This isn't an ME thread but here are my general thoughts and reasoning for the above statement. I may make a proper blog about it later, actually. (Here's my old
review blog, from when it came out. I address both the pros and cons with as few spoilers as possible.)
ME2 tried to do a cool thing: make a character-development-based game. The problem was they missed an opportunity that would have been awesome: make a significant portion of the character-development missions inform the main plot of the game, or at least set up really important background conflicts. There's nothing I need to know about the universe that I learn from Thane's recruitment or loyalty mission, and that stuff is irrelevant to the main plot, but it didn't have to be. Everything could have connected in weird ways like it does in an ensemble cast movie like Snatch or Pulp fiction. I still have faith that the Collectors and the things we learned about them are actually more important than anything we learned in Arrival, or anything that that Arrival's story had to offer us. We'll see if that faith bears out. (Note: Everyone thinks that LotSB is great, both people who love ME2 and people who don't love it. I also agree that it is the best DLC.)
Arrival failed to me because it was the first time I ever felt that Shepard was an affectless idiot. There were so many times that had me shouting at the screen "WHAT? WHY ARE YOU? THAT DOESN'T!" And then at the end, there was an event where we usually would have had five or six wheels worth of dialogue to talk about our reactions to what we did, or at least get a feeling of what a bunch of other people think about it, there were like two sentences that pretty much amounted to "s'up" "hey. that thing happened." "Yes. Also, I am a paragon/renegade/neutral" "that you are."
I don't care when you can't change the outcome of an event... I've stood behind not being able to change the Chantry bombing, and I still believe that was valuable, important, and good storytelling. (See, see, I brought it back to Anders!) My problem is when I can clearly see my character being an idiot, and they don't even bother to handwave it away with so much as a "
No Signal" With the chantry explosion, at least Hawke can show how she feels about what just happened through her actions in regards to Anders and the mages or templars, and then at the Gallows with her conversations with characters. But Arrival as the main plot of ME2? That would be like if the main plot of DA2 was "oh dear, there's another archdemon, and we have to kill it only this time we have to sacrifice more than one life and there's no dark ritual! Whatever shall we do?" instead of a totally different story told in an entirely different way. I guess I'm saying I prefer Empire Strikes Back to Return of the Jedi.
Modifié par CulturalGeekGirl, 04 juillet 2011 - 09:46 .