[quote]ipgd wrote...
Awakening exists. That it is an expansion does not negate its existence. Because it exists and is canonical, the information in it is relevant. [/quote]
But because it is DLC and not it's own game, then the information it contains is not considered essential.
Not that Bioware remembers this. I'm looking at YOU, Witch Hunt!
[quote]
I could just as easily say that Origins is equally "non-essential", but that's... dumb, and
I have no idea how your brain works. [/quote]
Origins was
it's own game. It had 80+ hours of game-time, unique Origin stories, and a plot that made sense even if you never touched any DLC at all.
So yes, it's "essential."
[quote]
In the same way that not every single detail included in DAO is completely re-explained in full depth, yes.[/quote]
You have a way of taking things that I may have vaguely implied and turning them into balloon statements. When did I ask for "every single detail included in DA:O?" That would, obviously be a pointless waste of disk-space. But I would like the IMPORTANT details from DA:O included. Do you think that's unreasonable?
[quote]
What's the point in expanding a concept from a previous installment if you must completely rehash that entire character arc? [/quote]
Which character's arc are you referring to, exactly? If you mean that banter between supporting characters that hinted at a possible future, then I suppose you're right, that would be too much trouble to "rehash."
[quote]
If you want to have the full experience, you play it.[/quote]
Not if you didn't like the partial experience. A pleasurable partial experience is kind of a fore-runner to total immersion. Most people don't bother if they don't like what they've played already.
[quote]
You simply cannot make a serial game like this and keep everything completely self-contained.
[/quote]
Did I say "completely?" I would settle for
partially self-contained.
And it's funny now, but believe it or not, when I played Origins I really thought it was complete when it was done. The epilogues were fullfilling. I wanted to spend more time in the world, but I did feel like I'd finished The Warden's story. I had a sense of resolution.
Silly me, I guess. Not that I wasn't THRILLED there was going to be a sequel (
or Sixteen) but I was hoping for the same amount of fulfillment from each one, and I suppose that was too much to hope for.
[quote]They do put some effort into making it somewhat accessible for new fans, but they cannot do
everything. [/quote]
I'm not asking them for everything. Just the important things. I am of the opinion that if it's not important, then it doesn't belong in the story.
It would completely defeat the point of serials if they were not allowed to draw anything from earlier games without retelling everything in its entirety.
[quote]
It does serve the story. It is incredibly integral to his personal character arc.[/quote]
How? Why? And what does that "arc" really mean in the end? That people do terrible things in the name of higher ideals? That Justice in action is no better then Vengence, which is killing people horribly? That spirit possessions can turn you into Che Guevarra? What were they DOING with this?
[quote]That it is not completely 100% responsible for one action he takes in the game does not mean it's not important or needs to be changed. [/quote]
Yes it does. Make it relevant or get rid of it. Leaving Checkoff's gun lying around when Checkoff's Bomb was what we needed to pay attention to does nobody any favors.
[quote]
It's important to the personal journey he undertook to get to where he needed to be to make that decision.[/quote]
Except he undertook a spiritual possession, not a personal journey. If his personal journey was what mattered, then muddying the waters with a supernatural monster storyline was just going to confuse the issue.
[quote]
It's... also the reason for
absolutely everything ever made in any artistic medium. They thought an abomination would be interesting so they made one.
[/quote]
And then they made The Abomination choice not matter. Congratulations for them. They could have skipped the whole thing. Maybe used the time saved to do something about the dozens of other plotholes littering the ground.
[quote]
The Warden... doesn't emote at all. [/quote]
Because The Warden is SUPPOSED to only emote in your head, only respond with your voice, and politely take all personal business off-camera. The Warden is who you make him/her.
The result was a Warden who existed mostly in your head, but also someone you knew to the bone. Heck, I made up stories about my Warden's childhood and imagined telling them to Morrigan across campfires. It was that real to me.
Commander ShepHawke had a name, and a voice, and a personality or three. If they were going to do that, then they needed to do it right. They rushed the job and we get a character who never really materializes.
Modifié par DreamerM, 04 juillet 2011 - 06:45 .