are dead - will they all be awakened
then, once they can't hear their songs anymore?


I'm not about to start making Save the Darkspawn t-shirts or anything. I just think it's something we need to consider. Is there some way to combat the taint other than the Joining? If not, then...yeah, much as it's disturbing to condemn a sentient, thinking species to death, there really miht not be any better option. And to me that's one of the saddest and most often ignored facets of DA.

#45693
berelinde

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Arquen wrote...

Honestly I think the war will divide mages. There will be some mages who will no doubt fight to keep the circles and the status quo. There is always a faction who appreciates what they have and resist change especially one brought out in such a way.

Wars never are a straight line. I doubt all the mages everywhere will jump on the bandwagon to burn the chantry and start from scratch.

Sure, and there will be templars that don't want to hunt mages. Unfortunately, unless these moderates move en masse to somewhere like Rivain, they're bound to run up against templars who do want to kill all mages or mages who want to kill all templars. Martyrdom works better for people who want to change things, not for people who want to maintain the status quo. If pitchfork-wielding templars/mages show up at the moderates' doorsteps, the moderate is going to fight back.

#45694
highcastle

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@CGG: I think it's clear at this point that we all get different things out every game we play. I got something completely different from both DAO and DA2, but as I've already written extensively about this, I won't rehash it. I just wanted to note that I believe the feeling of helplessness was intended. This isn't a story about saving the world. It's a story about a (wo)man swept up in something greater than themselves, trying to influence it, and largely failing. You're supposed to feel helpless to a large extent. And I liked that, because I don't normally get it from a video game.

#45695
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highcastle wrote...


I'm not about to start making Save the Darkspawn t-shirts or anything. I just think it's something we need to consider. Is there some way to combat the taint other than the Joining? If not, then...yeah, much as it's disturbing to condemn a sentient, thinking species to death, there really miht not be any better option. And to me that's one of the saddest and most often ignored facets of DA.


It would be interesting if it was. Which is in part why I always let Avernus continue with his research - perhaps he'll find more than just raw power in the Taint. But then again, my solution to everything is pretty much, "More Science". Mages, for instance, could be made far less dangerous if you managed to find ways to decrease chances of possession and develop more effective ways of restraining them once possessed, but that will require research.

#45696
CulturalGeekGirl

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highcastle wrote...

@CGG: I think it's clear at this point that we all get different things out every game we play. I got something completely different from both DAO and DA2, but as I've already written extensively about this, I won't rehash it. I just wanted to note that I believe the feeling of helplessness was intended. This isn't a story about saving the world. It's a story about a (wo)man swept up in something greater than themselves, trying to influence it, and largely failing. You're supposed to feel helpless to a large extent. And I liked that, because I don't normally get it from a video game.


I want to specify that it's not the helplessness I have a problem with at all. Even remotely. It's the inability to learn or try, without that inability being explained. Those are very different things to me.

If I could try to help Anders understand JAnders and it lead to a screaming fight that made me never want to bring it up again, that's fine. That's great! At least I tried. If I could try to have Meredith assassinated and find out that it was too expensive/the crows in question failed, that's great! At least I tried.

Similarly, I don't care about being able to take a different action. I care about being able to have diverse reactions and philosophies. Basically, I often felt like Hawke's different possible reactions (which would have no baring on the story's development, but would simply express how Hawke felt at the time) were more generic and similar to each other than the Warden's different possible reactions in a similar situation.

Edit: this is related to a complaint I had about Arrival. I didn't care that Shepard had to do [SPOILER] at the end no matter what, I was upset that she couldn't freak out about the fact that she had to do it. Her reactions were far too limited, even if she was helpless to change her actions.

Modifié par CulturalGeekGirl, 22 juin 2011 - 11:56 .


#45697
Arquen

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I just don't think they will intentionally try to drag him back. I mean, would the Grey Wardens really do that. It is suggested that people cannot just leave the Wardens but so far we have 3 examples of those who have Anders, Alistair, and the Warden him/herself. It just seems to me that the wardens are so tied up in other things that they will not really send a search party to drag Anders back. However, I think if they found him by chance they would attempt to bring him back into their order or at least under their thumb to watch. This I would be intrigued to see. The resulting struggle, would you actually kill Grey Wardens... hmmmm.

Also, I do think there will be a faction of mages who fight on the side of the seekers. Likewise it is harder for me to see Templars fighting for the free mages. Mostly because they are already an order, addicted to lyrium, and follow orders like a military component. There might be some deserters of like mind of Thrask who would join the free mage side. I just don't see as many. Whereas there are many circles throughout the world and I doubt all circle mages want to give up everything they know for pure freedom and self rule. These will no doubt side with the seekers and the chantry, begging mercy from annulment and tranquility if they help put things "right."

As far as research, I totally agree. What Thedas needs is some technology! Technology that can serve to protect mages and allow them to roam free while at the same time monitoring them in case they become abominations. Dwarves should get on that :P

#45698
R2s Muse

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berelinde wrote...

Arquen wrote...

Honestly I think the war will divide mages. There will be some mages who will no doubt fight to keep the circles and the status quo. There is always a faction who appreciates what they have and resist change especially one brought out in such a way.

Wars never are a straight line. I doubt all the mages everywhere will jump on the bandwagon to burn the chantry and start from scratch.

Sure, and there will be templars that don't want to hunt mages. Unfortunately, unless these moderates move en masse to somewhere like Rivain, they're bound to run up against templars who do want to kill all mages or mages who want to kill all templars. Martyrdom works better for people who want to change things, not for people who want to maintain the status quo. If pitchfork-wielding templars/mages show up at the moderates' doorsteps, the moderate is going to fight back.


Sorry, sort of jumping in at the end of this discussion, but don't we learn from Cassandra that even the templars have rebelled against the Chantry? This is the part I'm most interested to see, is how this plays out. Are the Seekers now the Chantry's military force? How divided are the templars themselves? Indeed, I'm sure there are some Alrik, kill-em-all types still working for the Chantry, as well as some more enlightened Thrask and post-DA2 Cullen (:wub: After your Hawke convinced him there "has to be another way") types. Of course, the latter types would then be out of a job...

#45699
BlueMew

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highcastle wrote...
And before anyone asks, I've read The Calling. I know what the Architect's leaving out. But my Warden doesn't. Of course, my canon killed him regardless for other reasons (not taking kindly to being tied up and experimented on chief among them; Cousland's rather revengey that way).

Uh. Did I miss something? What is the Architect leaving out?

#45700
highcastle

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CulturalGeekGirl wrote...

highcastle wrote...

@CGG: I think it's clear at this point that we all get different things out every game we play. I got something completely different from both DAO and DA2, but as I've already written extensively about this, I won't rehash it. I just wanted to note that I believe the feeling of helplessness was intended. This isn't a story about saving the world. It's a story about a (wo)man swept up in something greater than themselves, trying to influence it, and largely failing. You're supposed to feel helpless to a large extent. And I liked that, because I don't normally get it from a video game.


I want to specify that it's not the helplessness I have a problem with at all. Even remotely. It's the inability to learn or try, without that inability being explained. Those are very different things to me.

If I could try to help Anders understand JAnders and it lead to a screaming fight that made me never want to bring it up again, that's fine. That's great! At least I tried. If I could try to have Meredith assassinated and find out that it was too expensive/the crows in question failed, that's great! At least I tried.

Similarly, I don't care about being able to take a different action. I care about being able to have diverse reactions and philosophies. Basically, I often felt like Hawke's different possible reactions (which would have no baring on the story's development, but would simply express how Hawke felt at the time) were more generic and similar to each other than the Warden's different possible reactions in a similar situation.

Edit: this is related to a complaint I had about Arrival. I didn't care that Shepard had to do [SPOILER] at the end no matter what, I was upset that she couldn't freak out about the fact that she had to do it. Her reactions were far too limited, even if she was helpless to change her actions.


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?

In fact, DAO had more of these moments for me. They were jarring, eventually I learned to go with them more or less. The bottom line is: no cRPG is going to be totally off the rails. A computer can't react the same way a human DM can. I recognize this, which is why I still play tabletop games in addition to cRPGs.

As for Hawke's reactivity, your mileage will vary. I've played Hawkes who reacted wildly different to what I consider "big personal moments". I've had Hawke's get mad after Leandra's death, lashing out at everyone. I've had the brave-facers, the obviously depressed too. And the game and other characters notice. I've also reacted to Anders' confession about the lack of a potion in different ways. I've gotten angry, I've tried to get him to trust me, I've tried to talk it through, etc. There are so many different approaches and they all feel unique to me.