maxernst wrote...
I don't see any compelling evidence that mage healing is all that far beyond what herbs can do in Thedas and there's nothing in the lore or the game to suggest elfroot is endangered. In fact, game mechanics suggest that at least in certain instances, herbalism exceeds magic, and I can't see any reason why Bioware would deny mages the ability to cure injuries from a game mechanics perspective. So I conclude that relative to magical healing is relatively limited in Thedas, unlike the situation in many, many other games where it clearly trumps potions.
There's a huge difference between endangered and finite. I've actually done herbalism, gone on gathering expeditions out in the wild for medically useful, edible, or crafting herbs. There are rules: don't take the whole plant if you can avoid it, if you need root systems, only take one plant from a group. If there's only one plant and you have to kill it to get what you need, leave it alone unless you really, really need that thing.
Herbalists have to go tramping out in the world looking for things, with no guarantee that they'll find them and also there are monsters. Mages just have to have a bit of a lie-down. If you harvest 90% of the elfroot plants in a ten square mile radius, next year there will be substantially less elfroot regrowth. If a mage drains themselves of all mana, it will replenish at the same rate it would if they only used half of their mana. Now, the game is limited. You can't comb every square inch of land, so your gathering of every elfroot you see doesn't interfere with it regrowing.
Also, that kid who Anders heals in his cutscene looks like he is inured in such a way that he can't be helped by herbalism. Isabella says that curing STDs is 'what magic is for.' Wynne's spirit prevents her death in a way that no herb could, etc.
If potions can cure everything, why aren't they more expensive? Why isn't elfroot? If they're so cheap, why does anyone who isn't a complete pauper need Anders' help? Why is there no clear correlation between the need for medical treatment and the price of potions and herbs? Blah blah blah.
I'm just not confident in doing extensive worldbuilding intuition based on random systems design. If you want to, though, by all means.