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The Anders Thread: Flash Fic Contest! Details on Pg. 2274


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#45701
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BlueMew wrote...


Uh. Did I miss something? What is the Architect leaving out?


He was going to force every non-darkspawn to undertake the Joining. The same process that kills most who undertake it and leave the rest sterile. Yeah. :blink:

Arquen wrote...

As far as research, I totally agree. What
Thedas needs is some technology! Technology that can serve to protect
mages and allow them to roam free while at the same time monitoring them
in case they become abominations. Dwarves should get on that :P


I like the way you think :D

#45702
Arquen

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So [insert architect *evil laugh* emote/gif here]

Basically he will pretend to be your best friend and come to a happy compromise while he is left in "peace" to figure out how the hell to annihilate the living beings of Thedas by forcing darkspawn blood down their throats. Albeit a lot like what the MOTHER does. Can't trust them tricksy darkspawn.

Also, the whole technology for mages thing came out of a conversation I had with someone about how the circle was essentially a prison and run like a prison system. Good prisoners get rewarded, bad prisoners are punished by varying degrees and the wardens (lol, irony) are there to basically keep order, but not all of them are upstanding citizens.

So that led to the idea that well, why can't mages have probation anklets. Why can't they just wear something that allows them to roam free. They can still have phylacteries even, but they can have freedom and families. Just have to wear a stupid monitoring device that alerts Templars if your turning into an abomination. Then we got deeper and deeper into the flaws of that plan, and moved on to another technology solution. Oh man, it was around and around.

Point being, there is no perfect solution, but to imprison every mage is extreme especially if technology can bring better options.

#45703
highcastle

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Queen-Of-Stuff wrote...

Arquen wrote...

As far as research, I totally agree. What
Thedas needs is some technology! Technology that can serve to protect
mages and allow them to roam free while at the same time monitoring them
in case they become abominations. Dwarves should get on that :P


I like the way you think :D


Or we could just abolish the Circles and set up institutions where they are responsible for one another. (Here's where my criminology background comes into play; sorry.) If you look at Circles like prisons, then you're going to foster a prison environment. To break it down simply: total institutions which cultivate an atmosphere of fear and rage tend to make their prisoners more violent rather than less. They break down into gangs (or fraternities in the Circle) because they believe safety in numbers is the only safety they'll get. But when those gangs have differences in idealogies, you get more violence. They turn to improvised weapons (or blood magic/demons) because they have no other options.

The guards (templars) are often viewed by prisoners as just another gang. They are something to be protected from, not a group doing the protecting. While it's not a perfect metaphor, if you study prisons at all, you'll see major overlap with the way the Circle mages behave. The sad thing is, the Circle mages went in there largely innocent, while prisons house the convicted. Thus, prisons tend to be more violent because you're already dealing with people who are thus inclined. But there are numerous studies out there which show even non-violent offenders tend to be more violent upon release because of the environment prison fosters. The same could be said of Circles. 

It's reasonable to extrapolate that Circles actually create as many or more blood mages as they prevent.

#45704
0o-Constance-o0

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beckaliz wrote...

0o-Constance-o0 wrote...

I wanted to write something a little different, so this is an Amell/Anders fic BUT this particular Amell was once a cousin of the Amell family in Kirkwall and was shipped to the Circle very young. It starts off with her escape with another boy called Phillip, an elf, and ends up running into Anders, who helps her ahcieve her freedom.


**SNIP**


Ouch, it killed your formatting!

Is it going to be an Anders romance story? I am curious about something from the perspective of a mage who actually escaped the Circle.


It will be a romance, I wanted to go into detail of the horror of being a mage in the Kirkwall Circle. My mage, Olive Amell, was never raped and mostly tried to keep her head down and stay out of sight, but she witnessed alot of beatings, floggings, had alot of people close to her die during their Harrowing. She doesn't have alot of experience talking to men, I wanted to go into how the Kirkwall Circle seperate the men and women to keep them from "breeding" and spreading their curse.  

Over the course of the fic I wanted to go into her own downward spiral and, as time goes on, how she realises how truly inept she is at communicating because of the Kirkwall Circle. Anders is therealot of the time, to try to steer her on the right path, but in the end they both end up going down together.

It would mostly be half budding relationship half joining the Mage underground and ensuing emotions that follow.

Olive has been worn down by the circle and there are times when she still feels trapped even though phylactery is gone, she's not very confident and takes most commands without question. While Anders does try to help her build up her confidence and self-worth, she ends up getting caught in everything he's involved with.  

#45705
kromify

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highcastle wrote...


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?


The Plot dictates!

#45706
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Arquen wrote...


Point being, there is no perfect solution, but to imprison every mage is extreme especially if technology can bring better options.


Not to mention that Thedas is a setting without modern medical science, and mages are people who can heal injuries/diseases that would ordinarily kill. Without modern medical science, I would be dead and my mother would be crippled. I mean, how many people die of natural causes that could have been saved if healing magic was made accessible to the common public? With physiological research, healing magic could be made even more effective. Locking all that away is such a waste.

highcastle wrote...

-snip-

It's reasonable to extrapolate that Circles actually create as many or more blood mages as they prevent.


I agree. It really is. A lot of justifications I've read for keeping mages locked up are... what is the word? Retroactive?

Modifié par Queen-Of-Stuff, 22 juin 2011 - 12:34 .


#45707
FieryDove

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Well not to interrupt deep discussions but this is sort of Anders related since he said it.

Did anyone get this *battle cry*?

Anders: What? You want to see what’s under these robes?

I am pretty sure that is what he said. It happened when two revenants were playing ping-pong with us. Patch 1.03 fixed the pull power and Anders was dragged halfway over the map to one of them when he said that.

I needed the laugh…act 3 depresses me.

On another topic:
Architect is ebil even if he thinks he is trying to do what's best for all. If he continues the only ones left will be Darkspawn...and maybe Quanari, they are stubborn like that. I did like that both Anders and Justice agreed with my opinion on him in DAA.

#45708
Arquen

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We forgot the most important plot armor ever -- WHY THE F could I not refuse Sister Petrice's quest! Why couldn't I just go whole sale slaughter on her the moment I saw her again in the chantry? Where was my -- I'm gonna kill you! button?

LOL, it is true.. every game is going to put you on rails at some point or another. The point is to enjoy the different reactions. I prefer DA2's Hawke and the reactions you get to Hawke and from Hawke. The Warden in DA:O was more like a zombie to me (mostly due to facial expressions and lack of voice), but still. She was basically cruised along this haphazard ride with "Congrats your a Warden -- Save the World!" thing. The ability to ask questions of the companions in DA:O was not as fun as the banter and the cutscenes in DA2. Sometimes I was just clicking through dialogue going "alright I get it I get it!" in DA:O. The only difference is that Hawke does not have as many question options or the "camp" scene to chit-chat with her companions. I do miss the camp. I loved my Alistair make-out sessions..

wait.. what was I saying...

#45709
0o-Constance-o0

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kromify wrote...

highcastle wrote...


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?


The Plot dictates!


Well, Zev is wanted by theCrows, isn't he? I don't think he'll risk his new found freedom with you to fail against Loghain or be caught by the Crows in the process.

If a dwarf, you're also a Grey Warden and that is your first priority, they're not supposed to get mixed up in politics. That also raises an important question, why did Alistair HAVE TO BE KING. For the whole game he is really devoted to the Grey Warden cause, so why was it allowed that he become king when as a Grey Warden all your titles are denounced and mean nothing?

The wilds are a vast place and looking for your Cousland brother could take days, if not weeks, you only have one night to find Darkspawn blood and the treaties, and then it's straight to battle!

As for Howe, one can never really be sure where he is at a specific time, but yes,

THE PLOT INDEED DICTATES 

#45710
Wulfram

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highcastle wrote...

Why couldn't I send Zev after Loghain?


You can try when you first meet him, Zev says no.

#45711
highcastle

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0o-Constance-o0 wrote...

kromify wrote...

highcastle wrote...


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?


The Plot dictates!


Well, Zev is wanted by theCrows, isn't he? I don't think he'll risk his new found freedom with you to fail against Loghain or be caught by the Crows in the process.

If a dwarf, you're also a Grey Warden and that is your first priority, they're not supposed to get mixed up in politics. That also raises an important question, why did Alistair HAVE TO BE KING. For the whole game he is really devoted to the Grey Warden cause, so why was it allowed that he become king when as a Grey Warden all your titles are denounced and mean nothing?

The wilds are a vast place and looking for your Cousland brother could take days, if not weeks, you only have one night to find Darkspawn blood and the treaties, and then it's straight to battle!

As for Howe, one can never really be sure where he is at a specific time, but yes,

THE PLOT INDEED DICTATES 


I was mostly being rhetorical with my questions. You can do the same thing for the questions CGG brought up with DA2. Why not try to assassinate Meredith? Perhaps Hawke is trying to go about things without bloodshed. Maybe he's working against her through politics. Looking for an assassin to take out the Knight-Commander is a good way to end up in jail or dead. Etcetera, etcetera, etcetera.

My point was exactly the one you made: the plot dictates certain actions. You just have to go with it to a certain extent.

#45712
Toastyblue2

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0o-Constance-o0 wrote...

kromify wrote...

highcastle wrote...


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?


The Plot dictates!


Well, Zev is wanted by theCrows, isn't he? I don't think he'll risk his new found freedom with you to fail against Loghain or be caught by the Crows in the process.

If a dwarf, you're also a Grey Warden and that is your first priority, they're not supposed to get mixed up in politics. That also raises an important question, why did Alistair HAVE TO BE KING. For the whole game he is really devoted to the Grey Warden cause, so why was it allowed that he become king when as a Grey Warden all your titles are denounced and mean nothing?

The wilds are a vast place and looking for your Cousland brother could take days, if not weeks, you only have one night to find Darkspawn blood and the treaties, and then it's straight to battle!

As for Howe, one can never really be sure where he is at a specific time, but yes,

THE PLOT INDEED DICTATES 


In Awakenings, why doesn't Wynne seem to recognize Anders if he's in your party? (At least, my dialogue choices in my playthrough didn't seem to suggest it.)

You'd think that she'd remember someone as notorious as Anders. Or, that she might have been one of his teachers at the Circle.

THE PLOT...

...Wesley...

#45713
CulturalGeekGirl

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highcastle wrote...

CulturalGeekGirl wrote...

highcastle wrote...

@CGG: I think it's clear at this point that we all get different things out every game we play. I got something completely different from both DAO and DA2, but as I've already written extensively about this, I won't rehash it. I just wanted to note that I believe the feeling of helplessness was intended. This isn't a story about saving the world. It's a story about a (wo)man swept up in something greater than themselves, trying to influence it, and largely failing. You're supposed to feel helpless to a large extent. And I liked that, because I don't normally get it from a video game.


I want to specify that it's not the helplessness I have a problem with at all. Even remotely. It's the inability to learn or try, without that inability being explained. Those are very different things to me.

If I could try to help Anders understand JAnders and it lead to a screaming fight that made me never want to bring it up again, that's fine. That's great! At least I tried. If I could try to have Meredith assassinated and find out that it was too expensive/the crows in question failed, that's great! At least I tried.

Similarly, I don't care about being able to take a different action. I care about being able to have diverse reactions and philosophies. Basically, I often felt like Hawke's different possible reactions (which would have no baring on the story's development, but would simply express how Hawke felt at the time) were more generic and similar to each other than the Warden's different possible reactions in a similar situation.

Edit: this is related to a complaint I had about Arrival. I didn't care that Shepard had to do [SPOILER] at the end no matter what, I was upset that she couldn't freak out about the fact that she had to do it. Her reactions were far too limited, even if she was helpless to change her actions.


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?

In fact, DAO had more of these moments for me. They were jarring, eventually I learned to go with them more or less. The bottom line is: no cRPG is going to be totally off the rails. A computer can't react the same way a human DM can. I recognize this, which is why I still play tabletop games in addition to cRPGs.

As for Hawke's reactivity, your mileage will vary. I've played Hawkes who reacted wildly different to what I consider "big personal moments". I've had Hawke's get mad after Leandra's death, lashing out at everyone. I've had the brave-facers, the obviously depressed too. And the game and other characters notice. I've also reacted to Anders' confession about the lack of a potion in different ways. I've gotten angry, I've tried to get him to trust me, I've tried to talk it through, etc. There are so many different approaches and they all feel unique to me.


For DA:O, the chief reason for all those things seemed to be "there isn't enough time/the blight is more important!" This is something I discussed more in my WallOText. Hawke is made of time, and has no concerns that are anywhere as pressing as the end of the world. She isn't a Warden, and isn't infertile and going to die in 30 years. None of the things you suggested seem like they would have had a remote chance of succeeding.

"Why can't I have a conversation with my friend about a subject they just mentioned?" and "Why can't I do anything at all to help my friend/companion with their personal problem that is directly affecting us all right now?" seem much harder to explain. I could come up with a solid reason why every single one of your scenarios are impossible, but I can't understand why having a conversation about a thing with my friends isn't possible.

Or, to look at it another way, see how the inability to do those certain things reflects upon the characters, if you assume they are unable to do them because of fundamental character traits. I looked at things the respective characters cannot attempt, and divined the most obvious explanation as to why:

Q: Why doesn't the Warden decide to give up fighting the Blight and send her friends on suicide missions?
A: Because the Warden is focused on the blight and doesn't want to send people to their deaths.

Q: Why doesn't Hawke ever try to understand more about the nature of JAnders' situation?
A: Because Hawke isn't that curious or interested about it, or doesn't care, or doesn't think it warrants investigation.

The big moments that we don't get enough varied reactions to are, for me, Anders asking to move in and the Chantry blowing up (there are probably more, but this is the Anders thread so I have Anders on the brain.) Even in your wonderful story you have Hawke have a completely non-cannon reaction during [last chapter]... one that is far beyond the emotional range that I think Hawke shows in most situations in the game. 

As for the rest of the conversations, I'd like more ability to distinguish my character from other characters during her day-to-day interactions with others. In both ME and DA:O I felt like the different options in most of the day-to-day conversations allowed you to express wildly different priorities and philosophies. In DA2 they often just express differences in temperament. It's hard to explain.

A lot of this fits in with the FOR SCIENCE! Thing that people here are talking about. There is so much to learn in DA2 that goes unlearned, so many rich sources of knowledge that go completely untapped. The Warden was about thinking, while Hawke is about feeling. So when I try to see a future where someone tries to help Anders figure out his problem rather than just being sad about it, I hear the voice of a Warden rather than the voice of a Hawke.

Modifié par CulturalGeekGirl, 22 juin 2011 - 01:25 .


#45714
0o-Constance-o0

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highcastle wrote...

0o-Constance-o0 wrote...

kromify wrote...

highcastle wrote...


To be fair, those same things were in DAO. Why couldn't I send Zev after Loghain? Why was I restricted to picking just Behlen or Harrowmont? Couldn't I have submitted myself (if an Aeducan)? Why couldn't I try to find my brother in the Wilds on the way to Redcliffe (if Cousland)? Why couldn't I send one of my army of followers after Howe? Couldn't I have tried?


The Plot dictates!


Well, Zev is wanted by theCrows, isn't he? I don't think he'll risk his new found freedom with you to fail against Loghain or be caught by the Crows in the process.

If a dwarf, you're also a Grey Warden and that is your first priority, they're not supposed to get mixed up in politics. That also raises an important question, why did Alistair HAVE TO BE KING. For the whole game he is really devoted to the Grey Warden cause, so why was it allowed that he become king when as a Grey Warden all your titles are denounced and mean nothing?

The wilds are a vast place and looking for your Cousland brother could take days, if not weeks, you only have one night to find Darkspawn blood and the treaties, and then it's straight to battle!

As for Howe, one can never really be sure where he is at a specific time, but yes,

THE PLOT INDEED DICTATES 


I was mostly being rhetorical with my questions. You can do the same thing for the questions CGG brought up with DA2. Why not try to assassinate Meredith? Perhaps Hawke is trying to go about things without bloodshed. Maybe he's working against her through politics. Looking for an assassin to take out the Knight-Commander is a good way to end up in jail or dead. Etcetera, etcetera, etcetera.

My point was exactly the one you made: the plot dictates certain actions. You just have to go with it to a certain extent.


I do enjoy following the story though, even if some of it can be rather facepalm inducing

#45715
highcastle

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CulturalGeekGirl wrote...

For DA:O, the chief reason for all those things seemed to be "there isn't enough time/the blight is more important!" This is something I discussed more in my WallOText. Hawke is made of time, and has no concerns that are anywhere as pressing as the end of the world. She isn't a Warden, and isn't infertile and going to die in 30 years. None of the things you suggested seem like they would have had a remote chance of succeeding.


More pressing to you. My Cousland wanted to hand over the reins to Alistair and say, "You wanted to do this. I don't. I'm finding my family and getting the hell out of Dodge." That's what mattered to him. And to me, really. I find personal narratives more compelling than epics. 

Hawke's concerns (at least my Hawke) are his family and friends. Meredith is that same type of looming evil. ANd why is it Hawke's problem to deal with her anyway? He's not a ruler. No one elected him. He didn't inherit anything. He's just a guy who's done some good and has a vaguely defined title with no actual responsibilities. Why should it fall to him to take care of everyone else's problems? My Hawke would rather deal with the things he cares about, and that's what he did, largely.

"Why can't I have a conversation with my friend about a subject they just mentioned?" and "Why can't I do anything at all to help my friend/companion with their personal problem that is directly affecting us all right now?" seem much harder to explain. I could come up with a solid reason why every single one of your scenarios are impossible, but I can't understand why having a conversation about a thing with my friends isn't possible.


DAO also restricted conversations. Ask anyone who's ever run out of things to say. Or wanted to talk to their LI about big events (for Cousland, killing Howe or missing their family). 

Or, to look at it another way, see how the inability to do those certain things reflects upon the characters, if you assume they are unable to do them because of fundamental character traits. I looked at things the respective characters cannot attempt, and divined the most obvious explanation as to why:

Q: Why doesn't the Warden decide to give up fighting the Blight and send her friends on suicide missions
A: Because the Warden is focused on the blight and doesn't want to send people to their deaths.

Q: Why doesn't Hawke ever try to understand more about the nature of JAnders' situation?
A: Because Hawke isn't that curious or interested about it, or doesn't care, or doesn't think it warrants investigation.


I think we're arguing the same thing. You can come up for justifications for any amount of railroading. You just have to want to. You seem more willing to do so for DAO than for DA2. That's all I'm trying to tell you.

The big moments that we don't get enough varied reactions to are, for me, Anders asking to move in and the Chantry blowing up (there are probably more, but this is the Anders thread so I have Anders on the brain.) Even in your wonderful story you have Hawke have a completely non-cannon reaction during [last chapter]... one that is far beyond the emotional range that I think Hawke shows in most situations in the game.


Well, I wrote in my fic what would be most dramatic for that medium. A game is a whole 'nother can of worms, and it'd be difficult to do something like that in an RPG where everything has to be up to the player. I didn't find the game lacking in its way of handling that moment, though. I just didn't feel the need to rehash it in fiction when everyone already played and thus knows it.

As for the rest of the conversations, I'd like more ability to distinguish my character from other characters during her day-to-day interactions with others. In both ME and DA:O I felt like the different options in most of the day-to-day conversations allowed you to express wildly different priorities and philosophies. In DA2 they often just express differences in temperament. It's hard to explain.

A lot of this fits in with the FOR SCIENCE! Thing that people here are talking about. There is so much to learn in DA2 that goes unlearned, so many rich sources of knowledge that go completely untapped. The Warden was about thinking, while Hawke is about feeling. So when I try to see a future where someone tries to help Anders figure out his problem rather than just being sad about it, I hear the voice of a Warden rather than the voice of a Hawke.


I think it's more that with Hawke, I personally felt first and thought later. DA2 gave me plenty to mull over (I think it gave all of us here the same thing, or else why have we spent 1800+ pages talking about Anders as a terrorist, the concept of freedom versus security, etc.). But in any art, I want experiencing it to make me feel something. That's a gut reaction versus an analytical brain one. And DA2 was all about that for me.

These are just my personal opinions. I'd rather not continue to derail the thread with them, though. If you want to keep going, I'd be happy to keep talking through PM. I just feel like there are more relevant things we could discuss on the Anders thread.

#45716
beckaliz

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DreamerM wrote...

Not the top but finally finished a sketch. Why can I not image? Sniff...
Hope it's not too bad.

-*SNIP*-


Hey, I like that! It's very sweet. :)

0o-Constance-o0 wrote...
It will be a romance, I wanted to go into detail of the horror of being a mage in the Kirkwall Circle. My mage, Olive Amell, was never raped and mostly tried to keep her head down and stay out of sight, but she witnessed alot of beatings, floggings, had alot of people close to her die during their Harrowing. She doesn't have alot of experience talking to men, I wanted to go into how the Kirkwall Circle seperate the men and women to keep them from "breeding" and spreading their curse.  

Over the course of the fic I wanted to go into her own downward spiral and, as time goes on, how she realises how truly inept she is at communicating because of the Kirkwall Circle. Anders is therealot of the time, to try to steer her on the right path, but in the end they both end up going down together.

It would mostly be half budding relationship half joining the Mage underground and ensuing emotions that follow. 

Olive has been worn down by the circle and there are times when she still feels trapped even though phylactery is gone, she's not very confident and takes most commands without question. While Anders does try to help her build up her confidence and self-worth, she ends up getting caught in everything he's involved with.  


I'd say keep working at it. :lol: Not in the "you-need-to-do-better" way, but in the way that you should go ahead and explore the theme. That's what fanfic is for!

#45717
beckaliz

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Good morning!

Too many things to possibly comment on... I have a hard time sometimes when catching up not to spam with my peanut gallery words. XD

To introduce a new Anders topic (though I don't know if it has been brought up before I started visiting here or not), do we know where he got the Tevinter texts that gave him the formula for Jenga? That's some pretty powerful stuff, what he did. Wouldn't he have had to get lyrium for that explosive power, not having the Qunari's explosives? If he did, where did he get it from? (Perhaps from one of Hawke's crafting resources, I suppose...) And wouldn't he have had to, y'know, practice on a smaller scale ... for science?

#45718
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beckaliz wrote...

Good morning!

Too many things to possibly comment on... I have a hard time sometimes when catching up not to spam with my peanut gallery words. XD

To introduce a new Anders topic (though I don't know if it has been brought up before I started visiting here or not), do we know where he got the Tevinter texts that gave him the formula for Jenga? That's some pretty powerful stuff, what he did. Wouldn't he have had to get lyrium for that explosive power, not having the Qunari's explosives? If he did, where did he get it from? (Perhaps from one of Hawke's crafting resources, I suppose...) And wouldn't he have had to, y'know, practice on a smaller scale ... for science?


I've always kind of assumed that Hawke had them amongst their Dad's stuff. It's a random association to make, but that's kind of where my mind went.

I guess it's more likely that Orsino has supplied them (like it supplied Quentin with books)?

#45719
DreamerM

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I will go to my grave someday still shaking my head about the fact that a powerful Mage/Abomination Guy actually needed to dig out his Anarchist's Cookbook to make a building go boom.

I will never understand what the Plot People were thinking when they decided that. Never. 

Modifié par DreamerM, 22 juin 2011 - 02:16 .


#45720
beckaliz

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ElleMullineux wrote...

beckaliz wrote...

Good morning!

Too many things to possibly comment on... I have a hard time sometimes when catching up not to spam with my peanut gallery words. XD

To introduce a new Anders topic (though I don't know if it has been brought up before I started visiting here or not), do we know where he got the Tevinter texts that gave him the formula for Jenga? That's some pretty powerful stuff, what he did. Wouldn't he have had to get lyrium for that explosive power, not having the Qunari's explosives? If he did, where did he get it from? (Perhaps from one of Hawke's crafting resources, I suppose...) And wouldn't he have had to, y'know, practice on a smaller scale ... for science?


I've always kind of assumed that Hawke had them amongst their Dad's stuff. It's a random association to make, but that's kind of where my mind went.

I guess it's more likely that Orsino has supplied them (like it supplied Quentin with books)?


Did Malcolm travel to Tevinter at some point? I read his codex but can't remember. (Forever {heart} the name Malcolm!) I suppose that's likely. My problem with that is that, running from the Templars for years, would they risk having something like that around just in case they were discovered? I'm kind of doubting that. I'll warrant that it's possible though.

Orsino, I think, would have been more likely to have regular blood magic texts on hand than Tevinter ones. They'd be less distinguishable from other things. With Meredith being as paranoid as she was, wouldn't they keep an eye out for such things? *scratches head* Tevinter script is different, isn't it?

#45721
highcastle

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DreamerM wrote...

I will go to my grave someday still shaking my head about the fact that a powerful Mage/Abomination Guy actually needed to dig out his Anarchist's Cookbook to make a building go boom.

I will never understand what the Plot People were thinking when they decided that. Never. 


In light of the various Blackpowder quests, I assume Anders got part of the recipe from th Qunari, then magically enhanced it with Tevinter mojo (which, like Elle, I prefer to think he got from Malcolm's books, just because I like the irony involved). The fact that explosion is a shark with frikkin laser beam giant pink laser beam means it's probably not 100% "natural" explosives.

#45722
highcastle

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beckaliz wrote...

ElleMullineux wrote...

beckaliz wrote...

Good morning!

Too many things to possibly comment on... I have a hard time sometimes when catching up not to spam with my peanut gallery words. XD

To introduce a new Anders topic (though I don't know if it has been brought up before I started visiting here or not), do we know where he got the Tevinter texts that gave him the formula for Jenga? That's some pretty powerful stuff, what he did. Wouldn't he have had to get lyrium for that explosive power, not having the Qunari's explosives? If he did, where did he get it from? (Perhaps from one of Hawke's crafting resources, I suppose...) And wouldn't he have had to, y'know, practice on a smaller scale ... for science?


I've always kind of assumed that Hawke had them amongst their Dad's stuff. It's a random association to make, but that's kind of where my mind went.

I guess it's more likely that Orsino has supplied them (like it supplied Quentin with books)?


Did Malcolm travel to Tevinter at some point? I read his codex but can't remember. (Forever {heart} the name Malcolm!) I suppose that's likely. My problem with that is that, running from the Templars for years, would they risk having something like that around just in case they were discovered? I'm kind of doubting that. I'll warrant that it's possible though.

Orsino, I think, would have been more likely to have regular blood magic texts on hand than Tevinter ones. They'd be less distinguishable from other things. With Meredith being as paranoid as she was, wouldn't they keep an eye out for such things? *scratches head* Tevinter script is different, isn't it?


Yep. The language of Tevinter is Arcanum. I can't imagine many people in Ferelden know it or even know what it looks like to recognize it as such, thus making the books less dangerous to keep lying around.

#45723
YamiSnuffles

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RE: Bomb!

Well, here's a random thought (and one that may satisfy DreamerM in a small way). So, if demons can teach mages things like Blood Magic, what if demons and spirits just have all sorts of magical knowledge that normal people don't have. So maybe Justice knew of a way to magically amplify a mundane gunpowder bomb.

So: gunpowder + Justice + Enchantment? = JENGA!

IDK. Just random speculation.

#45724
Guest_ElleMullineux_*

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YamiSnuffles wrote...

RE: Bomb!

Well, here's a random thought (and one that may satisfy DreamerM in a small way). So, if demons can teach mages things like Blood Magic, what if demons and spirits just have all sorts of magical knowledge that normal people don't have. So maybe Justice knew of a way to magically amplify a mundane gunpowder bomb.

So: gunpowder + Justice + Enchantment? = JENGA!

IDK. Just random speculation.


Enchantment? ENCHANTMENT!
Yes - Sandal was totally involved in the bomb. I love that freaky kid.

#45725
highcastle

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ElleMullineux wrote...

YamiSnuffles wrote...

RE: Bomb!

Well, here's a random thought (and one that may satisfy DreamerM in a small way). So, if demons can teach mages things like Blood Magic, what if demons and spirits just have all sorts of magical knowledge that normal people don't have. So maybe Justice knew of a way to magically amplify a mundane gunpowder bomb.

So: gunpowder + Justice + Enchantment? = JENGA!

IDK. Just random speculation.


Enchantment? ENCHANTMENT!
Yes - Sandal was totally involved in the bomb. I love that freaky kid.


Clearly Hawke gave him a salamander despite Bodahn's explicit instructions. I bet Hawke would feed Gizmo after midnight, too...